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Dear eso community: Share your ideas on how we can keep our game spicey and fresh 😊

  • The_Lex
    The_Lex
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    A coherent vision for game performance, balance, and content for all game modes (PvE and PvP).
  • Idinuse
    Idinuse
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    wishlist14 wrote: »
    I'll start here ; I love our events as they give me a focus for a time and the incentive to work towards goals and rewards. I want more incentives to play. I'm a vet player that doesn't end game as such (i dont do vet trials )

    I'm not saying have more events as they can give you the feeling of burnout if they are too close together. I personally need some spice in my game.....i want to play more hours but im getting bored earlier....when events are on I get more involved, i feel more motivated to work towards goals like collecting style pages and the Indrik mounts.


    Thanks in advance for your replies ❤

    The end result of the following would be an awarding and awesome incentive for many and inflow of old and new players would be monumental.
    • Solve the problem with the Akai DDoS protection servers and the extreme ping over seas players get.
    • Use a proper Anti-Cheat service/solution instead of having the bulk calculated on the server side, which still allows players to fly and equip and use Dungeon Boss Skills - all the downside but no upside with the current "solution".
    • Rework the protocols to use UDP instead of TCP, we could see 30-60 ping for "local" players just from that.
    • Rework the engine/update for DX12.
    • Shut down the game for 6 months if that's what it takes to fix the spagetti code and the above. During this time let subscribers play, for instance, Skyrim or Fallout 76 on a dedicated "ESO" servers for free on i.e. Steam.
    Edited by Idinuse on September 15, 2020 12:49PM
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • Slimebrow
    Slimebrow
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    Want me to play your game?

    Rework the classes from the ground up. Do the research first. Stop creating problems with classes yourselves.
    People have probably been asking for this and you guys don't bother searching through your forums, 100% sure you will find people who are offering you better class ideas that do not contradict with the in game lore and theme when it comes to classes.

    For me what ruins the classes are the themes, Necro and Warden just feel off in terms of lore and theme. I wanted to play as an Ice/Frost Mage and somehow its still not possible! TES has 3 destruction spells ESO can't seem to make them into decent classes. I am sure there are other people who feel the same about it as well , we still can't play as a Frost, Fire or even Lightning mage that well.

    Make a class that doesn't focus on magic and maybe more of a melee warrior type instead were they use weapon abilities without relying on magic and spells, maybe make them anti- spell spec that counters magic abilities better. How can I even play the game if this is an issue in the character creation part of your game.

    Majority of your in game worlds are baron, not a single player running around, everyone is crowded around a certain area/ or crafting area so it does feel like I am playing an overpriced single player game. (a little tip) Don't design tutorial islands so players can just crowd around the starting zone making it difficult for new players to do any form of questing/ and god forbid learn how to play the game due to the god damn lag.

    Your game is also overpriced for the amount of content you provide, I would rather you guys work on the content and provide it at a decent price than churning out crappy crown store skins and other trash for blatant cash grabs. I don't care about housing if the game is buggy, I don't care about cosmetics if crafting is a chore in this game. Seriously why time gate crafting? I don't want to log in daily/weekly or whatever do just to do 'research', give me a break dude. Just rework crafting so it's a more enjoyable process when your out in the world gathering things.

    I would rather this game have a class system than no class system because its a mess IMO. Classes should also be tied to their respective clothing sets and weapons too.

    These are the reasons I cannot support your expensive cardboard box that you call a game.
  • Anentet
    Anentet
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    Maybe they could start some underwater stuffs, or boats, something at sea would be nice. They did so well on the water, I'd like to see fishing and sea content be a bit.. more?

    I haven't started pvp in this yet, but I loved BGs in other games so I don't think it would hurt to add more here too. As for open world pvp, maybe if its optional like warmode in wow, even though I hate how wow did it, maybe ESO can do it better.

    Morag Tong - more in depth quests with them and possible skill line like DB...

    A fix for vampires.. honestly all I liked was the run stealth and making my character pale, but it costed too much just to stay at the low tier for pale. If not this maybe a tattoo layer or something that just makes you more pale.

    Better login rewards or a secondary tier of rewards for subscribers. For example, bring back crates into the rewards.

    I agree to increase housing limit.

    More mounts to achieve in game vs crowns.
    Maybe an ability to dye mount gear, and fix of some gear and costumes that dye extremely bad. Also allow people to change the adornment color variations instead of basing it on hair color.

    Some kind of barber in game, even if you have to use crowns for the initial access to them. It doesnt have to allow you to change everything about your appearance, but hair color at the very least would be nice, or hair dye cosmetic pack. Or maybe after you buy certain packs of things it also allows the barber to change that. Im not going to pay for the crazy appearance change every time I want a simple hair color change.
    Edited by Anentet on September 15, 2020 1:19PM
  • Aznarb
    Aznarb
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    Some idea (sorry if already writted form other, I don't have read all) :

    - Add a better tutorial for how to DPS : DoT importance, weaving, rotation.
    - Search bar everywhere it's needed, Ui info about what to craft from Daily wrist when you interract with station (atm we need mod or to not interact to see the quest log) and more filter.
    - Mini-map (I don't need it but I know many people like this
    - Option to remove chat system notification (have to use addon to not see every friend who log in or out)
    - Add heavy bag to a line to make it glowing, they're many time hard to see w/o addon
    - Made success acount bound and not char bound, that the main reason many people don't have the faith to change main or ask for class change token. That a shame that it is like this in a game where their are so much success to do.. Copy GW2 on this plz.
    - Mount progression and craft research shouldn't be locked by time, we should be able to farm them.
    - Option to remove house preview from world map (often hide wayshrine, boring)
    - Way more option about which buff and debuff we want or not to display ! (again, having to relies on add-on is not normal)
    - Made EVERY combat Summon invisible for other player. I'm so sick to tank while having 2+ daedroth on me hiding every boss mechanic form me.... CHANGE THIS FOR GOD SAKE !
    - More content for Thieve and murderer, like, c'mon, you released a fun thing and totally abandon it..
    Edited by Aznarb on September 15, 2020 1:24PM
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • Kalik_Gold
    Kalik_Gold
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    New Minigame

    ESO PARKOUR the minigame.

    Eso-Fall-Guys.jpg

    Like Fall Guys 40-60man lol this would be funny running through Dungeon themed courses, but instead of fighting mobs and bosses (PvE) or fighting one another (PvP) it becomes an avoiding pits, traps and lava. Zos could add in new skills such as dive and grab and we would get to use the Grappling hook etc.

    Similar to the Housing Parkour event but on a larger scale purposely built.
    https://spicyeconomics.com/parkour-jumping-challenge/

    .
    Edited by Kalik_Gold on September 15, 2020 9:38PM
    Main Character:
    Ras Kalik a Redguard Templar, the Vestige

    PvP Pure-class:
    Goliath of Hammerfell a Redguard Dragonknight
    Jux Blackheart a Redguard Nightblade
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: Subclassed or Specialty
    Movárth Piquine a Nord Vampiric Necromancer (Tank)
    Voa a Priest of Sep a Redguard* Necromancer (Healer)
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Two-Big-Horns an Argonian Arcanist /Sorcerer
    Uri Ice-Heart the Twin a Nord Vampiric Warden (Ice-Theme)

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Bates Vesuius of Dawnstar an Redguard** Dragonknight (Raid Damage) --- Name change needed

    PvE: Specialty
    Tyrus Septim an Imperial Sorcerer (Dungeon Damage)
    Tav'i at-Shinji a Redguard** Warden (Arenas)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Styx of Akatosh a Goblin*** Arcanist --- Race change needed
    Zenovia at-Tura a Redguard** Lycan Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used:
    *Breton
    **Imperial
    ***Argonian




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant
  • newtinmpls
    newtinmpls
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    Mobius0 wrote: »
    I wish the game had better music.

    Ohhhh....there is some good stuff

    https://www.youtube.com/watch?v=2-lGevvO2vw

    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • ArchMikem
    ArchMikem
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    At this point my desires amount to just a new game. I want a much more expansive world space with a realistic terrain detail. No wayshrines. I want exploration and travel to new areas and zones to take time and be meaningful. I want the wilds to be less populated with players and with the lack of fast travel, players would put down roots in different player hubs, thus you'd build these distinct communities. Imagine you left Rawlkha last week to travel to Rimmen. Once you arrived all the players you met in Rimmen were completely new names you dont recognize. Guilds would also be local identities, one being based in Mournhold while another in Riften. The wilds would also have a lesser amount of mobs, but they'd be tougher to battle. Lower level players would actively avoid running headlong into a Troll unless they knew they had the stats to face it. This could also open up new business opportunities. High levels could offer escort service to weaker players between player hubs. Without wayshrines in between cities you have to make certain you'll survive the journey.

    And I know this is an unpopular opinion.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • idk
    idk
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    Two things are all that is needed.

    1. Quality storytelling and executing of that story. Summerset was probably the pinnacle of what was added to the game since launch. MoL still has top fight designs for the boss fights, especially Rakkhat. It had mostly fresh mechanics vs recycled ones.

    2. Avoid heavy-handed changed to combat, skill, and sets at a high frequency. This has been an issue with ESO and I know some raiders that have left due to this (and I am sure other reasons).
  • wishlist14
    wishlist14
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    Kalik_Gold wrote: »
    A lot of new MMO's take from the older ones.

    I think ESO can implement a lot of features shown in recent Beta/Alpha preview tests that were popular recently.

    Great idea
  • wishlist14
    wishlist14
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    Inaya wrote: »
    Fishing: I'd like to see the ability to upgrade your fishing rod with little perks thrown in at different levels. For example - chance to catch multiple fish, chance to catch rare bait that can be used to fish up "mountable fish as housing items", chance to fish up rare items that can be turned in to "buy" pieces to build a boat.....

    Roaming world bosses with "special" loot drops which only drops from that boss.

    Offer something more to do with tickets from events. I've only been playing for 2 years and even for me the Indrik has gotten old. Offer special furnishings, other types of mounts to collect and save for, a wider variety of pets that can be saved for from event to event.

    I would love to see spcial GM events held by @ZOS_GinaBruno and a team to offer special quests with participation awards. EQ2 used to do this and it was a great community/developer building event.

    Allow us to resize furnishings. I think it would make almost every item more useful.

    Absolutely love these ideas 😊❤
  • wishlist14
    wishlist14
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    Anentet wrote: »
    Maybe they could start some underwater stuffs, or boats, something at sea would be nice. They did so well on the water, I'd like to see fishing and sea content be a bit.. more?

    I haven't started pvp in this yet, but I loved BGs in other games so I don't think it would hurt to add more here too. As for open world pvp, maybe if its optional like warmode in wow, even though I hate how wow did it, maybe ESO can do it better.

    Morag Tong - more in depth quests with them and possible skill line like DB...

    A fix for vampires.. honestly all I liked was the run stealth and making my character pale, but it costed too much just to stay at the low tier for pale. If not this maybe a tattoo layer or something that just makes you more pale.

    Better login rewards or a secondary tier of rewards for subscribers. For example, bring back crates into the rewards.

    I agree to increase housing limit.

    More mounts to achieve in game vs crowns.
    Maybe an ability to dye mount gear, and fix of some gear and costumes that dye extremely bad. Also allow people to change the adornment color variations instead of basing it on hair color.

    Some kind of barber in game, even if you have to use crowns for the initial access to them. It doesnt have to allow you to change everything about your appearance, but hair color at the very least would be nice, or hair dye cosmetic pack. Or maybe after you buy certain packs of things it also allows the barber to change that. Im not going to pay for the crazy appearance change every time I want a simple hair color change.

    ❤😊
  • wishlist14
    wishlist14
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    newtinmpls wrote: »
    Mobius0 wrote: »
    I wish the game had better music.

    Ohhhh....there is some good stuff

    https://www.youtube.com/watch?v=2-lGevvO2vw

    😊❤
  • Slyclone
    Slyclone
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    And keep the real world out of it.
    That's it, that's all.
  • UntilValhalla13
    UntilValhalla13
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    Make the game playable and make content actually worth running.
  • Slimebrow
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    I kinda wrote that previous post in a hurry and wanted to add one more god damn thing.

    FFS this is an MMO you guys are selling. I. DO. NOT. CARE. ABOUT. STORY. IMO there is nothing worse than having an onrails MMO/story that holds the players hand like a single player game.

    I get were ESO is coming from with story but I don't want to be Hero or 'Vestige' in this game, I want my character to be a nobody dead beat loser who makes their way up the chain maybe as a PVPer or someone who just does PVE content with other people.

    By that I mean having actual player conflicts were players can create their own stories and conflicts between other players, you could also have certain player guilds or skill guilds in game such have friction between them, for example have Mages College, Fighters Guild and Vampires and Werewolves and Dark Brotherhood fight over some of the over-world zones maybe for control or political reasons or magical power gain or over some ancient magic artifact/building/construct to were it effects the player once they join a certain guild.

    Have in game player politics and ranks system and that have meaning in a players overall progression and not just level up points.

    and PLEASE put more group content in your lifeless zones.
    Edited by Slimebrow on September 15, 2020 11:20PM
  • Vevvev
    Vevvev
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    MJallday wrote: »
    Removal of all dps test numbers in game

    Get rid of the toxicity

    Soooooo..... get rid of the only way to track DPS numbers without an addon.... got it!

    All that'd do is make the DPS stat tracking addons mandatory for figuring out how well you're doing, and would alienate all those players that spent real money on some of those dummies.

    Not a good idea.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
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