MagDK and sustain.....how? (PVE)

Joxer61
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Just that, how are people sustaining? Love the class but boy oh boy do i struggle with sustain. I "may" be clicking to much, a bad leftover habit from prior games but other than that....im clueless.
Synergies and supports maybe?
  • Austinseph1
    Austinseph1
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    I play it as well but it's pretty awful without constant synergies, false gods, ele drain (getting nerfed) charged staff and elf bane (partially a sustain set) honestly it's good in high level play but awful in low level play. It's pretty much the opposite of a sorc or templar. We have to choose between our hot and an incredibly strong dot. It's a meele class so you lose ranged play but the light attacks will be nerfed next patch because it's a "ranged" skill. It's going to be bad times for DK for a while.
  • Sleep724
    Sleep724
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    Charged staff for the combustion passive should help.
  • LegendaryOaks
    LegendaryOaks
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    Parse: use flame lash morph instead of molten whip, use a charged front bar (already mentioned), make sure to make the most out of your ultimate resource restore passive and potion return, along with passives like mages guild ult front bar and alchemical use. use a monster helm that can actually proc combustion like ilambris (maw doesnt proc it)

    Anywhere else: spam spell symmetry 😉
    Full Time Shitposter
  • colossalvoids
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    Spell sym plus charged works fine, next patch you probably would be able to go vamp spammable again.
  • Stahlor
    Stahlor
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    Mag absorb enchantment on back bar helps a lot.
  • Joxer61
    Joxer61
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    Parse: use flame lash morph instead of molten whip, use a charged front bar (already mentioned), make sure to make the most out of your ultimate resource restore passive and potion return, along with passives like mages guild ult front bar and alchemical use. use a monster helm that can actually proc combustion like ilambris (maw doesnt proc it)

    Anywhere else: spam spell symmetry 😉

    Parse= no help in actual fight if I am not going to use what I would in a fight, so yea, i dont believe in those as a "thing". Sad that spell sym has to be an option....personally finding chains very handy on a boss fight.
  • Joxer61
    Joxer61
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    yea screw it...stick with Magplar for now... ;)
  • Everest_Lionheart
    Everest_Lionheart
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    Overcasting, always overcasting. DK skills are expensive especially eruption. I run spell symmetry and cast it before eruption every time. Also I know everyone says 8x spamable(molten whip), cut it back to 7x if you aren’t running a sustain set.

    Running chains(unrelenting grip) is a workaround. I used to do it myself and whip in between when the seething fury stacks were full for extra whip damage.

    Dropping the chains and going to whip only plus adding spell symmetry before eruption took my DPS on the trial dummy from 59K to 63K. Further to that, limiting my use of spell symmetry to when my mag pool was below 50% and adding an extra whip while standard of might is active took me from 63K to 67K.

    Now of course real world setup is different but in optimized groups you mag regen is going to be higher and there should be enough synergies to keep you topped up where you may not even need spell symmetry at all.

    My bigger issue with MagDK is survivability. The fact we have to play in melee range to get the most out of our damage puts us at huge risk wearing our light armour. We can put elf bane sure but if you are having trouble sustaining in light armour imagine the struggle in heavy!
    Edited by Everest_Lionheart on September 24, 2020 3:45PM
  • Vevvev
    Vevvev
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    I use Elemental Drain with an Infused inferno staff with a flame enchantment on it. I've heard better results with a charged staff but I have yet to really use one so I honestly don't know.

    Also since Everest_Lionheart brought it up to fix survivability in melee range run a stun/snare with Flame Lash and backbar Coagulating Blood. Might even Slot a heal over time like Radiating Regeneration or Cauterize to be used with Coagulating Blood to make yourself practically immortal for as long as you have magicka. The Magma Shell ultimate is also incredibly powerful since it limits the maximum damage a single tick of damage can do to 3% of your max health for 12 seconds. Elf Bane does add 5 extra seconds to this ultimate. Another ultimate is Ferocious Leap since it comes with a damage shield.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Grianasteri
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    Well you sustain the same way as usual really, consider slotting a recovery glyph, use food/drink buff that provides recovery, consider using a set that aids with recovery, such as False God. Use potions that buff recovery. Throw in the occasional heavy attack.

    Also I think you identified a potential issue, over spamming skills, many of the magDK skills are dots, so really shouldnt be getting spammed.

    Also, as a last resort or just for fun if you fancy trying it, Xynode has a viable build online that uses the chains as the spammable, and they become virtually free when you set your build and rotation up right. No sustain issues ever again.

    All the best!

  • Joxer61
    Joxer61
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    Well you sustain the same way as usual really, consider slotting a recovery glyph, use food/drink buff that provides recovery, consider using a set that aids with recovery, such as False God. Use potions that buff recovery. Throw in the occasional heavy attack.

    Also I think you identified a potential issue, over spamming skills, many of the magDK skills are dots, so really shouldnt be getting spammed.

    Also, as a last resort or just for fun if you fancy trying it, Xynode has a viable build online that uses the chains as the spammable, and they become virtually free when you set your build and rotation up right. No sustain issues ever again.

    All the best!

    glad you mentioned that as i actually do use Xy's build! But I still suck, thats why I think its me and bad habits. having been working on slowing down alot and it has helped... ;)
  • Cronopoly
    Cronopoly
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    I use Eternal Vigor set for my sustain gaps now.
  • El_Borracho
    El_Borracho
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    Breton as a race helps a lot. But without synergies and shards, sustain is tough. Its very similar to a stam necro.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Joxer61 wrote: »
    yea screw it...stick with Magplar for now... ;)

    I find that interesting. Sustain for me is easier on DK than Magplar.

    Sustain is not exactly rocket science, but you do need to adjust depending on your circumstances. Assuming PVE DPS, you should be able to sustain in a good trial group without any adjustments, assuming you are smashing synergies and not sitting on your ultimate's (DKs use ultimates to help sustain because of passives). Things to try if that is not working for you, recovery food (clock work citrus filet), one recovery glyph, perhaps an absorb magic enchant, slotting spell sym, an occasional heavy attack.

    DKs use a LOT of dots in their rotations. If you are over casting them, you are going to struggle with sustain. It could be as simple as a clumsy rotation.
  • Joxer61
    Joxer61
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    Joxer61 wrote: »
    yea screw it...stick with Magplar for now... ;)

    DKs use a LOT of dots in their rotations. If you are over casting them, you are going to struggle with sustain. It could be as simple as a clumsy rotation.

    yea, im thinking thats it in a nutshell....
  • Hotdog_23
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    Action timers would be very helpful if they would add them to base game so console players could have them. It would help some with the overcasting made by people. Personally I use false gods and consuming trap for solo content.
  • Vevvev
    Vevvev
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    Hotdog_23 wrote: »
    Action timers would be very helpful if they would add them to base game so console players could have them. It would help some with the overcasting made by people. Personally I use false gods and consuming trap for solo content.

    Is there no options to turn on buffs/debuffs in settings for console players? I know it is a base game thing on PC but by default its turned off. Can set it to automatic or always on and have it show permanent stuff, long duration stuff, and/or short duration stuff.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Hotdog_23
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    Buffs/debuffs yes but duration timers for such skills as WOE no. Plus we see all buffs/debuffs you cannot choose which you want to see and tract.
  • Banana
    Banana
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    Breton, charged and overwhelming surge is good for me
  • Stahlor
    Stahlor
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    DKs use a LOT of dots in their rotations. If you are over casting them, you are going to struggle with sustain. It could be as simple as a clumsy rotation.

    That's true, but MagDk sustain is still one of the worst. I always use max + recovery food on the dummy and I hardly can sustain, although I already use "mag absorb enchantment" on the infused back bar.

    A MagCro e.g. is a joke. You can even sustain without "mag absorb enchantment" and just use level 10 alliance pots.

  • Everest_Lionheart
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    Hotdog_23 wrote: »
    Action timers would be very helpful if they would add them to base game so console players could have them. It would help some with the overcasting made by people. Personally I use false gods and consuming trap for solo content.

    MagDK isn’t so complicated as the timers all line up for the most part provided you have all of the passives. Wall of elements, burning embers, and engulfing flames are each 14 seconds. Flames of oblivion is 15. The oddball out here is eruption at 18 seconds it can be awkward to cast.

    Now people get around that by going to the Unstable wall morph, shortening the rotation with less spamable (chains for this rotation) and casting eruption every other rotation.

    The key to either rotation is to make sure that you are actually hitting the rotation properly. MagDK rotation needs to be fluid and smooth whether you hit the buttons fast or slow.
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