Mag Dk - Pve

Aiphaton
Aiphaton
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After Zenimax changed Blood for Blood into a useless skill. I wonder what a Mag Dk would run nowadays:
Apparently there are builds out there which suggest Dk with chains as spammable:

[url="https://www.youtube.com/watch?v=4Pu9Hblj2kI%22]https://youtube.com/watch?v=4Pu9Hblj2kI[/url]

So in other words a Mag Dk cant sustain himself in longer fights due to the fact that his dots are exclusively overpriced.
I tried several times whip/ Arterial Burst as spammable but i didnt get higher then 75k due to the fact im running out of magicka and have to incorporate several heavy attacks into my rotation.
I was running in my tests:
5x Elfbane
5x False God
2x Grothgar / 2x Illambris / 2x Mawl of the Infernal

Im not asking for build advice/ rotation tips since that was never an issue.
Im just wondering if Zenimax should take a look into the cost of the abilities of the dragonknight and maybe consider giving him proper sustain.



  • Suna_Ye_Sunnabe
    Suna_Ye_Sunnabe
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    Mag dks are in desperate need of cost reductions. They are literally the only class...the only one which didn't receive one recently. I myself use chains in my rotation, but it's still not enough to make up for their ghastly aoe dot costs, nor is it ideal. I truly hope zos addresses mag dk in a way that helps ease sustain without nerfing them further.
    Edited by Suna_Ye_Sunnabe on August 24, 2020 10:29PM
    Angua Anyammis Ae Sunna
  • Narvuntien
    Narvuntien
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    Yeah, I posted in the PTS that my sustain was arse on my MagDk (Silks of the Sun, BSW, Grothdar), eventhough the damage was still quite high, despite being forced to heavy attack. So I don't know, they seem pretty hard to balance
  • Olupajmibanan
    Olupajmibanan
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    Try Charged staff front bar. The sustain increase is noticeable.
  • FirmamentOfStars
    FirmamentOfStars
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    How about you use a perfected asylum fire staff with force pulse like magdks used to some patches ago?

    Every second cast of force pulse procs guaranteed burning and therefore combustion passive.
  • colossalvoids
    colossalvoids
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    How about you use a perfected asylum fire staff with force pulse like magdks used to some patches ago?

    Every second cast of force pulse procs guaranteed burning and therefore combustion passive.

    After they fixed a bug with burning it's not worth it at all, charged set staff wields way better results.
  • Sanguinor2
    Sanguinor2
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    Just wait for the next broken and/or bugged skill/set to crutch on for sustain because thats what you are supposed to do on magdk.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • DropDeadGorgeous
    DropDeadGorgeous
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    After they fixed a bug with burning it's not worth it at all, charged set staff wields way better results.
    What was the bug?

  • Everest_Lionheart
    Everest_Lionheart
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    The whole whips and chains bit holds the damage back at the expense of sustain. Top end DPS still isn’t using going to use this even with BFB nerfed.

    I’ve been using it for a while now and everyone has been giving me advice that I should go straight to the whip or use force pulse/elemental weapons as spamable instead. I’m thinking of making the switch because on magplar I hit the same numbers with ele weapons that I do with whips and chains on my MagDK with max seething fury stacks.

    Sustain is sacrificed but overall damage is unchanged. I’ve experimented with spell symmetry on magplar as well for sustain and the numbers come in relatively close to sustaining with heavy attacks.
  • colossalvoids
    colossalvoids
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    After they fixed a bug with burning it's not worth it at all, charged set staff wields way better results.
    What was the bug?

    Can't remember exact zos wording in notes, but it was discussed before in various discords that it gave approximately 2-3 times more burning procs than it should if remember correctly, which carried the set hard.
  • IrishOphidia
    IrishOphidia
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    I’ve had to go Breton and run Ghastly on mine and I’m sitting around 84k with Whip. EB/Sir/Ilambris so could be higher if I swapped to Maw.
  • IrishOphidia
    IrishOphidia
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    ZoS just needs to give DKs an active sustain skill like every other class. NBs have Siphoning, Templars have Channeled, Wardens have Betty, Sorcs even have Dark Deal. DKs? Nada.
  • Everest_Lionheart
    Everest_Lionheart
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    ZoS just needs to give DKs an active sustain skill like every other class. NBs have Siphoning, Templars have Channeled, Wardens have Betty, Sorcs even have Dark Deal. DKs? Nada.

    You can get spell symmetry from the mages guild if you wanted for sustain on any magicka class. Otherwise with DK you are stuck with the chains. At least the chains give extra damage and proc the seething fury stacks. I never liked spell symmetry on magplar so didn’t even bother on MagDK.
  • Joxer61
    Joxer61
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    "At least the chains give extra damage and proc the seething fury stacks".....along with the sustain, how can this be a bad thing, really? Its silly that people think its a meme skill when it brings so much to the table. Just use smart and you can even help your tank group stuff up if need be....win/win all around.
  • Vildebill
    Vildebill
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    Joxer61 wrote: »
    "At least the chains give extra damage and proc the seething fury stacks".....along with the sustain, how can this be a bad thing, really? Its silly that people think its a meme skill when it brings so much to the table. Just use smart and you can even help your tank group stuff up if need be....win/win all around.

    You think it's silly that the DK players don't want to use an utility skill as a spammable to proc a extremely badly designed thing as seething fury instead of using a real spammable? I think your silly differs from many other people's.
    EU PC
  • Aiphaton
    Aiphaton
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    Joxer61 wrote: »
    "At least the chains give extra damage and proc the seething fury stacks".....along with the sustain, how can this be a bad thing, really? Its silly that people think its a meme skill when it brings so much to the table. Just use smart and you can even help your tank group stuff up if need be....win[...]

    So im supposed to steal the last job of my tank :D ? - Tbh Tanking isnt more then holding right mousebutton while you taunt from time to time.
    Most of the adds are even dying before they get pulled - unless you have a group with a horrible dps its not necessary.
    You can get spell symmetry from the mages guild if you wanted for sustain on any magicka class

    I havent seen any class which were running spell symetry and casting it during the fight unless you are a tank.
    Magicka Nb

    But thats not the point.
    Why its a Meme Skill:

    Nightblade is sustainable

    https://youtube.com/watch?v=njnNujfCed0&t=182s

    Templar is sustainable

    https://youtube.com/watch?v=XGcFnBQIYC4

    Warden is sustainable

    https://youtube.com/watch?v=pYsHvv6_yQ8

    Nekro is sustainable

    https://youtube.com/watch?v=G8Ff1JvvA24

    Havent seen them dropping in magicka like a Mag Dk.
    https://youtube.com/watch?v=WMjAhepo1RU

    If you have to recast Aoe Fields/ Games Lags or you just missplay your rotation at some point you not gonna recover unless you use spell symetry or a lot of heavy attacks.


    Also chain have that wonderful bug that they sometimes tell you "You are not on the same heights as your opponent".
    Happend to me in the dungeon at the last boss in Stonegarden, aswell in Trials like Sunspire and VkA.



  • Joxer61
    Joxer61
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    Vildebill wrote: »
    Joxer61 wrote: »
    "At least the chains give extra damage and proc the seething fury stacks".....along with the sustain, how can this be a bad thing, really? Its silly that people think its a meme skill when it brings so much to the table. Just use smart and you can even help your tank group stuff up if need be....win/win all around.

    You think it's silly that the DK players don't want to use an utility skill as a spammable to proc a extremely badly designed thing as seething fury instead of using a real spammable? I think your silly differs from many other people's.

    No, I agree that some of the things mentioned have issues.....the silly part is just thinking its all bad. Is it the best "fix" for sustain, well no, and suggestions have been offered up many times. But in working with what we have atm, its not that bad. I dont see where its a full on utility skill either. It does damage, a decent amount, it keeps mobs close in case your tank cant do it....and in most pug dungeons they cant...and it returns resources. So yea, while not a "spammable" in most folks minds where is it a bad thing?
    Now, would i like to see us get some love in the sustain dept...hell yes! But until such a time we work what we are given.
  • Banana
    Banana
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    I use overwhelming surge on my dk for solo play. Damage and some sustain.
  • Everest_Lionheart
    Everest_Lionheart
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    Joxer61 wrote: »
    Vildebill wrote: »
    Joxer61 wrote: »
    "At least the chains give extra damage and proc the seething fury stacks".....along with the sustain, how can this be a bad thing, really? Its silly that people think its a meme skill when it brings so much to the table. Just use smart and you can even help your tank group stuff up if need be....win/win all around.

    You think it's silly that the DK players don't want to use an utility skill as a spammable to proc a extremely badly designed thing as seething fury instead of using a real spammable? I think your silly differs from many other people's.

    No, I agree that some of the things mentioned have issues.....the silly part is just thinking its all bad. Is it the best "fix" for sustain, well no, and suggestions have been offered up many times. But in working with what we have atm, its not that bad. I dont see where its a full on utility skill either. It does damage, a decent amount, it keeps mobs close in case your tank cant do it....and in most pug dungeons they cant...and it returns resources. So yea, while not a "spammable" in most folks minds where is it a bad thing?
    Now, would i like to see us get some love in the sustain dept...hell yes! But until such a time we work what we are given.

    That’s where I am too. I would love better sustain built into the class, but for me even leaning on chains to sustain it’s my be dps parsing class but my magplar that comes in ~4K lower has the better utility and survivability for the group. Of course both have completely different setups from parse to trials anyway but that’s the nature of the game. You can’t roll into trials with 10K health using sustain food or run your trap beast from ranged anyway and you best slot a shield of some kind because for vet trials you certainly are going to need it. I’ve learned the hard way that all that parsing means squat when you get to the hard content. Sustain and DPS mean nothing when you are dead.
  • wrathofrraath
    wrathofrraath
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    ZoS just needs to give DKs an active sustain skill like every other class. NBs have Siphoning, Templars have Channeled, Wardens have Betty, Sorcs even have Dark Deal. DKs? Nada.

    Keep molten turn igneous weapons into this
    Vokul Lovaas - V16 Magicka Dragonknight
    Vokul Vol - V16 Magicka Nightblade

    Order of Mundus - NA DC

    DK heals OP
  • lucky_Sage
    lucky_Sage
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    On thing that would help remove defile from standard since it’s such a easy debuff to apply now and give it major heroism to you and group members standing in it. Would give dks something to bring to group for both PVE and PVP would help
    PVE sustain as well.
    Seething fury I believe should be a dk passive and not go away with use of whip dks are a brawler class they should get stronger the longer they fight. Molten whip can still have its dmg % Modifier that gets removed when casting whip.
    Please ZOS rework inferno I hate having abilities that I have zero control over and it’s just a red mage light. The roar sound effect for it is great make it like pulse a fire in front you and cauterize can give a aoe hot around the healer that pulses.
    Make eruption and cinder storm cast on feet increase radius of cinderstorm and give it minor protection or minor evasion.
    Make one of the dks group shield morph scale of mag/spell dmg for dk healers and give it effect for the group.
    Wings needs reworked 50% projectile reduction is crap now dks uses anymore RAT give way better survival.
    Elder dragon should give 3 to 5% cost reduction to everything instead of hp recovery.
    Make volatile armor deal flame dmg Harden armor should give a minor armor or some type of dmg reduction not a weak shield or buff the shield to scale of max stat hp stam or mag.
    Buff dragon roar.
    Sorry for dk rant but it happened didn’t mean to.
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • wrathofrraath
    wrathofrraath
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    If elf bane was light armor we could do 7/7 light with siroria and breton and have the golden age of mag dk sustain
    Vokul Lovaas - V16 Magicka Dragonknight
    Vokul Vol - V16 Magicka Nightblade

    Order of Mundus - NA DC

    DK heals OP
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