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Permanent Ultimate effects

Punt_B_Punt
Punt_B_Punt
Soul Shriven
Does the idea of having a constant destruction staff ultimate effect sound horrible? Or a never ending Northern Storm . Why not a Vamp ult that never ends? Because that is what we have with the werewolf ultimate. People get to walk around with ultimate status for long periods of time with maxed out resistances, huge health pools, op heals that can also return stamina and a spamable cc . They even get to keep the ultimate status effect after they die. I don't mind that people get to be OP when they have WW active. But it silly that the WW ultimate is so strong and close to a permanent status effect.

  • VoidCommander
    VoidCommander
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    An ultimate that disables further ultimate use while giving some kind of a buff is an interesting idea. I wouldn’t personally advocate changing existing ultimates, but for future ultimates that are brought in it could be neat to see an ultimate buff that stays on for as long as you are in combat.
    The undaunted skill line could get an ultimate that when activated increases the power of all synergies by x%, and refreshes its duration every time you activate a synergy.
  • BaiterOfZergs
    BaiterOfZergs
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    It could be interesting to add more ults that play like classes , with their own skill line. Like making a summoned sword and rune style that plays like an anti magic/buff class but can be used on any current class.
    Zerg of House Smallscale, First of his name, wielder of Volendrung, battleground hero, Cyrodiil butcher, the swifft footed, OG of the Templars and first pvpers, defender of scrolls and baiter of zergs.
  • Chrlynsch
    Chrlynsch
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    Don't think of Werewolf as an ultimate. Think of werewolf as a subclass that is unlocked through the use of ultimate, grantibg you unique passives and abilites while locking you onto a single bar, and stripping you of the majority of your human form passives. Even with that in mind remember that Werewolf's perks come with built in counters.

    Extra Armor -> Poison and Fighter's guild weakness
    Extra Speed -> No way to remove snares
    Extra Regen/Heavy Stamina restore boost -> Expensive Abilies
    Caius
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  • Tommy_The_Gun
    Tommy_The_Gun
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    Destruction staff ultimate does not block you in "destro staff skills only" mode...


    WW does not have an ultimete - it is more like an sub-class, or 4th skill line accessed via ultimate.

    Closest you can compare it to is Bone Goliath Transformation or Blood Scion. However, unlike those WW prohibits you of using any other skills - you can only use 5 WW skills and you can not bar swap. You also can not do other things like sneak or use mount. Also - your weapon passives are disabled in ww form. You also can not take benefit of many of your other passives - that require certain skills equipped (class passives for example).

    On top of that, you take more dmg from poison & fighters guild skills. Also (as mentioned above) you can not use other skills, which means that you can not purge / remove negative effects or use skills that give snare immunity.

    This is the only ultimate (sudo-ultimate imho) in game that has this many drawbacks. So obviously, it needs to have something unique & strong. Otherwise no one would use it (looks at entire last year patches).

    Note: Keep in mind that in order to stay longer in WW form, you need to play its "mini-game". So it is not like players can stay in WW without any effort. They have to manage WW timer on top of paying attention to combat.
    Edited by Tommy_The_Gun on August 19, 2020 9:27PM
  • Punt_B_Punt
    Punt_B_Punt
    Soul Shriven
    Werewolf is not a class. It is an ultimate that allows people to run around with over 40K health and hit like a dps build. An ultimate should not last indefinitely. You can't even go into Imperial City on PS4 without running into a group of of werewolfs in permanent ultimate mode.
  • idk
    idk
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    The comparison is inaccurate.

    The WW ult is merley the means to access their WW skills and is not similar in any manner to any other ultimate in the game. It provides no burst damage or other burst effects we see in other ultimate. It has always been a DPS loss to be a WW.

    I think it is a bad idea to make it so other ultimate are a DPS loss to use.

    Edit: Also, the WW needs to work at keeping in WW form. It is not a permanent status but has a timer that needs to be managed to stay a WW. No ultimate is generated and it is the most expensive ult in the game.
    Edited by idk on August 21, 2020 1:26AM
  • bearbelly
    bearbelly
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    .
    Edited by bearbelly on August 21, 2020 10:45AM
  • starlizard70ub17_ESO
    starlizard70ub17_ESO
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    It sounds like the same complain we always hear when a player goes in and gets wrecked by a skill/class/etc. Then it's to the forum to ask for nerfs. (honestly I'm surprised it's not another NB or stam Sorc rant lol)
    I play a WW sometimes, it's not that great. They can be good in PvP, in a group, where everyone is geared and speced to run a PvP WW group. Just like any other ball group team. It's takes a bit of time to get everyone trained in group play to be really effective.
    Most likely the OP has run into groups like that. IC is a favorite place for WW teams to grind T Stones.
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • Donny_Vito
    Donny_Vito
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    WW is just a niche of it's own that cannot really be compared to anything else. It would be nice to have one more mode like this, possible Undaunted Ulti??
    You can't even go into Imperial City on PS4 without running into a group of of werewolfs in permanent ultimate mode.

    I do know this feeling. All of them wearing Imperial Physique, howling, and being super annoying.
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    Werewolf is not a class. It is an ultimate that allows people to run around with over 40K health and hit like a dps build. An ultimate should not last indefinitely. You can't even go into Imperial City on PS4 without running into a group of of werewolfs in permanent ultimate mode.

    Being in WW form will add 10k resistance, +30% max stamina, 18% weapon damage bonus and 15% stamina recovery. But you loss all other passives. No WW ability grants max health so that 40k health is a 35k build plus battle spirit. Are WW passives strong? Yes. Are they OP? No. That’s not enough damage buffs to make a tank build a DPS build and it’s not enough tanky buffs to make a DPS build a glass canon.

    Keep in mind you are losing class and armor passives. Plus it’s super easy to solo a wolf pack Dawnbreaker and Silver Shards with Evil Hunter on the back bar melts WW. With the high number of daedric enemies in the Imperial City having this on your main bar permanently and not just when you see a Wolfpack is beneficial.
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  • Mettaricana
    Mettaricana
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    An ultimate that disables further ultimate use while giving some kind of a buff is an interesting idea. I wouldn’t personally advocate changing existing ultimates, but for future ultimates that are brought in it could be neat to see an ultimate buff that stays on for as long as you are in combat.
    The undaunted skill line could get an ultimate that when activated increases the power of all synergies by x%, and refreshes its duration every time you activate a synergy.

    Be good for a new skill line thats all perma effect ults that maybe gotta be double barred itd be something different
  • Wuuffyy
    Wuuffyy
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    Does the idea of having a constant destruction staff ultimate effect sound horrible? Or a never ending Northern Storm . Why not a Vamp ult that never ends? Because that is what we have with the werewolf ultimate. People get to walk around with ultimate status for long periods of time with maxed out resistances, huge health pools, op heals that can also return stamina and a spamable cc . They even get to keep the ultimate status effect after they die. I don't mind that people get to be OP when they have WW active. But it silly that the WW ultimate is so strong and close to a permanent status effect.

    Play a werewolf. There is a perfectly valid reason why good players typically don’t use it and I promise it’s not b/c it’s just so amazing.
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • Wuuffyy
    Wuuffyy
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    Donny_Vito wrote: »
    WW is just a niche of it's own that cannot really be compared to anything else. It would be nice to have one more mode like this, possible Undaunted Ulti??
    You can't even go into Imperial City on PS4 without running into a group of of werewolfs in permanent ultimate mode.

    I do know this feeling. All of them wearing Imperial Physique, howling, and being super annoying.

    I want videos, proof. I want to see the same type of ball group with all necros and the effect from that. Please stop attuning zerging potatoes and what they do to what should and shouldn’t be nerfed.0.o
    Edited by Wuuffyy on August 21, 2020 6:54PM
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • Wuuffyy
    Wuuffyy
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    idk wrote: »
    The comparison is inaccurate.

    The WW ult is merley the means to access their WW skills and is not similar in any manner to any other ultimate in the game. It provides no burst damage or other burst effects we see in other ultimate. It has always been a DPS loss to be a WW.

    I think it is a bad idea to make it so other ultimate are a DPS loss to use.

    Edit: Also, the WW needs to work at keeping in WW form. It is not a permanent status but has a timer that needs to be managed to stay a WW. No ultimate is generated and it is the most expensive ult in the game.

    Exactly this. It is the equivalent of an additional resource that needs to be managed on top of absolutely no ult. You get 10k resistances because you typically lose 5.2k from your majors and take 25% FG and poison damage, and no access to minor protection. You get a strong dot or 10% tank buff on ult b/c you have no ult.

    You get an 18% wep damage and 30% stam buff because you have no minor Val, minor berserk, class passives, synergy etc.

    You get 30% movement speed because you have no snare removals.

    You get an awful heal with no HOT and no dot removal.

    Play it, before you judge it.
    Edited by Wuuffyy on August 21, 2020 6:55PM
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
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