ne.ga.kurai_ESO wrote: »We don’t need more undodgeable skills, but there are way too many projectile magNB skills for no reason.
ne.ga.kurai_ESO wrote: »We don’t need more undodgeable skills, but there are way too many projectile magNB skills for no reason.
Im not asking for undodgable skills, a faster bow travel time would be a good start, at least it can hit on a cced enemy
mikey_reach wrote: »Blades lost damage mitigation but got a damage healing and sustain buff. How is that a nerf? And btw enemies dodging your attacks happens to any magblade no matter how experienced maybe making swallow soul undodgeable or a faster bow time would help but if swallow got made undodgeable they maybe lowering the damage could be necesary not to sure really . I understand the struggle but if we go by your title overall they recieved a buff.
mikey_reach wrote: »Blades lost damage mitigation but got a damage healing and sustain buff. How is that a nerf? And btw enemies dodging your attacks happens to any magblade no matter how experienced maybe making swallow soul undodgeable or a faster bow time would help but if swallow got made undodgeable they maybe lowering the damage could be necesary not to sure really . I understand the struggle but if we go by your title overall they recieved a buff.
That is a nerf, to be able to kill being a Magblade you need 1 of 2 things, either a proc or lots of constant pressure which I had achieved through malacath, lost the 10% mitigation which is huge for what?Im hitting 1 out of 4 bows maybe and got a 50%chance to crit.I can get that 10% crit dmg from other stuff without sacrificing much, but the 10% mitigation?Would have to sacrifice lots to achieve.
JayKwellen wrote: »mikey_reach wrote: »Blades lost damage mitigation but got a damage healing and sustain buff. How is that a nerf? And btw enemies dodging your attacks happens to any magblade no matter how experienced maybe making swallow soul undodgeable or a faster bow time would help but if swallow got made undodgeable they maybe lowering the damage could be necesary not to sure really . I understand the struggle but if we go by your title overall they recieved a buff.
That is a nerf, to be able to kill being a Magblade you need 1 of 2 things, either a proc or lots of constant pressure which I had achieved through malacath, lost the 10% mitigation which is huge for what?Im hitting 1 out of 4 bows maybe and got a 50%chance to crit.I can get that 10% crit dmg from other stuff without sacrificing much, but the 10% mitigation?Would have to sacrifice lots to achieve.
I addressed this in another thread but yes, the mitigation loss far exceeds the buff to crit and healing percent when weighed against our survivability. It might not be so bad if we had any large heals to benefit from the crit bonus, but as of now it will only really effect dark cloak and rapid regen.
Dark cloak heals for, what, ~800ish? Regen 1,400-2,000? The healing bonus will come out to at best a couple hundred per critical tick. If anything it will only really bring our healing back to about where it was in harrowstorm, which was still bad. In its place we lose 10% mitigation.
So pretty much if you want to know what it's going to be like just think back to how your healing was in the previous patch and subtract 10% more mitigation. Whatever you want to call it, it's not a buff. If the developers are insistent on this change because it fits the class identity, then they need to also give us more class identity friendly ways to heal. Maybe start by actually bringing back the whole "siphoning" part of the class? They won't of course, but it's nice to dream.
ne.ga.kurai_ESO wrote: »We don’t need more undodgeable skills, but there are way too many projectile magNB skills for no reason.ne.ga.kurai_ESO wrote: »We don’t need more undodgeable skills, but there are way too many projectile magNB skills for no reason.
Im not asking for undodgable skills, a faster bow travel time would be a good start, at least it can hit on a cced enemy
Vicious death got buffed though
If they make spectral bow more reliable they will have to nerf the damage, you can't have a guarentee 12k+ attack that takes like 7-8 seconds to build up.
JayKwellen wrote: »If they make spectral bow more reliable they will have to nerf the damage, you can't have a guarentee 12k+ attack that takes like 7-8 seconds to build up.
Well first of all, the spectral bow rarely ever hits that hard unless its against someone in light armor without their buffs up, or if it's a total glass cannon build. Or a lowbie without CP/newbie without an understanding of impen.
Secondly, I suppose you think they should also nerf the damage of blighted blastbones and sub assault too right, that or make them easily dodgeable even at point blank range after being cast?
Blastbones can hit as hard as an ultimate every 3 seconds, while keeping 100% major defile uptime and it's AoE and undodgeable. Sub assault hits for a bit less but it an even bigger AoE, gives major fracture/breech, heals the caster, and can also land every 3 seconds. Both of these could also fall into your classification of being able to "hit to hard to not have a counter after being CC'd", the only difference being that CC doesn't even matter because it's hitting you either way. Although I suppose sub assault can still be dodged at least provided you're not in a choke point, so I'll concede that point.
Tbqh, the spectral bow is rather quaint compared to what those two cheap, on-demand, high-burst, high-utility abilities can do. Sure, I can delete a squishy person with a single Soul Harvest + Spec Bow combo, but I've deleted entire groups of squishy people with a Shalks + Dawnbreaker.
For the record I don't actually think blastbones or sub assault should be nerfed (well, maybe minor defile on blastbones), but I do think that wailing and gnashing teeth at the spec bow while other more powerful, readily available, easier to land, cheaper, AoE abilities exist is a bit funny.
JayKwellen wrote: »If they make spectral bow more reliable they will have to nerf the damage, you can't have a guarentee 12k+ attack that takes like 7-8 seconds to build up.
Well first of all, the spectral bow rarely ever hits that hard unless its against someone in light armor without their buffs up, or if it's a total glass cannon build. Or a lowbie without CP/newbie without an understanding of impen.
Secondly, I suppose you think they should also nerf the damage of blighted blastbones and sub assault too right, that or make them easily dodgeable even at point blank range after being cast?
Blastbones can hit as hard as an ultimate every 3 seconds, while keeping 100% major defile uptime and it's AoE and undodgeable. Sub assault hits for a bit less but it an even bigger AoE, gives major fracture/breech, heals the caster, and can also land every 3 seconds. Both of these could also fall into your classification of being able to "hit to hard to not have a counter after being CC'd", the only difference being that CC doesn't even matter because it's hitting you either way. Although I suppose sub assault can still be dodged at least provided you're not in a choke point, so I'll concede that point.
Tbqh, the spectral bow is rather quaint compared to what those two cheap, on-demand, high-burst, high-utility abilities can do. Sure, I can delete a squishy person with a single Soul Harvest + Spec Bow combo, but I've deleted entire groups of squishy people with a Shalks + Dawnbreaker.
For the record I don't actually think blastbones or sub assault should be nerfed (well, maybe minor defile on blastbones), but I do think that wailing and gnashing teeth at the spec bow while other more powerful, readily available, easier to land, cheaper, AoE abilities exist is a bit funny.
DK say hello because they no burst type skill at all outside of ultimate which every class has access to btw.
At least you the bow. Mageblades are fine overall.
I would say templar has a worse burst skill in backlash and its morph's. Sure, it can hit hard but you must build up the damage and wait 6 seconds. Good luck if the nightblade hides away and you don't have a potion ready. I think we can all agree that necros and wardens have the best burst type skill.
Don't forget about proc sets and how fun they are to fight against.
Be safe and have fun
JayKwellen wrote: »
nesakinter wrote: »JayKwellen wrote: »If they make spectral bow more reliable they will have to nerf the damage, you can't have a guarentee 12k+ attack that takes like 7-8 seconds to build up.
Well first of all, the spectral bow rarely ever hits that hard unless its against someone in light armor without their buffs up, or if it's a total glass cannon build. Or a lowbie without CP/newbie without an understanding of impen.
Secondly, I suppose you think they should also nerf the damage of blighted blastbones and sub assault too right, that or make them easily dodgeable even at point blank range after being cast?
Blastbones can hit as hard as an ultimate every 3 seconds, while keeping 100% major defile uptime and it's AoE and undodgeable. Sub assault hits for a bit less but it an even bigger AoE, gives major fracture/breech, heals the caster, and can also land every 3 seconds. Both of these could also fall into your classification of being able to "hit to hard to not have a counter after being CC'd", the only difference being that CC doesn't even matter because it's hitting you either way. Although I suppose sub assault can still be dodged at least provided you're not in a choke point, so I'll concede that point.
Tbqh, the spectral bow is rather quaint compared to what those two cheap, on-demand, high-burst, high-utility abilities can do. Sure, I can delete a squishy person with a single Soul Harvest + Spec Bow combo, but I've deleted entire groups of squishy people with a Shalks + Dawnbreaker.
For the record I don't actually think blastbones or sub assault should be nerfed (well, maybe minor defile on blastbones), but I do think that wailing and gnashing teeth at the spec bow while other more powerful, readily available, easier to land, cheaper, AoE abilities exist is a bit funny.
DK say hello because they no burst type skill at all outside of ultimate which every class has access to btw.
At least you the bow. Mageblades are fine overall.
I would say templar has a worse burst skill in backlash and its morph's. Sure, it can hit hard but you must build up the damage and wait 6 seconds. Good luck if the nightblade hides away and you don't have a potion ready. I think we can all agree that necros and wardens have the best burst type skill.
Don't forget about proc sets and how fun they are to fight against.
Be safe and have fun
Molten Whip is literally the DK burst skill.
JayKwellen wrote: »
Couple million AP on both stam and magblade. Small and solo scale. Little of large groups over 4-6 people.
I miss the days of effective melee magblade. I've been having some moderate luck with what amounts to a medium range build, still using fear and soul harvest but pretty much everything else at range... but cloak just doesn't feel great on it, and I hate the heal morph of cloak... Easily the most effective I've been lately has been building heavily into support & team healing and providing supplemental damage.
Also, I tried getting into Kjalnar and outside of duels/1v1s it just seems not great. What monster sets are people running these days on their magblades, and for what kind of playstyle?
JayKwellen wrote: »
Couple million AP on both stam and magblade. Small and solo scale. Little of large groups over 4-6 people.