Strider__Roshin wrote: »They're not hiding anything from you. There's descriptions on the food and drinks. If players aren't using it then that's on them.
the1andonlyskwex wrote: »I'm not confident tutorials are the problem when it comes to food and drink. I was aware of them for a long time, but never actually used them until I got yelled at when I started doing vet dungeons. My perspective was always, "why waste money on a consumable I don't need?".
I'm not one of the people who goes around asking for harder overland content, but I do think the relative ease of most non-endgame content results in a lot of people never really learning how to play the game well.
Strider__Roshin wrote: »They're not hiding anything from you. There's descriptions on the food and drinks. If players aren't using it then that's on them.
In order to be able to read the descriptions on foods and drinks, you need to know of them in the first place, which is the problem. Players are only ever exposed to super basic "increase health by 1-2k" or "increase magicka/stamina recovery by 100" foods, they aren't exposed to better foods and drinks. Having a tutorial that guides players towards progressing their available foods and drinks would help by exposing players to better foods and drinks.the1andonlyskwex wrote: »I'm not confident tutorials are the problem when it comes to food and drink. I was aware of them for a long time, but never actually used them until I got yelled at when I started doing vet dungeons. My perspective was always, "why waste money on a consumable I don't need?".
I'm not one of the people who goes around asking for harder overland content, but I do think the relative ease of most non-endgame content results in a lot of people never really learning how to play the game well.
Not being aware of their power is a problem that a tutorial would address, for the reason I outlined above.
My experience with ESO: I complete the tutorial, arrive to Vvanderfell and get killed by the guards within 5sec for accidentally attacking a civilian. I realise that something is wrong with this game
My experience with ESO: I complete the tutorial, arrive to Vvanderfell and get killed by the guards within 5sec for accidentally attacking a civilian. I realise that something is wrong with this game so I start googling things. I learnt everything about the game through google, youtube, the forums, and the wikis. The game didn't teach me anything about itself.
Also doesn't help that as a newish player, the descriptions on even the highest level foods look "meh" at best compared to your total stats. 4xx stat and stat recovery, compared to overall what you have already just doesn't look like it matters much at all. I know (now) that it's all stacking and all the bits add up and whatnot, but when just looking at it trying to decide if it's worth keeping or selling.. it sure doesn't look worth much.
Also, as added several posts above.. the general world and even normal dungeons (that are all you get into as a newish and/or casual player) dont even require following mechanics, much less require optimizing food buffs and such... so you just get used to never needing or thinking about them. They become vendor fodder for gold.
My experience with ESO: I complete the tutorial, arrive to Vvanderfell and get killed by the guards within 5sec for accidentally attacking a civilian. I realise that something is wrong with this game so I start googling things. I learnt everything about the game through google, youtube, the forums, and the wikis. The game didn't teach me anything about itself.
This game really hides a lot from the player without youtube 99 percent of players wouldn't know what to do sadly.
where is animation canceling and weaving mechanics explained in game?
thats true btw, ZOS has internal data that shows alot of people dont even run food or drink buffs, seriously.
i was scoffing at another game for having super basic tutorials (on tanking, healing, etc.) to the effect of "make sure you grab agro of things attacking your group" etc.
until one of my friends was talking praises about the tutorial and explaining about how it was teaching them to be a good dps and what to do
. . .
to the point that it made them better in eso (i was shocked, i figured everyone knew everything at that point)
and i have known from trying to help people in this game that people running say a stamina build, will still use magicka skills (and im talking dps skills here) because they just dont seem to know better.
the fact that ESO has a wonky skill / morph system were things can be magicka, stamina, health based, and swap what they do or what build needs them on a morph does not help the issue. nor does the "anyone can do anything" class system design philosophy.
(i personally feel this is why we have been getting such good hybrid sets recently, as they will indirectly help mitigate this issue)
while i and many others enjoy the open ended build design possibilities (i personally came from DDO back in the day and loved creating builds) i do think ESO needs a more robust and optional tutorial system to help explain: dungeon roles, skills, morphs, food, potions, sets, etc.
explaining basic healer skills, putting them in a tutorial that required them to heal NPC's, giving examples of the kinds of gear they should look for, giving them some food and requiring them to use it, etc.
these kinds of things for all rolls would go a long way.
all we have right now is Alcast telling you what to wear and what skills to use at end game. and i promise that enlightening your players from the get go to the fundamentals of ESO rather then just handing them a build at end game will go much further.
This game really hides a lot from the player without youtube 99 percent of players wouldn't know what to do sadly.