https://www.youtube.com/watch?v=bMJfBLZIaC8&feature=youtu.beSo currently there is 59 different craftable sets in the game.
Each set requires 4 stations.
Blacksmithing
Clothing
Jewelry
Woodworking
Making the total number of stations 236
Then when you add
Enchanting
Provisioning
Alchemy
Dye Station
That number goes up to 240
Now you get a total of 700 slots in the larger homes so this shouldn't be a problem.
However trying to make a home that is not only functional but also pretty is not as easy.
As let's face it, that many stations in rows just looks fooking ugly and kind of feels emersion breaking.
Wouldn't it be much better if instead of having to buy attuneable stations you instead bought knowledge crystals.
1 crystal would allow you to unlock the knowledge of all 4 stations to 1 craftable set.
However the crystals would only work if you had the correct amount of trait's learnt to craft said set.
Once you have learnt the knowledge of each set around the world you can than access any advanced crafting stations which can be placed in homes.
There would be 4 stations.
Blacksmithing
Clothing
Jewelry
Woodworking
Once you access one of the 4 stations there would be a drop down box of all the different craftable sets you have learnt the knowledge of.
Totalling up to 59 current sets in the game currently which would be listed in alphabetical order.
Anyone can use the advance stations, however for each player it will only show the sets that they have learnt the knowledge of.
This would make crafting houses look a thousand times better as you would only need a total of 4 advanced stations rather then 236 that we currently have in the game.
This would also allow people to turn smaller homes into crafting houses too.
People with bigger homes would now have a lot more access to more available slots which would allow them to do so much more with the extra space.
Please let me know what you think of this idea.
Thank you for reading.
Edit: You could even have it so that the advance stations come in lots of different designs.
Racial / Zone based styles giving you a different feel depending on the home they are in.
You could even add rare ones to the scrying system and exclusive ones to the crown store.
(All advance stations would be functionally ideatical)
Why do you need every set to be craftable in your house? Or even in your five "guildhalls"? Are all the sets meta? There's always the danger in MMOs that populations fall away when everything is done in private instances because new players see empty zones and assume the game's unpopular.
Why do you need every set to be craftable in your house? Or even in your five "guildhalls"? Are all the sets meta? There's always the danger in MMOs that populations fall away when everything is done in private instances because new players see empty zones and assume the game's unpopular.
Why do you need every set to be craftable in your house? Or even in your five "guildhalls"? Are all the sets meta? There's always the danger in MMOs that populations fall away when everything is done in private instances because new players see empty zones and assume the game's unpopular.
@Tandor
There's a huge number of reasons, including, but not limited to, the following:
- It is easier to do crafting when all the sets you want are in one place instead of having to look up what zones have the sets you need
- Master writs are a breeze with everything in one place. You don't need to zone in and out of different areas dozens of times. It's an enormous timesaver.
- Completion is fun. Having All The Things is entertaining to reach.
- It's actually extremely community-oriented. One complete set can be used by hundreds to thousands of people depending on guild/friend list size/overlap.
There's really no worry about the game seeming like a ghost town because of "private instances". Only the crafting is done that way, and the whole point of these setups is to make it as efficient as possible so you can get done with crafting faster and go on about your business in game.
Why do you need every set to be craftable in your house? Or even in your five "guildhalls"? Are all the sets meta? There's always the danger in MMOs that populations fall away when everything is done in private instances because new players see empty zones and assume the game's unpopular.
@Tandor
There's a huge number of reasons, including, but not limited to, the following:
- It is easier to do crafting when all the sets you want are in one place instead of having to look up what zones have the sets you need
- Master writs are a breeze with everything in one place. You don't need to zone in and out of different areas dozens of times. It's an enormous timesaver.
- Completion is fun. Having All The Things is entertaining to reach.
- It's actually extremely community-oriented. One complete set can be used by hundreds to thousands of people depending on guild/friend list size/overlap.
There's really no worry about the game seeming like a ghost town because of "private instances". Only the crafting is done that way, and the whole point of these setups is to make it as efficient as possible so you can get done with crafting faster and go on about your business in game.
That's fine, until people then complain that they're bored with nothing to do, because the things they did have to do have all been done in one place and in just a few minutes. People want everything in the game to be quick and easy, and then still complain when it is!
Why do you need every set to be craftable in your house? Or even in your five "guildhalls"? Are all the sets meta? There's always the danger in MMOs that populations fall away when everything is done in private instances because new players see empty zones and assume the game's unpopular.
...
However, right now, I am able to go from station to station and craft stuff faster than if I had to pick a drop-down every time.
...
...
That's fine, until people then complain that they're bored with nothing to do, because the things they did have to do have all been done in one place and in just a few minutes. People want everything in the game to be quick and easy, and then still complain when it is!
While I do like the idea of having everything via drop-down/search, what would happen with the stations I currently have?
Fully stocked guildhall, every set station, would these be transferred to crystals, or would I be out the cost of each attunable I've added?
I don't do the furnishing side of the game..but isn't it fairly easy to get 2 houses. So can't you set one as your crafting house with all the stations and then have another that is mostly for show?
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
So currently there is 59 different craftable sets in the game.
Each set requires 4 stations.
Blacksmithing
Clothing
Jewelry
Woodworking
Making the total number of stations 236
Then when you add
Enchanting
Provisioning
Alchemy
Dye Station
That number goes up to 240
Now you get a total of 700 slots in the larger homes so this shouldn't be a problem.
However trying to make a home that is not only functional but also pretty is not as easy.
As let's face it, that many stations in rows just looks fooking ugly and kind of feels emersion breaking.
Wouldn't it be much better if instead of having to buy attuneable stations you instead bought knowledge crystals.
1 crystal would allow you to unlock the knowledge of all 4 stations to 1 craftable set.
However the crystals would only work if you had the correct amount of trait's learnt to craft said set.
Once you have learnt the knowledge of each set around the world you can than access any advanced crafting stations which can be placed in homes.
There would be 4 stations.
Blacksmithing
Clothing
Jewelry
Woodworking
Once you access one of the 4 stations there would be a drop down box of all the different craftable sets you have learnt the knowledge of.
Totalling up to 59 current sets in the game currently which would be listed in alphabetical order.
Anyone can use the advance stations, however for each player it will only show the sets that they have learnt the knowledge of.
This would make crafting houses look a thousand times better as you would only need a total of 4 advanced stations rather then 236 that we currently have in the game.
This would also allow people to turn smaller homes into crafting houses too.
People with bigger homes would now have a lot more access to more available slots which would allow them to do so much more with the extra space.
Please let me know what you think of this idea.
Thank you for reading.
Edit: You could even have it so that the advance stations come in lots of different designs.
Racial / Zone based styles giving you a different feel depending on the home they are in.
You could even add rare ones to the scrying system and exclusive ones to the crown store.
(All advance stations would be functionally ideatical)
First off, Zos might not consider someone wanting to put all crafting stations in a home and decorate the home as though it is not a crafting home a goal to be concerned with. It is a choice to try to fill a home with crafting stations.
So the solution is, use one home for crafting and another home for whatever else.
There are two bigger issues. The first is the cost of the new crafting station being proposed would be fairly costly as it would replace many and hence reduce crown store sales. It will not be cheap. The second is that it seems the suggestion is that each person would need to get a gem for each set they would want to be able to craft in order to be able to see it at a crafting station in a home. I think that is to complex of an idea to be considered.
In the end, it is a choice to deck out a home in all crafting stations or deck it out to look like a home. I think it works well as it is.