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https://forums.elderscrollsonline.com/en/discussion/683901

Status Effects - Some advanced questions

eMKa8
eMKa8
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Hi all

Status effects are quite difficult to understand and yes i have read the article on Alcast website several times.
I do hope someone can help me with the following questions .

1) It is said that "Concussion – Deals direct damage and applies Minor Vulnerability for 4 seconds, increasing damage taken by 8%. Animation: electric sparkles. Chance to proc from any lightning damage. Does not proc off Staff Light and Heavy attacks. However, it can proc from the splash damage of Shock Heavy Attacks."
What is then the added value of using a "glyph of shock" if it cannot proc any concussion with light or heavy attacks ?
Is it correct to assume that "Glyph of shock" will never proc concussion , or do shock abilities do proc when having a weapon enchantment of "shock glyph".

2) Burning gets procced with every flame damage . DO i understand correctly that here it is then different then concussion which does not proc off every shock damage ?
Alcast website said the following "Burning – Flame damage over time for 4 seconds and ticks every 2 seconds. Chance to proc from any flame damage."

3) How does Chilled actually proc ? what are the different ways ? Does the glyph of frost have an effect on this status effect if you light or heavy attack?

4) Alcast said the following on his website:
Standardized the chance an ability has to apply a secondary effect, such as burning, chilled, or concussed. These chances are:
Weapon enchants 20%
Standard ability 10%
Area of effect abilities 5%
Damage over time abilities 3%
Area of effect damage over time abilities 1%

Question 4a) If i have a weapon enchant of shock and i use an ability ... , will this weapon enchantment give 20% proc potential ? Or does the status effect only proc for the 10% standard ability ?
Question 4b) If light and heavy attacks dont proc status effects, why the hell would you then use a charged trait which only increases weapon status effects with 220% ? that i do not understand at all
QUestion 4b) If you have a standard ability you only have 10% proc potential. WHat if you have a AoE ability , will it then be 5% or 15% (10+5%). Is damage over time then 13% ? (10+3%)
Question 4d) If you enchant your weapons with a specific damage (shock, fire, frost, ...) , does it then help to proc your abilities with +20% ?

5) A lot of people are mentioning how you can get to 86% of status effect potential . Can someone explain me in detail how to get there?

6) Is there a way (or an addon) which can show how much % status effect chance you have at any time ? (like the stats of crit chance and crit damage % you can see on your build)

7) With my build i like to do the combo --> "concussion" and then "off balance" and then "stunned"
What are the best ways to do that ? Which abilities are the best to use for this and which combat actions


I know that a lot of post already mention half all of my questions however it is still not clear, so i thought of asking them myself in detail :-)
Please dont refer me to other websites or similar posts explaining this because chances are , i already read them

THanks for every answer
  • Sergykid
    Sergykid
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    all status effects proc the same, the glyph is a separate source of damage than the light attack, so it counts.

    charged raises the chance of applying a status effect, from whatever source the proc chance comes from
    -PC EU- / battlegrounds on my youtube
  • eMKa8
    eMKa8
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    Can an inferno staff have the glyph of shock ?
    Or the ice staff the glyph of fire ?

    If you have a lightning staff ... without enchantment & you compare this with a lightning staff with glyph of schock
    Am i then Right to stay that the first light ing stoff will not proc concussion , but the 2nd staff with weapon enchant actually might with light attacks?
  • Nestor
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    eMKa8 wrote: »
    Can an inferno staff have the glyph of shock ?
    Or the ice staff the glyph of fire ?

    Yes.

    And, again, if the source of damage can proc a status effect, it will. It matters not what the source is, only the type of damage, If all the chance conditions are met.



    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • eMKa8
    eMKa8
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    Nestor wrote: »
    eMKa8 wrote: »
    Can an inferno staff have the glyph of shock ?
    Or the ice staff the glyph of fire ?

    Yes.

    And, again, if the source of damage can proc a status effect, it will. It matters not what the source is, only the type of damage, If all the chance conditions are met.



    Oh okay

    So if you attack an enemy with a inferno staff with the glyph of shock then you actually deal Fire + Shock damage right ?
    - I heard Light attacks and heavy attacks can never proc status effects?
    - I guess a glyph weapon enchantment can
    So in this example : Is it correct to say that if i light attack with inferno staff with shock glyph, that I cannot proc the burning status effect, but i CAN proc shock damage ? is that right?

    You said if the source of damage can proc a status effects? Can all abilities with flame damage proc the "burning" ? WHat are other examples that cannot proc status effects?
  • MashmalloMan
    MashmalloMan
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    eMKa8 wrote: »
    Nestor wrote: »
    eMKa8 wrote: »
    Can an inferno staff have the glyph of shock ?
    Or the ice staff the glyph of fire ?

    Yes.

    And, again, if the source of damage can proc a status effect, it will. It matters not what the source is, only the type of damage, If all the chance conditions are met.



    Oh okay

    So if you attack an enemy with a inferno staff with the glyph of shock then you actually deal Fire + Shock damage right ?
    - I heard Light attacks and heavy attacks can never proc status effects?
    - I guess a glyph weapon enchantment can
    So in this example : Is it correct to say that if i light attack with inferno staff with shock glyph, that I cannot proc the burning status effect, but i CAN proc shock damage ? is that right?

    You said if the source of damage can proc a status effects? Can all abilities with flame damage proc the "burning" ? WHat are other examples that cannot proc status effects?

    The distinction is specifically for only destruction staves, because the element of the staff dictates the element of light/heavy attacks.

    Fire staff = fire light attacks for example.

    Every other weapon is much more simple.

    Stamina weapons = physical damage. (No physical status effect anyway)

    Restoration staff = Magicka damage. (No Magicka status effect anyway)

    Glyphs deal their OWN damage and can proc their associated status effect at a 20% rate. All other sources of elemental damage, have their own proc chances for status effects (except destruction staff auto attacks).

    You listed them. Direct 10%, aoe direct 5%, dot 3% and aoe dot 1%. Glyphs ARE considered direct, but have their own unique 20% chance value instead of 10%.

    Holding a destruction staff increases the base % by 100, it does not "double" it. Important distinction when we think about how charged staves add to this.

    Base 100, destruction staff +100, charged 2H +220. Total of 420%

    The above setup would mean your status effect proc chances are:
    Enchant 84%
    Direct 42%
    Direct aoe 21%
    Dot 12.6%
    Aoe dot 4.2%

    Charged weapon trait only applies when your holding the weapon, as soon as you weapon swap to something that doesn't have it, your proc chances decrease, even dots you've already thrown out. Meaning its usually best to use charged on a front bar weapon.

    These proc chances apply to every elemental source of damage in the game, including sets. A skill like Force Pulse has a base 10% chance to proc burning, concussed and chilled on every cast. Each source of damage is a different element and direct damage.
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • eMKa8
    eMKa8
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    eMKa8 wrote: »
    Nestor wrote: »
    eMKa8 wrote: »
    Can an inferno staff have the glyph of shock ?
    Or the ice staff the glyph of fire ?

    Yes.

    And, again, if the source of damage can proc a status effect, it will. It matters not what the source is, only the type of damage, If all the chance conditions are met.



    Oh okay

    So if you attack an enemy with a inferno staff with the glyph of shock then you actually deal Fire + Shock damage right ?
    - I heard Light attacks and heavy attacks can never proc status effects?
    - I guess a glyph weapon enchantment can
    So in this example : Is it correct to say that if i light attack with inferno staff with shock glyph, that I cannot proc the burning status effect, but i CAN proc shock damage ? is that right?

    You said if the source of damage can proc a status effects? Can all abilities with flame damage proc the "burning" ? WHat are other examples that cannot proc status effects?

    The distinction is specifically for only destruction staves, because the element of the staff dictates the element of light/heavy attacks.

    Fire staff = fire light attacks for example.

    Every other weapon is much more simple.

    Stamina weapons = physical damage. (No physical status effect anyway)

    Restoration staff = Magicka damage. (No Magicka status effect anyway)

    Glyphs deal their OWN damage and can proc their associated status effect at a 20% rate. All other sources of elemental damage, have their own proc chances for status effects (except destruction staff auto attacks).

    You listed them. Direct 10%, aoe direct 5%, dot 3% and aoe dot 1%. Glyphs ARE considered direct, but have their own unique 20% chance value instead of 10%.

    Holding a destruction staff increases the base % by 100, it does not "double" it. Important distinction when we think about how charged staves add to this.

    Base 100, destruction staff +100, charged 2H +220. Total of 420%

    The above setup would mean your status effect proc chances are:
    Enchant 84%
    Direct 42%
    Direct aoe 21%
    Dot 12.6%
    Aoe dot 4.2%

    Charged weapon trait only applies when your holding the weapon, as soon as you weapon swap to something that doesn't have it, your proc chances decrease, even dots you've already thrown out. Meaning its usually best to use charged on a front bar weapon.

    These proc chances apply to every elemental source of damage in the game, including sets. A skill like Force Pulse has a base 10% chance to proc burning, concussed and chilled on every cast. Each source of damage is a different element and direct damage.

    About the last paragraph: force pulse has 10% chance of proccing one of three kind of status effects. Does this mean that this ability has then 3x10 = 30% chance of proccing any of the e status effect ?

    Another suestion about abilities that do aoe and dot such as wall of elements ... if that ability for instances lasts 12 seconds and ticks damage every 1 second ..... does that then mean that the chances of applying the status effect Can be procced 12 (once every second when dealing damage) times during that ability ?
  • FrancisCrawford
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    Bumping this for several reasons.

    1. There's now another +60% chance of causing status effects from CP. So with CP invested and a destruction staff equipped, you're now at 2.6x base chance of a status effect occurring, or 4.8x if your staff is gold with the Charged trait.

    2. There's now a status effect for magic (i.e. non-elemental magical damage), such as is caused by many but not all class skills, by various guild skills, or by Absorb Magicka enchants. I think it now follows all the same rules as the three basic elemental status effects, correct?

    3. Brittle happens if and only if Chilled happens at a time that you have an ice staff equipped, correct? So all the numbers would be the same for Brittle and Chilled IF you're running dual ice staffs, but would not be the same if you have a way of causing Chilled at times you don't have an ice staff equipped.

    4. I seem to remember that Force Shock and its morphs gained the special property of having status effect chances doubled fromm 10% base to 20% base for each of the three elements, but I can't find that confirmed online. Is this true, or have I been imagining it?
  • Hallothiel
    Hallothiel
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    I wish there was a good basic guide explaining what all this means in simple terms. Just read though the posts above and it could have been written in Greek for all I understood.

    (And have read through some ‘guides’ on some sites but they leave a lot to be desired & assume a level of knowledge)
  • FrancisCrawford
    FrancisCrawford
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    Hallothiel wrote: »
    I wish there was a good basic guide explaining what all this means in simple terms. Just read though the posts above and it could have been written in Greek for all I understood.

    (And have read through some ‘guides’ on some sites but they leave a lot to be desired & assume a level of knowledge)

    That's a problem. Things are complex, and they change frequently. So guides written a couple years ago are wildly out of date. And there isn't much appetite to keep writing new ones.
  • oterWitz
    oterWitz
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    Bumping this for several reasons.
    3. Brittle happens if and only if Chilled happens at a time that you have an ice staff equipped, correct? So all the numbers would be the same for Brittle and Chilled IF you're running dual ice staffs, but would not be the same if you have a way of causing Chilled at times you don't have an ice staff equipped.

    I have a follow up question from this, assuming that the answer is yes (and I believe it's true but honestly don't know, as someone said above, it seems this is delving into esoteric knowledge). Since becoming a brittleden last patch, I've been keeping a close eye on my brittle numbers, but looking less at the chilled status effect assuming, as in the above quote, that it was there alongside brittle. But recently I was creating a document for the upcoming critical damage cap and added up my own numbers then realized they are off: where I should have a steady stream of 10% critical damage from the Glacial Presence passive because I keep chilling the target with frost reach, I'm not seeing this in any cmx reports on live or pts (everything else I can account for: dummy debuffs, cp, and minor force).

    So is chilled not working as expected? I checked some logs from a recent raid and found that burning had ~100% uptime, brittle ~90 and chill had ~7. Or is chill here referring to something else? Either way, I'm not getting frost warden's expected critical damage.
    PC NA
  • runa_gate
    runa_gate
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    I keep wondering about bleed's status effect hemorrhaging, which causes minor mangle, and whether that does anything whatsoever.

    Magic damage's "overcharged" causing minor magickasteal is kinda nice.

    Physical damage's "sundered" causing minor breach makes me wonder if I should switch morphs on slash to the ultigen one on the assumption that most raid groups still probably have enough stam characters to proc it
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