Assuming no proc sets, 7x Divines: which do you guys prefer?
Currently my pen is not that great. Like 20% +1600. Mark Target seems like garbage, so then lover does look appealing. But Shadow is nice thanks to guaranteed crits from stealth, and the little boost to healing.
I care about both CP and no-CP, but have no problem switching if it was better.
MurderMostFoul wrote: »Warrior sees +35% in medium armor.
Shadow isn't a multiplicative bonus to your crit damage, it's additive to your crit bonus:
Base crit: 1.5
Shadow: +0.11
Base + Shadow = 1.61 crit damage modifierc
MurderMostFoul wrote: »Warrior sees +35% in medium armor.
Shadow isn't a multiplicative bonus to your crit damage, it's additive to your crit bonus:
Base crit: 1.5
Shadow: +0.11
Base + Shadow = 1.61 crit damage modifierc
It is absolutely a multiplicative bonus to your DAMAGE. Obviously a % crit bonus isn't going to multiply off of your already multiplied crit bonus.
Shadow absolutely IS a 19% bonus to your damage, when you get a crit. Even if they have crit resist.
So if your crit chance is 50%, that's essentially a 9.5% damage boost (and it boosts heals now, which was the one thing Warrior was so good for.).
BUT, when you can guarantee crits, it's more than just 9.5%. And that burst on command is rather valuable too.
I seriously doubt Warrior can reach that kind of damage boost, even if you have a low damage build.
Admittedly I haven't run through the damage equation to calculate it exactly. I'll do so for myself once my new sets are done.
But if you are talking percentage gains, Warrior is going to diminish your returns, the higher your weapon damage is, since it's a flat bonus.
If someone has 6000 weapon damage, and adds another 400, they are going to see a smaller percentage increase than someone with 3000 weapon damage getting that 400 boost.
The big difference in all of this, which I mentioned already, is the 100% crit chance from stealth/cloak. It's a much larger increase when you factor that in. And being able to set up that burst can be priceless.
We're talking percentage gains here. Just like an extra 9.5% boost to crit damage is technically not a 9.5% boost to your overall DPS.
But weapon damage is much simpler to understand, because it's not a percentage multiplier. Breaking it down to a basic example, say your skill does 1000 damage, and you have 3000 weapon damage, and you add 400 more, that would make the attack hit for 4400 instead of 4000 damage. But say you had 6000 weapon damage, then it would hit for 7400 damage instead of 7000.
400 ÷ 4000 = .1
So that 400 extra damage is increasing your damage by 10%. But in the case of 6000 base damage:
400 ÷ 6000 = .066
So in that case a 6.6% increase to your damage.
I think in the case of most DPS characters, +weapon damage will mean less added damage than +crit damage. But I will definitely run the numbers once my build is complete (new patch and all...), to see for certain.
But ultimately you can't exactly quantify the boost from crit damage so accurately, since it is so affected by how often you cloak. Also, if my understanding of crit resist is correct, the higher someone's crit resist is, the MORE your +crit damage is doing for you (unless their crit resist is higher than 3400), since the 1.5 in the equation posted above is reduced, making each crit damage increase a higher percentage gain to your overall damage.