FrancisCrawford wrote: »On magicka characters who are short of skill points, destruction staff (active and passive skills alike) is one of the areas I skimp.
One thing I feel you overstated is the usefulness of the destro ultimate. Sorcerers, necros and wardens all prefer pet ultimates. Most classes have offense/defensive hybrid ultimates that are attractive in some use cases. Etc.
Bad passives that don't synergize with anyone's toolkit. It seems like they're there to fill up space.
Lack of build diversity, everyone uses Inferno Staff.
When I read the OP and got to this line it seems more than OP is complaining about the game in general and just seems focused on the dStaff. Pretty much every build in the game is the same alone their chosen resource line. There is very little class flavor and this has been more so with stamina builds but also with magicka builds. Vary to far from the general meta and you are in sad shape.
When I read the OP and got to this line it seems more than OP is complaining about the game in general and just seems focused on the dStaff. Pretty much every build in the game is the same alone their chosen resource line. There is very little class flavor and this has been more so with stamina builds but also with magicka builds. Vary to far from the general meta and you are in sad shape.
That is very true, but it takes far too long to write out everything wrong with build diversity across all classes and weapon types so I chosetop focus on the area I have the most experience with.
The game is littered with dead or underused skills, but I felt there were some glaring instances in the destruction staff line like destructive touch and elemental susceptibility in particular. There exist others in the game for sure, but I lack the expertise nor do I have the desire to speak about all the dead morphs the game has at length.
When I read the OP and got to this line it seems more than OP is complaining about the game in general and just seems focused on the dStaff. Pretty much every build in the game is the same alone their chosen resource line. There is very little class flavor and this has been more so with stamina builds but also with magicka builds. Vary to far from the general meta and you are in sad shape.
That is very true, but it takes far too long to write out everything wrong with build diversity across all classes and weapon types so I chosetop focus on the area I have the most experience with.
The game is littered with dead or underused skills, but I felt there were some glaring instances in the destruction staff line like destructive touch and elemental susceptibility in particular. There exist others in the game for sure, but I lack the expertise nor do I have the desire to speak about all the dead morphs the game has at length.
There are two realities at play here.
1. In a game that gives us significant choices beyond just class skills, there will be less diversity between builds because we will use some of the same skills. That is life when playing a game that is not notably restrictive with builds as WoW type games are.
2. Being we have to choose skills we want to use vs. having half a screen full of skill bars to click on, we are more selective with what we put on our skill bars. Most of the skills we have on our screen in SWTOR are really dead skills. We only have them on our bar because we have so much space available to place them and we might use that skill once a month when we do a specific raid. In ESO we slot that skill only in the rare time we need it. As long as we are not optically focused on only one activity we are changing up our bars often.
In the end, I do not want to play a game that locks me to only class skills and clutters up half my screen with so many skill bars so I can pretend dozens of skills I never or rarely use are worthwhile.
When I read the OP and got to this line it seems more than OP is complaining about the game in general and just seems focused on the dStaff. Pretty much every build in the game is the same alone their chosen resource line. There is very little class flavor and this has been more so with stamina builds but also with magicka builds. Vary to far from the general meta and you are in sad shape.
That is very true, but it takes far too long to write out everything wrong with build diversity across all classes and weapon types so I chosetop focus on the area I have the most experience with.
The game is littered with dead or underused skills, but I felt there were some glaring instances in the destruction staff line like destructive touch and elemental susceptibility in particular. There exist others in the game for sure, but I lack the expertise nor do I have the desire to speak about all the dead morphs the game has at length.
There are two realities at play here.
1. In a game that gives us significant choices beyond just class skills, there will be less diversity between builds because we will use some of the same skills. That is life when playing a game that is not notably restrictive with builds as WoW type games are.
2. Being we have to choose skills we want to use vs. having half a screen full of skill bars to click on, we are more selective with what we put on our skill bars. Most of the skills we have on our screen in SWTOR are really dead skills. We only have them on our bar because we have so much space available to place them and we might use that skill once a month when we do a specific raid. In ESO we slot that skill only in the rare time we need it. As long as we are not optically focused on only one activity we are changing up our bars often.
In the end, I do not want to play a game that locks me to only class skills and clutters up half my screen with so many skill bars so I can pretend dozens of skills I never or rarely use are worthwhile.
That's a fair assessment that I would agree with. Yet there remains a difference between a skill that is only occasionally used or slotted and one that exists to be ignored by the populace. More to the point I do not want so many skills like in your example. In fact I would argue that most of ESO's skills are useful across many types of content,and as someone that plays a variety of the content type available in the game I understand this personally. I think it is this fact that makes some of the exceptions to this rule that much more glaring.
When I read the OP and got to this line it seems more than OP is complaining about the game in general and just seems focused on the dStaff. Pretty much every build in the game is the same alone their chosen resource line. There is very little class flavor and this has been more so with stamina builds but also with magicka builds. Vary to far from the general meta and you are in sad shape.
That is very true, but it takes far too long to write out everything wrong with build diversity across all classes and weapon types so I chosetop focus on the area I have the most experience with.
The game is littered with dead or underused skills, but I felt there were some glaring instances in the destruction staff line like destructive touch and elemental susceptibility in particular. There exist others in the game for sure, but I lack the expertise nor do I have the desire to speak about all the dead morphs the game has at length.
There are two realities at play here.
1. In a game that gives us significant choices beyond just class skills, there will be less diversity between builds because we will use some of the same skills. That is life when playing a game that is not notably restrictive with builds as WoW type games are.
2. Being we have to choose skills we want to use vs. having half a screen full of skill bars to click on, we are more selective with what we put on our skill bars. Most of the skills we have on our screen in SWTOR are really dead skills. We only have them on our bar because we have so much space available to place them and we might use that skill once a month when we do a specific raid. In ESO we slot that skill only in the rare time we need it. As long as we are not optically focused on only one activity we are changing up our bars often.
In the end, I do not want to play a game that locks me to only class skills and clutters up half my screen with so many skill bars so I can pretend dozens of skills I never or rarely use are worthwhile.
That's a fair assessment that I would agree with. Yet there remains a difference between a skill that is only occasionally used or slotted and one that exists to be ignored by the populace. More to the point I do not want so many skills like in your example. In fact I would argue that most of ESO's skills are useful across many types of content,and as someone that plays a variety of the content type available in the game I understand this personally. I think it is this fact that makes some of the exceptions to this rule that much more glaring.
It seems you are pointing out that there are not really any skills ignored by the populace, merely some skills used in some interests that are not used by players with other interests.
I doubt there is any skill in ESO that is not used at all. Just some that are not useful for our specific interests but is useful for someone else's. That is perfectly fine as the game is all about meta DPS or being a top PvP player.
When I read the OP and got to this line it seems more than OP is complaining about the game in general and just seems focused on the dStaff. Pretty much every build in the game is the same alone their chosen resource line. There is very little class flavor and this has been more so with stamina builds but also with magicka builds. Vary to far from the general meta and you are in sad shape.
That is very true, but it takes far too long to write out everything wrong with build diversity across all classes and weapon types so I chosetop focus on the area I have the most experience with.
The game is littered with dead or underused skills, but I felt there were some glaring instances in the destruction staff line like destructive touch and elemental susceptibility in particular. There exist others in the game for sure, but I lack the expertise nor do I have the desire to speak about all the dead morphs the game has at length.
There are two realities at play here.
1. In a game that gives us significant choices beyond just class skills, there will be less diversity between builds because we will use some of the same skills. That is life when playing a game that is not notably restrictive with builds as WoW type games are.
2. Being we have to choose skills we want to use vs. having half a screen full of skill bars to click on, we are more selective with what we put on our skill bars. Most of the skills we have on our screen in SWTOR are really dead skills. We only have them on our bar because we have so much space available to place them and we might use that skill once a month when we do a specific raid. In ESO we slot that skill only in the rare time we need it. As long as we are not optically focused on only one activity we are changing up our bars often.
In the end, I do not want to play a game that locks me to only class skills and clutters up half my screen with so many skill bars so I can pretend dozens of skills I never or rarely use are worthwhile.
That's a fair assessment that I would agree with. Yet there remains a difference between a skill that is only occasionally used or slotted and one that exists to be ignored by the populace. More to the point I do not want so many skills like in your example. In fact I would argue that most of ESO's skills are useful across many types of content,and as someone that plays a variety of the content type available in the game I understand this personally. I think it is this fact that makes some of the exceptions to this rule that much more glaring.
It seems you are pointing out that there are not really any skills ignored by the populace, merely some skills used in some interests that are not used by players with other interests.
I doubt there is any skill in ESO that is not used at all. Just some that are not useful for our specific interests but is useful for someone else's. That is perfectly fine as the game is all about meta DPS or being a top PvP player.
Mm no, I am pointing out that there are skills that are too niche in their current renditions. With a tweaks or reworks (like how the old Molten Whip was changed) they can still fit the function they are meant for but also increasing their scope of use..
I do not offer suggestions on what these tweaks should be because the developers are not interested in suggestions, nor do I think it's conducive for me to do so. However, the simple fact that a skill is used by someone, somewhere does not necessarily justify its existence. Some changes get made regardless if some people use it because the change made the skill more generally applicable, such as with the recent rework of Crystal Blast/Fragments. Sometimes they hit the mark like with Molten Whip, other times it's less than perfect like people's mild reaction to Stonefist.
At the end of the day only ZOS has data on how often a skill gets used and what is enough to justify a change in a skill while we only have anecdoctal evidence. However, if we don't make noise about what we feel is underpowered, underutilized, or [insert whatever adjective you want] how do we expect any kind of changes to occur?
Circling back, I am making noise because it is my opinion that the destruction staff skill line has a couple of skills and passives that could use some real attention and I pointed out why I feel that is. It's fine if you disagree, that's what forums are for i suppose
Elee drain is one of the best sustain skills in the game.
Crushing shock great range spammable with interrupt.
Wall is mandatory with vma staff in Pve.
Destro staff is the only one where all the arena weapons are really good.
Destructive touch and morphs are kinda bad IMHO, they should've never reduced the range on clench.
Their passives are kinda outdated, 2h and dual wield have a lot more universally useful passives that can boost all skills.
When I read the OP and got to this line it seems more than OP is complaining about the game in general and just seems focused on the dStaff. Pretty much every build in the game is the same alone their chosen resource line. There is very little class flavor and this has been more so with stamina builds but also with magicka builds. Vary to far from the general meta and you are in sad shape.
That is very true, but it takes far too long to write out everything wrong with build diversity across all classes and weapon types so I chosetop focus on the area I have the most experience with.
The game is littered with dead or underused skills, but I felt there were some glaring instances in the destruction staff line like destructive touch and elemental susceptibility in particular. There exist others in the game for sure, but I lack the expertise nor do I have the desire to speak about all the dead morphs the game has at length.
There are two realities at play here.
1. In a game that gives us significant choices beyond just class skills, there will be less diversity between builds because we will use some of the same skills. That is life when playing a game that is not notably restrictive with builds as WoW type games are.
2. Being we have to choose skills we want to use vs. having half a screen full of skill bars to click on, we are more selective with what we put on our skill bars. Most of the skills we have on our screen in SWTOR are really dead skills. We only have them on our bar because we have so much space available to place them and we might use that skill once a month when we do a specific raid. In ESO we slot that skill only in the rare time we need it. As long as we are not optically focused on only one activity we are changing up our bars often.
In the end, I do not want to play a game that locks me to only class skills and clutters up half my screen with so many skill bars so I can pretend dozens of skills I never or rarely use are worthwhile.
Yet there remains a difference between a skill that is only occasionally used or slotted and one that exists to be ignored by the populace.
When I read the OP and got to this line it seems more than OP is complaining about the game in general and just seems focused on the dStaff. Pretty much every build in the game is the same alone their chosen resource line. There is very little class flavor and this has been more so with stamina builds but also with magicka builds. Vary to far from the general meta and you are in sad shape.
That is very true, but it takes far too long to write out everything wrong with build diversity across all classes and weapon types so I chosetop focus on the area I have the most experience with.
The game is littered with dead or underused skills, but I felt there were some glaring instances in the destruction staff line like destructive touch and elemental susceptibility in particular. There exist others in the game for sure, but I lack the expertise nor do I have the desire to speak about all the dead morphs the game has at length.
There are two realities at play here.
1. In a game that gives us significant choices beyond just class skills, there will be less diversity between builds because we will use some of the same skills. That is life when playing a game that is not notably restrictive with builds as WoW type games are.
2. Being we have to choose skills we want to use vs. having half a screen full of skill bars to click on, we are more selective with what we put on our skill bars. Most of the skills we have on our screen in SWTOR are really dead skills. We only have them on our bar because we have so much space available to place them and we might use that skill once a month when we do a specific raid. In ESO we slot that skill only in the rare time we need it. As long as we are not optically focused on only one activity we are changing up our bars often.
In the end, I do not want to play a game that locks me to only class skills and clutters up half my screen with so many skill bars so I can pretend dozens of skills I never or rarely use are worthwhile.
Yet there remains a difference between a skill that is only occasionally used or slotted and one that exists to be ignored by the populace.
We only get 10 skill slots. If you're chasing the meta, there are only two categories of skill: BiS and Dead. All the skills you're complaining about are "dead", and will be "dead" no matter how they're reworked, until and unless they become "BiS", at which point whatever skill they replace is now "dead". There's no middle ground, in this game or any game. There is only one way to skin a cat.
If you're not chasing the meta, you'd notice a lot of people use Destructive Clench and Force Shock because they like the skills, regardless of how effective they are for vet Trial achievements.
When I read the OP and got to this line it seems more than OP is complaining about the game in general and just seems focused on the dStaff. Pretty much every build in the game is the same alone their chosen resource line. There is very little class flavor and this has been more so with stamina builds but also with magicka builds. Vary to far from the general meta and you are in sad shape.
That is very true, but it takes far too long to write out everything wrong with build diversity across all classes and weapon types so I chosetop focus on the area I have the most experience with.
The game is littered with dead or underused skills, but I felt there were some glaring instances in the destruction staff line like destructive touch and elemental susceptibility in particular. There exist others in the game for sure, but I lack the expertise nor do I have the desire to speak about all the dead morphs the game has at length.
There are two realities at play here.
1. In a game that gives us significant choices beyond just class skills, there will be less diversity between builds because we will use some of the same skills. That is life when playing a game that is not notably restrictive with builds as WoW type games are.
2. Being we have to choose skills we want to use vs. having half a screen full of skill bars to click on, we are more selective with what we put on our skill bars. Most of the skills we have on our screen in SWTOR are really dead skills. We only have them on our bar because we have so much space available to place them and we might use that skill once a month when we do a specific raid. In ESO we slot that skill only in the rare time we need it. As long as we are not optically focused on only one activity we are changing up our bars often.
In the end, I do not want to play a game that locks me to only class skills and clutters up half my screen with so many skill bars so I can pretend dozens of skills I never or rarely use are worthwhile.
Yet there remains a difference between a skill that is only occasionally used or slotted and one that exists to be ignored by the populace.
We only get 10 skill slots. If you're chasing the meta, there are only two categories of skill: BiS and Dead. All the skills you're complaining about are "dead", and will be "dead" no matter how they're reworked, until and unless they become "BiS", at which point whatever skill they replace is now "dead". There's no middle ground, in this game or any game. There is only one way to skin a cat.
If you're not chasing the meta, you'd notice a lot of people use Destructive Clench and Force Shock because they like the skills, regardless of how effective they are for vet Trial achievements.
Everest_Lionheart wrote: »When I read the OP and got to this line it seems more than OP is complaining about the game in general and just seems focused on the dStaff. Pretty much every build in the game is the same alone their chosen resource line. There is very little class flavor and this has been more so with stamina builds but also with magicka builds. Vary to far from the general meta and you are in sad shape.
That is very true, but it takes far too long to write out everything wrong with build diversity across all classes and weapon types so I chosetop focus on the area I have the most experience with.
The game is littered with dead or underused skills, but I felt there were some glaring instances in the destruction staff line like destructive touch and elemental susceptibility in particular. There exist others in the game for sure, but I lack the expertise nor do I have the desire to speak about all the dead morphs the game has at length.
There are two realities at play here.
1. In a game that gives us significant choices beyond just class skills, there will be less diversity between builds because we will use some of the same skills. That is life when playing a game that is not notably restrictive with builds as WoW type games are.
2. Being we have to choose skills we want to use vs. having half a screen full of skill bars to click on, we are more selective with what we put on our skill bars. Most of the skills we have on our screen in SWTOR are really dead skills. We only have them on our bar because we have so much space available to place them and we might use that skill once a month when we do a specific raid. In ESO we slot that skill only in the rare time we need it. As long as we are not optically focused on only one activity we are changing up our bars often.
In the end, I do not want to play a game that locks me to only class skills and clutters up half my screen with so many skill bars so I can pretend dozens of skills I never or rarely use are worthwhile.
Yet there remains a difference between a skill that is only occasionally used or slotted and one that exists to be ignored by the populace.
We only get 10 skill slots. If you're chasing the meta, there are only two categories of skill: BiS and Dead. All the skills you're complaining about are "dead", and will be "dead" no matter how they're reworked, until and unless they become "BiS", at which point whatever skill they replace is now "dead". There's no middle ground, in this game or any game. There is only one way to skin a cat.
If you're not chasing the meta, you'd notice a lot of people use Destructive Clench and Force Shock because they like the skills, regardless of how effective they are for vet Trial achievements.
Still at the end of the day even off meta builds are running 7-8 BiS skills and maybe 2-3 off meta. Most meta builds have 1-2 flex spots for heals/shields as well.
The problem as pointed out by others isn’t exclusive to destro line. There are plenty of class skills that are basically junk as well. That and so many ultimate skills are way underpowered. Ultimates need balancing for sure and some skills that have been around for years that get minimal use need to be revisited.
Only skill line in the game that few people use any of the skills from. Even bow has 1 useful skill, and its so OP that every stamina character has to use it on backbar.
What can mag characters do? Just use another destro staff. 6 years plus this has been going on. Don't expect a solution that doesn't involve the eso store.
Well it's funny too, since we all talk about "meta" like we're talking about the same meta, when in reality there's at least half a dozen metas floating around in this game. You've got metas for IC, BG, and Cyrodiil running solo, small group, or large organized group. There's metas for 4-man dungeons, maelstrom arena, trials, overworld content. Even within those exists smaller sub-metas. For instance, Camo Hunter is "meta" in vAS because it provides berserk to the group members in an area that's difficult to obtain it otherwise.
It's easy to run off-meta in these instances and still do well. I've been called off meta in the past because I was in a trial running elemental succession on a magDK and as a result, used Scaling Rune despite the fact that I was doing just as well. Meta doesn't really matter, what matters is effectiveness.
Since I only focused on destro staff here, I only mentioned the skills here that I thought were problematic, but like, when is Elemental Susceptibility more effective than Elemental Drain? If we have to craft some incredibly niche scenario just to get one skill to be more effective and for a player to say to themselves, "man I'm glad I have this morph over the other one" then I feel that the skill falls into the category of "dead morph" and deserves some adjustment.
Only skill line in the game that few people use any of the skills from. Even bow has 1 useful skill, and its so OP that every stamina character has to use it on backbar.
What can mag characters do? Just use another destro staff. 6 years plus this has been going on. Don't expect a solution that doesn't involve the eso store.