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Make vet dungeons soloable after 1-2 years

ChaosWotan
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Each year, increase CP enough to make new vet dungeons soloable after 1-2 years.

Critics will object and claim that power creep is an issue, but if you want fair fights in pvp just play no-cp campaigns.

Overlands mobs are already so easy to kill with 810 cp that if the devs intend to keep it that way it will not matter much whether you instakill them with 810 cp or 3010 cp. Just upgrade the overland bosses once every year or two.

  • robo26
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    ChaosWotan wrote: »
    Each year, increase CP enough to make new vet dungeons soloable after 1-2 years.

    Critics will object and claim that power creep is an issue, but if you want fair fights in pvp just play no-cp campaigns.

    Overlands mobs are already so easy to kill with 810 cp that if the devs intend to keep it that way it will not matter much whether you instakill them with 810 cp or 3010 cp. Just upgrade the overland bosses once every year or two.

    I tend to agree, there is the nagging voice about power creep but, if the zones level to your rank correctly it should be ok. Many MMO's make achievments account-wide after around 3-years, I am surprised that hasn't been done in ESO and surprised they haven't removed mechanics to force at least two people to go to a dungeon when one is more than enough if it wasn't for those darn mechanics.

  • lolo_01b16_ESO
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    No. Instead they should increase boss hp in vet dungeons to match the power creep.
    If you want to have it easy, stick to normal mode.
  • SpacemanSpiff1
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    lol what
  • madrab73
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    People solo these now. Time to get good.
  • IneedaDollar
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    Pls no. We have enough solo content in the game.
  • dinokstrunz
    dinokstrunz
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    No thanks.
  • JanTanhide
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    Well, you can solo most of them in Vet now. The ones with mechanics that don't allow solo are the only ones that stop the hard core players. Before Direfrost was changed I soloed it in Vet. Now...they changed it so we can't.



    Even Scalecaller Peak has been soloed in Vet. I don't know if it can be soloed now but it was in the beginning. The DLC dungeons are pretty tough in Vet (for me) so I haven't gotten far in the ones that I have tried in Vet mode. In Normal I've been able to solo quite a few DLC dungeons including Bloodroot Forge. (Interesting time beating the three NPCs before the final boss fight). I won't spoil how I was able to get through those three.
  • Elwendryll
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    JanTanhide wrote: »
    I won't spoil how I was able to get through those three.

    Psijic ult to get out of the chains? Or magma armor. Or maybe you can just outheal it in normal.
    PC - EU - France - AD
    Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
    Guildmaster of Oriflamme: Focus on 4 player endgame content.
    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
  • kojou
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    I have mixed feelings about CP already, so I can't really agree with you there...

    I actually prefer 4 person content. It is easy to optimize the group, and its not that hard to find 3 people to run a dungeon with you generally. Why not just find 3 other people that want to do that dungeon with you? If it is a pledge then it is usually pretty easy to make an impromptu group.
    Playing since beta...
  • Ephemeraldeception
    I was really annoyed when Direfrost was patched to block solo clear. With all the things needing fixed this became a priority! :(


    It gives an indication that the devs don't want to make soloing generally possible. However it is really a shame and they should because:

    - Many many players are already interested in trying it and do it regularly. it is fun to do. More fun than VMA imo which is a really boring solo content even in normal mode. Therefore catering for people who like to solo and like to group is something worth the devs time.

    - In Normal dungeons, it is great for learning dungeons and mechanics without need for time for groups or hassle of pugs. Should be able to be done solo, as a pair or with 3 people.
    - It adds to the possibilities and repeatability of the game content, it takes nothing away. + Adds variety in builds.

    Straw man arguments that Dungeons are 'multiplater only content' is clearly bogus based in how people like to play. The evidence is overwhelming.

    Last remarks: Direfrost change should be rolled back. We can enter dungeons solo, great, so let us play through if we like to. Or block all dungeons access < 4 man and see the result. On my side I would no longer purchase dungeon content.
  • Daemons_Bane
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    They are soloable already
  • zaria
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    madrab73 wrote: »
    People solo these now. Time to get good.
    This, now think about how this will affect other content to like trials and even older dungeons.

    I'm ok with mechanics who require more than one player if its an meaningful mechanic like one player get trapped and you have to rescue him. Two pressure plates is kind of pointless.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • derpy_cat1234
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    MMO btw
  • Shantu
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    I too would like to see more soloable content. But after the "fix" to Direfrost, it's not hard to see where the dev mindset is at.
  • ChaosWotan
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    As most long-term players know, we already have vet dungeons that have become soloable as a result of more cp. I have done several of them. So what I'm writing in the OP is just a formalization of a current trend, or to put it differently: a reassurance to solo players, especially subscribers, that they will eventually be able to both 1) finish the dungeons (they have paid for) and 2) play as you wish.


    The new (hm) vet DLC dungeons are hard (and tedious) even for experienced gamers in a group. It's unacceptable that many subscribers are not ever able to play vet DLC dungeons because they can only be finished by the elite, 2-10 % of gamers. "Git gut"-comments expresses an attitude that just scare them away, including myself (and I've done vMA many times, with leaderboard rewards, which is "easy" with a DK). One can therefore assume that the devs will sooner or later increase the cp cap, so that many subscribers can actually play vet DLCs they have paid for.

    A counter-argument, if the admins allow me to criticize my own post:

    Chaos, you idiot, don't you realize that it's better to keep solo players in the dark regarding when the cp cap will be increased, because they will then choose to play in groups now instead of waiting 1-2 years to finish vet dungeons alone.

    Okay, okay, but... hm, I must probably spend some time creating a counter-counterargument. I'll be back later, to refute myself - in a more polite way, just to satisfy the admins.
    Edited by ChaosWotan on September 3, 2020 2:44PM
  • AcadianPaladin
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    I love the fact that ESO has such a wide variety of difficulty challenges so we can each find our own 'end game'. For me as a solo player with +1350 but old hands and no interest in grinding exotic gear, I'm very happy with where I am. My 'end game' is soloing most alliance zone WBs and about 8 normal group dungeons. I'm grateful that there is content that perfectly suits my abilities. I'm also glad that there is both easier and harder content for those who want it or when I just want to relax and fight without a click fest, or those rare occasions when I group up for something I cannot solo.

    About the only change I'd like to see is eliminating the two character requirement for the two pressure plates in Direfrost Keep so I could add it to my solo list.

    I guess my thinking is even though I rarely group and do vet content, it sort of implies grouping is required to me.
    PC NA(no Steam), PvE, mostly solo
  • Miszou
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    I wish I could be as awesome as you guys. So strong. Such mighty.

    Swoon.
  • ChaosWotan
    ChaosWotan
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    Do you want to see my vampire biceps?
  • karekiz
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    There was a video Pre DK change where a guy solo'd Vet Fang Lair HM. Had help to get there, but solo'd the final boss.
  • zergbase_ESO
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    No. Instead they should increase boss hp in vet dungeons to match the power creep.
    If you want to have it easy, stick to normal mode.

    I feel this... I enjoy doing the mechanics :(
  • ChaosWotan
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    Alternatively, let there be a save option for solo players after each boss fight in vet DLCs, similar to vMA.
  • Dusk_Coven
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    ChaosWotan wrote: »
    Each year, increase CP enough to make new vet dungeons soloable after 1-2 years.

    The One Tamriel idea is fundamentally contrary to any power creep at all.
    The idea is so new players can play right away with other people.
    Any power creep at all makes all existing areas easier and easier with each increment in power and makes new expansions immediately too easy for people who already maxed their level and CP.

    Solo mode right away for dungeons isn't hard to implement. http://gq-game-mods.blogspot.com/2020/07/eso-solo-story-mode-for-dungeons.html
  • Everest_Lionheart
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    I solo many of the pledge dungeons now on normal and I am building towards being able to complete them on vet. I often get to the final boss on some of the base game dungeons on vet but have to call in a guild mate to pass it after several attempts because of 1 shot mechanics or more adds than I can handle. Haven’t tried a vet solo run since ~CP500 so was waiting until CP600 to try again to compare the power creep. Currently at 567 but working on another toon at the moment to add a little variety to the grind!
  • ChaosWotan
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    The idea of One Tamriel should include an appearance of Uncle Sheo in the Prologue saying: Finish overland content before you reach 300 cp or you will be bored to cheese.

    Today, new gamers will prb see fewer vets overland because these areas are too boring when you are 810. A pretty Divided Tamriel in other words.
    Edited by ChaosWotan on September 3, 2020 4:20PM
  • SilverBride
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    I don't know how people solo vet dungeons. I can't even solo a regular one. Do you need to be Max CP to do this, or is it probably my gear / build holding me back?
    PCNA
  • LadyNalcarya
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    No, it's better if they stay more or less relevant. They're already much easier than dlc content, and for super relaxed experience you have normal mode.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Dusk_Coven
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    I don't know how people solo vet dungeons. I can't even solo a regular one. Do you need to be Max CP to do this, or is it probably my gear / build holding me back?

    Depends on which ones. "vet dungeon" covers so broad an range of difficulty that's its useless to toss around as a term since maybe a third of them are easier than DLC normal dungeons because they are based on starter dungeons and/or don't have complicated mechanics.
    Edited by Dusk_Coven on September 3, 2020 9:23PM
  • ChaosWotan
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    Maybe I have to correct myself. Returned to ESO this summer after a year's pause, so can't actually remember if it was normal or vet dungeons I did solo back then. If it was normal, it only confirms my point, namely that (sub)average enthusiasts need some more power to get mighty and swoon the ladies.
  • Jeremy
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    ChaosWotan wrote: »
    Each year, increase CP enough to make new vet dungeons soloable after 1-2 years.

    Critics will object and claim that power creep is an issue, but if you want fair fights in pvp just play no-cp campaigns.

    Overlands mobs are already so easy to kill with 810 cp that if the devs intend to keep it that way it will not matter much whether you instakill them with 810 cp or 3010 cp. Just upgrade the overland bosses once every year or two.

    What would be the purpose of making them soloable?

    You can do them through the group finder so even casuals should be able to find groups for them. So I don't really understand why this is needed.

    Edited by Jeremy on September 3, 2020 9:33PM
  • SilverBride
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    Jeremy wrote: »
    What would be the purpose of making them soloable?

    You can do them through the group finder so even casuals should be able to find groups for them. So I don't really understand why this is needed.

    I can tell you why I would like to solo them. I am a casual player. I do follow builds up to a point, but often tweak them to be more fun. This probably makes my dps lower than if I followed them strictly. I also don't gather multiple sets so I'm covered for every situation.

    I do quite fine for things like World Bosses and Harrowstorms where there is usually a larger group, but feel I may not be able to contribute adequately to a dungeon group.

    If I could solo these I could still experience them without being a burden on others.
    PCNA
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