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BETHESDA/ESO @GAMESCOM 2020 - More about Q4? Next expansion?

  • Cireous
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    Does anyone have a link to the Matt/Rich interview? I'm having trouble finding it.
  • RemanCyrodiil_I
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    -
    Edited by RemanCyrodiil_I on April 20, 2022 4:06PM
  • Cireous
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    Cireous wrote: »
    Does anyone have a link to the Matt/Rich interview? I'm having trouble finding it.

    https://twitch.tv/videos/725149480

    Starts at around 02:14:00.
    Thanks so much... watching it now.
  • Syldras
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    cmetzger93 wrote: »
    Dang so spellcrafting is off the table for good now, not just “shelved” anymore? That’s disappointing, I’ve been waiting for it since it was announced. Don’t really have any reason to stick around anymore especially with the performance issues

    Never say never, but it doesn't seem they're currently working on it anymore.

    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • Nairinhe
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    Well, they said that they thought they would never be able to implement housing, but here we are... So the dreams of capes and spellcrafting may live on! =)
    Edited by Nairinhe on August 29, 2020 8:16PM
  • Nairinhe
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    Wasn't there mention of Group Queues coming back to Battlegrounds, if so that's a godsend.

    There was, yes
  • MashmalloMan
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    Nairinhe wrote: »
    Well, they said that they thought they would never be able to implement housing, but here we are... So the dreams of capes and spellcrafting may live on! =)

    God.. that doesn't bode well for a 13 year old game (they confirmed early work on ESO started in 2007).

    Homestead was added into the game around 2.5 years into launch with Spellcrafting announced sooner then that. It's now been 6 years and if they're still thinking it's something that may not be possible... it's definitely not coming out in year 7 which is scheduled for another class release if history repeats itself. If we do get a new class year 7, that means we won't get new weapons or spellcrafting until Year 8... (please no new class for year 7, every teased NPC is covered in a class at this point and balancing will become even more of a nightmare, they need to fix current classes).

    6 years in and they're still trying to figure out class identity.. they're incredibly lucky people have stuck around this long and they make it increasingly difficult to do so the crappier performance gets and the more their players voices are not heard.

    I think it's rather obvious how well something like Spellcrafting would expand this game, requests for new weapons, new morphs, anything to expand the characters we're already playing for 6 years is needed right now.

    The closest we got to expanding our characters was Summerset (year 4) and the Psijic Order which ended up not offering much to each role, maybe 1 skill if that.

    8 Years, same characters. BIG SIGH
    Edited by MashmalloMan on August 29, 2020 9:14PM
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • scorpius2k1
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    Cinbri wrote: »
    Does anyone can write a recap of news if there was any?

    Here is a summary of what I found most interesting from the Matt/Rich interview:
    • Current ping issues are caused by a new issue relating to enemies aggroing to players
    • Difficult to fix as they can't replicate stress on servers on internal servers
    • They have identified some major problems and working on fixes
    • They liked the above/below ground split of Greymoor but found that some people were not aware that Blackreach existed and were missing half the zone
    • Next year's Q2 chapter will likely stick to above-ground, perhaps with most of the Q4 zone DLC then mostly being in a unique setting instead
    • ZOS is working on a next-gen client for the new consoles for next year that will allow next-gen consoles to play ESO natively - this will look/play better than most high-end PCs
    • They regret telling community about spell crafting as it never made the cut
    • Lack of overland PvE difficulty due to balancing - veteran settings for overland/public dungeons were unpopular at launch and were barely used
    • They are starting to do maintenance earlier to avoid opening servers in middle of EU primetime, which caused EU server to become overloaded

    Cireous wrote: »
    Does anyone have a link to the Matt/Rich interview? I'm having trouble finding it.

    https://twitch.tv/videos/725149480

    Starts at around 02:14:00.
    Interesting interview. Weird point though, starting at 2:27:22 according to Matt Fior, Murkmire was after Morrowind in 2017? I seem to remember it was Summerset then Murkmire in 2018. Hope that was just a brain fart bc if it's that confused at the top then it's no wonder ESO is in the current state it's in... :#
    🌎 PC/NA
    🐧 Linux (Arch)
    🧑‍💻 ESO Addon Dev
    ⚔️ Stamplar | Magplar | Stamcro | Magsorc | Magcro Healer
  • Finedaible
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    cmetzger93 wrote: »
    Cinbri wrote: »
    Does anyone can write a recap of news if there was any?

    Here is a summary of what I found most interesting from the Matt/Rich interview:
    • Current ping issues are caused by a new issue relating to enemies aggroing to players
    • Difficult to fix as they can't replicate stress on servers on internal servers
    • They have identified some major problems and working on fixes
    • They liked the above/below ground split of Greymoor but found that some people were not aware that Blackreach existed and were missing half the zone
    • Next year's Q2 chapter will likely stick to above-ground, perhaps with most of the Q4 zone DLC then mostly being in a unique setting instead
    • ZOS is working on a next-gen client for the new consoles for next year that will allow next-gen consoles to play ESO natively - this will look/play better than most high-end PCs
    • They regret telling community about spell crafting as it never made the cut
    • Lack of overland PvE difficulty due to balancing - veteran settings for overland/public dungeons were unpopular at launch and were barely used
    • They are starting to do maintenance earlier to avoid opening servers in middle of EU primetime, which caused EU server to become overloaded


    Dang so spellcrafting is off the table for good now, not just “shelved” anymore? That’s disappointing, I’ve been waiting for it since it was announced. Don’t really have any reason to stick around anymore especially with the performance issues

    I don't think their server can even handle spell-crafting anymore. Back when ESO launched possibly but definitely not now with the server's current state of spaghetti code.

    Regardless, I predict the same cyclical pattern for next year of stuff being broke and blaming it on some random issue instead of addressing the root cause while players either quit or play house simulator and shopping simulator all day. Also, I bet there will be no new meaningful addition like a new weapon skill line.
  • MashmalloMan
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    Cinbri wrote: »
    Does anyone can write a recap of news if there was any?

    Here is a summary of what I found most interesting from the Matt/Rich interview:
    • Current ping issues are caused by a new issue relating to enemies aggroing to players
    • Difficult to fix as they can't replicate stress on servers on internal servers
    • They have identified some major problems and working on fixes
    • They liked the above/below ground split of Greymoor but found that some people were not aware that Blackreach existed and were missing half the zone
    • Next year's Q2 chapter will likely stick to above-ground, perhaps with most of the Q4 zone DLC then mostly being in a unique setting instead
    • ZOS is working on a next-gen client for the new consoles for next year that will allow next-gen consoles to play ESO natively - this will look/play better than most high-end PCs
    • They regret telling community about spell crafting as it never made the cut
    • Lack of overland PvE difficulty due to balancing - veteran settings for overland/public dungeons were unpopular at launch and were barely used
    • They are starting to do maintenance earlier to avoid opening servers in middle of EU primetime, which caused EU server to become overloaded

    Cireous wrote: »
    Does anyone have a link to the Matt/Rich interview? I'm having trouble finding it.

    https://twitch.tv/videos/725149480

    Starts at around 02:14:00.
    Interesting interview. Weird point though, starting at 2:27:22 according to Matt Fior, Murkmire was after Morrowind in 2017? I seem to remember it was Summerset then Murkmire in 2018. Hope that was just a brain fart bc if it's that confused at the top then it's no wonder ESO is in the current state it's in... :#

    It was a brainfart, he addressed this like 5m later.
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • Blacknight841
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    I have my bet on the new "Photography Mode" being the highlight of the 2021 chapter.
  • Syldras
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    I have my bet on the new "Photography Mode" being the highlight of the 2021 chapter.

    Wasn't a new class for 2021 already datamined?
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • scorpius2k1
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    Cinbri wrote: »
    Does anyone can write a recap of news if there was any?

    Here is a summary of what I found most interesting from the Matt/Rich interview:
    • Current ping issues are caused by a new issue relating to enemies aggroing to players
    • Difficult to fix as they can't replicate stress on servers on internal servers
    • They have identified some major problems and working on fixes
    • They liked the above/below ground split of Greymoor but found that some people were not aware that Blackreach existed and were missing half the zone
    • Next year's Q2 chapter will likely stick to above-ground, perhaps with most of the Q4 zone DLC then mostly being in a unique setting instead
    • ZOS is working on a next-gen client for the new consoles for next year that will allow next-gen consoles to play ESO natively - this will look/play better than most high-end PCs
    • They regret telling community about spell crafting as it never made the cut
    • Lack of overland PvE difficulty due to balancing - veteran settings for overland/public dungeons were unpopular at launch and were barely used
    • They are starting to do maintenance earlier to avoid opening servers in middle of EU primetime, which caused EU server to become overloaded

    Cireous wrote: »
    Does anyone have a link to the Matt/Rich interview? I'm having trouble finding it.

    https://twitch.tv/videos/725149480

    Starts at around 02:14:00.
    Interesting interview. Weird point though, starting at 2:27:22 according to Matt Fior, Murkmire was after Morrowind in 2017? I seem to remember it was Summerset then Murkmire in 2018. Hope that was just a brain fart bc if it's that confused at the top then it's no wonder ESO is in the current state it's in... :#

    It was a brainfart, he addressed this like 5m later.

    Like, thanks for your interpretation. Appreciate it. Seemed a bit obvious to me though that someone had to pm him for damage control since he just randomly outta nowhere spits out "oh, I knew it was Summerset 2018" 5 minutes after the fact. ZoS aren't liars and always truthful with us and never screw up constantly....nope, never. They know their own product so well that it even runs great after 6 years. LOL! 👍👍 B)

    /s
    Edited by scorpius2k1 on August 31, 2020 2:33AM
    🌎 PC/NA
    🐧 Linux (Arch)
    🧑‍💻 ESO Addon Dev
    ⚔️ Stamplar | Magplar | Stamcro | Magsorc | Magcro Healer
  • RefLiberty
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    Here is a summary of what I found most interesting from the Matt/Rich interview:

    [*] They liked the above/below ground split of Greymoor but found that some people were not aware that Blackreach existed and were missing half the zone

    6zKlaxT.jpg

    [*] ZOS is working on a next-gen client for the new consoles for next year that will allow next-gen consoles to play ESO natively - this will look/play better than most high-end PCs

    So yeah... are they are aware that in 4 days NV is launching new 3 series of RTX?

    Anyway, if they are going to invest heavy in Console and leave the PC to rot with all the bugs and dated client, time to play something else then and leave ESO to become console game then.

    Edited by RefLiberty on August 29, 2020 10:15PM
  • scorpius2k1
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    Since they 100% confirmed that they are not planning to do anything underwater-wise...then can we at least compromise here and NOT be knocked off our mounts every single time we hit anything the game considers to be more than "knee-deep"?
    🌎 PC/NA
    🐧 Linux (Arch)
    🧑‍💻 ESO Addon Dev
    ⚔️ Stamplar | Magplar | Stamcro | Magsorc | Magcro Healer
  • MashmalloMan
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    RefLiberty wrote: »
    Here is a summary of what I found most interesting from the Matt/Rich interview:

    [*] They liked the above/below ground split of Greymoor but found that some people were not aware that Blackreach existed and were missing half the zone

    6zKlaxT.jpg

    [*] ZOS is working on a next-gen client for the new consoles for next year that will allow next-gen consoles to play ESO natively - this will look/play better than most high-end PCs

    So yeah... are they are aware that in 4 days NV is launching new 3 series of RTX?

    Anyway, if they are going to invest heavy in Console and leave the PC to rot with all the bugs and undated client, time to play something else then and leave ESO to become console game then.

    Did you watch the stream? He said the new consoles will be able to play the game through backwards compatibility, but they're very strong units, stronger the most high end PC's so a native version that they will build for 2021(built for next gen hardware instead of just backwards compatible) will run MUCH better, as if the game was running on a PC with all the settings cranked up.

    Current consoles play like crap and look like crap.

    They were not saying that it would run better than the PC client.
    Edited by MashmalloMan on August 29, 2020 10:15PM
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • RefLiberty
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    [quote="MashmalloMan;

    Did you watch the stream?

    [/quote]

    Ni, I don't have 2 hours spend watching it all, I was commenting the notes from Reman trusting that they at least somewhat accurate.
  • Dark_Lord_Kuro
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    RefLiberty wrote: »
    Here is a summary of what I found most interesting from the Matt/Rich interview:

    [*] They liked the above/below ground split of Greymoor but found that some people were not aware that Blackreach existed and were missing half the zone

    6zKlaxT.jpg

    [*] ZOS is working on a next-gen client for the new consoles for next year that will allow next-gen consoles to play ESO natively - this will look/play better than most high-end PCs

    So yeah... are they are aware that in 4 days NV is launching new 3 series of RTX?

    Anyway, if they are going to invest heavy in Console and leave the PC to rot with all the bugs and dated client, time to play something else then and leave ESO to become console game then.

    I probably just enable the hight end pc spec not avaiable to current gen console
  • MashmalloMan
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    RefLiberty wrote: »

    Did you watch the stream?

    Ni, I don't have 2 hours spend watching it all, I was commenting the notes from Reman trusting that they at least somewhat accurate.

    Oh okay, yeah don't worry about that point then, what I took from their comments was that the next gen console upgraded client will run like a high end PC. The backwards compatible 1 will be available at launch, they didn't say how well that 1 would run, but I'm guessing it still has a locked 30fps, but maybe just more stable.

    They're target is probably 60fps, max settings, 4k resolution or something close, then upscaled to 4k.

    Maybe a seperate 1080p/1440p 120 fps option if they think outside the box. Thats reasonable with this type of game and the hardware coming.

    Pretty sure current gen consoles (don't know about mid gen versions) run at 30 fps, 1080p, medium-low settings and probably a low 50% view distance so it's pretty good news for console players that they will not only have a backwards compatible version of the game, but an upgraded client native to the hardware, so that it can utilize everything it can.
    Edited by MashmalloMan on August 29, 2020 10:58PM
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • DarkPicture
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    Syldras wrote: »
    I have my bet on the new "Photography Mode" being the highlight of the 2021 chapter.

    Wasn't a new class for 2021 already datamined?

    no it wasnt and we will not get new class in next year since they said they not gonna increase space for new characters from 18 to X amount
    Edited by DarkPicture on August 29, 2020 11:03PM
  • MashmalloMan
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    Browart wrote: »
    Syldras wrote: »
    I have my bet on the new "Photography Mode" being the highlight of the 2021 chapter.

    Wasn't a new class for 2021 already datamined?

    no it wasnt and we will not get new class in next year since they said they not gonna increase space for new characters from 18 to X amount

    Oooooo very good point my friend. That brightened up my hopes for the next chapter considerably.

    Something I found interesting was how they spoke about a few topics.

    Their comments on the main word or "theme" of the year long story giving away too much made me think about how "Dragons" VS "Gothic" works. A term like "Spellcrafting" or "Arcane Arts" or something more on the nose for example, makes me think it isn't a new class.

    Their anopolgetic, upfront nature towards underwater content being worked on, tested and abandoned while notably not having any real effect on any Elder Scrolls content ever shows they were happy to burn that bridge... however when they started talking about Spellcrafting the dialogue shifted a little.

    The interviewer, not the directors, was the one to say something along the lines of "so do you guys regret telling everybody about spellcrafting 3 years ago?"

    They responded with correcting him on it being released to the public before launch in 2014 where they showcased other ideas they had that got benched like updated Facial animations (Tamriel Unlimited update I think) and the Murkmire DLC (Released Oct 2018.. 4 years later). Hell, Warden's as a 5th class go back as early as Beta developement I heard. They also said they thought homes would be impossible, yet here we are with npc pathing in homes, a completely non essential mechanic (also confirmed as esentially version 1.0 for many of their future ideas regarding improvements to that system).

    All I'm saying is, they never said Spellcrafting was cut the same way their underwater idea was. In fact, it sounded like they were dancing around the question in my opinion.
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • Elsonso
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    All I'm saying is, they never said Spellcrafting was cut the same way their underwater idea was. In fact, it sounded like they were dancing around the question in my opinion.

    Right. I noticed that the actual video commentary diverged from the forum thread content on this subject. I don't know if that means that Spellcrafting is still a possibility, but it is definitely not something that they ruled out early on.
    XBox EU/NA:@ElsonsoJannus
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    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • DarkPicture
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    from livestream
    - cp rework is coming in u29/ u30, (they can talk more about it in u29 as rich said)
    - group queue for battlegrounds (again), coming soon
    - more features to housing or more features to expand pathing system
    - no new class in 2021 or even further
    - they will not add spellcrafting, they regret that they mentioned it in the past
    - they will not add caps cause animation problems
    - they cant spoil new chapter cause its rly obvious what is it so propably cyrodil/oblivion theme
    - no more underground zones cause some players dont know about it or they didnt found gateway
    - more items with antiquity system with new zones
    - they will not add veteran overland cause as they said problem is with current cp power (sounds like nerfs)
    - they "found" new problems with trials lags and trying to fix it
  • YandereGirlfriend
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    Hmm, not a whole lot to look forward to, it seems.

    ESO development feels like a dog trying to catch its tail: new updates introduce new performance problems which require new updates... and around it goes again.

    In the meantime, it seems as though any and all development of new combat-oriented game systems has been totally halted (and permanently abandoned...) in favor of an overly ambitious production schedule of Overland content, Crown Store items, and housing.

    Which IS a problem, as current game systems and character building options are already wafer-thin. What's more, any sense of progression in the game has also been halted, with no new abilities or systems and the CP re-work stalled until next year (How is that even possible?! Seriously, how many people even work at ZOS? Not enough, evidently.).

    For the entire time that I've been playing the game, I have never even seen an increase in CP (a hear rumors that it was a mystical event that used to happen...) and we are going to have been capped at 810 for ~3+ years by the time they get around to fixing it?

    That is an awfully long time to be stuck using the same old abilities on the same characters that we've had for ages.
  • dinokstrunz
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    Hmm, not a whole lot to look forward to, it seems.

    ESO development feels like a dog trying to catch its tail: new updates introduce new performance problems which require new updates... and around it goes again.

    In the meantime, it seems as though any and all development of new combat-oriented game systems has been totally halted (and permanently abandoned...) in favor of an overly ambitious production schedule of Overland content, Crown Store items, and housing.

    Which IS a problem, as current game systems and character building options are already wafer-thin. What's more, any sense of progression in the game has also been halted, with no new abilities or systems and the CP re-work stalled until next year (How is that even possible?! Seriously, how many people even work at ZOS? Not enough, evidently.).

    For the entire time that I've been playing the game, I have never even seen an increase in CP (a hear rumors that it was a mystical event that used to happen...) and we are going to have been capped at 810 for ~3+ years by the time they get around to fixing it?

    That is an awfully long time to be stuck using the same old abilities on the same characters that we've had for ages.

    Honestly as a long time supporter of this game I'm completely cool with this, this game is on life support in terms of stability, there's issues everywhere. Bugs, lag, glitches and balance issues everywhere. This game needs to focus on all the damaging aspects before churning out more pointless content that would only fuel more problems this game doesn't need. This game feels like BETA mode all over again.
  • Aptonoth
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    No more black reach because idiots don't know how to find it? Wtf lol. The main quest takes you there. Man this is all bad sounding news to me for future zones. Sounds like eso is dumbing down for non gamers and its alreadg *** easy.

    Also no new class? Rip battlemage we hardly knew yet the last big class they need to add. Next year sounds like crap no character slot increase either? Rip rip rip. Sounds like cyrodil is 1 out of 10 skip year.

    Not once did they say they are adding stuff except housing. Eso is dying folks.
  • Nairinhe
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    Aptonoth wrote: »
    No more black reach because idiots don't know how to find it? Wtf lol. The main quest takes you there. Man this is all bad sounding news to me for future zones. Sounds like eso is dumbing down for non gamers and its alreadg *** easy.

    Also no new class? Rip battlemage we hardly knew yet the last big class they need to add. Next year sounds like crap no character slot increase either? Rip rip rip. Sounds like cyrodil is 1 out of 10 skip year.

    Not once did they say they are adding stuff except housing. Eso is dying folks.

    Can I have your stuff?
  • markulrich1966
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    "They liked the above/below ground split of Greymoor but found that some people were not aware that Blackreach existed and were missing half the zone"

    I doubt that.

    Myself and others I have read were simply disappointed how the wide, elegant-mysteriously blue glowing cave of SkyrimV was turned into a elsweyr style, narrow place where you easily get lost.

    They had too much focus on their vampire theme, and added that to the cave destroying the original character.
    It looks somehow impressive, but that is not enough to invite me to RE-visit it (quests are boring, too).

    They got this feedback before here in the forum so wonder why they have a different theory. But this is currently symptomatic, ignoring their customers feedback :(
    Edited by markulrich1966 on August 30, 2020 1:10AM
  • Elsonso
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    .
    Aptonoth wrote: »
    Also no new class? Rip battlemage we hardly knew yet the last big class they need to add. Next year sounds like crap no character slot increase either? Rip rip rip. Sounds like cyrodil is 1 out of 10 skip year.

    They will probably have a new class, eventually. Not in 2021.
    XBox EU/NA:@ElsonsoJannus
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    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Internet_Mask
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    Was there any mention of improvements being planned for the outfitting system? for instance the ability to hide the shoulder slot and hide tassets and cloth flaps on chest armor?

    Does anyone have the time stamp for when they say that the 2021 chapter will not feature a new class?
    Edited by Internet_Mask on August 30, 2020 3:03AM
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