LegendaryOaks wrote: »Parse: use flame lash morph instead of molten whip, use a charged front bar (already mentioned), make sure to make the most out of your ultimate resource restore passive and potion return, along with passives like mages guild ult front bar and alchemical use. use a monster helm that can actually proc combustion like ilambris (maw doesnt proc it)
Anywhere else: spam spell symmetry 😉
Grianasteri wrote: »Well you sustain the same way as usual really, consider slotting a recovery glyph, use food/drink buff that provides recovery, consider using a set that aids with recovery, such as False God. Use potions that buff recovery. Throw in the occasional heavy attack.
Also I think you identified a potential issue, over spamming skills, many of the magDK skills are dots, so really shouldnt be getting spammed.
Also, as a last resort or just for fun if you fancy trying it, Xynode has a viable build online that uses the chains as the spammable, and they become virtually free when you set your build and rotation up right. No sustain issues ever again.
All the best!
yea screw it...stick with Magplar for now...
Action timers would be very helpful if they would add them to base game so console players could have them. It would help some with the overcasting made by people. Personally I use false gods and consuming trap for solo content.
Oreyn_Bearclaw wrote: »DKs use a LOT of dots in their rotations. If you are over casting them, you are going to struggle with sustain. It could be as simple as a clumsy rotation.
Action timers would be very helpful if they would add them to base game so console players could have them. It would help some with the overcasting made by people. Personally I use false gods and consuming trap for solo content.