ChaosWotan wrote: »Each year, increase CP enough to make new vet dungeons soloable after 1-2 years.
Critics will object and claim that power creep is an issue, but if you want fair fights in pvp just play no-cp campaigns.
Overlands mobs are already so easy to kill with 810 cp that if the devs intend to keep it that way it will not matter much whether you instakill them with 810 cp or 3010 cp. Just upgrade the overland bosses once every year or two.
JanTanhide wrote: »I won't spoil how I was able to get through those three.
This, now think about how this will affect other content to like trials and even older dungeons.People solo these now. Time to get good.
lolo_01b16_ESO wrote: »No. Instead they should increase boss hp in vet dungeons to match the power creep.
If you want to have it easy, stick to normal mode.
ChaosWotan wrote: »Each year, increase CP enough to make new vet dungeons soloable after 1-2 years.
SilverBride wrote: »I don't know how people solo vet dungeons. I can't even solo a regular one. Do you need to be Max CP to do this, or is it probably my gear / build holding me back?
ChaosWotan wrote: »Each year, increase CP enough to make new vet dungeons soloable after 1-2 years.
Critics will object and claim that power creep is an issue, but if you want fair fights in pvp just play no-cp campaigns.
Overlands mobs are already so easy to kill with 810 cp that if the devs intend to keep it that way it will not matter much whether you instakill them with 810 cp or 3010 cp. Just upgrade the overland bosses once every year or two.
What would be the purpose of making them soloable?
You can do them through the group finder so even casuals should be able to find groups for them. So I don't really understand why this is needed.