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RTX support any soon ?

  • ArchMikem
    ArchMikem
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    Ray Tracing is just the next big tech gimmick that is completely unnecessary and not worth the performance hit it causes. That DLSS thing on the other hand.
    CP2,100 Master Explorer - AvA One Star General - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • richo262
    richo262
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    ArchMikem wrote: »
    Ray Tracing is just the next big tech gimmick that is completely unnecessary and not worth the performance hit it causes. That DLSS thing on the other hand.

    At the moment Ray Tracing is a gimmick. When the mainstream card can handle it, it won't be. Just like how the majority of cards in use can now utilise DX12, when the same can be said about Ray Tracing, games will likely be made entirely with Ray Tracing in mind. It is actually easier to use as you don't have to set up lighting everywhere, and clearly looks much better. The 30 series card can handle it quite well now, 3-4 years from now, it'll just be a given as all cards can handle it.

    I don't see any urgency now to support Ray Tracing at this stage, unless its in pipe line for consoles, it'd just be a bonus option for PC, for the few with Ray Tracing cards.
  • freespirit
    freespirit
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    I look at those pictures and see NO difference at all......

    The joys of getting old and crappier eyesight, we recently switched off all our HD TV channels, to save a bit of money and because tbh we couldn't see any difference!! >:)
    When people say to me........
    "You're going to regret that in the morning"
    I sleep until midday cos I'm a problem solver!
  • Darkstorne
    Darkstorne
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    richo262 wrote: »
    I don't see any urgency now to support Ray Tracing at this stage, unless its in pipe line for consoles, it'd just be a bonus option for PC, for the few with Ray Tracing cards.
    It's not too wild to think they might add it as part of their next gen feature set. Especially if they want to keep that crown store pumping until TES6 releases :tongue: They're going to need to raise their game's visuals if they want to compete next gen.
  • VerboseQuips
    VerboseQuips
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    There might be a chance for it to be implemented when they port the game to the new generation of consoles. I'd be curious to see how gorgeous the game could look with it.
    My characters:
    Main and crafter: A Breton magicka templar named Erwann Sorril
    Alt 1: A Bosmer sorcerer named Tuuneleg
    Alt 2: An Imperial dragonknight named Gaius Tullius Hastifer
    Alt 3: An Argonian vampire/nightblade named Observe-le-Xanmeer
    Alt 4: A Nord werewolf/dragonknight named Sigurd Hurlevent
    Alt 5: A Breton sorcerer named Gilian Sorril (he's Erwann's younger brother)
    Alt 6: A Khajiit nightblade named Jolan-dar
    Alt 7: A Nord warden named Sigurmar Hurlevent (he's Sigurd's younger brother)
    Alt 8: An Altmer templar named Oioriel
    Alt 9: An Argonian stamina Warden named Danse-avec-les-Rainettes
    Alt 10: A Redguard templar named Neemokh af-Corelanya
    Alt 11: A Nord stamina sorcerer named Olga Écoute-Vent
    Alt 12: A Breton magicka Warden named Ian Sorril
    Alt 13: A Dunmer magicka necromancer named Ilmoran Dren
    Alt 14: An Orc stamina necromancer named Norgol gro-Borziel
    Alt 15: A Nord magicka necromancer named Thorgen Givresang
    Alt 16: An Imperial magicka dragonknight named Publius Valeirus Hastifer (Just call him "Valerio" - he's Gaius younger troublemaker of a brother)
    Main in NA (For collaborative events): A Breton magicka nightblade named Titouan Sorril (long-lost brother of Erwann and Gilian)
  • Synnastix
    Synnastix
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    Problem I have with shaders is it seems like they just bleed the color from surrounding objects. Ex. A dark rock near snow gets white bled onto it when that’s not how things work or should work.

    I like things to look crisp and detailed, not like my colors were hit with a fuzz brush.
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