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*New* Creating a Path (PC - N/A) Pitch/Roll Please.

chaz
chaz
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Hello.

Thank you , first of all for the creating of pathing for non combat pets, mounts and merchants.

Ok, now my question, will you be adding soon ""Pitch"" and ""Roll"" to the path node options?

I placed a very cool spider on my wall, but now with pathing, I wish to make it walk along the wall, an it's correct pitch and roll as seen in the following image.


Thank you.

kcos4m78ol58.jpg

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  • stefan.gustavsonb16_ESO
    stefan.gustavsonb16_ESO
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    (Geek warning, my job is in computer graphics)

    It would seem like a simple task to change this, but that depends on how they implemented the keyframing for the rotations. I'm not sure they use the right kind of animation controller to do this easily. If they went about it the "right" way and implemented rotation interpolations with quaternions ("axis-angle", with some additional technical quirks), they could make it work. If, on the other hand, they use Euler angles ("yaw/pitch/roll") directly for the interpolation, things could be messed up pretty badly when you change the "up" orientation for an animated actor.
    In a recent patch, they changed the order of the rotations, causing the need to reorient any pets that were placed in anything but the upright position. Like you, I'm hoping for proper rotation keyframing, but there could be some nasty bugs waiting to happen here.
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