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Phasing everywhere, except where it would be good...

depw87rwb17_ESO
depw87rwb17_ESO
Soul Shriven
First off, let me say this: I am not strictly against phasing, and understand that having everyone on the same map all the time would be absolutely atrocious for performance and playability. That's not what this post is about. Also, I apologize if this is not the proper forum for this... the lack of a feedback/suggestion, or even general discussion forum is perhaps quite telling, but I hope someone from ZeniMax reads it, and maybe others think as I do and wish to add their perspectives.

As a casual PvE-RP (roleplaying) player who enjoys in-character (IC) questing and adventuring, I see such massive promise in this game... beautiful environments, small events and details in the world, dungeons and caves and things to discover and do with others... all the public dungeons seem like amazing opportunities for my character to amble into town, go to wherever adventurers gather, and try to put a ragtag party together to get some good old adventuring done in places she couldn't realistically clear out on her own.

...except I've yet to run into a single roleplayer out in the world, because the population centers are so heavily phased that it's a lottery at the best of times. And the dungeons themselves, which -should- have heavy phasing (or outright private instancing and party-size scaling so they feel adequately challenging and populated by enemies), do not and have 5-6 people camping a boss to get a hit in for completion credit. I've run entire public dungeons where I don't see a single NPC until one spawns on my face on the way out.

On top of that, large questing areas are so heavily phased that even if I manage to get a roleplayer to rope along, I can't even see them unless I RP in secluded, in-transit areas of the map, or stick to cities where they can travel to my instance or I to theirs. I've all but given up on public RP, which is how those of us not lucky enough to come into a game with a group of friends to play with make connections in a new community.

Maybe this would not affect me if I was not a roleplayer, or did not enjoy meeting new people to RP/adventure with while questing, but such drastic segregation of the playerbase makes this feel like a lobby game with all the downsides, but none of the upsides. Honestly, I can't see a roleplaying community thriving in a game like this, simply because someone who doesn't go out of their way to search for community websites out-of-game won't even realize these people are there and active (and they are, at least one roleplayer lobby guild is capped and has a waiting list for new members in NA, with lots of others popping up to pick up the overflow).

In the spirit of not complaining without offering a suggestion that might address my concerns, here is a summary of what I'd like to see:
  • Instancing in cities needs to be less invasive, and allow more people to be in the same city. Maybe there could be a way to opt-out of highly-crowded phases? TERA did this as elegantly as one could hope, by letting users pick a "channel" of the zone they were in. This way, people who wanted emptier areas could migrate to a different phase, but folks who wanted to be with the "crowd" could travel to the most populated phase to play with others.
  • Questing areas need to be less aggressive about phasing, or should allow party members to see one another regardless of quest status (maybe by picking the phase that's least progressed so players who have completed a quest can help their friends without inconvenience). Like before, maybe the solution is letting players pick which phase to use.
  • Public dungeons should probably be less public, or at least more heavily phased to ensure they're experienced as intended. The presence of such neat locales is a great opportunity for immersion in the game world, but any satisfaction from discovering it is absolutely shattered when 20 people are in there and everything is getting slaughtered as soon as it spawns. As above, the best way to please everyone might be to let people choose to play through a private/party-only version of the dungeon if they'd rather not zerg.

Hopefully I'm not the only one with these concerns.

Thanks for reading.
Edited by depw87rwb17_ESO on April 22, 2014 1:54AM
  • shandrew82
    shandrew82
    ✭✭
    • Instancing in cities needs to be less invasive, and allow more people to be in the same city. Maybe there could be a way to opt-out of highly-crowded phases? TERA did this as elegantly as one could hope, by letting users pick a "channel" of the zone they were in. This way, people who wanted emptier areas could migrate to a different phase, but folks who wanted to be with the "crowd" could travel to the most populated phase to play with others.

    This would be great IMO.

    My suggestion, though probably not practical at all, is have everyone fill out a short questionnaire about their play-style, what they like and don't like, interests (rp or not) and yada yada. Then have a system to automatically sort players into different phases according to how well they match other players answers. That way your always playing with people with a similar mindset to you!

    Though, like I said, I'm sure that is not a practical system :p
  • Darrett
    Darrett
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    I was very surprised there wasn't an "RP" checkbox in the game to let you join an RP phase. Wouldn't be too difficult to add in, in theory.

    I have a similar issue, though it isn't from an RP perspective. I generally do play on RP servers just because of the more mature population, but my issue is with guilds.

    Since there is less persistence with players because you log in to different phases each time you play, you generally don't run into the same people more than a few times. This means that for those who join guilds organically, there really isn't an opportunity to do so. I still have joined no guilds because I've never gotten to know any players. You can run through the entire game without encountering other people more than once, and you can complete all content solo except for instanced dungeons. These dungeons are generally a quick run through, and since there is no way to see which guild the participants are in, you don't get to know any guild names.

    The other part of this comes from joining multiple guilds which decreases the sense of pride and belonging to any particular guild.

    I think both of these issues (the RP and the guild issue) can be solved by allowing more persistence in phases by allowing us to choose what phase we want to play on, be that through an RP toggle or a direct selection.
  • depw87rwb17_ESO
    depw87rwb17_ESO
    Soul Shriven
    shandrew82 wrote: »
    My suggestion, though probably not practical at all, is have everyone fill out a short questionnaire about their play-style, what they like and don't like, interests (rp or not) and yada yada. Then have a system to automatically sort players into different phases according to how well they match other players answers. That way your always playing with people with a similar mindset to you!

    Though, like I said, I'm sure that is not a practical system :p

    I actually think the idea is sound on principle, but my concern would be that not everyone might find a given playstyle appealing unless they're exposed to it, and it might create an "echo chamber" where you're surrounded exclusively by people who share your interests and miss out on opportunities to meet folks anyway. This is true of roleplaying, at least.

    What if I select both PvE and RP, for instance? Or PvP and RP? Would those be different phases, each missing a portion of the RP population? Or would I be placed in a RP phase where I am segregated from folks who enjoy PvE and/or PvP but don't necessarily RP?

    I still think that having, say, 10 "channels" of Auridon would allow overflow, but lets people who want to have chances to run into folks choose the crowded instances.



    Edited by depw87rwb17_ESO on April 22, 2014 2:11AM
  • Jim_McMasterub17_ESO
    I would repurchase the game six-times over if required to implement SOMETHING of this nature.
  • Sue_D_Nim
    Sue_D_Nim
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    @depw87rwb17_ESO , if you have a character in the Aldmeri Dominion, give me a shout any time you're in the mood for some non-zerging public RP. That's JUST what I like. Account name is @SueDNim .
    "If danger doesn't find her, she'll seek it out and invite it home to dinner." ~ Prince Naemon
    "Such despair! Richer than a cheese sorbet!" ~ Sheogorath
  • depw87rwb17_ESO
    depw87rwb17_ESO
    Soul Shriven
    Sue_D_Nim wrote: »
    @depw87rwb17_ESO , if you have a character in the Aldmeri Dominion, give me a shout any time you're in the mood for some non-zerging public RP. That's JUST what I like. Account name is @SueDNim .

    Sounds good! Will add you next time I'm in-game. :)
  • Malkavianqueen
    Malkavianqueen
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    I agree with you fully! There is so much roleplaying potential in this game but it feels very restrictive for roleplayers because of the phasing system. I miss being on a roleplaying server and seeing people talking in character. Even if I don't have the time to chat IC myself, it really adds a lot to the experience.

    I think being able to select to be phased with other roleplayers or even to just be able to select the 'channel' or phase you were in would really, really help. Their 'phasing you with friends/guild members' system just isn't working. My boyfriend and I will be in a party together (AND we're in a guild together) and not even be phased together most of the time. We have to use the travel to player feature, which gets very old very quickly since sometimes it will randomly spawn one of us across the map. X.x
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