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CYRODIIL TESTS - CYA ALL in 6 WEEKS?

  • JamieAubrey
    JamieAubrey
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    Not like Snipe and Dizzy exploits where a problem before
  • Celephantsylvius_Bornasfinmo
    Celephantsylvius_Bornasfinmo
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    Dusk_Coven wrote: »
    Didn't Rich Lambert say tests might be extended until they get enough data? The more people avoid it, the longer it'll go on.

    I'll cancel the sub again if this goes on for 6 weeks..no point as I won't be playing.
  • dennissomb16_ESO
    dennissomb16_ESO
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    The testing cycle may not be ideal for players game play but if it helps improve the game then it is worth the players putting the effort in. Down the road it will be up to ZOS to show it was all worth while with game improvements. If there are no improvements then the players need to decide if it is worth continuing with the game.
  • Chaos2088
    Chaos2088
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    Just tried it and its horrible....
    @Chaos2088 PC EU Server | AD-PvP
  • Sgrug
    Sgrug
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    The testing cycle may not be ideal for players game play but if it helps improve the game then it is worth the players putting the effort in. Down the road it will be up to ZOS to show it was all worth while with game improvements. If there are no improvements then the players need to decide if it is worth continuing with the game.

    Nurse tells the Dr his patient is complaining of a headache, Dr shoots the patient, looks at the nurse, complaining now? Nurse responds, no Dr. patient's headache is cured.

    Fixing lag by introducing changes intended to reduce players actual play is little difference than my quip above.
    Edited by Sgrug on September 9, 2020 2:35PM
  • The_Lex
    The_Lex
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    It won't be worth it if ZOS implements permanent AoE cool downs.
  • AlnilamE
    AlnilamE
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    I'll try it out and see what happens.

    I suck at PvP anyway, so what else is new?
    The Moot Councillor
  • Dr_Ganknstein
    Dr_Ganknstein
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    zaria wrote: »
    MajThorax wrote: »
    Yes cya in 6 weeks but starting from that point no more "fix the performance in cyro" threads please. There are more pressing matters to discuss like capes.
    Capes would do wonder for performance >:)


    Hmm maybe they should increase the global cooldown timer on aoe attacks so we can have capes that flow in the wind?
  • Dr_Ganknstein
    Dr_Ganknstein
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    I'm playing this morning and it feels strange because all aoe attacks share the same time. Like I have an aor fear but can't immediately follow up with an aoe attack. Seems strange.
  • Lisutaris
    Lisutaris
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    Aznarb wrote: »
    Player : FiX GaMeEeEeEe !!!
    Also Player : I wOnT dO TeSt !!!

    And then you complain about ZoS not listening to you somehow.

    Just not true.
    They get enough input from their own combat/design team, stream team, forums and more.

    Testing is for test servers and not live servers. They have to do that because otherweise no one would even bother to do it because ... well... literally no one likes those changes.
    BUT they have to do it for performance, be it for us or stadia/streaming, who knows. So instead of telling the truth that the game will have some "downgrades" -> not so fast combat anymore because of global cooldowns they will just sneak it in as another perfomance update.

    Fixing some already existing and bugged stuff like guild trader UI information (which is very important for trading guilds) should be way more important.... or other game breaking fails ... like trial performance with dancing adds or levitating cats :wink: .

    Don't get me wrong, i really like and enjoy this game. But I don't trust everything that gets posted as "good and awesome" news because marketing is a guar. No one should ... most of the time there is more to it than you can see at first glance.

    Like some server/client changes not for performance but for stadia release > but got advertised/communicated as first. :*

    my 2 septims.
    Be safe

    tenor.gif?itemid=8066605
    Edited by Lisutaris on September 9, 2020 4:05PM
  • Alienoutlaw
    Alienoutlaw
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    already seen an improvement in FPS, ball groups actually die. no more hiding in a group hoping to muscle your way through a fight, you now have to think before you engage and pick your fights carefully. i realise that will take out most of the player base but hey give it try :)
    liking the test so far, cant wait for the last week when we get group size limit with cool downs. good bye ballers
  • StabbityDoom
    StabbityDoom
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    I would love to know if the overall pop willing to take part in the test is considered when considering the lag effect as well.
    PC/NA
    EHT zealot
    streamer: http://twitch.tv/stabbitydoom
  • redgreensunset
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    Ruder wrote: »
    I dont play Zergodiil anyway ^^

    Imperial City and Battlegrounds only.

    Mmm yeah, because IC doesn't have zergs at all. It bascially has two modes, Ghost City or Zerg City.
  • redgreensunset
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    Maybe. If I have the time and energy to find a build that is viable for whatever mode that's being tested and then put it together. Though after I've done that I may or may not have energy left to play, we'll see.
  • Ruder
    Ruder
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    Ruder wrote: »
    I dont play Zergodiil anyway ^^

    Imperial City and Battlegrounds only.

    Mmm yeah, because IC doesn't have zergs at all. It bascially has two modes, Ghost City or Zerg City.

    There are some big groups yes 10-20 pple, but not like 50 pple zergs in Cyro. In Ic these groups that are mostly structured by clueless PvErs are being easily demolished by 2-4 good players, because in IC you have way more LOS options
  • CleymenZero
    CleymenZero
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    Ruder wrote: »
    I dont play Zergodiil anyway ^^

    Imperial City and Battlegrounds only.

    You will if some of these changes go through.

    One idea is to limit groups to 12 and have your heals etc only apply to group members. That kills the Zerg surfers.

    If more than 6, they're talking about putting a cool-down or cost increase on skills potentially making spamming skills in group impossible.

    Those 2 changes I really hope make it into Cyro and IC. That will level the field for all player.
  • AsheronRealaidain
    AsheronRealaidain
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    Been playing since Xbox launch, haven't logged in in a month or two, finally canceled my sub today. Performance issues have been going on for so long but if global AOE cool downs ends up being their answer... I know PvP isn't the biggest draw for the game but it really sucks for us that play the game mostly for it. I know that would be the final nail for me.

    One of the best PvP games out there when it works. They have to figure it out by not completely nerfing a big aspect of what makes the combat so good.
    Daggerfall Covenant
    Asheron Realaidain | Altmer Magsorc
    Wayward Bob | Orsimer Stamplar
    Aerbax Virindi | Dunmer Magblade
    Numuhdira | Redguard Stamsorc
    Borelean Strathelar | Khajiit Stamblade
    Isin Dule | Dunmer MagDK
    Illservian Palacost | Argonian Magplar
    Lord Rytheran | Nord Stamcro
    Antius Blackmoor | Orsimer StamDK
    Xbox One X, NA
  • TequilaFire
    TequilaFire
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    Ruder wrote: »
    I dont play Zergodiil anyway ^^

    Imperial City and Battlegrounds only.

    You will if some of these changes go through.

    One idea is to limit groups to 12 and have your heals etc only apply to group members. That kills the Zerg surfers.

    If more than 6, they're talking about putting a cool-down or cost increase on skills potentially making spamming skills in group impossible.

    Those 2 changes I really hope make it into Cyro and IC. That will level the field for all player.

    Good if they do both of those changes especially the second I can finally save $60 a month on subs.
    (4) accounts.
  • Khatou
    Khatou
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    ps: language of the original text below, if the translation is not very good.


    This test phase only confirms my thoughts on the PVP!

    In TESO, PVP should probably never have existed, or else the choice of 2 different weapons should never have existed in TESO is probably the main cause of the imbalance for TESO's PVP, there is no mastery of devs on this type of game in 6 years of existence.

    We were promised a build build game, from now on, only the 2h counts for the DPS and only shield/weapon one hand counts to defend oneself, without forgetting, that to survive in this PVP, everyone must finish tank, the roles
    does not even exist anymore, RIP the creativity of build...

    The funniest thing in the PVP of TESO is the players, they think they are strong, but they play the most unbalanced and cheat thing as possible they do not even try to recognize it for them is those who want to make different builds of this *** meta that are zero LUL!

    The most frustrating point of this pvp is probably the non-existent resistance that you have 25k or 22k
    for a DPS, it is as if, in reality, we have "10k of real defence", when you look at the combat report (although very limited in information) you see several spells/multiple moves, but in combat you have the impression of having
    being killed by 3 attacks or 1 manages to take half your life when you try to play a DPS, a real one, sometimes the fight is hardly visible, and even worse, with some weapons, the movement of the pvp is unplayable, the attacks can't even follow the movement of the opponents.

    Another point, I'm a big fan of the "archer" game, but in TESO, in physical dps, you send a multitude of attacks on your opponent, who sometimes, suffered no damage, I even find archer attacks too often dodge with much, much too easy play (and even more complicated with the recent change on the stam it's even practically impossible to play properly), on the other hand, you, your life falls like an ice cream in the sun under 42° of temperature, you can try all the possible attacks, nothing can be done about it, you will have spent most of your time dodging, the only thing sometimes possible, difficult to be fair by playing 4 medium pieces, 1 heavy and 1 light which gives you a result of 11k PV. ..

    There is also that moment of enormous frustration, when 3/4 of the time of a game you will only serve as an assistant to kill or
    that most of your kills will be stolen by an opponent because you don't play the build system desired by the devs.

    Without forgetting all this panoply of "Nerf", as a so-called solution, when it's probably more of a new problem than a solution and in all this, I think, it's the no CP game that suffers the most and in a very negative way that Znimax doesn't even see, much too aggressive damage, inadequate survival, except for those who play the abused stuff.

    And now, the worst idea of Zeniamx could have been to increase the consumption of the stamin actions, or else, problem of regen stam, it clearly became unplayable for the stamm players not wishing to play 2H, (RIP the creativity of build), where of what creates a little more inequality against the stam players as has the habit of ZOS for this category of player...

    This PVP will be for me the most incomprehensible and indigestible PVP I've been allowed in a recent MMORPG, I think that the PVP of TESO should be closed "until further notice" for a total redesign, even if it's less ambitious, Zenimax wanted to offer multiple PVP mode in a game mainly PVE, but as a result of the races the 2 can't make a good team it's now an evidence...

    Some online games were given a bad review when they were released and after a phase of redesign, people reviewed their reviews in a very positive way after that, I would be more than willing to accept this, I must say that this type of practice as has become a habit on games nowadays!

    I think that from now on there is nothing more to expect from zenimax for a serious work on this one, because let's not hide the fact that the result should have been visible for a long time already.

    I hope that my opinion will be respected and listened to by zenimax!



    In French language original text !
    Cette phase de test ne fait que confirmer m’a pensé sur le PVP!

    Dans TESO, le pvp n'aurai probablement jamais dû exister, ou alors, le choix de 2 armes différentes n'aurais jamais dû exister dans TESO c'est probablement la cause principale du déséquilibrage pour le PVP de TESO, il y a aucune maitrise des devs sur ce type de jeu en 6 ans d'existences.

    On nous a promis un jeu de construction de build, désormais, seul la 2h compte pour le DPS et seul bouclier/arme une main compte pour se défendre, sans oublier, que pour survivre dans ce PVP, tout le monde doit finir tank, les rôles
    n'existe même plus, RIP la créativité de build...

    Le truc le plus drôle dans le PVP de TESO c'est les joueurs, ceux-ci se croient fort, mais ils jouent le truc le plus déséquilibré et cheat au possible ils ne cherchent même pas à le reconnaitre pour eux c'est ceux qui veulent faire des builds différent de cette méta merdique qui sont nul LUL !

    Le point le plus frustrant de ce pvp est probablement la résistance devenues inexistante que tu possèdes 25k ou 22k
    pour un DPS, c'est comme si, en réalité, nous avions "10k de défense réel", quand tu regardes le rapport de combat (bien que très limité en information) tu vois plusieurs sorts/plusieurs coups, mais en combat ta l'impression d'avoir
    été tuée par 3 attaques ou 1 arrive a t'enlever la moitié de ta vie quand tu cherches a joue un DPS, un vrai, parfois le combat est à peine visible, et pire encore, avec certaines armes, le déplacement du pvp est injouable, les attaques ne peuvent même pas suivre le mouvement des adversaires.

    Autre point, je suis un grand fan du jeu "archer", mais dans TESO, en dps physique, tu envoies une multitude d'attaques sur ton adversaire, qui parfois, subi aucun dégât,je trouve même les attaques d'archer trop souvent esquiver avec beaucoup, beaucoup trop de facilité jeu (et encore plus compliquer avec le changement récent sur la stam c'est même pratiquement impossible a jouer convenablement), par contre, toi, ta vie tombe comme une glace au soleil sous 42° de température, tu as beau essayer toutes les attaques possibles, rien y fait, tu auras passée le plus clair de ton temps à esquiver, la seule chose parfois possible, difficile d'être équitable en jouant 4 pièces moyenne, 1 lourd et 1 légère qui te donne un résultat de 11k PV...

    Il y a aussi ce moment de frustration énorme, lorsque les 3/4 d temps d'une partie tu serviras que d'assistant de kill ou
    que la plupart de tes kills sera volé par un adversaire, cela parce que tu ne joues pas le système de build souhaité par les devs.

    Sans oublier toute cette panoplie de "Nerf", comme une soi-disant solution, alors que c'est probablement plus de nouveau problème que de solution et dans tout ça, je pense, que c'est le jeu no CP qui en subi le plus et de manière très négative que Znimax ne voit même pas, des dégâts beaucoup trop agressif, survie inadaptée, sauf pour ceux qui joue les trucs abusé.

    Et maintenant, la pire idée de Zeniamx pouvait avoir c'est augmenter la consommation des actions stamin, ou alors, problème de regen stam, c'est clairement devenu injouable pour les joueurs stamm ne souhaitant pas jouer de la 2H, (RIP la créativité de build), où de quoi crée un peu plus d'inégalité contre les joueurs stam comme a l'habitude de ZOS pour cette catégorie de joueur...

    Ce PVP sera pour moi le plus incompréhensible et indigeste qu'il m'aura été permis dans un MMORPG récent, je pense que le PVP de TESO devrait être fermé "jusqu'a nouvel ordre" pour une totale refonte, quitte a être moins ambitieux, Zenimax a voulu proposer de multiple mode PVP dans un jeu principalement PVE, mais résultat des courses les 2 ne peuvent pas faire bon équipe c'est désormais une évidence

    Certains jeux Online ont eu droit a une mauvaise critique a leur sortie et après une phase de refonte décider, les gens ont revue leur critique de manière très positive suite à cela, pour ma part je serais largement prêt à accepté cela, faut dire que ce type de pratique comme a devenir une habitude sur les jeux de nos jours !

    Je pense que désormais il n'y plus rien à espéré de la part de zenimax pour un travail sérieux sur celui-ci, car ne se voilons pas la face le résultat aura déjà dû être visible depuis bien longtemps déjà.

    J'espère que mon avis sera respecté et écouter par zenimax !
  • buho.29eb17_ESO
    Aznarb wrote: »
    Player : FiX GaMeEeEeEe !!!
    Also Player : I wOnT dO TeSt !!!

    And then you complain about ZoS not listening to you somehow.

    1- it's not my job
    2- the game is 6 years old
    3- zenimax can implement replay or manufacture bots and test internally without making its customers suffer (https://en.wikipedia.org/wiki/Unit_testing)
    4- the AOE were always one of the problems, they are testing the possible solutions and acceptable
    5- the problems are not solved, only the symptoms, in future update it may not be enough, they do not have control of the source code (code spaghetti)
    6- having an event in IC at the same time as the CYRO tests is stupid, on a European server the campaigns with CP are not filled
    7- the zergs balls are not playing, so the data is not valid
  • idk
    idk
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    Mortiis13 wrote: »
    Aznarb wrote: »
    Player : FiX GaMeEeEeEe !!!
    Also Player : I wOnT dO TeSt !!!

    And then you complain about ZoS not listening to you somehow.

    What about test servers? Or atleast a test campaign with double ap, so I can decide if I want to pay to beta test for a rich company.

    @Mortiis13

    We have never had enough players participate in Cyrodiil PTS to test load changes like this. Zos has stated that testing this on the PTS is not helpful for that reason.

    This testing is a matter of choice for each of us. Participate and allow Zos to obtain the data they desire as well allowing us to provide real feedback to Zos or avoid the problem. My guess is Zos can tell the difference between posts and threads merely complaining about these tests and once providing well though constructive feedback from actual experience
  • marius_buys
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    Double AP is not enough to make the benefit outweigh the frustration, if you want to really TEST you need to make it difficult for PvP players to stay away, like AP rewards x 10 (and it must count toward rank)
    Golden Clover AD PvP on PC EU (since 2017) Guildex https://eso.guildex.org/view-guild/17669 Facebook https://www.facebook.com/groups/131211320795196
  • rpa
    rpa
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    Cirantille wrote: »
    If they fix double ap bug (not counting towards rank, skill line, lvl rewards), I am in

    Otherwise not worth it

    There is a remote possibility I might try some wall fixing if that happens. Most likely not.
  • kargen27
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    I'm not planning on changing how I play. I don't really care about the AP so double rewards isn't a real incentive for me. I'll pop in from time to time and see if there are any good battles to be had.
    and then the parrot said, "must be the water mines green too."
  • Alienoutlaw
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    had a really good few hours in Cyro tonight (Greyhost) Reds had most the map and were very strong they seem to have adapted better than the blues, over all my templar did better than my Sorc in regards to the cool downs and the 3s on the shields for Sorcs really hurts. had some good long fights ping was stable with minimal lag and FPS drop was not an issue, ball groups are beatable now and focus seems to have shifted to either a solid defence or a well planned attack, once keeps are breached overall fighting does not last that long and the "trains" are non existent. so far it seems to going in the right direction that is to say eliminating "ball and train" groups is working
  • Dojohoda
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    I'm in because I play in cyrodiil anyway BUT, there is an event going on. Game time is limited and IC gets most of it at the moment.
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • idk
    idk
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    Dojohoda wrote: »
    I'm in because I play in cyrodiil anyway BUT, there is an event going on. Game time is limited and IC gets most of it at the moment.

    Yea, it does not seem that the right hand knew what the left hand was doing when the decision was made to have an IC even occur when doing Cyrodiil testing.
  • Iridrake
    Iridrake
    Soul Shriven
    A reasonable reaction to ZOS recent pvp tests
    Edited by Iridrake on September 11, 2020 10:50PM
  • valeriiya
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    People scream for performance improvement and when they try something you refuse to participate, makes sense. Put your big boy pants on and help them get the data. "this sucks" or "this is dumb" doesn't help.
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