They aren't going to be able to implement a change like this to only PvP anyway.
DarknessShallFall wrote: »Mainly because the people who complain about nerfs are in Cyrodiil/PvP area's. Why make us PvE'ers suffer? xD We PvE players have to deal with nerfs all the time just from people who complain in PvP. So please don't talk about not making us endure such a test and considering it fair.
TineaCruris wrote: »What was the reasoning behind only having AOE cool downs in cyrodiil? If this kind of stupidity goes live, they are going to have to make it universally game wide aren't they?
It seems only fair that everyone should endure the testing, not just those of us that mostly PvP. They aren't going to be able to implement a change like this to only PvP anyway. So may as well get everyones opinions on the test.
TineaCruris wrote: »DarknessShallFall wrote: »Mainly because the people who complain about nerfs are in Cyrodiil/PvP area's. Why make us PvE'ers suffer? xD We PvE players have to deal with nerfs all the time just from people who complain in PvP. So please don't talk about not making us endure such a test and considering it fair.
All changes to the game should be made to everyone everywhere equally, or not made at all.
It's not going to work if they try to implement this test full time only for PvP zones. That will not fly, ever. All changes will have to be made to all portions of the game. Otherwise they are making two different games.
Why?TineaCruris wrote: »It's not going to work if they try to implement this test full time only for PvP zones. That will not fly, ever.
Why?TineaCruris wrote: »It's not going to work if they try to implement this test full time only for PvP zones. That will not fly, ever.
TineaCruris wrote: »DarknessShallFall wrote: »Mainly because the people who complain about nerfs are in Cyrodiil/PvP area's. Why make us PvE'ers suffer? xD We PvE players have to deal with nerfs all the time just from people who complain in PvP. So please don't talk about not making us endure such a test and considering it fair.
All changes to the game should be made to everyone everywhere equally, or not made at all.
It's not going to work if they try to implement this test full time only for PvP zones. That will not fly, ever. All changes will have to be made to all portions of the game. Otherwise they are making two different games.
Rater, its lots of people and large group on group fights in Cyrodil. Only thing who kind of come close is some large trial fights I always get lag in the huge fight in MoL, however Cyrodil has to run on one server while you can always put trials on servers with spare capacity.dcam86b14_ESO wrote: »The reasoning is because Cyro is the place that causes all the issues. There are many more varying scenarios in PvP than in PvE. They need the test to give them the raw data for those specific encounters and that 'human" factor.
This is just a first phase of testing that then will be compiled to improve the game play for both PVE /PVP.
The AOE CD is just a phase of testing the actual implementaion could work differently.
EDIT: LOL Miswar, if you think PvE is running poorly now, lets pray you never played early ESO if.. I fell through the floor nearly daily and landed on the roof of the Davon's watch mages guild at least once a day, dying on impact. Talk about "good" times. I spent so much gold on soul gems and teleporting to wayshrines from getting stuck.
Rater, its lots of people and large group on group fights in Cyrodil. Only thing who kind of come close is some large trial fights I always get lag in the huge fight in MoL, however Cyrodil has to run on one server while you can always put trials on servers with spare capacity.dcam86b14_ESO wrote: »The reasoning is because Cyro is the place that causes all the issues. There are many more varying scenarios in PvP than in PvE. They need the test to give them the raw data for those specific encounters and that 'human" factor.
This is just a first phase of testing that then will be compiled to improve the game play for both PVE /PVP.
The AOE CD is just a phase of testing the actual implementaion could work differently.
My main issue with the test is that it don't differentiate between on ground AoE dots like endless hail and an one time AoE like steel tornado, even an skill like cave is an AoE DoT but it applies DoT on targets hit.
AoE dots should be far more costly to calculate than an one time as you has to add an ground based DoT object and do damage to all inside on each tick.
Now that about proc sets, lots have ground based effects, including sets you don't think on as so as olorime.
There was a lot more people playing in Cyrodiil and with much higher population cap earlier... spamming just as much of aoe and the game did run much better.
How about ZoS give us rundown on their server hardware improvements and tell us whether they have downgraded their server contracts?
They wohnt since will bet that 0 server improvements have been made and they have downgraded their server contracts to maximise profits.
This is an client issue, or rather an setting issue. Setting in that ESO run with the same grapic settings overland and in trials / Cyrodil. It would obviously work better with lower graphic settings.@DarknessShallFall You have been playing a bit longer than me.
Havent played much recently. I think 2/3 of us just basically quit on PS4 since even trials were lagging, mechanics not functioning etc etc. The pvp have been worse and worse even with less population and lower caps. They telling that people did not spam aoe is rubbish.... and yeah pvp worked a lot better (allthough its was &"&"). Nowdays pvp was just horrific.
As for coding. Yes, not easy and doubt they have many people even working on it. You may have noticed that focused housing kind of stuff and as they say stated just overland content in the future. Why? Because neither will cost much and overland is the cheapest thing to produce. Thats telling too... also their so called "performance" plan what stands out.. no hardware upgrades or such just "coding". Why? Again because it is cheaper.
Its all about maximing profts with barely functioning game... sad but true.
Anyways have a good day.
Oreyn_Bearclaw wrote: »They don't even know if this is the problem yet. They are testing. When you test, you control variables. PVE does not have the same crippling performance issues that PVP does. It is a logical place to start.
This isnt about some twisted concept of fairness in the great war that is PVP/PVE. It is about fixing a broken game.
Back at launch most of the calculations was done on client, this made it very easy to cheat.There was a lot more people playing in Cyrodiil and with much higher population cap earlier... spamming just as much of aoe and the game did run much better.
It did run bad at those times too but much much better than nowdays.
How about ZoS give us rundown on their server hardware improvements and tell us whether they have downgraded their server contracts?
They wohnt since will bet that 0 server improvements have been made and they have downgraded their server contracts to maximise profits.
Also had they actually fixed stuff earlier instead of just adding stuff top of broken core the game code might not be such a mess as it definately is.
Anyone expecting anything from these "aoe tests" need have strong reality check.
The funny thing is that even pve runs poor nowdays.
Remember to buy housing items and crown crates. I bet those are functioning smoothly
TineaCruris wrote: »It seems only fair that everyone should endure the testing, not just those of us that mostly PvP.
Oreyn_Bearclaw wrote: »They don't even know if this is the problem yet. They are testing. When you test, you control variables. PVE does not have the same crippling performance issues that PVP does. It is a logical place to start.
This isnt about some twisted concept of fairness in the great war that is PVP/PVE. It is about fixing a broken game.