But why? I see reasons for ZOS not to do it, but I don't see any reason for players to be against it.
As ZOS, like, 99,9% won't do it, we can put this stuff aside and just discuss if we want it and how we want it to be, I guessFirst of all, because you can already do pve content in Cyrodiil/IC on low pop campaigns and second, ZOS has problems keeping the game running smoothly as it is. Imagine they add to more pve maps vor cyro/Ic. And beside all of this, think of all the pvp players wanting pve maps for pvp afterwards
I am just saying, ZOS should really focus on their current content. If the game runs better in the future, I would say go for it, but thats a big IF
If people want to run around empty and uncomfortable Cyrodiil/IC with no rewards, just for quests, I'd say let them, no?SshadowSscale wrote: »Why wel first of both zones are actually super boring from a pure pve perspective.... I am a pvp player but I also do a lot of pve stuff and trust me they are super boring.... Secondly they were designed for pvp.... This ties in with the first one... They way the zones where designed was to give players chokepoints to fight over.... Those chokepoints will be super annoying for pure pve... Cyrodil suffers mostly from this..... Although ic also suffers from this having you go a long take a way longer routr because of it..... And Lastly all rewards except for xp should be turned off otherwise it will ruin the pvp players income and rewards( we do not have a lot to begin with) meaning for example.... No telvar and no ap gains.... Achievements such as emperor will still be locked behind pvp otherwise it becomes more pointless than it already is.... And the empty keeps in cyrodil for example becomes worth nothing so they might as well not exist leaving the zone extremly empty...... And if you take away all the rewards it becomes more than pointless to quest there.... As others has suggested just go to a less populated server
I'm missing something here. What's the point of PVP zone being populated by people who don't event want to PVP? If anything would be lost, it's regular complaints that someone got killed while questing.Daemons_Bane wrote: »The reasons are, amongst other, that the zone would be even less populated.. it would also be a giant middle finger to the PvP population, since they only have a very few areas to play in.. If we copy their zone, to our benefit, it would really not be fair
I don't get that kind of argument.VaranisArano wrote: »Sure. As long as you get none of the rewards already in those zones. Let the experience be its own reward.
See, the rewards like AP, leads, motifs, resources, fish, achievements, event tickets, skyshards, Tel var, etc? All those were designed to be gained with the risk of PVP. ZOS intentionally put those in PVP-enabled zones.
You eliminate the risk? The rewards should be eliminated as well.
Do we have a deal?
Or is this a plea for rewards with no risk?
Would love a PvE version of Cyrodiil, as it is just like any other zone in the game. Not for the IC though, as this zone was specifically made for PvPvE.
So far I've stayed out of Cyrodiil, even though I want to one day get the skyshards in there.
PS: When this idea was posted in the past, PvPers seemed to be mostly against it for some reason.
The difference is that players with not so good computers can opt-in on PvP performance heavy zones. While if PvP was in every zone, players wouldn't be able to avoid it. Even if they do not participate, it would impact their performance. Not to mention, Cyrodiil delay/lag would spread to the entire game. Easy way to get ESO to shut down, I guess.SshadowSscale wrote: »Would love a PvE version of Cyrodiil, as it is just like any other zone in the game. Not for the IC though, as this zone was specifically made for PvPvE.
So far I've stayed out of Cyrodiil, even though I want to one day get the skyshards in there.
PS: When this idea was posted in the past, PvPers seemed to be mostly against it for some reason.
Same when pvp players ask for pvp version of other zones... Pve players are always super against that too.
Would be nice to get these, sometimes I just wanna do the content without having to worry about other players and their invincible one-shot builds. Keep the capture/keep stuff for the PvP version but let us do the quests and whatnot solo.
Would be nice to get these, sometimes I just wanna do the content without having to worry about other players and their invincible one-shot builds. Keep the capture/keep stuff for the PvP version but let us do the quests and whatnot solo.
And I want open world PvP in all areas ... make questing and adventuring actually dangerous and the alliance war mean something outside of Cyrodill instead of just wistfully running past the enemy and looking like we are one big happy family ... which the quests clearly show we are not.