A few questions.

METALPUNKS
METALPUNKS
✭✭✭
1. Can you change the trait on armor you get, also what does infused mean? If you can change it how?

2. When enchanting the first slot is for what it does(reduce,damage etc), the second is whats applied(fire, poison, shock, etc) and the third is the quality. Is this correct. Anyway what determines what type of glyph it is, weapon, armor or jewelery.
  • SadisticSavior
    SadisticSavior
    ✭✭✭
    METALPUNKS wrote: »
    1. Can you change the trait on armor you get
    No. Traits are permanent once the item is created.
    METALPUNKS wrote: »
    also what does infused mean?
    If you mouse-over each trait it will tell you what the effect is.

    Traits and enchantments are completely different. You can re-enchant an item with a different enchantment. You cannot replace traits though, or add traits to already-made items.
  • Sorpaijen_ESO
    Sorpaijen_ESO
    ✭✭✭
    METALPUNKS wrote: »
    2. When enchanting the first slot is for what it does(reduce,damage etc), the second is whats applied(fire, poison, shock, etc) and the third is the quality. Is this correct. Anyway what determines what type of glyph it is, weapon, armor or jewelery.

    I haven't studied it, but I think there is some kind of logic to it... like, if you select the rune for ADD and then select the rune for FIRE DAMAGE and then select the rune for BASE, you will always get a weapon glyph that gives you fire damage --- just as a for-example, I have no idea if that's the case. To get a fire-resist armor glyph, you would use the SUBTRACT rune instead of the ADD rune, and then the FIRE DAMAGE and BASE runes.

    Again, pulling combinations out of the air that may likely be wrong, but that seems to be the gist of the system --- you "assemble" the glyphs based on the "words" that the runes provide you.

    EDIT: Inadvertently discovered how to create a horizontal line in a post; fixed. :)
    Edited by Sorpaijen_ESO on April 21, 2014 5:22PM
  • Celless
    Celless
    ✭✭✭
    The Enchanting, I can't recall 100% off memory, but there should be two types of Square / Potency / the first runes for a level range.

    There should be a Decrease and an Increase first run for levels 1 through 10, then another pair for 5 through 15, another for 10 through 20, so on and so on.

    When a square rune is some type of Decrease, the second triangle Essence rune will be affected. As I says can't recall off hand, but I think Decrease and Armor creates a Weapon Glyph that reduces armor for a few seconds with each charge. Where the Increase and Armor creates a Jewelry Glyph that increases armor.
Sign In or Register to comment.