Hello, I would like to suggest a few new mechanics to be introduced into the game, I think they will improve the general state of the game and make it more interesting for all of us.
1. Introduce Spec Allocation, there should be three specs: 1.DPS, 2.Tank, 3. Healer.
What it will mean is that when u allocated in DPS for example, you setting a cap on Healing and Tankiness, but not on damage. Healer will have caps on DPS and Tankiness. And Tank allocation will set caps on DPS and Healing. Also it increases your speced allocation, so DPS gets increased DPS, Healers get to heal more, and Tanks will get a boost to their resistances.
2. Introduce Active "passives". What it means is that you still have your standard passives, but in addition you get extra passives, you get about 5 or so slots in which you can put them in and activate them. I think it would add some RPG flavor to the game, since the passives that we have usually gets forgotten, unless you want to remind yourself in which direction you should be going to play to your strengths. This kind mechanic is seen in games like Witcher 3, and I quite enjoyed it.
As a side note: there could be passives that increase your tankiness or healing by a certain amount, for those who want some extra healing or resistance to damage, though paring them should be impossible, since it defeats the purpose a bit.
Thoughts?