VaranisArano wrote: »NPC targeting/tracking works differently than players targeting. Which makes sense, given that players are capable of using the terrain to deliberately cheese fights in ways that NPCs really aren't.
Everest_Lionheart wrote: »VaranisArano wrote: »NPC targeting/tracking works differently than players targeting. Which makes sense, given that players are capable of using the terrain to deliberately cheese fights in ways that NPCs really aren't.
IDK. I could definitely use smart arrows that curve left and then come back right and still hit you in the face. Or fireballs that shoot through pillars and trees, not around mind you, straight through. I get the lolz from this stuff mostly, except on those dungeons that are 90% ranged, doesn’t matter where you move you are still taking all that firepower to the head.
VaranisArano wrote: »Everest_Lionheart wrote: »VaranisArano wrote: »NPC targeting/tracking works differently than players targeting. Which makes sense, given that players are capable of using the terrain to deliberately cheese fights in ways that NPCs really aren't.
IDK. I could definitely use smart arrows that curve left and then come back right and still hit you in the face. Or fireballs that shoot through pillars and trees, not around mind you, straight through. I get the lolz from this stuff mostly, except on those dungeons that are 90% ranged, doesn’t matter where you move you are still taking all that firepower to the head.
Its more that NPCs being able to target players even after they move behind some Line Of Sight obstacles prevents players from doing to NPCs what 1vXers do to inexperienced players in Cyrodiil. You can kite NPCs, but outright avoiding most damage due to LOS isn't possible on quite the same level as one can do against players by using LOS in one's favor.
For example, resource-guard NPCs who targeted me before I went in the tower can still hit me, which prevents me from cheesing the fight by popping out to hit them, then ducking back inside to avoid all the attacks.