So work is slow and sales are bad. So let’s have some fun. All the creative people out there, let’s design a final dungeon boss.
Not draw lol, design a fight (mechanics, arena, and Hard Mode)
Echolera
Arena: large circle with large mushrooms surrounding. Three pools on the edges.
Mechanics: Echolera focuses on disease damage, so a tank with high resistances will not help. She does not hit hard, but she hits a lot. The boss will primarily slash about frantically, and has a constant AoE surrounding her that causes Minor Defile to those who get too close. Randomly, adds will spawn from her (imagine a virus replicating) and will attack the group. Randomly, two large viral adds will spawn and slowly creep into the arena. If they are not dealt with quickly, they will explode and cause Major Defile and Major Maim to the group. The boss will Target one player and throw a large green ball (she will turn and face you). If you don’t Dodge it, you get sick and become stuck in the “sick emote” until another player synergizes the pool and brings the synergy to the player.
At execute range she enrages and kicks the wall and causes the big mushroom in the ceiling to fall, which explodes on the ground and causes Major Defile to the group until the end of the fight.
HARD MODE
“Echolera is said to be the mistress of death, but she loves her mushroom garden. Kick her big mushroom over and see what happens!”
1) The viral phages move faster, have more health, and if they reach the center, insta kill.
2) The ball she throws now drains resources as well as sickens the player
3) the mushroom mechanic is permanent throughout the fight.
4) Adds are more frequent
5) More HP
6) during execute phase, she kicks the wall and enrages. Instead of the mushroom falling, the pools will disappear if used
Helmet
(1 Piece) Add 4% Healing Taken
(2 Pieces) If got by an attack that brings you down to 25% Health, you launch a green ball at the attacker that explodes for 4000 Disease Damage and inflicts Major Defile to the attacker for 3 seconds. Enemies in a 3 m radius get affected with Minor Defile. This effect can only occur once ever 15s.