stefan.gustavsonb16_ESO wrote: »You are asking for a shortcut that would significantly reduce the appeal of crown store riding lessons.
Not going to happen.
Having to wait half a year just to be able to move fast is incredibly irritating especially without rapids, even though I don't mind the switch.
A common way to monetize a game is to purposely introduce a “pain point” and then sell Tylenol, i.e., “pain reliever.” These terms are common, the practice is common, and it is essentially the model of every single mobile idle game. (The pain point is time gates that you can pay money to speed up.) Almost all games use it to some extent at this point.
I mean, yes, the practice is very debatable, but it is not specific to zos at all, it is pretty widespread. So not sure it makes sense to debate it here.
One way or another, the development team has to get paid. There are various theories on the most effective way to do that. But they have to get paid or they all go do something else that does pay.
Many of us have paid ALOT and happy to keep paying. The BIG issue here is they took away a skill now apparently to encourage you to buy it back.
In this case they did not introduce a "pain point" such as something new, they instead broke our leg to create a "pain point" and are now offering to sell us the Tylenol, very unethical.
A common way to monetize a game is to purposely introduce a “pain point” and then sell Tylenol, i.e., “pain reliever.” These terms are common, the practice is common, and it is essentially the model of every single mobile idle game. (The pain point is time gates that you can pay money to speed up.) Almost all games use it to some extent at this point.
I mean, yes, the practice is very debatable, but it is not specific to zos at all, it is pretty widespread. So not sure it makes sense to debate it here.
One way or another, the development team has to get paid. There are various theories on the most effective way to do that. But they have to get paid or they all go do something else that does pay.