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A lot of players cured their vampirism due to Vampire Themed DLC

  • Vevvev
    Vevvev
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    Arciris wrote: »

    Well, for the slow sneak speed you have 2 options: Night Silence crafted set > 5 piece bonus does the same as Dark Stalker except for the entering sneak speed or use Wild Hunt Ring > 45% more speed out of combat almost nullifies the 50% speed penalty.
    Bonus points if you are NB, just use the Concealed Weapon morph (more speed while sneaking or invisible)

    For Khajiit, you can use 5 Night Silence, 4 Darloc Brae and 3 Night Terror set, the Steed Mundus - all divines - and be as fast and sneaky as ever. That's very good if you only engage in Justice activities.
    It doesn't beat Vampire + Concealed weapon + Wild Hunt ring of course - especially because then you can use the full Darloc and sneak for free - but at least your fur looks neat and not as if you fell into a barrel of bleach :smiley:

    I'm a Breton Magicka Dragonknight..... My only option is the Ring of the Wild Hunt :s

    And of course Race Against time and vampire.
    Edited by Vevvev on September 14, 2020 3:49PM
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Arciris
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    Vevvev wrote: »
    Arciris wrote: »

    Well, for the slow sneak speed you have 2 options: Night Silence crafted set > 5 piece bonus does the same as Dark Stalker except for the entering sneak speed or use Wild Hunt Ring > 45% more speed out of combat almost nullifies the 50% speed penalty.
    Bonus points if you are NB, just use the Concealed Weapon morph (more speed while sneaking or invisible)

    For Khajiit, you can use 5 Night Silence, 4 Darloc Brae and 3 Night Terror set, the Steed Mundus - all divines - and be as fast and sneaky as ever. That's very good if you only engage in Justice activities.
    It doesn't beat Vampire + Concealed weapon + Wild Hunt ring of course - especially because then you can use the full Darloc and sneak for free - but at least your fur looks neat and not as if you fell into a barrel of bleach :smiley:

    I'm a Breton Magicka Dragonknight..... My only option is the Ring of the Wild Hunt :s

    And of course Race Against time and vampire.

    Well, as a Breton mDK, sneaking is not probably what you would do most, at least I assume :wink:

    Wild Hunt ring is actually great, no real drawbacks except that you have to manage your sets to accommodate room for it, which I understand limits the options available by a big margin, especially on magika builds.
    The easiest way would be either 2 willpower jewls or 2 trainee jewls + master/maelstrom weapons + 5 piece set + monster + wild hunt.
    Or have something 5 piece proc on one bar, something else 5 piece proc on the other, add 1 trainee jewl + monster + wild hunt.

    Of course the better option would be if they rework this mess to not be absolutely OP for NB gankers and useless for everyone else :D
  • Wildberryjack
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    What I find frustrating is there are clear advantages to being a Werewolf but there are none for being a Vampire. That's not right. All of my stamina guys are Werewolf because it is so strong. But I'm finding it a hindrance to be a Vampire on my magicka characters.
    The purpose of art is washing the dust of daily life off our souls. ~Pablo Picasso
  • Vevvev
    Vevvev
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    Arciris wrote: »

    Well, as a Breton mDK, sneaking is not probably what you would do most, at least I assume :wink:

    That's what you're wrong hehehehehehe. In the words of Festus Krex, "Nobody ever expects a fireball from a dark corner."

    Also nobody expects to get fossilized from a sneaky Dragonknight and get hits with a million DoTs :*

    I enjoy being a Dragonknight a bit too much...
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Arciris
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    Vevvev wrote: »
    Arciris wrote: »

    Well, as a Breton mDK, sneaking is not probably what you would do most, at least I assume :wink:

    That's what you're wrong hehehehehehe. In the words of Festus Krex, "Nobody ever expects a fireball from a dark corner."

    Also nobody expects to get fossilized from a sneaky Dragonknight and get hits with a million DoTs :*

    I enjoy being a Dragonknight a bit too much...

    Well if you are a ganker mostly, you have with the new vampire the perfect tools to be even more effective at it. But you need at least stage 3 to take full advantage of it.

    Really, i'm not even the ganker type but just looking at the skill line, I can immediately see how OP it is in that specific scenario.
    And I mean seriously OP > almost 1k spell and weapon damage just by being sneaked or invisible and buffing up with BfB (make sure to apply a HoT before lol) - the cost increase is meaningless because if you fail at ganking using up to 4 skills, you just better retreat and try again, which even as a non-NB (no Cloak) you can easily do either with invisi pot, sprint or mist form into sprint :p

    And that is my biggest issue with the new vampire: totally OP is some specific scenario and a total hindrance in everything else. There is no balance whatsoever there.
    And it's not like ganking needed that kind of a buff lol
  • ParaViking
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    For starters...
    Your curse would be to maintain Stage 4 (easy change, and would quiet the complaints)

    I would scale it all like this:

    Health Recovery: -75%/-50%/-25%/+0%
    Flame Damage Taken: +5%/+8%/+13%/+20%
    Vampire Ability Costs: -6%/-10%/-16%/-24%
    Regular Ability Costs: +12%/+8%/+5%/+0% (or just remove it enterally gets my vote)

    Then I would move on to skill. No need for a major over hall. There have been plenty of good suggestion in this and other threads. I have even tossed several out there.

    The passives really are not bad, but just don't want to force players into having to be one... or having to cure it.
  • XomRhoK
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    If everyone has started to express their ideas about vampires, then I will leave a link to my ideas on how vampirism might look in ESO: Point of view on vampire skills, mechanics and stages of vampirism. (with gifs on how visuals of vampire skills might look like)
    I wrote it in the end of Greymoor PTS with understanding that ZOS have no intention to change anything, but I didn't want my ideas and community ideas to just disappear, so i compiled them in this concept.
    Hope you will enjoy the read and maybe you will use some of the ideas somewhere.
    Remember that developers have all the tools to create new mechanics, interactions and entities, not only mod the existing ones.
    Edited by XomRhoK on September 14, 2020 8:12PM
  • PrimusNephilim
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    I'm not going to jump on the bash the vampire wagon, just disappointed over here, cured 3 of my 4 vampires. Hoping 2021 will bring in some new improved changes.
  • carlos424
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    SydneyGrey wrote: »
    I made two new vampires because of the changes. B)

    But for me, vampirism is just for fun, not for the passives.

    Ya, I’m not sure what awesome passives people keep talking about. Do they mean the 10% regen that was done away with 2 patches ago? Sure that was nice, but that’s a distant memory. Vamp now has way too much down side for anything other than rp or running real fast while invisible, if that’s your thing. Lol.
  • SydneyGrey
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    Happily played my vampire today. B)
  • Azurya
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    Berchelous wrote: »
    Ironic.
    This should have increased the number of vampire players. Instead, we got too many drawbacks with useless skills.

    no cured none, even got another 10 bitten to be vampire too
  • Nemeliom
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    Vampirism used to have 10% magicka and stamina recovery increased.
    Now it has ability cost increased.

    Heh.....
    Baradur Morker - Level 50 Bosmer Nightblade
    Le-Duck - Level 50 Dark Elf Dragonknight
    Boom-Stormer - Level 50 High Elf Sorcerer
    Nemeliom the Great - Level 50 Redguard Warden
    Crazy Little Maggie - Level 50 High Elf Templar
  • ccfeeling
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    All my chars are vampires , they are great !
  • MajThorax
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    Vampires have a very specific game style now that cannot be adapted to every situation. Cons far outweigh pros. I cured my vampire magsorc after 3 years and now I have a vampiric corner in my house, yet I am no vampire :'(
  • Vayln_Ninetails
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    MajThorax wrote: »
    Vampires have a very specific game style now that cannot be adapted to every situation. Cons far outweigh pros. I cured my vampire magsorc after 3 years and now I have a vampiric corner in my house, yet I am no vampire :'(

    It is unfortunate that game style is ganking and overland content.
  • Merforum
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    Arciris wrote: »
    The new Vampire is a Nightblade Rogue wet dream come true. Safely from afar, drawbacks are irrelevant, they could even cut your health in half and it would still be BIS for cloaked ranged players. Also best Bloodport in Cyro wiit the insta suicide skill.
    For everyone else it is a PITA.
    The Old Vampire also synergized better with NB, but it was also good to fill gaps in other classes, namely give some mobility to Templars and DK's. Now it's not remotely worth it, even with a better Mist Form.

    Another scenario where Vampirism is BIS is Daily delve quests - go in, sprint past everything to your objectives, port out.
    For everything else it is a nuisance as you run out of ressources so fast.

    Only reason why I haven't cured my main yet is because i'm farming dailies and also i want to get all the vampire achieves before curing.

    Can't help but to add another rant: all this FX effects everywhere are making the game feel like some cheap asian game.
    I liked the simplicity and clarity of old visuals a lot better : not limited to vampires.

    You are right about the level 4 vamp passive that makes you invis, my brother and I were doing all the daily pledges in like 5-15 minutes just running past everything and killing the required bosses. You can even run right next to adds, it is better inviso than stealth, just have to watch your stam and rocks or stuff on ground that stops you.
  • Lord-Otto
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    Merforum wrote: »
    Arciris wrote: »
    The new Vampire is a Nightblade Rogue wet dream come true. Safely from afar, drawbacks are irrelevant, they could even cut your health in half and it would still be BIS for cloaked ranged players. Also best Bloodport in Cyro wiit the insta suicide skill.
    For everyone else it is a PITA.
    The Old Vampire also synergized better with NB, but it was also good to fill gaps in other classes, namely give some mobility to Templars and DK's. Now it's not remotely worth it, even with a better Mist Form.

    Another scenario where Vampirism is BIS is Daily delve quests - go in, sprint past everything to your objectives, port out.
    For everything else it is a nuisance as you run out of ressources so fast.

    Only reason why I haven't cured my main yet is because i'm farming dailies and also i want to get all the vampire achieves before curing.

    Can't help but to add another rant: all this FX effects everywhere are making the game feel like some cheap asian game.
    I liked the simplicity and clarity of old visuals a lot better : not limited to vampires.

    You are right about the level 4 vamp passive that makes you invis, my brother and I were doing all the daily pledges in like 5-15 minutes just running past everything and killing the required bosses. You can even run right next to adds, it is better inviso than stealth, just have to watch your stam and rocks or stuff on ground that stops you.

    You can do that with invis pots or by simply running through as well. No need for vampirism and stunted skills.
  • Sephyr
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    Lord-Otto wrote: »
    Merforum wrote: »
    Arciris wrote: »
    The new Vampire is a Nightblade Rogue wet dream come true. Safely from afar, drawbacks are irrelevant, they could even cut your health in half and it would still be BIS for cloaked ranged players. Also best Bloodport in Cyro wiit the insta suicide skill.
    For everyone else it is a PITA.
    The Old Vampire also synergized better with NB, but it was also good to fill gaps in other classes, namely give some mobility to Templars and DK's. Now it's not remotely worth it, even with a better Mist Form.

    Another scenario where Vampirism is BIS is Daily delve quests - go in, sprint past everything to your objectives, port out.
    For everything else it is a nuisance as you run out of ressources so fast.

    Only reason why I haven't cured my main yet is because i'm farming dailies and also i want to get all the vampire achieves before curing.

    Can't help but to add another rant: all this FX effects everywhere are making the game feel like some cheap asian game.
    I liked the simplicity and clarity of old visuals a lot better : not limited to vampires.

    You are right about the level 4 vamp passive that makes you invis, my brother and I were doing all the daily pledges in like 5-15 minutes just running past everything and killing the required bosses. You can even run right next to adds, it is better inviso than stealth, just have to watch your stam and rocks or stuff on ground that stops you.

    You can do that with invis pots or by simply running through as well. No need for vampirism and stunted skills.

    Agreed. The only thing it's probably saved me on is not spamming my self heal while running through everything. I still run through everything because the invisibility sprint doesn't build ult so attacking those mobs gets me a little closer sooner so I can burn said boss more efficiently. I've literally only kept vampirism to give out free bites to guildies, so maybe once every two weeks? I stopped giving them to outsiders because out of many I had given out from all of my characters, most cured within the week after getting the line to 10 when I'd get my free Mara foods back in the mail that I'd hand out to help them with their stage management.
  • Lord-Otto
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    Sephyr wrote: »
    Lord-Otto wrote: »
    Merforum wrote: »
    Arciris wrote: »
    The new Vampire is a Nightblade Rogue wet dream come true. Safely from afar, drawbacks are irrelevant, they could even cut your health in half and it would still be BIS for cloaked ranged players. Also best Bloodport in Cyro wiit the insta suicide skill.
    For everyone else it is a PITA.
    The Old Vampire also synergized better with NB, but it was also good to fill gaps in other classes, namely give some mobility to Templars and DK's. Now it's not remotely worth it, even with a better Mist Form.

    Another scenario where Vampirism is BIS is Daily delve quests - go in, sprint past everything to your objectives, port out.
    For everything else it is a nuisance as you run out of ressources so fast.

    Only reason why I haven't cured my main yet is because i'm farming dailies and also i want to get all the vampire achieves before curing.

    Can't help but to add another rant: all this FX effects everywhere are making the game feel like some cheap asian game.
    I liked the simplicity and clarity of old visuals a lot better : not limited to vampires.

    You are right about the level 4 vamp passive that makes you invis, my brother and I were doing all the daily pledges in like 5-15 minutes just running past everything and killing the required bosses. You can even run right next to adds, it is better inviso than stealth, just have to watch your stam and rocks or stuff on ground that stops you.

    You can do that with invis pots or by simply running through as well. No need for vampirism and stunted skills.

    Agreed. The only thing it's probably saved me on is not spamming my self heal while running through everything. I still run through everything because the invisibility sprint doesn't build ult so attacking those mobs gets me a little closer sooner so I can burn said boss more efficiently. I've literally only kept vampirism to give out free bites to guildies, so maybe once every two weeks? I stopped giving them to outsiders because out of many I had given out from all of my characters, most cured within the week after getting the line to 10 when I'd get my free Mara foods back in the mail that I'd hand out to help them with their stage management.

    xD
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