Group finder: why must we pick a role?

Muizer
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I get that if you want to assemble a standard tank-healer-2damage-dealer group it is helpful to know preferred roles, but it is not as if that setup is in all cases necessary to clear the content. So why does the group finder obligate us to fit that pattern or lie about our role. Should there not be a 'none of the above' option for non-role-specialized players (e.g. solo PvE and PvP players) who just want group at their own risk to run a dungeon casually?

To be frank, I do not know much about the group finder use, because believe it or not I've always stumbled on that hurdle of having to specify a role I'm not specialized for. I suppose most people use 'damage dealer' as the default, but as I said, for me that would be a lie, because I tend to sacrifice a lot of damage for survivability. A specialized player would rightly be dissatisfied about being grouped with me.

Am I overlooking something? Am I being too scrupulous? What do you think?

EDIT for clarity in response to issues and concerns raised here. Required reading if you want to jump into the discussion without bothering to read the all answers so far :p
Having a 'no role' option would evidently have to be accompanied by its own algorithm for grouping. As several have suggested, it might mean you would only be grouped with others who have likewise selected 'no role' or perhaps people who specify a role could have this as a fall-back option.

Further more, here's Kargen27's take on an alternative implementation to achieve a similar effect. Probably better than what I suggested.
kargen27 wrote: »
I've suggested a few times there should be an option for players to opt in to allow non traditional groups. They would still be in the same queue and would still need to queue as one of the roles. The group finder would try first to place them in a traditional group and failing that would just put them in with three others that don't care if they get a traditional group or not. Maybe have a two minute wait while looking for a traditional group to stick you in before going with the other option?
Edited by Muizer on August 28, 2020 8:42AM
Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • Thechuckage
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    That would require a separate queue. A "roll the dice" if you will. But having it in the regular mix would be detrimental to other players, even with the fakers.

    Considering the track record with LFG, don't think it would be implemented well.
  • Linaleah
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    we used to be able to select more then one role. but too many people would just click everything without being able to actualy perform all of those rolls which made it much MUCh more difficult to have successful completion of a dungeon... and so.. ZoS changed it so that you HAVE to pick one. even if you CAN do more then one role (as in have the gear/skills ready to be swapped as needed)
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • AcadianPaladin
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    I have a real healer and pug with her when I pug because she enjoys the challenge of never knowing what kind of group she'll get and having to respond to whatever she's faced with. As a 'pug healer', she has extra survivability for dealing with fake tanks etc.

    I have a real tank but that character does not pug. Unlike the healer who enjoys responding to the unknown as she tags along with a group, my tank wants to lead/control the fights - at least the opening pulls and pugs routinely frustrate that effort.

    My dps characters are mostly soloists so, like the OP, carries more survive/sustain than a pure dd built for grouping would. Plus, dd's have long queues. So I don't pug on them either.

    So although the system works okay for my healer and she enjoys reasonable queue times, I can certainly sympathize with and support providing a choice of two queues. One for 'classic tryad group' and another of 'first four/mixed group' for those who prefer. Might help dd queue times.
    PC NA(no Steam), PvE, mostly solo
  • AlnilamE
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    Linaleah wrote: »
    we used to be able to select more then one role. but too many people would just click everything without being able to actualy perform all of those rolls which made it much MUCh more difficult to have successful completion of a dungeon... and so.. ZoS changed it so that you HAVE to pick one. even if you CAN do more then one role (as in have the gear/skills ready to be swapped as needed)

    It wasn't even that they couldn't perform the role, but that they didn't check what the role was once they were in the dungeon. I would queue as healer and someone would queue as DPS/Healer and then get into the dungeon and start healing, when they were supposed to function as a DPS in that particular run.
    Muizer wrote: »
    I get that if you want to assemble a standard tank-healer-2damage-dealer group it is helpful to know preferred roles, but it is not as if that setup is in all cases necessary to clear the content. So why does the group finder obligate us to fit that pattern or lie about our role. Should there not be a 'none of the above' option for non-role-specialized players (e.g. solo PvE and PvP players) who just want group at their own risk to run a dungeon casually?

    To be frank, I do not know much about the group finder use, because believe it or not I've always stumbled on that hurdle of having to specify a role I'm not specialized for. I suppose most people use 'damage dealer' as the default, but as I said, for me that would be a lie, because I tend to sacrifice a lot of damage for survivability. A specialized player would rightly be dissatisfied about being grouped with me.

    Am I overlooking something? Am I being too scrupulous? What do you think?

    I think you are overlooking what the roles actually mean.

    Sacrificing damage for survivability doesn't make you not a DPS.

    In short, the roles mean in very broad strokes:

    TANK: I am going to taunt the important mobs, and generally control the fight
    HEALER: I am going to heal and buff my group members
    DPS: I am going to point the pointy end of my sword/arrow at the mobs and kill them (and perform mechanics as necessary)

    It's absolutely possible for someone to perform more than one role, and this often happens in pre-formed groups where everybody agrees on that.

    But unless you can actually perform the basic function of a role, you should not queue as that role.

    Being a tougher DPS doesn't make you a tank if you are not going to taunt anything.
    The Moot Councillor
  • Aznarb
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    The group finder is badly made tbh.

    GF should be like this :
    A list with people making group and a message to write what they look for and which content they wanna run.
    Would be more simple imho.
    Can work for raid too.
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • zvavi
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    Aznarb wrote: »
    The group finder is badly made tbh.

    GF should be like this :
    A list with people making group and a message to write what they look for and which content they wanna run.
    Would be more simple imho.
    Can work for raid too.

    Theoretically, yes, but it will be too long, and will not have the option to chose from random between few specific dungeons.
  • VaranisArano
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    You pick a role because Groupfinder is designed to throw four random players together who might be everything from brand new to dungeons to players who could run the dungeon in their sleep. Roles bring a modicum of order to what's inherently chaotic. Everyone knows what you are "supposed" to do based on the role you picked.

    If you want to play with a non-standard group composition, male a premade group where everyone knows what to expect. Then you can select whatever role you want.
  • Astrid
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    Imagine 4 tanks.
  • Linaleah
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    AlnilamE wrote: »
    Linaleah wrote: »
    we used to be able to select more then one role. but too many people would just click everything without being able to actualy perform all of those rolls which made it much MUCh more difficult to have successful completion of a dungeon... and so.. ZoS changed it so that you HAVE to pick one. even if you CAN do more then one role (as in have the gear/skills ready to be swapped as needed)

    It wasn't even that they couldn't perform the role, but that they didn't check what the role was once they were in the dungeon. I would queue as healer and someone would queue as DPS/Healer and then get into the dungeon and start healing, when they were supposed to function as a DPS in that particular run.
    Muizer wrote: »
    I get that if you want to assemble a standard tank-healer-2damage-dealer group it is helpful to know preferred roles, but it is not as if that setup is in all cases necessary to clear the content. So why does the group finder obligate us to fit that pattern or lie about our role. Should there not be a 'none of the above' option for non-role-specialized players (e.g. solo PvE and PvP players) who just want group at their own risk to run a dungeon casually?

    To be frank, I do not know much about the group finder use, because believe it or not I've always stumbled on that hurdle of having to specify a role I'm not specialized for. I suppose most people use 'damage dealer' as the default, but as I said, for me that would be a lie, because I tend to sacrifice a lot of damage for survivability. A specialized player would rightly be dissatisfied about being grouped with me.

    Am I overlooking something? Am I being too scrupulous? What do you think?

    I think you are overlooking what the roles actually mean.

    Sacrificing damage for survivability doesn't make you not a DPS.

    In short, the roles mean in very broad strokes:

    TANK: I am going to taunt the important mobs, and generally control the fight
    HEALER: I am going to heal and buff my group members
    DPS: I am going to point the pointy end of my sword/arrow at the mobs and kill them (and perform mechanics as necessary)

    It's absolutely possible for someone to perform more than one role, and this often happens in pre-formed groups where everybody agrees on that.

    But unless you can actually perform the basic function of a role, you should not queue as that role.

    Being a tougher DPS doesn't make you a tank if you are not going to taunt anything.

    some yes. and some outright couldn't perform a role, in part because they were not set up for it, they either wanted to get a pop as quickly as possible, or in some cases didn't realize that they queued up for all those other roles (which explains at least some occurrences of a person healing even though they were slotted as dps etc)

    and great writeup on what roles actualy mean in a nutshell.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Linaleah
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    Aznarb wrote: »
    The group finder is badly made tbh.

    GF should be like this :
    A list with people making group and a message to write what they look for and which content they wanna run.
    Would be more simple imho.
    Can work for raid too.

    it would be great to have IN ADDITION to current groupfinder. not instead of it. because just having manual group finder all too often results in people not getting groups at all if they are even slightly under requirements. requirements that are often overblown. not to mention, not everyone wants to spend extra time making premades. those that do - already do so in various chats, be that zone chat or guild chat or discords. it would still not hurt to have that as a separate functional manual finder, but random groups IMO should stay in as well.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Xuhora
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    Muizer wrote: »
    I get that if you want to assemble a standard tank-healer-2damage-dealer group it is helpful to know preferred roles, but it is not as if that setup is in all cases necessary to clear the content. So why does the group finder obligate us to fit that pattern or lie about our role. Should there not be a 'none of the above' option for non-role-specialized players (e.g. solo PvE and PvP players) who just want group at their own risk to run a dungeon casually?

    To be frank, I do not know much about the group finder use, because believe it or not I've always stumbled on that hurdle of having to specify a role I'm not specialized for. I suppose most people use 'damage dealer' as the default, but as I said, for me that would be a lie, because I tend to sacrifice a lot of damage for survivability. A specialized player would rightly be dissatisfied about being grouped with me.

    Am I overlooking something? Am I being too scrupulous? What do you think?

    then why dont you go an do it solo? because surely you are talking about normal dungeons and not vet. so frankly, if you are a solo PVE player why would you need a GF-tool in the first place?

    as for your suggestion: since it throws random people together, the standart 1/1/2 setup is the easiest, as someone else allready stated. if this would be a thing, the GF-tool could only match "noroleguys" with other "noroleguys", because i am enjoying the standart setup for my PUG Vet dungeons and i dont want to deal with the self proclaimed Solo-PVE player that doesnt know what role he is...
  • Eifleber
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    bad idea.

    Some dungeons are very very hard and unnecessarily tedious without tank.

    ESO would need to crete a seperate queue for just 4 x dd (because you dont want 4 tanks or 4 healers either).

    *
    Edited by Eifleber on August 27, 2020 6:12AM

    Playing since dec 2019 | PC EU
  • Athan1
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    Feature is fine as is.
    Athan Atticus Imperial Templar of Shezarr
  • kargen27
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    "I get that if you want to assemble a standard tank-healer-2damage-dealer group it is helpful to know preferred roles, but it is not as if that setup is in all cases necessary to clear the content."

    The key word in that sentence is "all". That means that in some cases the standard is needed. As most queue for a random the group needs to be prepared to handle the dungeons where the standard is needed.
    and then the parrot said, "must be the water mines green too."
  • dsalter
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    Muizer wrote: »
    I get that if you want to assemble a standard tank-healer-2damage-dealer group it is helpful to know preferred roles, but it is not as if that setup is in all cases necessary to clear the content. So why does the group finder obligate us to fit that pattern or lie about our role. Should there not be a 'none of the above' option for non-role-specialized players (e.g. solo PvE and PvP players) who just want group at their own risk to run a dungeon casually?

    To be frank, I do not know much about the group finder use, because believe it or not I've always stumbled on that hurdle of having to specify a role I'm not specialized for. I suppose most people use 'damage dealer' as the default, but as I said, for me that would be a lie, because I tend to sacrifice a lot of damage for survivability. A specialized player would rightly be dissatisfied about being grouped with me.

    Am I overlooking something? Am I being too scrupulous? What do you think?

    because the group isnt about you or us higher ranks its about making sure everyone can stand a chance, including the new guys.
    healed 3 dungeons last night and all 3 had at least 2 players pre 100 champion points, if i wasn't healing they would have been wiping, sure i could have slapped on my heavy damage stuff but i wanted to make THEIR run more enjoyable so i went max healing and let them do the dungeon with their max imput
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • robpr
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    That would work if game would allow to have off-specs and switch them on the fly before dungeon, so finder would pick the role for you. It's not the system fault player's power is growing, it was designed in times where 30k dps was considered as very high.
  • Muizer
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    Tnx for the input all. Not going to respond to all, but will pick some.

    @AlnilamE Valid point about the role not being about what you built for, but what you actually do. Of course, how you built is intertwined with how you play, so the fact remains an all-rounder is not optimized for any role and will perform worse than a specialist.

    @Xuhora Why don't I solo? I do indeed do some dungeons solo, but there's quite a few I readily admit I'm not good enough to do (yet) and of course some have mechanics that make it impossible. However, I'm quite sure that with even 2 or 3 players similar to me I'd be able to complete a lot more of them. It won't be fast. It will be messy. I don't care about that.

    @VaranisArano About pre-mades. The group finder is a tool to bring together strangers on an ad-hoc basis. It's inherently a tool for casuals! It makes a lot more sense to expect of specialists to form their own groups. But certainly, if there were an option that allowed me to queue without any expectation of what role I'd be playing, then I'd accept the same would apply to those who I get grouped with, and that the consequences would be ours.So yes, behind the scenes you'd only be matched to other 'non-rolers'.

    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • woe
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    4 tank queue please, let's go vet CoA2. We got this bois!
    uwu
  • Xuhora
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    @Muizer kinda sad that you answerd to my sidenote, not the actual questions and concerns i had regarding your proposal
  • Luke_Flamesword
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    I have an idea! What about additional checkboxes when you choose specific dungeons (at randoms, especially veteran it can make to many problems):
    * 4 DD
    * 1 Tank, 3 DD
    * 1 Healer, 3 DD

    If you pick any of these checkboxes, you can be queued with other people who picked the same option. Having this possibilities would be really great because it will be drain surplus of DDs. There are a lot of DDs who only wants to quick ride in easy dungeon (pledges) and this can give this without waiting 20+ minutes. This makes also not using tanks and healers where they are not really necessary, so it will be easier to get them at harder content.

    Of course you can't disable traditional 1T 1H 2DD group, so every tank and healer still can get to every content even if this is "too easy" for them :)

    I think this should short queues for DDs a lot and don't hurt much tanks and healers. Maybe also some tanks won't be so demanding when they have to wait couple minutes, not couple seconds for dungeon (last time for example I was leveling my new char and there was normal Fungal Grotto I - the easiest dungeon ever. 300 CP tank left us at start because other have 20-40 level... I had my 810 CP points on this character so we beat dungeon very quickly without him :D )
    PC | EU | DC |Stam Dk Breton
  • Muizer
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    Xuhora wrote: »
    @Muizer kinda sad that you answerd to my sidenote, not the actual questions and concerns i had regarding your proposal

    Right. Some issues were raised multiple times. I think I addressed that bit in my answer to Varanis. Apologies if not tagging you for it made you sad :(
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • zaria
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    Eifleber wrote: »
    bad idea.

    Some dungeons are very very hard and unnecessarily tedious without tank.

    ESO would need to crete a seperate queue for just 4 x dd (because you dont want 4 tanks or 4 healers either).

    *
    Yes, unspecified will be 4 DD in practice. You are expected to self heal here but some chance one will become healer if group has problems.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Muizer
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    Updated the OP to address some concerns and suggestions. It seems a lot of you are very eager to discuss this at the level of implementation, so I've obliged! :D
    zaria wrote: »
    Yes, unspecified will be 4 DD in practice.

    That's because DD is apparently already thought of by many as the 'other' category. Is that fair though? What I am saying is that 'other' should be an explicit option. That is both fairer on those who queue as healer or tank (they are specialized and get grouped with specialized DDs) and people who can't really be bothered to specialize. See? The case can be made from the specialists' pov as well. Must be something to it. :)
    Edited by Muizer on August 27, 2020 11:07AM
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • dsalter
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    i wish they would rework dungeons to be 8 man.
    6 dps, 1 healer, 1 tank with a dungeon finder buff that increases the healing recieved by DPS by 50% so that the only times they should be dying is due to stupidity.
    would make it so DPS queue times would be alittle shorter since more DPS would be getting into dungeons while healer and tank queues would be relatively the same.
    then just beef up the damage of enemies by about 10% to 30% (depending on the dungeon) and enemies health by 70% to 200% (again depending on the dungeons) so that DPS have some meat to cut
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • gplumblingnrb18_ESO
    I just wish they would fix the "Dungeon finder" and force it to find groups faster when solo queuing as a DMG-Dealer..

    I moved to Magplar healer/dps.. due to ridiculously long wait times of solo queuing as a DMG-Dealer.. (40+min per queue on normal and vet) It take me less time to solo most dungeons on VET.
    Edited by gplumblingnrb18_ESO on August 27, 2020 11:25AM
  • Grianasteri
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    Err... because all content of this type is designed specifically with x2 dps, tank and healer in mind.

    There is already an issue with fake tanks and healers queuing for dungeons (for normal no one cares much, but for vet and vet HMs, its a big issue).

    You can join in any combination with a pre-made group. We will often go with no healer, or even x4 dps on occasion, because we know we can handle the content were heading into. That cant be said for pugs... you need the safety net of at least a tank, and many players will also need a healer to survive.

    All but a few players are going to be either dps, heals or tank, so there is no issue queuing as the type of role you actually are. The issue is queue times for dps. But that is a separate issue.

    If I need to get content done, gear farmed, I generally go with a healer/tank to reduce queue times, unless of course Im with a premade and can go dps as I please. Pledging as a dps in pugs is also ok, cos a lot more folk are in the queue you need.
    .
    Edited by Grianasteri on August 28, 2020 8:32AM
  • zaria
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    Muizer wrote: »
    Updated the OP to address some concerns and suggestions. It seems a lot of you are very eager to discuss this at the level of implementation, so I've obliged! :D
    Now this will probably work pretty well for random normal dungeons, yes you might end up with some very weak groups who will fail even on II dungeons and an generaly <160 group in harder dlc will be interesting.
    Much the same in vet as quality of players are better, the easier vet dungeons will work well, and this will work worse and worse as dungeons get harder.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • redgreensunset
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    Man I really wish people could just say they hate tanks and healers and move on. Would save all of us so much time. But if you want to do vet hm dungeons without tank and healer then get a premade group. Like not everyone can do a dungeon, regardless of difficulty, with only 4 DDs.
    Also it wouldn't even necessarily fly for normal dungeons. Try getting 4 new, level appropriate characters in there, and do it 4 DD style and I assure you that you're being set up for frustration and failure.
  • VaranisArano
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    Muizer wrote: »
    @VaranisArano About pre-mades. The group finder is a tool to bring together strangers on an ad-hoc basis. It's inherently a tool for casuals! It makes a lot more sense to expect of specialists to form their own groups. But certainly, if there were an option t allowed me to queue without any expectation of what role I'd be playin, then I'd accept the same would apply to those who I get grouped with, and that the consequences would be ours.So yes, behind the scenes you'd only be matched to other 'non-rolers'.

    You've got it backwards. A tank, healer, and 2 damage dealers aren't some specialized deviation from the norm. They ARE the the norm. Dungeons are literally designed and balanced around having a tank, a healer, and 2 damage dealers. This is not invalidated when some people want to replace the tank or healer with another damage dealer.

    So what does that mean for the whole "well, what about a separate non-role queue?"

    Well, its asking the Devs to either:
    A. Offer an official "at your own risk" queue to play group content in a way for which it was never designed
    B. Make an official no-roles queue, and thus take official responsibility for making sure dungeons are balanced for no role as well as role groups.

    Meanwhile, there's absolutely no benefit to the Devs here. Players can already get your desired effect by forming premades in zone and guilds. However, there are downsides:
    1. You (and most people who suggest this, to be fair) assume that this separate queue will only be used by people who really are competent enough to complete all the dungeons with no tank or healer. LOL. No, a good number of poor to average players will use the queue hoping for lower wait times and fast, easy dungeons. The result will be more dungeon failures on harder dungeons and more complaints about the quality of group members.
    2. In the case of A., the Devs now have to deal with the certain segment of players who do not understand that "at your own risk" in fact means you take responsibility for a bad experience. See the players who whine that the Daily Random Dungeon is not always the Daily Guaranteed Quick and Easy Dungeon.
    3. In the case of B., that's a big development change for future dungeons and might require updating older content. Its rather hard to balance the same content for a group that may or may not have a tank or could have anywhere from 2 to 4 damage dealers. But if they don't, players will have a bad experience, as dungeons will be dramatically easier or harder than originally intended.
    4. Groupfinder development: it took ZOS most of a year to get Groupfinder reworked, and even then several months to get it in working condition after the rework. They just finished it up at the beginning of this year - and we're talking about adding a whole second, parallel queue?
    4. Another point of the Groupfinder is to backfill partial groups in dungeons. When you split the dungeon queue, people have to wait longer for replacements.


    What this boils down to is asking ZOS to spend an enormous amount of time and effort to do properly something that you can already do with a bit of conversation in zone chat or your guilds. That makes it really unlikely.

    The only current solution (and for the foreseeable future): you don't want to play the roles for which group dungeons are designed? Make a premade group.
  • zaria
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    Man I really wish people could just say they hate tanks and healers and move on. Would save all of us so much time. But if you want to do vet hm dungeons without tank and healer then get a premade group. Like not everyone can do a dungeon, regardless of difficulty, with only 4 DDs.
    Also it wouldn't even necessarily fly for normal dungeons. Try getting 4 new, level appropriate characters in there, and do it 4 DD style and I assure you that you're being set up for frustration and failure.
    This, now it tend to work well enough for guild runs even in causal guilds as experience level is higher you get an mix of people leveling alts and people grinding CP.
    But most have all ran into some horrible groups who failed or had failed had you not carried them.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
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