Thannazzar wrote: »Basically it's this, unless you want to fight from range using a stick, go Stam.
rainydayhype wrote: »It comes down to picking an attribute. I have read other older posts that say we are pretty much confined to picking one stat and that putting points in other stats is pointless..
rainydayhype wrote: »@Taleof2Cities what do you think will be needed to create a hybrid playstyle?
Taleof2Cities wrote: »rainydayhype wrote: »@Taleof2Cities what do you think will be needed to create a hybrid playstyle?
ZOS could change gameplay in a number of ways.
The easiest and most obvious is to introduce new gear sets or weapons that promote hybrid builds (similar to Pelinal's).
Other (more radical) changes could be fundamentally changing gameplay where base attributes no longer scale a character's power ... or at least the attributes have diminishing returns on character power the more a player focuses on a single attribute.
MashmalloMan wrote: »Taleof2Cities wrote: »rainydayhype wrote: »@Taleof2Cities what do you think will be needed to create a hybrid playstyle?
ZOS could change gameplay in a number of ways.
The easiest and most obvious is to introduce new gear sets or weapons that promote hybrid builds (similar to Pelinal's).
Other (more radical) changes could be fundamentally changing gameplay where base attributes no longer scale a character's power ... or at least the attributes have diminishing returns on character power the more a player focuses on a single attribute.
CP is one of the largest problems for Hybrids, there is only so much points available and a pure build is only currently on the borderline of deminishing returns. You can put about 50-60 points in each of the major stars, of which there are only about 4-5. 60 points in a star is about 84% of the power for 60% of the investment.
Had the CP cap system continued beyond 810 cp to say.. 1100+, Hybrids would start hitting the borderline pure builds are at now, while pure builds would start to be heavily punished. Investing 20 more points into those 5 stars only nets like 10% more power, those same 20 points for hybrids would be much more valuable.
On the other hand, the CP system rework could begin to support hybrid builds much better. We're not sure how it will look like, but for example.. if penetration and crit damage/healing were combined, then hybrids wouldn't be forced to invest into 2 places.
I imagine the system will look completely different and I hope they move away from statistical bonuses for more flavour in the game, we should know soon (update 28-29 they said they'd reveal info for whats to come in 2021).
There are also a ton of double dipping sets that support Hybrid builds now that were not available previously. Hybrids work pretty well in no CP environments. Sets like New Moon, Stuhn's, Shacklebreaker, Dragonguard and Mechanical Acuity are some of the best sets in the game. Enchants like tri regen are now a thing giving you more bang for your buck, who knows if a double damage glygh could exist in the future. Malacath Band of Brutality is excellent for hybrids because earning double crit and crit damage from CP is a pain point, the ring completely negates that issue. Sugar Skulls is an extremely stat dense food and cheap.
So time will tell, hybrids are possible now, just not really good because of CP imo.