Maintenance for the week of February 23:
· [COMPLETE] NA megaservers for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] EU megaservers for maintenance – February 23, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
· [COMPLETE] ESO Store and Account System for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

20 undaunted keys to select a specific item from the dungeon loot table.

Shadowasrial
Shadowasrial
✭✭✭✭✭
So Iv player the game since launch and I must admit the game has come a long was in the form of convenience in the dungeon community. From splitting the chests into 3 into being able to select which dungeon you want a helmet/shoulder combo you want. Now however I must say it’s time to add the individual set item drops to the list.

I think for 20 keys a player should be able to select 1 item from the dungeons loot table and buy it. This seems like a reasonable amount to farm to get 1 item of your choice. Because let’s face the facts sometimes an item just refuses to drop and what started out as fun now became a truly hated grind. Iv been trying to get a sheer venom dagger for 3 months now. Iv ran the dungeon 100+ times with guild mates and it hasn’t dropped. Iv even invested 2-3 mil into key fragments trying to get it. And I know it exists because I have 1 already.

So that’s why I propose we finally introduce a dungeon loot table merchant. For lore reasons you can say this merchant follows us on our dungeons finding anything of potential value to the undaunted and as such is why he finds these unique items.
  • Tsar_Gekkou
    Tsar_Gekkou
    ✭✭✭✭✭
    Sounds good to me. I had to run Moongrave Fane everyday for almost 4 months to get the 1 drop I needed. There should be a clear cut way to get dungeon gear that's either gated by time or effort instead of rng.
    Xbox NA healer main
    vAA HM | vHRC HM | vSO HM | vMoL HM | vHoF HM | vAS+2 | vCR+3 | vBRP | vSS HM | vKA HM | vRG HM |
    Flawless Conqueror | Spirit Slayer | Dro-mA'thra Destroyer | Tick-Tock-Tormentor | Immortal Redeemer | Gryphon Heart | Godslayer | Dawnbringer | Planesbreaker |
  • VoidCommander
    VoidCommander
    ✭✭✭✭✭
    Spending keys on loot drops would be nice. Maybe not a specific exchange, but say one key for a random piece from an armor set would be nice.
  • bmnoble
    bmnoble
    ✭✭✭✭✭
    ✭✭
    If they did that I would probably be more likely to try and get the weapons and jewelry of some sets I never bothered with before, it would certainly make farming for sets more enjoyable if you did not have to just run the exact same dungeon over and over.

    Be nice if they do the same kind of thing with the dungeon leads as well.
  • Athan1
    Athan1
    ✭✭✭✭✭
    The gamble is annoying, I agree with this suggestion
    Athan Atticus Imperial Templar of Shezarr
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    All gear should be token-based. Instead of giving us a bunch of gear we will merely decon just have a token at the last boss that the group rolls for. The winner of the roll can then pick out what they want. 1/4 of a chance at a token seems fair enough.
  • Haquor
    Haquor
    ✭✭✭✭✭
    idk wrote: »
    All gear should be token-based. Instead of giving us a bunch of gear we will merely decon just have a token at the last boss that the group rolls for. The winner of the roll can then pick out what they want. 1/4 of a chance at a token seems fair enough.

    Again a chance you never recieve a token.

    The point is the possibility of endless grind needs to go. Putting rng in charge of wether you get a token or not kinda defeats the point.

    Just earn tokens through completions with a respectable amount of tokens/completions allowing you to purchase the item. You are atill putting the time and effort in but know at some point you will be rewarded if rng is not in your favour.

    The original of 20 for 1 seems respectable. Or maybe the number of items that actually drop in the dungeon. Like 30 set pieces.... 30 tokens/completions to buy the item you want?
  • BisDasBlutGefriert
    BisDasBlutGefriert
    ✭✭✭✭✭
    Ba ba da ba daaaah I'm McLovin it!
    ~There’s a positive in every negative. Sometimes the positive is harder to find than other times, but there is ALWAYS one there~
  • Eifleber
    Eifleber
    ✭✭✭✭✭
    Good idea - although 20 keys farmed in FG1 for loot from MHK seems a bit cheap.
    I'd be more for 25 keys for gear, 30 for jewelry and 1h and and 40 for 2h for example.

    But agreed there must be a solution to the annoying drop tables.

    -
    Edited by Eifleber on August 29, 2020 12:22PM

    Playing since dec 2019 | PC EU
  • Shadowasrial
    Shadowasrial
    ✭✭✭✭✭
    There definitely needs to be an option. I work a full time job and it is difficult to find the time to farm the gear you either want or need to be competitive and spending all of your free time just to try to complete a build only for the build your working on to be nerfed or changed by the time you finally finish it is very demoralizing.
  • Mrtoobyy
    Mrtoobyy
    ✭✭✭✭
    Great suggestion! I'd welcome it in a heartbeat
  • Kurios
    Kurios
    Soul Shriven
    Doubt they would go for something like this. No crown store benefit.

    However, if every key used reduced mount speed, requiring more training, then you have it.
  • Stahlor
    Stahlor
    ✭✭✭✭✭
    They should let us choose the armour weight, at least.
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
    ✭✭✭✭✭
    ✭✭
    idk wrote: »
    All gear should be token-based. Instead of giving us a bunch of gear we will merely decon just have a token at the last boss that the group rolls for. The winner of the roll can then pick out what they want. 1/4 of a chance at a token seems fair enough.

    It would be completly stupid to do a dungeon only to ge a chance to get someting at now all people in the group get something
  • scorpius2k1
    scorpius2k1
    ✭✭✭✭✭
    I really like the 20 undaunted keys to select a specific item from the dungeon loot table OP. Excellent idea and great improvement especially with dungeon counts ever increasing Seriously, this would be great!

    Hopefully @ZOS_RichLambert is /lurking this great idea B)
    🌎 PC/NA
    🐧 Linux (Arch)
    🧑‍💻 ESO Addon Dev
    ⚔️ Stamplar | Magplar | Stamcro | Magsorc | Magcro Healer
  • Mindcr0w
    Mindcr0w
    ✭✭✭✭✭
    ✭✭
    I fully support the idea of this system or something like it.
  • bmnoble
    bmnoble
    ✭✭✭✭✭
    ✭✭
    Just something I thought of but what if they change transmute stones to have a second option, you could either chose to be able to change the trait of gear or change the gear piece to another of the same set.

    example say you wanted a weapon or jewelry piece of a set, you could turn a piece of the armour from the same set into your desired/missing piece of the set.

    You would still need another 50 transmute stones if you also wanted to change the trait as well, not the option to do both with one lot of transmute stones in one go.
  • Rudrani
    Rudrani
    ✭✭✭✭✭
    probably 100 keys is more realistic
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    idk wrote: »
    All gear should be token-based. Instead of giving us a bunch of gear we will merely decon just have a token at the last boss that the group rolls for. The winner of the roll can then pick out what they want. 1/4 of a chance at a token seems fair enough.

    It would be completly stupid to do a dungeon only to ge a chance to get someting at now all people in the group get something

    Exactly. Exactly the reason why Zos will not change to a token system as is being suggested.

    Zos has chosen other means that have increased the likelihood we will get what we want by allowing us to trade within our group and change traits. In other words, it is many times easier to get the piece of gear we want already, making it significantly easier to get geared up than it used to be by a significant measure.
  • Shadowasrial
    Shadowasrial
    ✭✭✭✭✭
    bmnoble wrote: »
    Just something I thought of but what if they change transmute stones to have a second option, you could either chose to be able to change the trait of gear or change the gear piece to another of the same set.

    example say you wanted a weapon or jewelry piece of a set, you could turn a piece of the armour from the same set into your desired/missing piece of the set.

    You would still need another 50 transmute stones if you also wanted to change the trait as well, not the option to do both with one lot of transmute stones in one go.

    It’s certainly an option however pve doesn’t give you nearly as many transmutation stones as pvp and and thus players might be hesitant to spend their hard earned stones. Not to mention you would more than likely need those stones to personalize your build more. I think keys especially from the standpoint of a player who does their pledges daily will be much happier saving their keys for a few days rather than spending days to weeks of stones
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    OP, I like your suggestion.
    idk wrote: »
    All gear should be token-based. Instead of giving us a bunch of gear we will merely decon just have a token at the last boss that the group rolls for. The winner of the roll can then pick out what they want. 1/4 of a chance at a token seems fair enough.

    I'll keep the gear, please. Deconning is a source of mats, at the very least. Or gold, if you vendor the items instead.
    Eifleber wrote: »
    Good idea - although 20 keys farmed in FG1 for loot from MHK seems a bit cheap.
    I'd be more for 25 keys for gear, 30 for jewelry and 1h and and 40 for 2h for example.

    But agreed there must be a solution to the annoying drop tables.

    -

    Well, you'd have to wait for FG1 to be the pledge and then run it on HM on 10 characters that day for that method to work.

    It would be much easier to just run pledges every day and you'd get enough keys much faster.
    The Moot Councillor
  • BalticBlues
    BalticBlues
    ✭✭✭✭✭
    ✭✭✭
    +1 This would really help beause some things seem to drop NEVER.

    For YEARS I am now trying to get an SPC RESTO staff.
    I probably ran WGT 200 times and spent thousands of fragments on crates.
    NOTHING - NADA yet, no SPC resto staff. Does it even exist on PS4?

    ZOS, why implement set items some people will never get?
    I happily would pay 50 or even 100 undaunted keys to finally get this one item.

    Edited by BalticBlues on August 30, 2020 4:31AM
  • ZaroktheImmortal
    ZaroktheImmortal
    ✭✭✭✭✭
    I agree to this.
  • Kwoung
    Kwoung
    ✭✭✭✭✭
    ✭✭
    I dabble in PVP, so transmute stones to swap traits are never an issue and I managed to get full sets of trial gear in a run or two generally and the same for "most" dungeon gear. But some drops are just too rare, as I just did 150 runs of Arx to get 1 inferno staff and have had similar experiences with other particular pieces around the map. Now I have been farming keys again (I am not a dungeon fan) to get the new shoulders I want, and keep getting the wrong ones or the wrong weight. So if I could choose the exact helm, shoulders or dungeon gear I wanted, that would rock.

    As you see, I find the fun in doing stuff in the right gear, not the process of grinding to get said gear. Unlike most other MMO's I have played, where the end game was to just hunt the next best piece of gear, ESO isn't that way. There are a myriad of things to do here that do not revolve around getting better gear, so there really doesn't need to be such pain in the loot tables.

    Alternatively, they could just give all items an equal chance of dropping, because I find it hard to believe those 6 Maelstrom/DSA bows (and every other weapon type in multiples) I deconned... had the same drop rate as the one staff I wanted and finally got (in the wrong trait).
Sign In or Register to comment.