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When will zos wake up

JonnytheKing
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there have the best pvp when it works , witch atm is never, lag , proc sets , desinks , i get pvp doesn't make much money , but zos needs to see the reason it doesn't is its broken, with aoe tests its just as bad , nothing changed is there a reason for this on the back end. or is aoe s not the problem???
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  • gatekeeper13
    gatekeeper13
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    ZOS does not care to fix Cyro server or they simply can't.

    1) Performance improvement plan = failed

    2) AoE cooldowns = failed

    3) Everything else = failed


    But for some strange reason, during the MYM Cyro worked fine although it was 24/7 full player capacity.

    I wonder why....
  • PrimusNephilim
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    I don't think they has the resources (aka - Money & Time) to truly make it work as it was originally intended. Its a shame because it has a huge potential to really enjoyable.
  • tmbrinks
    tmbrinks
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    ZOS does not care to fix Cyro server or they simply can't.

    1) Performance improvement plan = failed

    2) AoE cooldowns = failed

    3) Everything else = failed


    But for some strange reason, during the MYM Cyro worked fine although it was 24/7 full player capacity.

    I wonder why....

    smaller groups. People actually spread out. Less people actually using AOEs because they're doing quests.

    The clear fix is to limit group size in Cyrodiil to 6-12 people and make it so AOEs only affect group members, as well as no longer stacking effects. (obviously damage AOEs are different)

    The Unshattered - Tenacious Dreamer - Hurricane Herald - Xalvakka's Scourge - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
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  • Vevvev
    Vevvev
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    tmbrinks wrote: »

    smaller groups. People actually spread out. Less people actually using AOEs because they're doing quests.

    The clear fix is to limit group size in Cyrodiil to 6-12 people and make it so AOEs only affect group members, as well as no longer stacking effects. (obviously damage AOEs are different)

    That wasn't my experience during the MYM. The battles were massive, tons of AOE, lots of Siege, and death everywhere!!!
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Czekoludek
    Czekoludek
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    tmbrinks wrote: »
    ZOS does not care to fix Cyro server or they simply can't.

    1) Performance improvement plan = failed

    2) AoE cooldowns = failed

    3) Everything else = failed


    But for some strange reason, during the MYM Cyro worked fine although it was 24/7 full player capacity.

    I wonder why....

    smaller groups. People actually spread out. Less people actually using AOEs because they're doing quests.

    The clear fix is to limit group size in Cyrodiil to 6-12 people and make it so AOEs only affect group members, as well as no longer stacking effects. (obviously damage AOEs are different)

    No they just temporary increase server capacity, they won't do it for whole year as they probably don't want to spend more money on this game. They prefer minimal investments
  • Fawn4287
    Fawn4287
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    Czekoludek wrote: »
    tmbrinks wrote: »
    ZOS does not care to fix Cyro server or they simply can't.

    1) Performance improvement plan = failed

    2) AoE cooldowns = failed

    3) Everything else = failed


    But for some strange reason, during the MYM Cyro worked fine although it was 24/7 full player capacity.

    I wonder why....

    smaller groups. People actually spread out. Less people actually using AOEs because they're doing quests.

    The clear fix is to limit group size in Cyrodiil to 6-12 people and make it so AOEs only affect group members, as well as no longer stacking effects. (obviously damage AOEs are different)

    No they just temporary increase server capacity, they won't do it for whole year as they probably don't want to spend more money on this game. They prefer minimal investments

    I have accepted that the reality is that server capacity will continue to bs reduced to save costs, however if the game has to play worse for me as a solo PvPer, than ZOS can directly make zergs as unbearable to play in as they are to play against, if cyrodil was tactical small groups instead of each alliance running in 2, 24 man groups spamming radiating regen the game wouldn’t be so unbearable to play.
  • tmbrinks
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    Vevvev wrote: »
    tmbrinks wrote: »

    smaller groups. People actually spread out. Less people actually using AOEs because they're doing quests.

    The clear fix is to limit group size in Cyrodiil to 6-12 people and make it so AOEs only affect group members, as well as no longer stacking effects. (obviously damage AOEs are different)

    That wasn't my experience during the MYM. The battles were massive, tons of AOE, lots of Siege, and death everywhere!!!

    doesn't necessarily mean that everybody was in one massive group, with a multitude of cross heals, cross buffs, etc. Look up the N-body problem from physics, and you'll see that a group of 24 puts vastly more strain on a server for calculations than a group half the size.
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Xalvakka's Scourge - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - The Brilliant - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    71,345 achievement points
  • idk
    idk
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    tmbrinks wrote: »
    ZOS does not care to fix Cyro server or they simply can't.

    1) Performance improvement plan = failed

    2) AoE cooldowns = failed

    3) Everything else = failed


    But for some strange reason, during the MYM Cyro worked fine although it was 24/7 full player capacity.

    I wonder why....

    smaller groups. People actually spread out. Less people actually using AOEs because they're doing quests.

    The clear fix is to limit group size in Cyrodiil to 6-12 people and make it so AOEs only affect group members, as well as no longer stacking effects. (obviously damage AOEs are different)

    Was the impact more from smaller groups or players more spread out? I guess we will see the impact of group size in a few weeks. Hopefully, the player base is not fatigued from testing by then.

    I recall during the first couple of months ESO was live a major keep battle to protect Emporer. This was when we had a significantly larger player cap and it was not uncommon for zergs to run multiple 20 player groups. So we likely had significantly more players at the keep than is possible today, large groups were most certainly a thing, and we had less lag. No serious lag in that fight.

    My point is, something changed since then and it was not grouping or the number of players in one area of Cyrodiiil. AoE skills having a higher usage can only account for a fraction of the change we have witnessed.
  • Earthewen
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    I think the problem is a fundamental one. ZOS went a long time trying to make the whiners and complainers happy. When the game was released, it was promised to have hundreds of players in pvp at the same time without the problems. The game was released before everything was up to snuff. However, we all seemed to have a great time in pvp and indeed, we had some intense fights and hardcore players everywhere. When I say hardcore, entire guilds that would play 18 hours or even in some cases 24 hours a day.

    But things changed. The gankers and solo players felt they were overlooked and really complained loudly. Things started to change when the original developers were fired or otherwise left for other games. We are so far away from the original plan for cyro with multiple changes and patches, I don't think the game can be fixed. Trying to cater to one segment of the population has resulted in a moving target that was impossible to hit. Rather than staying true to the "mission" of the game and it's design, things were changed bit by bit until the "large group" of 24 people raids is about to be eliminated. That just tells me that they can't do it. Either the knowledge isn't there, or the technology cannot support it. Either way, the population is dwindling as the lag and problems increase.

    And that makes me sad.
  • zaria
    zaria
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    ZOS does not care to fix Cyro server or they simply can't.

    1) Performance improvement plan = failed

    2) AoE cooldowns = failed

    3) Everything else = failed

    But for some strange reason, during the MYM Cyro worked fine although it was 24/7 full player capacity.
    I wonder why....
    My guess is that during MYM you got lots of casuals in on the popular servers filling them up so fewer huge fights as the casuals spread out more, doing PvE dailies and PvDoor.
    The pvP guilds probably focused on the zergs who created short battles.

    And honestly if you get logged out or crashed in the game, well if it was servers fault it would hit all in the fight.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • zaria
    zaria
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    Earthewen wrote: »
    I think the problem is a fundamental one. ZOS went a long time trying to make the whiners and complainers happy. When the game was released, it was promised to have hundreds of players in pvp at the same time without the problems. The game was released before everything was up to snuff. However, we all seemed to have a great time in pvp and indeed, we had some intense fights and hardcore players everywhere. When I say hardcore, entire guilds that would play 18 hours or even in some cases 24 hours a day.

    But things changed. The gankers and solo players felt they were overlooked and really complained loudly. Things started to change when the original developers were fired or otherwise left for other games. We are so far away from the original plan for cyro with multiple changes and patches, I don't think the game can be fixed. Trying to cater to one segment of the population has resulted in a moving target that was impossible to hit. Rather than staying true to the "mission" of the game and it's design, things were changed bit by bit until the "large group" of 24 people raids is about to be eliminated. That just tells me that they can't do it. Either the knowledge isn't there, or the technology cannot support it. Either way, the population is dwindling as the lag and problems increase.

    And that makes me sad.
    One major change was moving all the calculations to the server as doing it on the client caused lots of cheating like players spamming ultimate.

    However it has also been client changes, the game looks better than at launch, minimum requirements has been increased.
    Now this is nice overland but not an good idea in trials and Cyrodil, why don't have lower graphic setting here.
    And client has some issues too.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • EramTheLiar
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    I think moving all the calculations to the server probably had the biggest detrimental effect, and it's one of those things where I just can't think of what else they could have done, given the way people were cheating when it was client-side.
  • idk
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    I think moving all the calculations to the server probably had the biggest detrimental effect, and it's one of those things where I just can't think of what else they could have done, given the way people were cheating when it was client-side.

    Yes, that likely had the single biggest impact on the game.

    However, Zos has done other things. CP adds calculations though Zos has reduced the number of % based locations. We have gained more buffs and debuffs which all require a calculation. I expect there is something I am missing but the point is Zos has made decisions that were detrimental to the performance of the servers outside of the security improvement you mentioned.
  • Crash427
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    Nobody's going to bring up the update back in February? Remember when the game started running better but then you would crash out of cyro every ten minutes? Then they implemented a fix and everything got worse. This was also the same time they made the changes to block that they said we wouldn't notice, but were very noticeable. Nothing changed in terms of player behavior but after that update Cyro went from some lag during primetime to the absolute mess we have now.
  • Tandor
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    Whether it's down to the fixes to players cheating, or players insisting on running around in zergs the whole time, there does seem to be a common theme there. As for PvP at launch, while it's tempting for PvPers to look back through rose-tinted glasses at the faultless performance at that time, I remember the forum being just as full of complaints about Cyrodiil performance then as it is now.

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