VaranisArano wrote: »It would destroy diversity in end game content because it would create a single meta for each role made of the best skills cherrypicked from three skill lines.
VaranisArano wrote: »It would destroy diversity in end game content because it would create a single meta for each role made of the best skills cherrypicked from three skill lines.
Do you mind proving that? Other than most Healers likely have Restoring Light i Don't think All Tank or DPS will end up being the same. Even Healers will likely have different skill lines other than Restoring Light.
VaranisArano wrote: »It would destroy diversity in end game content because it would create a single meta for each role made of the best skills cherrypicked from three skill lines.
Do you mind proving that? Other than most Healers likely have Restoring Light i Don't think All Tank or DPS will end up being the same. Even Healers will likely have different skill lines other than Restoring Light.
VaranisArano wrote: »It would destroy diversity in end game content because it would create a single meta for each role made of the best skills cherrypicked from three skill lines.
Do you mind proving that? Other than most Healers likely have Restoring Light i Don't think All Tank or DPS will end up being the same. Even Healers will likely have different skill lines other than Restoring Light.
First off you have not proved that this idea brings actual worthy value to the game to start with. The fact is that Zos looks at ideas for what they bring to the game, issues they may cause, and the cost/time requried to make it happen when they consider an idea. So the burden is much heavier on you than it is on Varanis.
The proof seems rather obvious and you even allude to it in your reply I quoted noting with how it would homogenize healing as any solid healer would use the restoring light skill line (or the wardens' skill line).
Further, all tank or DPS builds being the same is irrelevant, all it takes is them becoming more alike in a game where there is already very little class flavor or uniqueness. The idea presented would reduce that even more than it is now. Again, you have even acknowledged that this will happen.
VaranisArano wrote: »It would destroy diversity in end game content because it would create a single meta for each role made of the best skills cherrypicked from three skill lines.
Do you mind proving that? Other than most Healers likely have Restoring Light i Don't think All Tank or DPS will end up being the same. Even Healers will likely have different skill lines other than Restoring Light.
First off you have not proved that this idea brings actual worthy value to the game to start with. The fact is that Zos looks at ideas for what they bring to the game, issues they may cause, and the cost/time requried to make it happen when they consider an idea. So the burden is much heavier on you than it is on Varanis.
The proof seems rather obvious and you even allude to it in your reply I quoted noting with how it would homogenize healing as any solid healer would use the restoring light skill line (or the wardens' skill line).
Further, all tank or DPS builds being the same is irrelevant, all it takes is them becoming more alike in a game where there is already very little class flavor or uniqueness. The idea presented would reduce that even more than it is now. Again, you have even acknowledged that this will happen.
I have provided why I think this Idea has value. whether you think it is is your opinion. I asked for them to provide proof as all they said is That it would " destroy diversity" this statement provides 0 context as to why that is. I understand that others have provided actual insight as to why but when this was posted there wasn't any.The reason i said most Healer will use resorting light is because it is a very good healing skill line. However a Healers Job is to heal, Buff and make synergies for Allies. So, here are the are the possible skill lines that would help with that.
Siphoning Skills - Soul Shred (Healing), Malevolent Offering(Healing)
Restoring Light Skills - All the Skills
Storm Calling Skills - Surge(Increaed spell damage increasing Healing),Lightning Splash(Synergy)
Daedric Summoning Skills - Summon Storm Atronach(Synergy/damage buff), Summon Winged Twilight(healing)
Earthen Heart Skills - Magma Shell(Damage Shield buff), Molten Weapons(damage buff), Obsidian Shield(Damage shield buff and healling, Ash Cloud/Cinder Storm(healing)
Living Death Skills - Reanimate(Reanimating Allies), Render Flesh(healing), Life amid Death(healing),Spirit Mender(Healing), Restoring Tether(Healing and Increasing Healing done)
Green Balance Skills - all the skills
Winter's Embrace Skills - Sleet Storm(Reduce Allie damage taken Buff), Frost Cloak(increase Allie resistance buff), Polar Wind morph(Healing), Frozen Retreat Morph(synergy)
Green Balance and Restoring Light are the 2 best but they do a lot of the same things and their passive only effect the skills in their skill line so i don't see people using both of them that much, most Healer would likely have one of them.
So, there are 24 possible combinations for a Healer class or 12 if you assume that most healer will have either have GB or RL in their 3 skill lines. As apposed to now where the only real viable Healer classes are Warden and Templar.
VaranisArano wrote: »It would destroy diversity in end game content because it would create a single meta for each role made of the best skills cherrypicked from three skill lines.
Do you mind proving that? Other than most Healers likely have Restoring Light i Don't think All Tank or DPS will end up being the same. Even Healers will likely have different skill lines other than Restoring Light.
First off you have not proved that this idea brings actual worthy value to the game to start with. The fact is that Zos looks at ideas for what they bring to the game, issues they may cause, and the cost/time requried to make it happen when they consider an idea. So the burden is much heavier on you than it is on Varanis.
The proof seems rather obvious and you even allude to it in your reply I quoted noting with how it would homogenize healing as any solid healer would use the restoring light skill line (or the wardens' skill line).
Further, all tank or DPS builds being the same is irrelevant, all it takes is them becoming more alike in a game where there is already very little class flavor or uniqueness. The idea presented would reduce that even more than it is now. Again, you have even acknowledged that this will happen.
I have provided why I think this Idea has value. whether you think it is is your opinion. I asked for them to provide proof as all they said is That it would " destroy diversity" this statement provides 0 context as to why that is. I understand that others have provided actual insight as to why but when this was posted there wasn't any.
The reason i said most Healer will use resorting light is because it is a very good healing skill line. However a Healers Job is to heal, Buff and make synergies for Allies. So, here are the are the possible skill lines that would help with that.
Siphoning Skills - Soul Shred (Healing), Malevolent Offering(Healing)
Restoring Light Skills - All the Skills
Storm Calling Skills - Surge(Increaed spell damage increasing Healing),Lightning Splash(Synergy)
Daedric Summoning Skills - Summon Storm Atronach(Synergy/damage buff), Summon Winged Twilight(healing)
Earthen Heart Skills - Magma Shell(Damage Shield buff), Molten Weapons(damage buff), Obsidian Shield(Damage shield buff and healling, Ash Cloud/Cinder Storm(healing)
Living Death Skills - Reanimate(Reanimating Allies), Render Flesh(healing), Life amid Death(healing),Spirit Mender(Healing), Restoring Tether(Healing and Increasing Healing done)
Green Balance Skills - all the skills
Winter's Embrace Skills - Sleet Storm(Reduce Allie damage taken Buff), Frost Cloak(increase Allie resistance buff), Polar Wind morph(Healing), Frozen Retreat Morph(synergy)
Green Balance and Restoring Light are the 2 best but they do a lot of the same things and their passive only effect the skills in their skill line so i don't see people using both of them that much, most Healer would likely have one of them.
So, there are 24 possible combinations for a Healer class or 12 if you assume that most healer will have either have GB or RL in their 3 skill lines. As apposed to now where the only real viable Healer classes are Warden and Templar.
This is a terrible idea. I've played gamed like Archeage that tried this and even though you had over 200 class combinations the meta revolved around 3 of those 200+. I'm not joking, everyone found out the best combinations and used them to such effect that if you didn't use them you were gimping yourself. To even limit us to just 3 class skill lines is enough to completely destroy balance in this game and further water it down.
If you want another example look at Skyrim and Oblivion. There is a reason the stealth archer meme exists even though there are ways to make other play styles work.
This is a terrible idea. I've played gamed like Archeage that tried this and even though you had over 200 class combinations the meta revolved around 3 of those 200+. I'm not joking, everyone found out the best combinations and used them to such effect that if you didn't use them you were gimping yourself. To even limit us to just 3 class skill lines is enough to completely destroy balance in this game and further water it down.
If you want another example look at Skyrim and Oblivion. There is a reason the stealth archer meme exists even though there are ways to make other play styles work.
Archeage only had 10 skill sets. And didn't have skill trees based on Your weapons and armor, with this there would be 18 class skill line in addition to the 3 Armor, 6 weapon, 3 world, 4 Guild, and 2 Alliance wars skill trees. There would be way more class combinations with this.
Stealth archers are so good in those game because the the AI is stupid when it come to stealth players and you can be come completely invisible forever if your sneak is high enough. These aren't a thing in ESO and what I'm talk about won't make those a thing.
This is a terrible idea. I've played gamed like Archeage that tried this and even though you had over 200 class combinations the meta revolved around 3 of those 200+. I'm not joking, everyone found out the best combinations and used them to such effect that if you didn't use them you were gimping yourself. To even limit us to just 3 class skill lines is enough to completely destroy balance in this game and further water it down.
If you want another example look at Skyrim and Oblivion. There is a reason the stealth archer meme exists even though there are ways to make other play styles work.
Archeage only had 10 skill sets. And didn't have skill trees based on Your weapons and armor, with this there would be 18 class skill line in addition to the 3 Armor, 6 weapon, 3 world, 4 Guild, and 2 Alliance wars skill trees. There would be way more class combinations with this.
Stealth archers are so good in those game because the the AI is stupid when it come to stealth players and you can be come completely invisible forever if your sneak is high enough. These aren't a thing in ESO and what I'm talk about won't make those a thing.
I provided the context for them, which was pretty obvious. The entire premise of the idea proposed is to eliminate class divisions since it allows all classes to have access to the skills of the other classes. That is the makings of complete homogenization of the game and by definition, it would destroy diversity in the game.
In reality, with the proposed idea a player would not really have a choice in what class skill lines they would gain access to. Just as the meta defines a limited number of sets and specific skills for each class to perform well the proposed idea would reduce the number of skills even further.
This is not an opinion but a fact that is supported by how the end results of theory crafting work. It is supported by the fact that as we have more choices in ESO than other major MMORPG games we have less diversity in our builds. The proposed idea would greatly reduce that diversity by design.
You are entitled to your opinion but I have based mine on facts, as demonstrated, would reduce choice in practice, not increase it. I stand with the clear majority that has replied here, that this would be bad for the game.
MashmalloMan wrote: »This is a terrible idea. I've played gamed like Archeage that tried this and even though you had over 200 class combinations the meta revolved around 3 of those 200+. I'm not joking, everyone found out the best combinations and used them to such effect that if you didn't use them you were gimping yourself. To even limit us to just 3 class skill lines is enough to completely destroy balance in this game and further water it down.
If you want another example look at Skyrim and Oblivion. There is a reason the stealth archer meme exists even though there are ways to make other play styles work.
Archeage only had 10 skill sets. And didn't have skill trees based on Your weapons and armor, with this there would be 18 class skill line in addition to the 3 Armor, 6 weapon, 3 world, 4 Guild, and 2 Alliance wars skill trees. There would be way more class combinations with this.
Stealth archers are so good in those game because the the AI is stupid when it come to stealth players and you can be come completely invisible forever if your sneak is high enough. These aren't a thing in ESO and what I'm talk about won't make those a thing.
Give 1000 combinations and it will still result in the best 3 being chosen
This is a terrible idea. I've played gamed like Archeage that tried this and even though you had over 200 class combinations the meta revolved around 3 of those 200+. I'm not joking, everyone found out the best combinations and used them to such effect that if you didn't use them you were gimping yourself. To even limit us to just 3 class skill lines is enough to completely destroy balance in this game and further water it down.
If you want another example look at Skyrim and Oblivion. There is a reason the stealth archer meme exists even though there are ways to make other play styles work.
Archeage only had 10 skill sets. And didn't have skill trees based on Your weapons and armor, with this there would be 18 class skill line in addition to the 3 Armor, 6 weapon, 3 world, 4 Guild, and 2 Alliance wars skill trees. There would be way more class combinations with this.
Stealth archers are so good in those game because the the AI is stupid when it come to stealth players and you can be come completely invisible forever if your sneak is high enough. These aren't a thing in ESO and what I'm talk about won't make those a thing.
Archeage is a pathetic game compared to ESO. It is a pathetic game period. Anything ESO does differently than Archeage should remain different.
SshadowSscale wrote: »Is this was to become a thing diversity would die in 2 seconds if not less.... I see healers bring brought up a lot in this thread and I can ready see the same healing builfs being used over and over....there are only 4 skill lines that will truly be used and out of those 4 it is easy to see what the meta 3 will be..... It will be deadric summoning for the twilight(free passive damage as a healer plus burst heal) restoring light wich is an obvious choice(purge burst heals heal over times etc) and then it is either living death or green balance and out of thise 2 I think Green balance will reign supreme for having better passives and insane ult and just all around good hots and buffs etc.... Granted living death might be chosen sometimes for the res ult on a healer but if a group is going for no death green balance would be better..... That is how you kill class divesity.....
I provided the context for them, which was pretty obvious. The entire premise of the idea proposed is to eliminate class divisions since it allows all classes to have access to the skills of the other classes. That is the makings of complete homogenization of the game and by definition, it would destroy diversity in the game.
That wouldn't make a Homogenized game. You are assuming this would happen you have provided 0 proof that would. The Game is already fairly Homogenized most Tank are DK's, most DPS are Sorcerers or nightshades, and Most healer are Templar or Wardens, so the game already has low class diversity.In reality, with the proposed idea a player would not really have a choice in what class skill lines they would gain access to. Just as the meta defines a limited number of sets and specific skills for each class to perform well the proposed idea would reduce the number of skills even further.
No they would have plenty of choice as there are numerous Skill lines that are effective in DPS, Tanking, and Healing. I showed the number of healing possibilities and there are just as many if not more for tanks and DPS.This is not an opinion but a fact that is supported by how the end results of theory crafting work. It is supported by the fact that as we have more choices in ESO than other major MMORPG games we have less diversity in our builds. The proposed idea would greatly reduce that diversity by design.
We have less diversity in are builds because each class is very clearly tailored to a specific build. This would eliminate that by give players actual options in what they want their class to be.You are entitled to your opinion but I have based mine on facts, as demonstrated, would reduce choice in practice, not increase it. I stand with the clear majority that has replied here, that this would be bad for the game.
Got to love that "mine is based of fact" while providing 0 facts.
SshadowSscale wrote: »Is this was to become a thing diversity would die in 2 seconds if not less.
As others have previously pointed out, while this idea may seem appealing, the actual result would be a refining of the meta for each role, resulting in less build diversity overall.
MashmalloMan wrote: »This is a terrible idea. I've played gamed like Archeage that tried this and even though you had over 200 class combinations the meta revolved around 3 of those 200+. I'm not joking, everyone found out the best combinations and used them to such effect that if you didn't use them you were gimping yourself. To even limit us to just 3 class skill lines is enough to completely destroy balance in this game and further water it down.
If you want another example look at Skyrim and Oblivion. There is a reason the stealth archer meme exists even though there are ways to make other play styles work.
Archeage only had 10 skill sets. And didn't have skill trees based on Your weapons and armor, with this there would be 18 class skill line in addition to the 3 Armor, 6 weapon, 3 world, 4 Guild, and 2 Alliance wars skill trees. There would be way more class combinations with this.
Stealth archers are so good in those game because the the AI is stupid when it come to stealth players and you can be come completely invisible forever if your sneak is high enough. These aren't a thing in ESO and what I'm talk about won't make those a thing.
Give 1000 combinations and it will still result in the best 3 being chosen
Skullstachio wrote: »It is a terrible idea and 90% of the community knows it.
the1andonlyskwex wrote: »VaranisArano wrote: »It would destroy diversity in end game content because it would create a single meta for each role made of the best skills cherrypicked from three skill lines.
Do you mind proving that? Other than most Healers likely have Restoring Light i Don't think All Tank or DPS will end up being the same. Even Healers will likely have different skill lines other than Restoring Light.
First off you have not proved that this idea brings actual worthy value to the game to start with. The fact is that Zos looks at ideas for what they bring to the game, issues they may cause, and the cost/time requried to make it happen when they consider an idea. So the burden is much heavier on you than it is on Varanis.
The proof seems rather obvious and you even allude to it in your reply I quoted noting with how it would homogenize healing as any solid healer would use the restoring light skill line (or the wardens' skill line).
Further, all tank or DPS builds being the same is irrelevant, all it takes is them becoming more alike in a game where there is already very little class flavor or uniqueness. The idea presented would reduce that even more than it is now. Again, you have even acknowledged that this will happen.
I have provided why I think this Idea has value. whether you think it is is your opinion. I asked for them to provide proof as all they said is That it would " destroy diversity" this statement provides 0 context as to why that is. I understand that others have provided actual insight as to why but when this was posted there wasn't any.
The reason i said most Healer will use resorting light is because it is a very good healing skill line. However a Healers Job is to heal, Buff and make synergies for Allies. So, here are the are the possible skill lines that would help with that.
Siphoning Skills - Soul Shred (Healing), Malevolent Offering(Healing)
Restoring Light Skills - All the Skills
Storm Calling Skills - Surge(Increaed spell damage increasing Healing),Lightning Splash(Synergy)
Daedric Summoning Skills - Summon Storm Atronach(Synergy/damage buff), Summon Winged Twilight(healing)
Earthen Heart Skills - Magma Shell(Damage Shield buff), Molten Weapons(damage buff), Obsidian Shield(Damage shield buff and healling, Ash Cloud/Cinder Storm(healing)
Living Death Skills - Reanimate(Reanimating Allies), Render Flesh(healing), Life amid Death(healing),Spirit Mender(Healing), Restoring Tether(Healing and Increasing Healing done)
Green Balance Skills - all the skills
Winter's Embrace Skills - Sleet Storm(Reduce Allie damage taken Buff), Frost Cloak(increase Allie resistance buff), Polar Wind morph(Healing), Frozen Retreat Morph(synergy)
Green Balance and Restoring Light are the 2 best but they do a lot of the same things and their passive only effect the skills in their skill line so i don't see people using both of them that much, most Healer would likely have one of them.
So, there are 24 possible combinations for a Healer class or 12 if you assume that most healer will have either have GB or RL in their 3 skill lines. As apposed to now where the only real viable Healer classes are Warden and Templar.
You're missing the point. Sure, there are a whole bunch of options, but pretty quickly people will figure out that one combination is better than the others.
This is a terrible idea. I've played gamed like Archeage that tried this and even though you had over 200 class combinations the meta revolved around 3 of those 200+. I'm not joking,
VaranisArano wrote: »It would destroy diversity in end game content because it would create a single meta for each role made of the best skills cherrypicked from three skill lines.
1. It would be because it would put the best skills at the hands of every class. The very fact that so many non-class skills are used by every build, that so much of every build is the same across all classes is indisputable proof of this. It is a fact and why this thread is full of people who say the suggestion is bad for the game.
2. Again, the very fact we have a greater selection of skills for any and every build in ESO yet our builds are so similar proves that having more choice does not lead to greater diversity for those interested in performing at the top of their game. Again, t the suggestion present is by definition suggestion homogenization.
3. To suggest we have less diversity because each class is tailored differently is a contradiction in itself.
I realize this is inconvenient but it is based on facts that the game itself supports. It also seems more people interested in responding to this thread also agree as I only count one in support of the suggestion.
SshadowSscale wrote: »Is this was to become a thing diversity would die in 2 seconds if not less.... I see healers bring brought up a lot in this thread and I can ready see the same healing builfs being used over and over....there are only 4 skill lines that will truly be used and out of those 4 it is easy to see what the meta 3 will be..... It will be deadric summoning for the twilight(free passive damage as a healer plus burst heal) restoring light wich is an obvious choice(purge burst heals heal over times etc) and then it is either living death or green balance and out of thise 2 I think Green balance will reign supreme for having better passives and insane ult and just all around good hots and buffs etc.... Granted living death might be chosen sometimes for the res ult on a healer but if a group is going for no death green balance would be better..... That is how you kill class divesity.....
Daedric Summoning + Restoring Light + Green Balance = PVE Healer meta
Daedric Summoning + Restoring Light + Living Death = PVP Healer meta
fun
1. It would be because it would put the best skills at the hands of every class. The very fact that so many non-class skills are used by every build, that so much of every build is the same across all classes is indisputable proof of this. It is a fact and why this thread is full of people who say the suggestion is bad for the game.
2. Again, the very fact we have a greater selection of skills for any and every build in ESO yet our builds are so similar proves that having more choice does not lead to greater diversity for those interested in performing at the top of their game. Again, t the suggestion present is by definition suggestion homogenization.
3. To suggest we have less diversity because each class is tailored differently is a contradiction in itself.
I realize this is inconvenient but it is based on facts that the game itself supports. It also seems more people interested in responding to this thread also agree as I only count one in support of the suggestion.
So i posted this on the ESO subreddite. One of the suggestions for how this could work is by using Major And minor skill line when you do this. Basically if you choose to change one of your class skill lines all of you Class skill line are nerfed by a set Percentage until you pick a one as a Major Skill then your major skill line is the only one that isn't Nerfed. My suggestion was a 20% nerf to all skills and passive in your Minor skill line. However the nerf could be different depending on the skill line.
1. It would be because it would put the best skills at the hands of every class. The very fact that so many non-class skills are used by every build, that so much of every build is the same across all classes is indisputable proof of this. It is a fact and why this thread is full of people who say the suggestion is bad for the game.
2. Again, the very fact we have a greater selection of skills for any and every build in ESO yet our builds are so similar proves that having more choice does not lead to greater diversity for those interested in performing at the top of their game. Again, t the suggestion present is by definition suggestion homogenization.
3. To suggest we have less diversity because each class is tailored differently is a contradiction in itself.
I realize this is inconvenient but it is based on facts that the game itself supports. It also seems more people interested in responding to this thread also agree as I only count one in support of the suggestion.
So i posted this on the ESO subreddite. One of the suggestions for how this could work is by using Major And minor skill line when you do this. Basically if you choose to change one of your class skill lines all of you Class skill line are nerfed by a set Percentage until you pick a one as a Major Skill then your major skill line is the only one that isn't Nerfed. My suggestion was a 20% nerf to all skills and passive in your Minor skill line. However the nerf could be different depending on the skill line.
That is not the suggestion you have made here. Also, we do not need to copy what other games in development have done. This is the design that has been presented for Ashes that is in early development, and I am sure another game has done. Especially when we are wanting more diversity in classes, not less.
Ashes current build prospects does not have the smorgasbord skills available to each class as we do in ESO so this idea makes more sense for that game. To be able to dps and heal in the Ashes world requires having access to two classes. That is not required in ESO as we can dps and heal on any class merely with the choice of weapons or other skill lines even before considering class skills.
Then there is the chance Zos would truly consider such an idea. Considering they just finished the bulk a major combat overhaul that they are currently tweaking I am expecting would likely not want to have to revisit that the rework that this would require without a compelling reason which I do not see. Of course, there is the heavy change fatigue the player base has grown tired of due to that major overhaul and we pretty much are not interested in doing it again so soon.
1. It would be because it would put the best skills at the hands of every class. The very fact that so many non-class skills are used by every build, that so much of every build is the same across all classes is indisputable proof of this. It is a fact and why this thread is full of people who say the suggestion is bad for the game.
2. Again, the very fact we have a greater selection of skills for any and every build in ESO yet our builds are so similar proves that having more choice does not lead to greater diversity for those interested in performing at the top of their game. Again, t the suggestion present is by definition suggestion homogenization.
3. To suggest we have less diversity because each class is tailored differently is a contradiction in itself.
I realize this is inconvenient but it is based on facts that the game itself supports. It also seems more people interested in responding to this thread also agree as I only count one in support of the suggestion.
So i posted this on the ESO subreddite. One of the suggestions for how this could work is by using Major And minor skill line when you do this. Basically if you choose to change one of your class skill lines all of you Class skill line are nerfed by a set Percentage until you pick a one as a Major Skill then your major skill line is the only one that isn't Nerfed. My suggestion was a 20% nerf to all skills and passive in your Minor skill line. However the nerf could be different depending on the skill line.
That is not the suggestion you have made here. Also, we do not need to copy what other games in development have done. This is the design that has been presented for Ashes that is in early development, and I am sure another game has done. Especially when we are wanting more diversity in classes, not less.
Ashes current build prospects does not have the smorgasbord skills available to each class as we do in ESO so this idea makes more sense for that game. To be able to dps and heal in the Ashes world requires having access to two classes. That is not required in ESO as we can dps and heal on any class merely with the choice of weapons or other skill lines even before considering class skills.
Then there is the chance Zos would truly consider such an idea. Considering they just finished the bulk a major combat overhaul that they are currently tweaking I am expecting would likely not want to have to revisit that the rework that this would require without a compelling reason which I do not see. Of course, there is the heavy change fatigue the player base has grown tired of due to that major overhaul and we pretty much are not interested in doing it again so soon.
Thats what i suggested on the subreddit. I've never heard of Ashes of creation.
So how would it break the meta if both minor class skill lines were nerfed?