So, when you reach V2 you are mailed a costume--a high elf, gold heavy armor, looking costume. It looks great.
My problem here is that Zenimax, once again, has failed to follow through with wanting players to look unique and stand out. EVERY single player receives the same costume so you will inevitably come across a plethora of people wearing the same armor.
This could be easily fixed by having maybe 5+ costumes and randomizing the one players are sent for reaching V2. This would decrease the number of players wearing the same costume and if they aren't automatically bound--increase player to player interaction as players would sometimes seek specific costumes and could then trade others.
Thoughts?
Note: This applies to more than just costumes, but quest items in general. Everyone always receives the same reward, rendering those items useless to trade...and quite often useless to use as they don't often offer the attributes or armor type I am seeking.
I enjoyed what SWTOR and other MMOs had for quest rewards--you would be given options to choose a certain reward or a special jar that would have a randomized item in it. Adding these things would increase player to player interaction, which is what Zenimax ultimately wants (so they say).