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What I think ZoS should do about the mount speed issue.

MagicalLija
MagicalLija
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Once you have reached 60/60/60 on a character,

On new characters instead of 250 Gold for 1 lesson it would be:

1250 gold for 5 lessons. That means 5 Lessons every day.

This is the only fair thing I see. Having to wait half a year just to be able to move fast is incredibly irritating especially without rapids, even though I don't mind the switch.
Edited by MagicalLija on September 1, 2020 10:02AM
  • stefan.gustavsonb16_ESO
    stefan.gustavsonb16_ESO
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    You are asking for a shortcut that would significantly reduce the appeal of crown store riding lessons.
    Not going to happen.
  • SpacemanSpiff1
    SpacemanSpiff1
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    Not going to happen with riding lessons in the crown store.
  • Sgrug
    Sgrug
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    Lets start being honest, given all the threads on this issue and the dead silence in response from the company this is about money, they monetized the rapids change, it was never about helping a small group of sta players.

    As such even if the best idea were to be presented it will be ignored it seems.
  • MagicalLija
    MagicalLija
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    You are asking for a shortcut that would significantly reduce the appeal of crown store riding lessons.
    Not going to happen.

    You gotta admit it would be nice if Zo$ cared about players and not money for once :/
  • scorpius2k1
    scorpius2k1
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    Don't worry OP, you can just buy them from the Crown Store and max everything out in less than 5 minutes for cash...or you can just deal with it and spend 6 months of your time instead for "free". Have fun grinding out those skill lines too (also: see Crown Store).

    Why do you think literally every system in ESO is designed to be frustrating or problematic (especially inventory, que the need for ESO+).

    It's rather easy to see why they haven't and probably wont change anything in those areas, why would they just throw away money?

    Create a "problem", sell a "solution".

    That moment when you realize the game was designed to play it's players more than the players play the game itself.
    👑💸💸 :|
    .
    Edited by scorpius2k1 on September 1, 2020 1:11PM
    🌎 PC/NA
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  • Donny_Vito
    Donny_Vito
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    Having to wait half a year just to be able to move fast is incredibly irritating especially without rapids, even though I don't mind the switch.

    It only takes 60 days to go incredibly fast (e.g. 60 mount speed). The other 120 are for stamina and inventory space.
  • Pevey
    Pevey
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    A common way to monetize a game is to purposely introduce a “pain point” and then sell Tylenol, i.e., “pain reliever.” These terms are common, the practice is common, and it is essentially the model of every single mobile idle game. (The pain point is time gates that you can pay money to speed up.) Almost all games use it to some extent at this point.

    I mean, yes, the practice is very debatable, but it is not specific to zos at all, it is pretty widespread. So not sure it makes sense to debate it here.

    One way or another, the development team has to get paid. There are various theories on the most effective way to do that. But they have to get paid or they all go do something else that does pay.
  • Sgrug
    Sgrug
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    Pevey wrote: »
    A common way to monetize a game is to purposely introduce a “pain point” and then sell Tylenol, i.e., “pain reliever.” These terms are common, the practice is common, and it is essentially the model of every single mobile idle game. (The pain point is time gates that you can pay money to speed up.) Almost all games use it to some extent at this point.

    I mean, yes, the practice is very debatable, but it is not specific to zos at all, it is pretty widespread. So not sure it makes sense to debate it here.

    One way or another, the development team has to get paid. There are various theories on the most effective way to do that. But they have to get paid or they all go do something else that does pay.

    Many of us have paid ALOT and happy to keep paying. The BIG issue here is they took away a skill now apparently to encourage you to buy it back.

    In this case they did not introduce a "pain point" such as something new, they instead broke our leg to create a "pain point" and are now offering to sell us the Tylenol, very unethical.
    Edited by Sgrug on September 1, 2020 1:23PM
  • Pevey
    Pevey
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    I don’t disagree. I would say the video game industry in general in its current state is among the least ethical industries. This is on both the supply side and the demand side, I think. Just look at the huge subcultures of gamers focused on cheating and to pirating games. Developers respond in kind. It creates a sort of ruthlessness that makes questionable “dark patterns” seem okay because the other guy is already doing it.
    Sgrug wrote: »

    Many of us have paid ALOT and happy to keep paying. The BIG issue here is they took away a skill now apparently to encourage you to buy it back.

    In this case they did not introduce a "pain point" such as something new, they instead broke our leg to create a "pain point" and are now offering to sell us the Tylenol, very unethical.

    Edited by Pevey on September 1, 2020 1:30PM
  • scorpius2k1
    scorpius2k1
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    Pevey wrote: »
    A common way to monetize a game is to purposely introduce a “pain point” and then sell Tylenol, i.e., “pain reliever.” These terms are common, the practice is common, and it is essentially the model of every single mobile idle game. (The pain point is time gates that you can pay money to speed up.) Almost all games use it to some extent at this point.

    I mean, yes, the practice is very debatable, but it is not specific to zos at all, it is pretty widespread. So not sure it makes sense to debate it here.

    One way or another, the development team has to get paid. There are various theories on the most effective way to do that. But they have to get paid or they all go do something else that does pay.

    💯💯💯I don't think you could have described what is wrong with the gaming industry any better there. No, it's not just ZoS, but this is the ESO forums so it's sensible to break down their practices further and discuss how we feel about them. Sure, doubtful anything we say here would change a damn thing because the bottom line it's all about how much money was made and not if players are happy or not.

    The thing is, gaming companies USED to care about their players as a top priority or at least they structured there business with the player experience first. Now it's on a "as needed" or "how much backlash are we getting for this decision" basis if there is even any response, and everything is always at our expense now. The focus is reversed with QUANTITY over QUALITY and the end product shows this in spades. Sad really when the gaming industry used to succeed just fine without such bad practices and greed, you had much happier players (customers) too as a "side effect" and a much healthier gaming ecosystem all around.

    The gaming industry has become a digital gold rush. One day however, it too will go dry.
    .
    Edited by scorpius2k1 on September 1, 2020 1:39PM
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