Dungeons in ESO are incredibly well crafted, with visually unique areas as well as stories contained within them. unfortunately I find it almost impossible to follow any of the quest narrative as the rest of the team either runs off ahead or screams at you for taking too long. and once you do the quest you can't do it again. Sadly meaning players cannot dive deeper into the detail and narrative that goes into these dungeons.
This is more important with the later DLC dungeons which have a more concentrated narrative that sometimes ties in with ongoing main-game story events (like Icereach connects to Greymoor for example)
So i suggest a different take on dungeons with an alternate mode being a narrative focused mode that can be done solo purely for soaking in the story and observing the art and detail that goes into these dungeons and being relaxed while doing so.
This does have to meet certain criteria to prevent any means of farming or easy gear acquisition, this is ONLY intended for narrative so the following will need to be addressed;
- Players will receive NO gear drops whatsoever from these modes, as well as item drops are scaled down. if you want sets you will need to do the proper dungeons.
-Enemies do not provide XP (prevents easy farming)
-Chests and Heavy Sacks do not spawn
-enemy damage and hitpoints are rescaled, in line with the enemies you would find in regular solo story missions (but hopefully with a small measure of challenge)
-Group mechanics changed or removed, regular mechanics still remain to encourage a better challenge.
-Quests are independent of normal/veteran dungeon quests. same story but do not consume your gear and skill point by doing the regular dungeon quest.
-Quests offer no or minimal reward (handful of gold perhaps at most) but can be repeated as many times as the player wishes.
-This mode is intended for a single player to complete, however other grouped players may join instance (to either relax together, or discuss mechanics and help newer players get a 'lay of the land' before marching into the real thing.
-unlike all other dungeons, these will not be level locked and are open for use right away!
Adding this mode hopefully won't cause any harm to the game, and will give players new opportunities to explore and understand the stories dungeons have to offer! Depending on how successful this would be, it can always be scaled to Trials as well.
Love to hear thoughts and opinions on this!
Take Care!
Jamaroo