Don't you think the Vestige would be exhausted by now?

ArchMikem
ArchMikem
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I was in the middle of summarizing every single main quest in the game that the Vestige can/has done, but there's just too much, besides you all should know what we've gone through.

Don't you think after all this time, all this struggle and fighting that the Vestige would be very exhausted, visibly? After the final battle with Molag Bal we've reclaimed our Soul, we're not just a husk of Coldharbour, we're Mortal again. All that we've gone through and faced, the battles and loss would exact a toll on our Soul and eventually it will become too heavy to bear. We can't be the Hero forever. I'm surprised my Khajiit can still draw her Daggers with how much blood is on them. How many lives has she ended since waking up on Bleakrock? How many more will cross her path? How many times did she hope she could've just talked it out with those who faced her? All those faces burned into her mind.

Sitting, slouched, on that bench in Rimmen's square, looking out over everyone running around the Wayshrine. Eyes not locked on anyone. Tail limp. A thousand yard stare...
CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
Quest Objective: OMG Go Talk To That Kitty!
  • Danikat
    Danikat
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    I think it helps that I reject the idea that everything in the game is happening in the same year, because that makes no sense whatsoever. So all the stuff my characters have done is spread over roughly 6 years - the same time the game has been out, meaning there's quieter time or even downtime between storylines.

    But more importantly my characters put themselves into this situation. In one way or another they all chose this life, they wouldn't want to just stay in one place, doing a regular job, going through the same motions every day...I think they'd actually find that worse. Well, for now anyway, they might all end up like my crafter who had a long career as a soldier before he got seriously injured and retired to Summerset, but I think that's quite a way off still. (If they don't get themselves killed, permenantly, first of course.)

    Maybe some of the things they've done will bother them, but with one exception they always try to do what they think is right and necessary in any given situation, so I think not doing anything would bother them more. I admit I can't really imagine what it would be like to make a decision like that. In real life I couldn't imagine killing anyone, for any reason and I sincerely hope I can go through my entire life without ever having to find out what I'd do in the kind of situations my characters are in every day. But they aren't me, they live in a different world with entirely different experiences and I think it gives them a very different outlook on life.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • ShawnLaRock
    ShawnLaRock
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    If you play the main quest on multiple characters, The Prophet’s dialogue lines should get more and more curt / exasperated, emoting less-and-less urgency. Lol.

    Michael Gambon: “The Lord of Brutality knows you’re here - hurry! Err... actually, take your time, Vestige - these dolmens aren’t going anywhere fast, and there’s no rush collecting SKYSHAWDDS.” ;)

    S.
  • craybest
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    this is something that should be adressed somewhere along the story, how are we at the center of everything all the time? and what does it mean for our character(s)? how does it affect them?
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Who says we are mortal again? we are still made of Chaotic Creatia and despite our soul being in our possession it may not actually be in out body, we could be carrying it around in a Soul Gem for all we know and we probably are given the fact we are clearly not a mortal.
  • Athan1
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    Yeah sadly we aren't mortals. But yeah, I'm honestly tired of saving every province in Tamriel and beyond... Everyone's useless and too lazy to do their work and just ask the superhero to pull their weight. But more importantly, when I save different zones, people seem to have forgotten how I helped them in previous zones (due to the nonlinear nature of the game). Ungrateful greedy folk!
    Athan Atticus Imperial Templar of Shezarr
  • Vevvev
    Vevvev
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    And the fact all this stuff in canon happens during the same year.... yeah, I'm amazed the Vestige is still walking unless they're imbued with the same power Pelinal Whitestrake had. Although if they are does that mean the Templar is the go to class for the Vestige?
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Kittytravel
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    ArchMikem wrote: »
    Don't you think after all this time, all this struggle and fighting that the Vestige would be very exhausted, visibly? After the final battle with Molag Bal we've reclaimed our Soul, we're not just a husk of Coldharbour, we're Mortal again.

    I've never once thought of the Vestige as "mortal" ever since we lost our soul. The capability of pulling magic from the aetherial fragments into ourselves is a testament that we aren't normal beings. Ayleids used to revere and work skyshards into tools but it isn't ever mentioned that they themselves could pull the magic from the shards into their own bodies. (See theory of Welkynd Stones and Ayleid magicks)

    It's my belief that because the Skyshards are theorized to be parts of the shattered moon of Lorkhan that the Vestige themselves has some amount of Lorkhans incredible power inside them which enables us to do the ridiculous feats we can among also being reborn from Aetherius itself.
  • ssewallb14_ESO
    ssewallb14_ESO
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    I think the soulburst did some damage to the the time/causality aspect of Nirn around this era, as tends to happen when you mess with Akatosh related things.
  • Tai-Chi
    Tai-Chi
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    As the saying goes; "If you want to get a job done, ask a busy person."

    My girls and boys even find time (between adventures) to make their own armour, weapons, furnishings, trinkets and baubles. They cook, brew, sew, weave and also take care of a menagerie of pets and livestock.

    With a little bit of hocus here, then pocus there and; "Voila!" the jobs are done. :)


    PC - EU (Main) & PC - NA
  • Hapexamendios
    Hapexamendios
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    As long as there are things to kill and mead to drink, my Nord is happy.
  • Athan1
    Athan1
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    Use the Clock add-on. It displays in-game lore time and date. Based on the day-night cycle of the game (which is about 4x faster than ours), about 26 years have passed in Nirn, so the year the add-on displays is 2E 608 iirc. Makes much more sense to do all this over 26 years!
    Athan Atticus Imperial Templar of Shezarr
  • Banana
    Banana
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    He died a long time ago for me and I haven't seen him since.
  • Syldras
    Syldras
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    Athan1 wrote: »
    Use the Clock add-on. It displays in-game lore time and date. Based on the day-night cycle of the game (which is about 4x faster than ours), about 26 years have passed in Nirn, so the year the add-on displays is 2E 608 iirc. Makes much more sense to do all this over 26 years!

    Just to add: You don't necessarily have to install a mod for this (unless you want the time to be displayed in-game, of course), but you can just take a look here:
    https://esoclock.uesp.net/
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • bearbelly
    bearbelly
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    "The god of schemes has tasted your soul, and you have come back tainted."

    We are NOT the same as we were prior to meeting Mannimarco's dagger, and never will be again, regardless of the fact that we have supposedly regained our soul.
    We are forever part Daedra, and as such, perhaps no longer subject to the same level of mortal weakness as "untainted" mortals.
  • Danikat
    Danikat
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    bearbelly wrote: »
    "The god of schemes has tasted your soul, and you have come back tainted."

    We are NOT the same as we were prior to meeting Mannimarco's dagger, and never will be again, regardless of the fact that we have supposedly regained our soul.
    We are forever part Daedra, and as such, perhaps no longer subject to the same level of mortal weakness as "untainted" mortals.

    From a player perspective this is a good thing, otherwise we'd be unable to resurrect using soul gems, or use wayshrines to fast travel.

    I can imagine some people would like the idea that completing the main story puts you into perma-death hard mode for the rest of the game, but overall I think it would be unpopular, especially for PvP.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Jaimeh
    Jaimeh
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    It's upon the player to decide whether their Vestige is getting tired or not, since it depends on the background of the character and also how much of the content they have completed. If a player wants to, they can just decide to do only housing/farming from now on, and 'retire' their Vestige in a way. However, if the Vestige were a real person, I don't think they would get tired, because they would be the kind of person who lives for adventure, and that's where they've decided to devote their life. Maybe if a period of peace comes along, they might settle down somewhere, create a home and regale their neighbours with their heroic tales from the past, but still don their Vestige persona from time to time to help with local problems :smile:
  • Eifleber
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    Danikat wrote: »
    We are forever part Daedra, and as such, perhaps no longer subject to the same level of mortal weakness as "untainted" mortals.

    From a player perspective this is a good thing, otherwise we'd be unable to resurrect using soul gems, or use wayshrines to fast travel.
    Theoretically perhaps - but even not doing the main questline enables you to perform such actions.
    So that can not be true.
    :o
    Edited by Eifleber on August 20, 2020 12:17PM

    Playing since dec 2019 | PC EU
  • bearbelly
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    Danikat wrote: »
    bearbelly wrote: »
    "The god of schemes has tasted your soul, and you have come back tainted."

    We are NOT the same as we were prior to meeting Mannimarco's dagger, and never will be again, regardless of the fact that we have supposedly regained our soul.
    We are forever part Daedra, and as such, perhaps no longer subject to the same level of mortal weakness as "untainted" mortals.

    From a player perspective this is a good thing, otherwise we'd be unable to resurrect using soul gems, or use wayshrines to fast travel.

    I can imagine some people would like the idea that completing the main story puts you into perma-death hard mode for the rest of the game, but overall I think it would be unpopular, especially for PvP.

    I certainly see it as a good thing.

    And I'd be a hard "No!" against perma-death at any point in this game after spending so much effort leveling the vast myriad of skill-lines on my main, with so much of our progression being tied to character rather than account.
  • Danikat
    Danikat
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    Eifleber wrote: »
    Danikat wrote: »
    We are forever part Daedra, and as such, perhaps no longer subject to the same level of mortal weakness as "untainted" mortals.

    From a player perspective this is a good thing, otherwise we'd be unable to resurrect using soul gems, or use wayshrines to fast travel.
    Theoretically perhaps - but even not doing the main questline enables you to perform such actions.
    So that can not be true.
    :o

    Mechanically it's not true, but as far as I can tell they've never updated the lore. That's the reason we're given for being able to resurrect and use wayshrines when none of the NPCs can and there's never been another reason given.

    As much as I like the One Tamriel update I think that's about the point they stopped caring about making sure everything was internally consistent (for example a lot of stuff with the werewolf and vampire quests was never updated), so when Morrowind came out and it became possible to have a character who is not the Vestige they didn't feel any need to make allowances for that in the lore.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Nairinhe
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    This may be a bit of off-topic, but what about those characters who skipped main quest entirely? Aside from the fact that they still revive and travel via shrines even if they aren't supposed to, they are still normal mortals, no? And at the same time they are in no way less of a hero.
  • VaranisArano
    VaranisArano
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    Yes. That's why my Vestige headed to the sunny shores of Summerset for some long days of relaxing by the beach, seeing new sights, enjoying the anonymity of being just some rich Dunmer nebarra that no one cares about...

    Ha. Haha. Hahahaha. :weary:
  • Sylvermynx
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    I use the Clock addon to keep the year set the way the game looks at it - 2E 582. I just give it a "suspension of disbelief" attitude and let it go at that. I did that in RIFT too, though WoW "moved ahead in time" eventually, even to the point that whatshisname (the son of the king - boy I don't remember any of those names!) got to be a teenager about the time I quit playing.
  • Galwylin
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    My thoughts are the Vestige isn't mortal and was created without purpose to continually search for a purpose. We released "our" soul from Molag Bal but only to release it to go wherever such a soul might as we have no idea who the person we resembled used to be. And if you go from base to silver then gold, everyone can tell (with the ability) that we lack the soul we thought we reclaimed. So we go from place to place doing whatever anyone requests of us sometimes saving people and sometimes destroying them without much thought except how we feel at that time. Going to places we thought were our homelands barely even recognized as the person that might have come from there. So no homeland we can fully make a claim to. No desires to work toward. Nothing except to keep moving forward to see what's next over the horizon only to move on when all is made as right as it can be with others deciding that rightness. We're outside the story of this world while unable to rise above it. We can fight for the glory of one faction while against it in another place. Time doesn't affect us and loses its meaning as we travel to location and another. We can't be exhausted because there are no natural forces exerted against us. Essentially we can exist at all times in all places with the passage of time only reflected in the people that exists where we choose to.
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