I fear that no name plate will give no guild recognition and will hurt the community immensely. Seeing a guild in PvP is critical to the community. I can't even tell if someone is in a guild to do recruitment. This is huge miss with this game. IMO this needs to be added in ASAP.
Call me crazy but thus far this game is mostly what I wanted back in 2001 when I hoped for a online version of TES.
I like seeing another player running through the land as I am adventuring. I like to have the option to "chat" if I choose. I also just pretend others do not exist when I am in a area where the story fits better if I were alone. (camps,caves etc).
I think there are many reasons why this game will last.
I love when gamers assume that their opinions are valid because they believe them to be so. Not to say peoples' opinions are NOT vaild, but just because you want or don't want something doesn't mean everyone feels the same as you. Presenting your arguments with an "I think something and know what the world wants" attitude is ridiculous.
Distrobomb wrote: »I'm sick of they need to do what the others are doing if they want success. I just can't take this seriously. Sorry.
It's about not "reinventing the wheel". There are what we now consider core mechanics that should be implemented in every mmo game, it's about improving.
A lack of a feature, is not a feature in it self, and right now eso is lacking a lot of basic things.
1. Nameplates
2. Chat bubbles-
3. Lack of an economy
4. Marking system-
4. Marking system- It's going to be hard to organize raids/ have pvp battles when you can't mark monsters/people. For the single player game, this isn't important but for any type of competitive mmo's, it's going to present problems. Again, I understand people don't want the immserion to be broken but mmo'ers need this. I don't want to wipe dozens of times in a raid because of we don't have the tools to organize the fight. Maybe "good communication" is key, but in massive battles, how are you going to tell your comrads to target the healers when there are a hundred people on screen. It'll be utter chaos, no one will know which guy to target first or they might not be able to find the guys at all.
gurluasb16_ESO wrote: »I disagree with almost all of your suggestions sans Chat bubbles as they help with communication and roleplay.
Honestly, I want this to stray as far as possible away from the generic wow-model MMO. If it means those people quit, fine. I honestly want ESO to cultivate a new kind of crowd.
I hate what Wow turned the MMO-genre into.
MMO just used to be a Massive Multiplayer Online game.
It didn't automatically mean it'd have to be a Wow clone with Auction houses, grinding, name plates, marking, raids, etc.