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PvPvE during the Imperial City Celebration 2020

VaranisArano
VaranisArano
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The Imperial City Celebration opens up all of the Imperial City DLC Content for players from September 3rd-15th and offers a maximum of 3 Event Tickets per day. Imperial City and the two group dungeons White Gold Tower and Imperial City Prison are free for all players through the Crown Store.
Announcement: FIGHT FOR THE RUBY THRONE DURING THE IMPERIAL CITY CELEBRATION
Official Discussion Thread: https://forums.elderscrollsonline.com/en/discussion/543336/official-discussion-thread-for-fight-for-the-ruby-throne-during-the-imperial-city-celebration#latest

The Imperial City DLC consists of two portions of content:
1. Two PVE Dungeons: White Gold Tower & Imperial City Prison
2. Imperial City, a Player vs Player vs Environment (PvPvE) zone with a main quest, patrolling bosses, dailies, and fully-enabled PvP.

Three Tickets can be earned once per day from one of the following activities:
  • Defeating the final boss of either the Imperial City Prison dungeon or White-Gold Tower dungeon (PVE-Only group content, must be at least level 45 to use Groupfinder)
  • Completing a daily quest in the Imperial City's Districts or Sewers (PvPvE content)

Make sure you have less than 12 tickets before you do either of those activities!
If you don't want to do PvP at all, you can run the two PVE dungeons, White Gold Tower and Imperial City Prison.
But if you want the Imperial City zone rewards, you are going to have to enter a PvP-enabled zone during the busiest time of the year.


I'm going to assume that the PVE-only option of completing either of the Imperial City Group Dungeons is well-covered by a plethora of better dungeon-oriented guides, wikis, and youtube videos, so I shan't try to cover that ground again.
Instead, I'd like to focus mostly on the aspect of Imperial City that I see most players struggling with during past events: playing in a PvPvE zone.


What is a PvPvE zone?
Imperial City has a variety of threats. Some are NPCs: the wandering district or sewer boss monsters, the minibosses and mobs scattered about, and the enemies you'll fight while questing. Some are enemy players: anywhere outside of your home base, the safe area when transiting, and a few quest or crafting related buildings, you can be attacked or attack enemy players.

Imperial City is a part of the PvP Alliance War, just like the rest of Cyrodiil, so Alliances do matter. You will gain AP and can complete "Kill X Players" style quests by killing players who are not of your alliance, just as they can do the same to you. All three Alliances have home bases in the Imperial City Sewers with two districts each that have passages that are closer to their home base if you need to escape. Like objectives in Cyrodiil, Imperial City districts are "owned" by certain alliances via control of the flag at the innermost point of the district. If your alliance owns the district, you receive a buff to Tel Var gains and you can respawn at your safe point there. If you alliance does not own the district, you will be attacked by the NPC flag guards if you get too close to the flag.

Tel Var is the special currency of Imperial City. It can be obtained from killing NPCs, opening chests, turning in quests, or taken from players you have killed. The amount you gain increases by a multiplier based on how much Tel Var you are currently carrying, but is also split evenly between the members of your group or the players who attack the boss. When you die to either an NPC or another player, you lose half of your current load of Tel Var and get the choice of where to respawn. If you kill a player, you gain half of their currently carried Tel Var. (Note: when Imperial City launched, this used to be an 80% loss to a player and 10% to an NPC, but that led to an obvious tactic for Tel Var farming, and so it was changed. Learn more about the original design here: https://www.elderscrollsonline.com/en-us/news/post/25395 )

As an Alliance War zone, Imperial City does not allow normal fast travel methods. There are no wayshrines. To enter, you need to queue up via the Alliance War tab. To leave, you need to return to your home base in the Sewers either by traveling there through the sewers or. When you die, you cannot respawn in place; instead you will be given options for where to respawn or an ally can resurrect you. You can buy a "Sigil of Imperial Retreat" from your home base for AP that is a one time use item that will teleport you straight to your Alliance Home Base - ideal for getting a large haul of Tel Var to the bank safely without having to brave the Sewers. Another way to leave the zone is to queue for Cyrodiil or another Imperial City campaign and then leave from there.

In short, if you queue up for the Imperial City, come prepared for these things:
Be prepared to fight enemy players and Alliance War NPCs
be prepared to fight tough daedric minibosses and mobs
Be prepared to fight both players and PVE enemies at once
Be prepared to gain and lose your Tel Var
Be prepared to try, and die, and try again, and die again, and keep trying.

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General PvPvE Tips for players who aren't experienced PvPers
Imperial City PvP is built around the risk/reward mechanic of Tel Var Currency and the close quarters combat of urban fighting. There are lots of choke points and spots that reward players who are willing to patiently wait for weaker, isolated players to come to them - i.e. IC is a ganker's paradise. Ganking is a playstyle of PvP that is entirely playing as intended, allowed, and encouraged by the design of the Imperial City.

In addition, Imperial City attracts a lot of small and large groups who farm during its Celebration, and most won't think twice about running down solo players or other groups of enemy alliances. Again, its a PvPvE zone, and that's intended, allowed, and encouraged behavior.

What can you do about that?
Come prepared. Just like you would prepare for a tough bit of PvE content, prepare for the unique challenges of the Imperial City. Here's some specific ways:
  • DO NOT assume or hope that enemy players will let you pass unharmed. Imperial City is a Player v Player v Environment zone and you are a fair target, just like they are a fair target to their enemy alliances. There is NO safe conduct for anyone in the Imperial City. Treat it like the War Zone that it is. You must be prepared for enemy players (or you must accept that by not preparing, you are preparing to die miserably.) Expect no mercy.
  • Team up with other members of your alliance. There is strength in numbers. - fortunately, Imperial City is very busy during the Celebration, so you should be able to find other members of your alliance. Options for finding groups include: forming your own group before you queue for IC, ask if your guilds are running an IC group, asking in zone chat within your home base, or asking in zone chat in the sewers or districts. Having other players around makes you a less likely target for gankers or small groups and gives you a better chance of defeating the larger groups that come to farm the bosses or Molag Bal.
  • Read up on the mechanics and maps of the Districts and Sewers beforehand like you would prepare for a new dungeon or trial. Going in blind can make for a great challenge, but it also makes things a lot harder than they need to be. If you need to refresh your memory, find an out of the way spot and sneak before you check your map.
  • Build Tanky and Heal Proactively. Its tempting to build for the sort of PVE DPS you need to take on the bosses, but in reality, the enemy players are the greatest danger you will face. Building tanky will make you less of an obviously weak target for gankers and make fights more forgiving when you make mistakes. Healing proactively keeps you out of execute range. If you can, a cheap set of impenetrable gear can help against critical attacks and it will keep your gear repair needs low.
  • If players are camping the Sewer exit from your base, use the ladders inside your base to head up to the districts, then drop into the sewers from a different location.
  • Go as quick as you can. Less time spent in PVP, the less danger to you. Run or cloak past non-essential enemies if you can. Snare/root removal or immunity skills are really useful.
  • If you are helping to capture a flag, hold block and be alert for bombers.
  • If you are just standing around or need to check your map or bags, sneak and find an out of the way spot first.
  • If a player keeps killing you or you see a large group coming, moving to a different area is often the better part of valor, unless you really like banging your head against a wall.
  • Keep a close eye on the District flags. You can sometimes guess when your current district is about to become captured by enemies, such as if an alliance is capturing districts moving counterclockwise/clockwise. Oftentimes the enemy will sweep a district as they take over, so hurry up or get out as you can.
  • Bring Invisibility Potions. If you can't fight the enemy, the best thing to do is sneak by them.
  • Bring Detect Potions. Detecting a ganker or a bomber can give you precious reaction time in a fight.
  • Bring Repair Kits. Your armor won't take damage from PvP deaths, but you'll fight enough daedra that your armor will get battered. Remember, you need to return to your home base to find an NPC who can repair it otherwise.
  • Clear your inventory of unnecessary stuff. When I farm Tel Var, I pick up a bunch of useless junk in the process of killing NPCs, and its dangerous to have to stop in the middle of farming to clear space in my inventory if I decide "Oh, I actually want that motif I just got with a chest."
  • Bank your Tel Var BEFORE you go into the Districts or Sewers to preserve your gains.
  • Buy Sigils of Imperial Retreat. Especially if you want to farm Tel Var, Sigils are crucial to making it back to your base without having to run a gauntlet of hunters in the sewer. They can also be amazing for escaping a zerg of enemy players sweeping through a district - just duck into a building out of sight and use the Sigil.
  • For further general PvP tips, I have yet to find a better guide than Joy_Division 's https://forums.elderscrollsonline.com/en/discussion/427360/joys-2018-advice-for-midyear-mayhem-event PVP has moved on from 2018, but the general tips for magicka and stamina players are still pretty good.

Finally...look, this has to be said.
You won't survive every battle. Even experienced PvPers don't survive every battle.
Sometimes the odds aren't in your favor.
Sometimes the other guy(s) are just better.
Sometimes you make a mistake and it costs you dearly.

The real key to PvP is perseverance and practice. Its the acceptance that you will die, you will lose progress, and yet you will get up and try again.
If that's not your cup of tea, I highly recommend that you approach Imperial City PvPvE with care. The whole zone is built around the risk/reward of losing progress if you die. If that's going to be immensely frustrating, be aware of that and don't make yourself miserable trying to do content that you just don't find fun. The above advice can help, but it cannot guarantee that you will be successful.


Okay, now I hate PvPvE. Can I still get Event tickets?
Yes, as long as you are okay with defeating the final boss of the group dungeon White Gold Tower or Imperial City Prison. Those are DLC dungeons, so they are more mechanics-intensive than the base game dungeons. If you aren't familiar with them, its worth looking up the basics of the mechanics with whatever style of guide you prefer.
Hint: have extra lockpicks on hand for White Gold Tower.

I hate dungeons and PvPvE. Can I still get Event Tickets this event?
Nope. Gotta do one or the other. Or buy them from the Crown Store. Or bargain with another player to gift them to you. Welcome to ZOS' wonderful world of events, where they get you to do all sorts of content in pursuit of shiny rewards or pay for them.


Now for the Imperial City PvPvE Event Ticket Activities:

ZOS' official post says "complete a daily quest in the Imperial City districts or sewers." These dailies used to require completion of IC's main quest, but that is no longer the case.

HINT: If you want to avoid the high population of players who come to the Imperial City during the event, do the daily quests before the event starts. Then you can turn them in during the event from the safety of your sewer base. This does not guarantee safety from PVP in a PVP-enabled zone, but it does mean you'll likely face less opponents. Going at low-population times for your server may also help.

Daily District Quests
These are accessed via your Alliance's Sewer Base through a room filled with six ladders, each one going up to a specific district.
This will lead to a safe spawn tower. The District Questgivers are supposed to be in the tower. Note that once you leave this tower, you cannot climb back up to it.
Arboetum: https://en.uesp.net/wiki/Online:Historical_Accuracy
Arena District: https://en.uesp.net/wiki/Online:The_Lifeblood_of_an_Empire (Special Note: UESP says: "You can complete this quest without ever leaving the safety of the district's Pact Rally Point. Four respawning citizens can be found surrounding the rally point, and killing one of their captors with ranged attacks is enough to progress the quest." I have NOT tested this myself.
Elven Gardens: https://en.uesp.net/wiki/Online:Dousing_the_Fires_of_Industry
Memorial District: https://en.uesp.net/wiki/Online:Speaking_For_The_Dead
Nobles District: https://en.uesp.net/wiki/Online:Watch_Your_Step
Temple District: https://en.uesp.net/wiki/Online:Priceless_Treasures

When you finish the quest, you must return to your Sewer Base in order to turn it in. Using Sigils of Imperial Retreat or queuing for a different IC campaign are good ways to get back to base without losing any Tel Var.

Sewer Daily Quests
Someone can correct me if I'm wrong, but I don't believe the Sewers have any specific daily quests.
However, players can complete regular PVP quests like "Kill 20 Sorcs, Kill 20 Nightblades, etc." in Imperial City, so that may be what the Announcement is referring to.

Other Useful Bits of Info
The nearest Districts to your Home Base, with the map of your sewer route back to base:
AD - Temple, Arboretum https://en.uesp.net/wiki/Online:Irrigation_Tunnels
DC - Elven Gardens (much closer), Nobles District https://en.uesp.net/wiki/Online:Lambent_Passage
EP - Arena, Memorial https://en.uesp.net/wiki/Online:Harena_Hypogeum

District Info: https://en.uesp.net/wiki/Online:Imperial_Districts
Sewer Info: https://en.uesp.net/wiki/Online:Imperial_Sewers


Other Imperial City Activities
Main Quest
The Main Quest starts when you talk to the Drake of Blades in your Home Base and agree to help her uncover Molag Bal's plot. You will complete quests in each other six districts. Be prepared that only a few locations in buildings are safe areas while you talk to quest NPCs - most of the places you need to go are completely open for PvP. You will also need to return to the your Home Base after each quest, so its wise to buy Sigils of Imperial Retreat, or else brave the journey back through the districts/sewers.
In my opinion, this is an excellent quest that serves as a fitting end to the Planemeld arc.
Special Notes:
The Temple District quest has a daedric titan boss who may prove difficult to solo.
The Arena District quest has a multistage boss fight that may prove very difficult to solo. In addition, there is an achievement for killing enemy players within the Arena, so be prepared to deal with enemy players at the same time.
The Nobles District has four battles in set locations with an allied NPC screaming to everyone who can hear as the battle progresses, so there's a significant risk of interference from enemy players.

Alliance War Quests
You can pick up Scouting Quests in your Home Base that ask you to travel to the district and mark your symbol on the wall of your rally point and return. If you already own the district, its as easy as popping out at the respawn point, marking the wall, and then heading out to fight.
You can pick up Killing Quests in your Home Base that ask you to "Kill 20 Players" or "Kill 20 Nightblades" etc.

Defeat Molag Bal's Simulacrum within the deepest reaches of the Imperial City Sewers.
The Barathrum Centrata event in which your group summons and kills the Simulacrum of Molag Bal takes place at the center of the Sewers where all three Alliance paths converge. You will need to close portals, the final wave of which will summon more of the Coldharbor Elite Guard and then kill Molag Bal's Simulacrum.

You will want a group to do this with you as the portals do have a timer and enemy alliances will also be trying to defeat the Simulacrum to get tickets and the rewards.

Important Note: due to how ESO' loot rules work, only 12 players will get loot . From past events, players have found it doesn't matter how much DPS you do, as healers and tanks do still get loot. If there are more an 12 players present, be prepared that not all players will get loot rewards from the event. (Yes, this sucks. No, ZOS hasn't changed it.)

Tel Var Farming
Many players focus on farming Tel Var during the Imperial City Celebration since Tel Var gains are doubled. There's no one way to go about it, only whatever way you think best.
Farming in districts you own grants a 33% bonus to Tel Var drops.
NPCs and Players split their stones between the attacking group. Groups are good for protection, but the larger the group, the less Tel Var each individual will get.
Gankers and Bombers will often focus on groups capturing the District Flags, since the risk/reward is very much in their favor even if they die.
If someone keeps killing you, move to another area. Sending toxic messages or begging them to leave you alone doesn't usually help. If you want to improve, asking them for advice sometimes works.
Sigils of Imperial Retreat are amazing if you don't want to carry your gains through the sewers each time you want to return to base.
In general, I would recommend that inexperienced players group up and return to the home base often to bank their rewards.

Traveling Manually to the Imperial City PVE dungeons
Traveling to the dungeons and entering manually, such as one might in order to run the dungeons prior to level 45
With minimal risk of PVP, White Gold Tower can be reached manually. Simply queue for an IC campaign, and immediately after you leave your home base there will be a side tunnel leading to the entrance of White Gold Tower. If you need to, look at the maps of the sewer regions mentioned here: https://en.m.uesp.net/wiki/Online:White-Gold_Tower
Imperial City Prison is more dangerous to reach requiring you to enter the Memorial District via your home base, then run to the middle of the outer wall to reach the entrance. https://en.uesp.net/wiki/Online:Memorial_District

Killing Patrolling Horrors and Coldharbor Elite Guard
Each of the Imperial City Districts has a patrolling boss called a Patrolling Horror with a difficultly equal to or greater than a base game World Boss. There are two specific to each district, but only one will patrol at a time in that district. As with many world boss types, the difficulty varies. Unlike world bosses, the Patrolling Horrors are not leashed, so if one begins chasing you, you cannot escape by outrunning it (though you can have great fun by aggroing the Patrolling Horror and leading it to a large group of enemy players). They are designed to be defeated by groups, but of course players can solo them. During non-Celebration gameplay, its typical to tackle them in a rotation through the districts, but in my experience that goes out the window during the Celebration.
List of Patrolling Horrors: https://en.uesp.net/wiki/Online:Patrolling_Horrors

The Sewers have their own version of wandering, unleashed bosses in the form of the Coldharbor Elite Guard. These are Xivkyn Generals of Molag Bal who wear large Blue or Red banners on their backs and can suppress stealth in their vicinity. Blue banners indicate stamina-based generals, while Red banners are the more powerful magicka-based generals. They are about the same difficulty at the Patrolling Horrors. There are 9 generals up at any one time, 3 in each alliance territory. Be prepared to fight these generals in very close quarters in the sewer tunnels.
List of the Coldharbor Elite Guard and their Locations: https://en.uesp.net/wiki/Online:Coldharbour_Elite_Guard

Special Note:The Patrolling Horrors and the Coldharbor Elite Guard split their large Tel Var reward between everyone who attacked them, just like every other mob in IC. So if you've jumped in to "help" someone fighting one of the bosses and they get angry with you, understand that its because now the Tel Var reward is split between you. Now, I'm of the opinion that during an Event, people jumping in to kill the bosses is to be expected, but not everyone may feel that way. So if someone does get angry, at least you know why.



Final Note:
I like PvP. I like PvE. I like PvPvE. I also recognize that learning to PvP or PvPvE is a steep learning curve that doesn't appeal to every player. Not every player is going to enjoy the Imperial City and that's okay.

If you know that the Imperial City is content that frustrates you, my advice to you is that you conquer the "Fear of Missing Out" that ZOS constantly leverages with these events and give the Imperial City portion of the Celebration a miss. If you are able, just don't subject yourself to something you don't enjoy in pursuit of some fleeting rewards. Leave Imperial City to those who enjoy it and run the PVE-only dungeons for your tickets. If you show up anyway and complain, I'm going to ask exactly what result you expected from forcing yourself to do content you know you dislike.

On the other hand, it you aren't sure or you think you might enjoy Imperial City, give it a shot! The best thing you can do is come prepared for PvPvE, accept that you will die along with the rest of us and that's okay, and do your best to have fun as you experience what a busy, active Imperial City is like when its full of players!

I hope this helps players have fun in the Imperial City and to prepare for PvPvE!

And as always, if you spot an error or a correction that needs to be made, let me know!
  • VaranisArano
    VaranisArano
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    I ran the Imperial City dailies again today on my StamWarden alt and figured I'd give some specific impressions.

    There were a couple things I did that I felt made the dailies easier for me. These may not work for other people.
    1. I grabbed all six dailies before starting. This meant no matter what district I released to, I had something to do.
    2. I equipped my sprint/farming gear instead of sneak gear. This let me outspeed and leash mobs as well as get back to quest locations quickly when I died. (I run Darkstride and Cowards Gear.)
    3. I died a lot. I play EP and all three factions were well-represented in IC when I went there. Make no mistake, my farming gear is paper-thin when faced with other players. I aimed for avoidance, and when I couldn't, died and tried again. With all six dailies, it wasn't a big deal to suddenly respawn in a different district.
    (Would I have done better on my PVP build? Well, I would have lasted longer against players, but I also would have struggled to outrun mobs. Its a balancing act. I decided to focus on my quest objective at the expense of putting up a good fight vs players.)


    Thoughts on the dailies:
    Arboretum: I completed this one in stages, killing a few daedra, dying to players, coming back later and killing a few more. The Daedroths are more common around the edges of the district near the pillars and doors near big piles of burning books.

    Arena: This was my easiest daily, as it just required running around until I found 12 citizens to release. This would have been pretty easy to camp a particular location, if one were willing to wait for respawn, though there might be more competition during the event.
    However, I can confirm that the UESP's comment about this quest is correct: you CAN free prisoners from the safety of the Pact's respawn tower without ever touching the ground. The daedra could still target me, but it was easy to retreat and heal when needed. I'm not sure if the same is true for AD or DC. I'm also not sure how I feel about using that method to do a daily with no risk. Seems like an oversight on the Devs' part to me, so I didn't use it beyond confirming that it exists.

    Elven Gardens: I struggled with getting lost on this one during Midyear Mayhem. The most notable areas of the Elven Gardens are the Foundry/Forge area and the staging ground where Legion Zero is firing catapults at the walls. During MYM, I was like "Destroy ballista? Okay, it'll be by the siege area, right?" Haha, no, the ballista to be destroyed were on the other side of the district from the catapults. This time I got tripped up by the Xivkyn boss who wanders around the Foundry area. I wasn't paying attention when I ran in, pulled him and six mobs while trying to destroy the forge and, not gonna lie, Kazarvel Scathe-Knight messed me up. Had to try a second time. :)

    Memorial: This one felt very exposed since most of the action takes place near the center of the district. Fortunately, its just kill two Xivkyn and activate four skeletal laborers. If not for feeling exposed, this would have been the easiest.

    Nobles: the Ogre traps were spaced out in the four corners of the district, so I really felt the benefit of being able to run fast. I died a bunch of times trying to get back to my last ogre trap because a group of enemy players were taking the district flag. After a couple tries, I gave up trying to get past them and ran the long way around the district and got the trap.

    Temple: This one had me hunting in interiors and then finding a specific altar. While I had it easier going before the event, I think I'd definitely bring detect pots for gankers on this one during the event or skip it altogether.


    My takeaways:
    1. Grab all six dailies before you start. When you die, go to another district and make progress there.
    2. Try to get in and out as quick as possible, which means avoiding mobs and players as much as possible. I used a speed-running build, but a speed/sneak build or a nightblade should also work.
    3. Death is cheap when you don't care about Tel Var. You can make it work in your favor to move to other districts quickly or to your respawn tower if you need to move back to that side of the district.
    4. Final profit: 6 dailies and 70 Tel Var :lol:
  • Beardimus
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    Nice one mate, I'll tag this thread on the inevitable threads kicking off about the one of two PvP (and thus is hybrid) events of the year!
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • thegreat_one
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    Tel Varming solo tip: If you are having no lag at all, and the of the sudden it starts up chances are an enemy is near by.
    Be on guard.
  • dem0n1k
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    As always, very awesome detailed write-up of the event! @VaranisArano
    I would just add that if you are going to engage a sewer mini boss... it's best to drag them out of the tunnels & into a room as they can have pretty savage AOE & you stand a better chance of getting out of the AOE in a room than in the tunnels.
    I didn't even know they were called "Coldharbour Elite Guards"... I've always called them the "Banners" :D
    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • zaria
    zaria
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    Note that you can stack up the daily IC quests and deliver in for rewards so its nice for the first day who tend to be bugged or if you can not play one day. Just port in and hand in the quest.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Taleof2Cities
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    My personal favorite:

    "I hate dungeons and PvPvE. Can I still get Event Tickets this event?
    Nope. Gotta do one or the other. Or buy them from the Crown Store. Or bargain with another player to gift them to you. Welcome to ZOS' wonderful world of events, where they get you to do all sorts of content in pursuit of shiny rewards or pay for them."

    If only every forum-goer would read this before starting their complaint thread ... ;)

    Edited by Taleof2Cities on September 3, 2020 3:34AM
  • Hapexamendios
    Hapexamendios
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    Arena District: https://en.uesp.net/wiki/Online:The_Lifeblood_of_an_Empire (Special Note: UESP says: "You can complete this quest without ever leaving the safety of the district's Pact Rally Point. Four respawning citizens can be found surrounding the rally point, and killing one of their captors with ranged attacks is enough to progress the quest." I have NOT tested this myself.


    This does work from the AD rally point. Haven't tried DC or EP.
  • alainjbrennanb16_ESO
    alainjbrennanb16_ESO
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    nice to do this for peeps, but i would suggest doing the imp city even for pve players, as the telvar stones collected can get you loads of mats, this is from n apothecary bag from the the first merchant on the left where all the merchants are, from this bag you can get plants etc like columbine
    Main character dk - Vanikifar whitestrike
  • VaranisArano
    VaranisArano
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    Arena District: https://en.uesp.net/wiki/Online:The_Lifeblood_of_an_Empire (Special Note: UESP says: "You can complete this quest without ever leaving the safety of the district's Pact Rally Point. Four respawning citizens can be found surrounding the rally point, and killing one of their captors with ranged attacks is enough to progress the quest." I have NOT tested this myself.


    This does work from the AD rally point. Haven't tried DC or EP.

    It also works for EP and DC also, having tried it this morning on the DC rally point.

    I've commented about it on the official discussion just to ask if its intended or not.
    Edited by VaranisArano on September 3, 2020 11:19AM
  • Gythral
    Gythral
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    Just hand in last weeks quests...

    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • Vevvev
    Vevvev
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    This is one of those events where stage 4 vampire can actually be a boon, especially when paired with the ring of the wild hunt. Can get things like the Elven Gardens quest out of the way in record time, and if you're crafty, won't even encounter combat even when a zerg of AD run by. I did just that a few minutes ago and it worked flawlessly.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • 16BitForestCat
    16BitForestCat
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    Arena District: https://en.uesp.net/wiki/Online:The_Lifeblood_of_an_Empire (Special Note: UESP says: "You can complete this quest without ever leaving the safety of the district's Pact Rally Point. Four respawning citizens can be found surrounding the rally point, and killing one of their captors with ranged attacks is enough to progress the quest." I have NOT tested this myself.


    This does work from the AD rally point. Haven't tried DC or EP.

    It also works for EP and DC also, having tried it this morning on the DC rally point.

    I've commented about it on the official discussion just to ask if its intended or not.

    "Teacher! Teacher! You forgot to assign homework today!"

    Kidding aside, being able to save citizens from the rally points is a lifesaver for me (and presumably other players) when my hand tremors start up, but I still want to partake in the event and get my tickets. Yes, it takes FOREVER because you have to wait for the NPC's to respawn, which is why I'm guessing it's working as intended: you can either run around town and get your citizens quickly if other players aren't being abusive jerks, OR you can sit up in the tower and wait around for a century until you get enough respawns to save all 12 citizens. Both have advantages and drawbacks.

    Y'all, don't ruin something that doesn't harm anyone and actively helps some!

    P.S. Additionally, I should point out that another drawback of freeing citizens from the rally points is that it isn't even 100% safe--other players can and often do kill you from the ground if they spot you up there. The invincibility zone doesn't extend all that far from the trap door, and you need to be fairly close to the citizens to get credit for freeing them. I've seen plenty of players die on the rally point platforms because they were outside of the invincibility zone, busy looking at their map/brought out of stealth by something/never entered stealth in the first place, and didn't realize they were in range for an attack.

    EDIT: this almost actually happened to me just now. XD No hand tremors yet today. I thought I was good to run around the ground level of the districts getting into trouble, only to get an important call just as I logged in. So I was still stuck on the rally point light attacking Dremora with one hand, phone in the other. An enemy player came around a corner and saw me attacking, and launched an Ultimate that would have one-shot me if I hadn't been lucky enough to dodge without falling off. (And it was definitely luck, as I am not an elite player. LOL)

    My partner also got killed while on the rally points recently because he had to run to the bathroom and didn't realize he wasn't completely safe while in sneak up on the platform. He came back to the keyboard to find his own corpse. XD

    So, yeah, saving citizens from the rally points definitely has its own risks in counterpoint to its own rewards!

    SECOND EDIT: I forgot to mention in my first reply another reason why I feel like this is 100% working as intended: the citizens near the rally points aren't random-location spawns. Devs had to PLACE them there, and this happened -at all three rally points-. If we had citizens close to only one alliance's rally point that you could save from the platform, I'd agree this is possibly not working as intended. But you can do this quest without leaving the platform across all three alliances. Three times is not a coincidence.

    I'm not interested in replying to anything else you have to say on this, since I'm already massively side-eyeing you for doubling down on tattling, even when people pointed out to you that this harmless quest is beneficial to those of us with disabilities or other limitations that prevent normal gameplay all the time.
    Edited by 16BitForestCat on September 9, 2020 7:56PM
    —PC/NA, never Steam—
    Getting lost in TESO Tamriel and beyond since Beta 2013!
    Alliance agnostic: all factions should chill the fetch out and party together.
    If you ever wonder why certain official fandom spaces are so often toxic and awful, remember: corruption starts from the top. ^^v
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