dimitrisp1 wrote: »You could just use 2 pet magsorc. Crystal frags,deadric prey,force pulse or elemental weapon front bar. Wall of elements,beast trap or channeled acceleration and orb or a shield backbar. And of course the 2 pets on both bars. Rotation is super easy. Cast wall of elements,prey,spam force pulse and cast crystal frags when they proc. For gear mother sorrow and julianos are both dirt cheap and super easy to get. Especially if you go for the wrong trait on mother sorrow. Other option is stamplar "ooga booga jab stronk" build.
Hey! I've been playing ESO on and off for a while, but now that I've gotten several friends to play with me I'm finally able to get into it more deeply. I've seen some nice forum discussion threads, so I figured someone here may be able to help me.
I've tried out many builds on several classes and they all felt somewhat lackluster to me. I came from WoW, so I have a hard time getting used to bar swapping (even though I'm used to waaay more than 10 key binds) and animation cancelling. I've been looking at some solo builds by Hack the Minotaur, Dooma and Alcast (though his are a bit advanced) and while I love the RP aspects and the feel, they're just not that great for dps and group content.
I'd like a build that combines the following:
- easy and simple rotation: I'm not that comfortable with ESO's combat yet, so I'd like something simple
- as many class skills as possible: looking at some guides it makes me feel there's very little variety in stam builds
- decent dps potential: I like the challenge of DLC vet dungeons, me and my friends used to do a lot of mythic+ in WoW, so we definitely want to run vet dungeons
- ability to solo without a respec (gear, skill and food changes are fine, ofc)
- preferably a Necromancer (love the visuals and flavor), sorc or warden also good, don't like templar
- not using trial sets, since I won't be doing those
Stamina or magicka are both fine, my necro is a dark elf so I can do bothI don't expect I'll be doing 100k dps with a 1 bar EZ mode build, but something that's viable for vet dungeons would be great. Vampire would be awesome, cause a necro isn't edgy enough on its own, but not necessary.
Let me know if I'm looking for a unicorn though!
universal_wrath wrote: »Hey! I've been playing ESO on and off for a while, but now that I've gotten several friends to play with me I'm finally able to get into it more deeply. I've seen some nice forum discussion threads, so I figured someone here may be able to help me.
I've tried out many builds on several classes and they all felt somewhat lackluster to me. I came from WoW, so I have a hard time getting used to bar swapping (even though I'm used to waaay more than 10 key binds) and animation cancelling. I've been looking at some solo builds by Hack the Minotaur, Dooma and Alcast (though his are a bit advanced) and while I love the RP aspects and the feel, they're just not that great for dps and group content.
I'd like a build that combines the following:
- easy and simple rotation: I'm not that comfortable with ESO's combat yet, so I'd like something simple
- as many class skills as possible: looking at some guides it makes me feel there's very little variety in stam builds
- decent dps potential: I like the challenge of DLC vet dungeons, me and my friends used to do a lot of mythic+ in WoW, so we definitely want to run vet dungeons
- ability to solo without a respec (gear, skill and food changes are fine, ofc)
- preferably a Necromancer (love the visuals and flavor), sorc or warden also good, don't like templar
- not using trial sets, since I won't be doing those
Stamina or magicka are both fine, my necro is a dark elf so I can do bothI don't expect I'll be doing 100k dps with a 1 bar EZ mode build, but something that's viable for vet dungeons would be great. Vampire would be awesome, cause a necro isn't edgy enough on its own, but not necessary.
Let me know if I'm looking for a unicorn though!
For a magicka necromancer, I'm building a luch theme that revolve around 3 proc sets, I'm still trying to get them so no promeses. Neirathan monster set, caluurion legacy on weapons and jewlery because of long cooldwon, and bahraha curse on body.
For stamina necromancer, azure blight on body, either plague slinger or syvra scale and maarselok monster set.
My storm Ruler and I use the most, stamsorc using storm fist monster set, aegis caller on weapons or body which ever you prefer, for my personal rotation, I use ut on weapons, it only work on melee attacks so no bow stuff. Last set is leviathan (adancing yokeda and tzovgin are better). You can use markuliden or relequen instead of leviathan, it makes the perfect theme for Storm Ruler, but it will lower your surviavbiliy as critical surge is your main heal. Never forget to toss you greater storm atronach, the AOE morph is best for this set up imo.
Second best is my stamina dragonknight, validrth/valkyn skoria monster set, venomous smite, and pillar of nirn.
Frostfire warden, ice furnace set, winterborn/icy conjuror, and valkyn skoria monster set.
dimitrisp1 wrote: »You could just use 2 pet magsorc. Crystal frags,deadric prey,force pulse or elemental weapon front bar. Wall of elements,beast trap or channeled acceleration and orb or a shield backbar. And of course the 2 pets on both bars. Rotation is super easy. Cast wall of elements,prey,spam force pulse and cast crystal frags when they proc. For gear mother sorrow and julianos are both dirt cheap and super easy to get. Especially if you go for the wrong trait on mother sorrow. Other option is stamplar "ooga booga jab stronk" build.
Thanks! I've been looking at the pet build, yeah. Seems super strong for both solo and groups, which I like. I've got a wood elf sorc, which is unfortunately pretty bad for this build, but I do have all of these sets (necropotence as well). I may race change into a dark elf so the character can be more versatile. I also really like the proc playstyle, seems pretty unique for ESO.
I really want to make the necromancer work though, so any suggestions on that would be super appreciated! I've tried a couple "solo" necro builds and while I found soloing normal base game dungeons really easy I usually hit a wall in DLC or vet dungeons. I figured that since I don't enjoy the "meta" play-style I'd try to solo as much as I can so I don't slow down my group with my 1-bar or RP build shenanigans.
Coming from WoW I'm still a sucker for high dps numbers though...
MashmalloMan wrote: »Fun summon/storm based competitive stamina sorc dps build:
Relequen body (normal trial is easy to farm, no reason you can't get this), Aegis Caller front bar, Stormfist monster set, MA Bow backbar preferred, but you can go double melee Aegis Caller if you want. Stampede as substitute for Endless Hail.
If you're absolutely apposed to stepping into Cloudrest normal for Relequen, you can replace it with any number of solid damage sets, but a fun summon themed crafted set could be Morkuldin. Matches a templar theme more, but the best I could think of. (Gold summoned sword that fights for you for 15s).
Every set is wind/storm based, very aoe heavy, but strong relequen single target dps. Minor slayer is covered. Competitive dps while using fun themed sets that match the class really well.
Aegis Caller and Stormfist have 129 stam regen each for total of 258. This much regen over damage stats like 129 weapon damage or 833 crit would be bad, but If you find you normally need Dubious Cameron Throne or Artaeum Takeaway Broth which gives about 310 stamina regen and 3kish stam/hp, you can switch your food to max hp/stamina for about 5kish of each when using these 2 sets and probably sustain fine, especially with 2h.
The difference in 2k hp/stamina makes up for the lack luster stamina regen traits on the 2 sets to some degree for dps while also making you a little tankier. This is what Redguard and Woodelves do to remain competitive with Orcs, since they start with more sustain, they typically use bi-stat food over tri-stat regen foods.
Khajiit would be a perfect middle ground because they get 85 stamina regen to cover the 50 or so gap you'd have from switching to bi-stat food with these 2 sets. They're also pretty nice since stam sorcs use crit surge a lot, which relies on crits to heal, the heal itself can crit too, Khajiits will buff that crit healing by 10%.
Bound Armaments: Double slotted. The ability requires proper weaving and you'd need to cast it every 4th skill to get max dps and sustain on stam sorc. Well worth it if you can learn it. If not, you can double slot Bound Armaments just for passives.
Unstable Clanfear: Double slotted too, the ability requires no effort, just free damage and an on demand magicka burst heal of 35% health (can crit).
The rotation is easy if you're not using BA with room for improvement if you do. Clanfear takes up some slots meaning less skills to cast. Only 6 slots remain. Endless Hail + Hurricane are musts, about 14s long and can be cast back to back on your back bar making it super easy to follow.
This patch (update 27 - August 24th 2020) stam sorcs will get their own unique spammable with Crystal Weapon, helping with personal sustain, your group by providing 1k armor penetration to targets and 6% spell crit, while also healing for 10% of your health.
The dps may be a little less (-5% to -10% depending on your weaving proficiency) vs Rapid Strikes/Wrecking Blow, but the overall utility makes it worth it.. along with the fact that it's just fun to use class spammables over generic ones. Unfortunately you'd need to know how to light attack weave well for the skill to function as it only fires off on light attacks like Crushing Weapon from Psijic Order.
Slot, Barbed Trap (can line up well with 14s backbar rotation if you want to make it easier), weapon dot, execute, maybe Crit Surge or Dark Deal if you need them. Streak/Ball of Lightning for pvp or general fun if you have a flex spot still. Slot Greater Storm Atronach back bar(allowing you to get the 20% hp/stam regen passive if you don't want to use Clanfear or double bar BA) and anything you want front bar, most likely Dawnbreaker for 3% weapon damage, but any Sorc ult for 2% weapon damage is a good option.
Dual Wield and Whirling Blades feels right on stam sorc, the animation feels like you're swirling wind around you, but 2H is easier to sustain because of 30% stam regen and cheaper execute skills. Comes down to preference.