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Dungeons are no fun

Erotes
Erotes
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One thing that seems to never fail...How do you know where the boss spawns? There will always be like 10 or more ppl around the spawn area camping the would be boss...

It happens everytime...I enter a dungeon and it is empty...I always get SOOO excited cause I think,"this could be it! I am finally alone!". BUT, once I reach the end... there everyone, along with dozens of boss corpses under them. At first it was funny and made killing bosses easy but now its become so ridiculous and has made every dungeon a joke.

I know you guys have enough on your plate and I appreciate and love the effort put into this game but something really has got to be done about this. One suggestion I have is to have the option to make dungeons public or private and just for the group. That way we can actually feel accomplished when we finish a dungeon! Any other ideas?

Edited by Erotes on April 21, 2014 3:12PM
  • KiroElmarok
    KiroElmarok
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    That won't stop people from farming the boss, the reward is too great. (Free blue tier upgrade mats)

    And free gems/pots.
    Daggerfall Covenant - Dunmer - Dragon Knight

  • Nina
    Nina
    Oddly, normal instanced dungeons for 4 players rewards less xp, while the open zerg/farm dungeons rewards more...and far far easier xp, but to some extent also more loot if chest-looting is unbalanced between the members. Should have been the other way around, right?
  • Erotes
    Erotes
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    Someone suggested that a dungeon should have to be re-entered in order to reset it. That might work as well. I just think its embarrassing and poor design when every boss is powerless against a dozen players who camp him/her.
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