Maintenance for the week of December 22:
• [COMPLETE] NA megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)
• [COMPLETE] EU megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)

Someone explain time-limited events

Athan1
Athan1
✭✭✭✭✭
Can someone please explain to me what is the deal with time limited events? Obviously this is a rhetorical question.

So this game is so profit-oriented that it goes beyond pay-to-win, it's basically give-up-having-a-life-to-win? I'm willing to even pay real money to buy some time-limited events like houses or mounts, but even that is too little for zos? We basically have to follow all events or else? And we get punished for joining the game at a later stage, having missed some crown store itemd for ever?

Time-limited discounts are legit. Making features inaccessible or limited time only is immoral and illogical.
Athan Atticus Imperial Templar of Shezarr
  • mairwen85
    mairwen85
    ✭✭✭✭✭
    ✭✭✭✭
    Fomo
  • Thechuckage
    Thechuckage
    ✭✭✭✭✭
    Athan1 wrote: »
    Can someone please explain to me what is the deal with time limited events? Obviously this is a rhetorical question.

    So this game is so profit-oriented that it goes beyond pay-to-win, it's basically give-up-having-a-life-to-win? I'm willing to even pay real money to buy some time-limited events like houses or mounts, but even that is too little for zos? We basically have to follow all events or else? And we get punished for joining the game at a later stage, having missed some crown store itemd for ever?

    Time-limited discounts are legit. Making features inaccessible or limited time only is immoral and illogical.

    Preying on the fear of missing out (FOMO), its a psychological ploy to keep you playing. More play time = more justification for servers running. Servers have to run with 5 or 5000 players on, so best to maximize the player base.

    The most blatant example IMO is the antiquity system. Do this thing within 30 days or it poofs away. Dont have the xpansion? Well you better buy it, you dont want to miss out on these limited time antiquities.

    And I fully agree, I find the monetization scheme as a whole and the usage of FOMO tactics to be highly distasteful. Unfortunately it seems to be fairly profitable.
  • Pandorii
    Pandorii
    ✭✭✭✭✭
    I won't make any excuses for ZOS. It is, first and foremost, a monetary strategy to create a sense of false sense of urgency to buy (from fear of it not being available in the future) and false limited supply. This is capitalism, which we accept overall until something better comes along.

    On the other hand, they are just cosmetics. I took a long break and missed out on some stuff that would have suited my style. Ohh well. It prob wouldn't be very fun to the long term players to repeat the same events over and over each year to give a chance to new players to catch up (and that is the case for some events).

    This game is not pay two win, yet. They are definitely aggressive with their monetary choices, hiring psychologists for example to maximize customer demand. But that's the world we live in today.
  • Alienoutlaw
    Alienoutlaw
    ✭✭✭✭✭
    ✭✭
    they there to give a sense of urgency that something must be had or it will be gone, ZOS like many companies employ a team of psychologists in their marketing department
  • Nairinhe
    Nairinhe
    ✭✭✭✭✭
    ✭✭✭
    You either need something and you buy it whenever it becomes available, or you don't and you don't care how limited it is. If you "might need something later" - then you don't need it.
    Also old crown stuff often comes back in crown crates [snip]
    Athan1 wrote: »
    give-up-having-a-life-to-win
    If I understood you right and by "events" you mean times of limited availability of some item... Those are cosmetics, so there's no "win". Also it's usually enough just to follow official twitter or something to be informed about what and when is on sale.
    Even if you meant real in-game events, getting the only really missable loot - tickets - takes laughably small amount of time.

    [Edited to remove Disobeying Zenimax Online Employee]
    Edited by ZOS_ConnorG on September 19, 2020 10:02AM
  • Daemons_Bane
    Daemons_Bane
    ✭✭✭✭✭
    ✭✭
    It's a well known strategy to keep us coming back.. calling it pay to win is a stretch though.. most events don't give you anything that you can actually use to win.. this last one for example.? Cosmetics
  • Toanis
    Toanis
    ✭✭✭✭✭
    Why not talk about the worst offender? Daily login rewards mean that once you're logged in you may as well play a bit and are less likely spending your gaming time with other MMOs and giving them money you could have spent on ESO instead. The same is the intend for ingame events. You want that Indrik (we begged for something else for at least a year and still farmed the tickets), you better spend your precious gaming time with ESO.

    Of course other MMOs do the same. Events and "encouraging" being in a guild is a well-tried way of keeping players when they get bored or tired or one change or the other angered them to the point where they think about quitting. When it becomes a chore, take a break, if the pay (event exclusives) isn't worth it, quit. Real friends will understand. This is how many multi-game guilds came to be.


    One-time sales are something different, though. They imply that something is valuable and the resources are scarce, when it could literally be copied infinite times at the push of a button, and all the value lies in the design. A pink reskin of a resized ingame monster certainly has less value here than an all new model.

    In the end riding a mountain goat, while having an airbrushed face and being followed by a pink blob of eyes and tentacles, is the same as carrying a $5000 purse that looks like someone glued some glitter on their grandma's shopping bag. Stuff like this exists so you can show off, buying it encourages them to do more of the same.
    Edited by Toanis on September 19, 2020 9:10AM
  • zaria
    zaria
    ✭✭✭✭✭
    ✭✭✭✭✭
    It's a well known strategy to keep us coming back.. calling it pay to win is a stretch though.. most events don't give you anything that you can actually use to win.. this last one for example.? Cosmetics
    Yes, now time limited events like the witch and mid winter is common in MMO.
    ESO content based events is nice to get more trying out stuff like IC.

    Time limited items is stupid, based on FOMO and know bought some stuff who would be retired.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Cavanoskus
    Cavanoskus
    ✭✭✭
    I disagree with many of the decisions ZOS has made about the Crown Store.
    • Removing stuff seems unnecessary. It's not a physical storefront that needs to make room for new inventory. Yes, I know FOMO is a thing.
    • Limited-time items are one thing. Expensive items are another thing. But expensive limited-time items, often right on each others' heels? I'm a collector, but I don't need that kind of pressure and I certainly don't have that kind of money. This situation actually strips all feelings of FOMO for me and leads to apathy about everything but the items I see as absolute "must haves" for a particular character. Even then, I've still missed stuff.
    • Crown Crates and Crown Gems... I'm not even going to go there, except to say Crown Gem-exclusive items are especially annoying, because if you really want one, you need to not only buy crates, but hope you actually get bad drops from those crates so you can get gems instead. Lol.

    I also understand the frustration about other limited-time items, like stuff from the daily rewards. I've missed a lot of stuff I would have liked to have.

    But I can forgive these things, because as others have pointed out, all limited-time items are cosmetics.

    I definitely understand this being annoying for people who like to collect stuff. I'm one of those people! But I also have a different perspective on this, because I used to be a WoW player.

    On WoW, the majority of content was limited-time. Every year, an expansion would come out and everything before it was instantly irrelevant. The entire rest of the game was about leveling as fast as you could to get to "current content." 90% of the game was made irrelevant every year, with previous accomplishments becoming almost meaningless as soon as the latest expansion was released. Titles, mounts, and even entire questlines and massive chunks of story were removed on a regular basis. New players would be encouraged to skip as much as possible, and even those who wanted to play through the story of the game would find it confusing and disappointing because big chapters were missing. Players who chose to spend time on "pre-endgame content" were penalized even further because it took time away from doing content that was still relevant, i.e. the current expansion.

    I'm sure this worked for some people; I mean, as far as I know millions are still playing WoW. But if you care about experiencing the storyline of a game, and seeing all the parts of an intricate world, it's absolutely not for you. I realized after several years that it wasn't for me, and it wasn't going to get any better.

    With ESO, the limited-time items seem like a drop in the bucket to me, compared with everything else. Every other part of ESO is still relevant and still available. Sure, the newest zones are always the busiest, but people still team up to do everything else because it's still relevant and just as rewarding as the newest stuff. There is no "current content" in ESO the way there was in WoW, because in ESO the entire game is still current. During the stream today, there was even a mention of people who "haven't gone to Greymoor yet," which said to me that ZOS knows and understands that some players still aren't there, for whatever reason. Some people haven't even done anything relating to Elsweyr yet. I just got a close friend into the game last year, and she's still in AD territory where she started out, and loving it. In a game like WoW, her experience would have been completely different: skipping everything to get to the last zones.

    I understand that others might not feel the same as me, but coming to ESO from WoW was like a breath of fresh air. There is no rush. Zero. I can still do everything anyone else has been able to do, even if I stop playing for a year (which I did at one point, because of real life issues). Minus small changes resulting from patches, I can still do every dungeon and raid, and every quest and zone, just as if it had been released yesterday. This is the exact opposite of WoW and it's like night and day. WoW made me depressed because I was missing so much. Talk about FOMO. Talk about a game being a job.

    It could be so, so much worse than missing out on cosmetic items. Imagine starting on ESO and literally nothing but Greymoor was relevant. Whole questlines taken out because the zone they were related to is no longer "current." Sweeping changes to entire zones because the plot had advanced past them, and no new players (or "behind" players) can see what it was like before that part of the story happened, even if they aren't there yet in their own playthrough. Reading an epic novel where the entire first 3 quarters is just a Cliff's Notes summary and the rest of the book has random pages torn out, with only the last chapter intact.

    This is why I can forgive ESO's time-limited cosmetic items, because they're absolutely nothing compared to what's still available. Granted, if I hadn't played WoW, I'd appreciate it less, but that's where I'm coming from.

    Like I said, I understand that others might not feel the same as me, but this is my perspective on why time-limited cosmetics do not seem to me personally like a big deal. I still disagree with some of the choices they've made for the Crown Store, but I'm not playing Crown Store Online and I'm not playing Collect Everything (beyond building a distinct style for each of my characters). I'm playing ESO, and I'm sure as hell not playing WoW anymore.
  • barney2525
    barney2525
    ✭✭✭✭✭
    ✭✭✭
    Sometimes the FOMO strategy backfires too. They advertised the blue electric skin in the crown store and said the dates it would be available. Most skins go for 100 gems. I was all ready to drop a few bucks to increase my gems - when the skin was made available.

    400 gems

    And its not even something you could 'luck' out of a crate

    saved me some money

    :#
Sign In or Register to comment.