Maintenance for the week of December 15:
· [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

Crafting Stations Overhaul.

NaomiHutt
NaomiHutt
✭✭✭✭
So currently there is 59 different craftable sets in the game.

Each set requires 4 stations.

Blacksmithing
Clothing
Jewelry
Woodworking

Making the total number of stations 236

Then when you add

Enchanting
Provisioning
Alchemy
Dye Station

That number goes up to 240

Now you get a total of 700 slots in the larger homes so this shouldn't be a problem.

However trying to make a home that is not only functional but also pretty is not as easy.

As let's face it, that many stations in rows just looks fooking ugly and kind of feels emersion breaking.

Wouldn't it be much better if instead of having to buy attuneable stations you instead bought knowledge crystals.

1 crystal would allow you to unlock the knowledge of all 4 stations to 1 craftable set.

However the crystals would only work if you had the correct amount of trait's learnt to craft said set.

Once you have learnt the knowledge of each set around the world you can than access any advanced crafting stations which can be placed in homes.

There would be 4 stations.

Blacksmithing
Clothing
Jewelry
Woodworking

Once you access one of the 4 stations there would be a drop down box of all the different craftable sets you have learnt the knowledge of.

Totalling up to 59 current sets in the game currently which would be listed in alphabetical order.

Anyone can use the advance stations, however for each player it will only show the sets that they have learnt the knowledge of.

This would make crafting houses look a thousand times better as you would only need a total of 4 advanced stations rather then 236 that we currently have in the game.

This would also allow people to turn smaller homes into crafting houses too.

People with bigger homes would now have a lot more access to more available slots which would allow them to do so much more with the extra space.

Please let me know what you think of this idea.

Thank you for reading.

Edit: You could even have it so that the advance stations come in lots of different designs.

Racial / Zone based styles giving you a different feel depending on the home they are in.

You could even add rare ones to the scrying system and exclusive ones to the crown store.

(All advance stations would be functionally ideatical)

Edited by NaomiHutt on August 19, 2020 6:40PM
  • Gythral
    Gythral
    ✭✭✭✭✭
    ✭✭✭
    Crafting stations and a bed - what more is needed?

    (maybe a dummy or two)
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • scorpius2k1
    scorpius2k1
    ✭✭✭✭✭
    I'll never understand why they just don't have 4 stations total with a dropdown (or search) to select the set you want to craft, at least on the housing based versions. The ones you find scattered throughout Tamriel could just stay as-is. You would still have to buy/earn/research and do all the same stuff you do now--just without having to have 240 separate stations. That just screams bad design imho and seems like a no-brainer that should be fixed to function in a much more accessible manner.
    🌎 PC/NA
    🐧 Linux (Arch)
    🧑‍💻 ESO Addon Dev
    ⚔️ Stamplar | Magplar | Stamcro | Magsorc | Magcro Healer
  • Recremen
    Recremen
    ✭✭✭✭✭
    ✭✭✭✭✭
    I definitely think something needs to be done, because this is unsustainable.

    Current Fantasia crafting hall:

    https://www.youtube.com/watch?v=bMJfBLZIaC8&feature=youtu.be

    All my ducks in a row but little room to grow if I still want to have a good building around it. And really, I'd much rather have a single central location with the four major crafting stations, a pull-down menu, and an updated addon API so that cool folks that make the addons that auto-craft master writs can latch onto it. Then I could just build a cooler house. Even more importantly, I could build said house in ANY house, instead of being shoehorned into one of the few that can hold this many stations.

    I do think the specifics of your proposed change aren't going to cut it, though. The great thing about the attuneable crafting stations is that your friends/guildies/whatever DON'T have to go around the world to unlock each individual set. The current setup with attuneable stations works well for how to actually get all the stations in one place, but I think the "advanced stations" you talk about could simply consume those attuned stations in order to add them to the drop-down menu. Then there's no change to the existing attuneable station market (meager as it is) and the overall experience has parity with what's on live.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    I get the worry about the number of crafting stations eventually exceeding the amount of furniture you can place in a house.

    However, right now, I am able to go from station to station and craft stuff faster than if I had to pick a drop-down every time.

    Also, in my guild, we pooled resources so we could have all crafting stations in our "Guild Hall" so that everyone would have access to them.

    So having "all in one" stations would look nicer, but I don't think it would necessarily make crafting easier.
    The Moot Councillor
  • NaomiHutt
    NaomiHutt
    ✭✭✭✭
    @Recremen, how about attuneable crystal system then that adds them to the owners advanced stations?

    @AlnilamE, with addons you can get master writs to auto craft currently, you can also use addons to craft sets for players automatically.

    My guess is all Zos would do is update there API and the addon creators could adjust there addons accordingly.

    Or better Zos could just add auto craft as a standard feature.

    Either way things this way would be much faster and look a thousand times nicer.
  • AcadianPaladin
    AcadianPaladin
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes, one master attunable table per craft and the 'deliverable' you get with adding a new set is an addition to the drop down menu.

    The current system of attunable tables exceeded its reasonable scalability many DLC ago.

    It breaks my heart that a full service guild hall has to choose between looking like a nice, welcoming guildhall or a sea of warehouses.

    This has been suggested many times over the last couple years. I sure hope we get some progress.
    Edited by AcadianPaladin on August 19, 2020 8:29PM
    PC NA(no Steam), PvE, mostly solo
  • Tandor
    Tandor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Why do you need every set to be craftable in your house? Or even in your five "guildhalls"? Are all the sets meta? There's always the danger in MMOs that populations fall away when everything is done in private instances because new players see empty zones and assume the game's unpopular.
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    NaomiHutt wrote: »
    So currently there is 59 different craftable sets in the game.

    Each set requires 4 stations.

    Blacksmithing
    Clothing
    Jewelry
    Woodworking

    Making the total number of stations 236

    Then when you add

    Enchanting
    Provisioning
    Alchemy
    Dye Station

    That number goes up to 240

    Now you get a total of 700 slots in the larger homes so this shouldn't be a problem.

    However trying to make a home that is not only functional but also pretty is not as easy.

    As let's face it, that many stations in rows just looks fooking ugly and kind of feels emersion breaking.

    Wouldn't it be much better if instead of having to buy attuneable stations you instead bought knowledge crystals.

    1 crystal would allow you to unlock the knowledge of all 4 stations to 1 craftable set.

    However the crystals would only work if you had the correct amount of trait's learnt to craft said set.

    Once you have learnt the knowledge of each set around the world you can than access any advanced crafting stations which can be placed in homes.

    There would be 4 stations.

    Blacksmithing
    Clothing
    Jewelry
    Woodworking

    Once you access one of the 4 stations there would be a drop down box of all the different craftable sets you have learnt the knowledge of.

    Totalling up to 59 current sets in the game currently which would be listed in alphabetical order.

    Anyone can use the advance stations, however for each player it will only show the sets that they have learnt the knowledge of.

    This would make crafting houses look a thousand times better as you would only need a total of 4 advanced stations rather then 236 that we currently have in the game.

    This would also allow people to turn smaller homes into crafting houses too.

    People with bigger homes would now have a lot more access to more available slots which would allow them to do so much more with the extra space.

    Please let me know what you think of this idea.

    Thank you for reading.

    Edit: You could even have it so that the advance stations come in lots of different designs.

    Racial / Zone based styles giving you a different feel depending on the home they are in.

    You could even add rare ones to the scrying system and exclusive ones to the crown store.

    (All advance stations would be functionally ideatical)

    I like the idea myself. Not only does it look ugly to have so many stations scattered all over the place, but it also takes a massive chunk out of your furnishing limit which is already too small as it is.

    They should just add a drop down menu or something to where people can select which set to craft at a single station. While we're at it - they also need to add an official guild hall so an individual doesn't have to give up their main residence to imitate one.

  • NaomiHutt
    NaomiHutt
    ✭✭✭✭
    Tandor wrote: »
    Why do you need every set to be craftable in your house? Or even in your five "guildhalls"? Are all the sets meta? There's always the danger in MMOs that populations fall away when everything is done in private instances because new players see empty zones and assume the game's unpopular.

    Well people like to do master writs for one, and secondly not everyone follows the meta.
  • Gilvoth
    Gilvoth
    ✭✭✭✭✭
    ✭✭✭✭✭
    and also please make it so ALL pets cannot come within 1 mile of all crafting stations please.
  • NaomiHutt
    NaomiHutt
    ✭✭✭✭
    Gilvoth wrote: »
    and also please make it so ALL pets cannot come within 1 mile of all crafting stations please.

    They are fixing the bug next patch I believe, I must admit it's annoying trying to access a station and a bear blocks you lol
  • Recremen
    Recremen
    ✭✭✭✭✭
    ✭✭✭✭✭
    Tandor wrote: »
    Why do you need every set to be craftable in your house? Or even in your five "guildhalls"? Are all the sets meta? There's always the danger in MMOs that populations fall away when everything is done in private instances because new players see empty zones and assume the game's unpopular.

    @Tandor

    There's a huge number of reasons, including, but not limited to, the following:
    1. It is easier to do crafting when all the sets you want are in one place instead of having to look up what zones have the sets you need
    2. Master writs are a breeze with everything in one place. You don't need to zone in and out of different areas dozens of times. It's an enormous timesaver.
    3. Completion is fun. Having All The Things is entertaining to reach.
    4. It's actually extremely community-oriented. One complete set can be used by hundreds to thousands of people depending on guild/friend list size/overlap.

    There's really no worry about the game seeming like a ghost town because of "private instances". Only the crafting is done that way, and the whole point of these setups is to make it as efficient as possible so you can get done with crafting faster and go on about your business in game.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • Tandor
    Tandor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Recremen wrote: »
    Tandor wrote: »
    Why do you need every set to be craftable in your house? Or even in your five "guildhalls"? Are all the sets meta? There's always the danger in MMOs that populations fall away when everything is done in private instances because new players see empty zones and assume the game's unpopular.

    @Tandor

    There's a huge number of reasons, including, but not limited to, the following:
    1. It is easier to do crafting when all the sets you want are in one place instead of having to look up what zones have the sets you need
    2. Master writs are a breeze with everything in one place. You don't need to zone in and out of different areas dozens of times. It's an enormous timesaver.
    3. Completion is fun. Having All The Things is entertaining to reach.
    4. It's actually extremely community-oriented. One complete set can be used by hundreds to thousands of people depending on guild/friend list size/overlap.

    There's really no worry about the game seeming like a ghost town because of "private instances". Only the crafting is done that way, and the whole point of these setups is to make it as efficient as possible so you can get done with crafting faster and go on about your business in game.

    That's fine, until people then complain that they're bored with nothing to do, because the things they did have to do have all been done in one place and in just a few minutes. People want everything in the game to be quick and easy, and then still complain when it is :wink: !
  • karekiz
    karekiz
    ✭✭✭✭✭
    ✭✭
    Tandor wrote: »
    Recremen wrote: »
    Tandor wrote: »
    Why do you need every set to be craftable in your house? Or even in your five "guildhalls"? Are all the sets meta? There's always the danger in MMOs that populations fall away when everything is done in private instances because new players see empty zones and assume the game's unpopular.

    @Tandor

    There's a huge number of reasons, including, but not limited to, the following:
    1. It is easier to do crafting when all the sets you want are in one place instead of having to look up what zones have the sets you need
    2. Master writs are a breeze with everything in one place. You don't need to zone in and out of different areas dozens of times. It's an enormous timesaver.
    3. Completion is fun. Having All The Things is entertaining to reach.
    4. It's actually extremely community-oriented. One complete set can be used by hundreds to thousands of people depending on guild/friend list size/overlap.

    There's really no worry about the game seeming like a ghost town because of "private instances". Only the crafting is done that way, and the whole point of these setups is to make it as efficient as possible so you can get done with crafting faster and go on about your business in game.

    That's fine, until people then complain that they're bored with nothing to do, because the things they did have to do have all been done in one place and in just a few minutes. People want everything in the game to be quick and easy, and then still complain when it is :wink: !

    Thats literally what they have now. They want to make to make it more user friendly. It isn't the fact they can't have all stations <I know people that have it>, but that its an ugly, potentially lag ridden, mess of a system.
    Edited by karekiz on August 19, 2020 10:45PM
  • volkeswagon
    volkeswagon
    ✭✭✭✭✭
    I had the same idea. I would def invest in crystals if I only needed 4 stations. The way it is now I just let my guilds worry about attunables. I would keep the snugpod for my crafting hut as it is perfect for convenient crafting
    Edited by volkeswagon on August 19, 2020 11:11PM
  • NaomiHutt
    NaomiHutt
    ✭✭✭✭
    Would be nice to have some feedback from Zos.

    @ZOS_GinaBruno

    Can we make this or something along these lines happen?
  • Sylvermynx
    Sylvermynx
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'd like it. I seriously doubt I'd ever buy all the sets, but at least (as I do now) the ones I get a preponderance of Master Writs for, and the ones that are a total PITA to get to (which are some of the ones I get ALL THE TIME), and having to have only 4 stations would be lovely!
  • DaveMoeDee
    DaveMoeDee
    ✭✭✭✭✭
    ✭✭✭
    Tandor wrote: »
    Why do you need every set to be craftable in your house? Or even in your five "guildhalls"? Are all the sets meta? There's always the danger in MMOs that populations fall away when everything is done in private instances because new players see empty zones and assume the game's unpopular.

    Master writs. Having a single place to do them all is a major convenience.
    AlnilamE wrote: »
    ...
    However, right now, I am able to go from station to station and craft stuff faster than if I had to pick a drop-down every time.
    ...

    No, it is not faster. If you are using addons, the addon would be updated to automatically pick the set. If you are not using an addon, picking would be faster than moving.
    Tandor wrote: »
    ...
    That's fine, until people then complain that they're bored with nothing to do, because the things they did have to do have all been done in one place and in just a few minutes. People want everything in the game to be quick and easy, and then still complain when it is :wink: !

    I can't imagine a universe where I am looking for more busywork. But I am not someone who has 40 hours/week to burn on gaming.
  • Munkfist
    Munkfist
    ✭✭✭✭
    While I do like the idea of having everything via drop-down/search, what would happen with the stations I currently have?

    Fully stocked guildhall, every set station, would these be transferred to crystals, or would I be out the cost of each attunable I've added?
    @Munkfist PC-NA
    The Devoted Torchbugs
    Antiquarian's Alpine Gallery Guildhall - Feel free to use!
    If your guild needs a crafthall, please feel free to reach out!
  • NaomiHutt
    NaomiHutt
    ✭✭✭✭
    Munkfist wrote: »
    While I do like the idea of having everything via drop-down/search, what would happen with the stations I currently have?

    Fully stocked guildhall, every set station, would these be transferred to crystals, or would I be out the cost of each attunable I've added?

    I personally wouldn't care either way if they just became redundant or got destroyed.

    I currently have 53 sets out of the 59 in the game and I only just got them over the past couple of months.

    However that being said I think the fair thing to do would be for Zos to turn them into attuneable crystals so we can at least have all the sets we have currently unlocked.
  • Kosef
    Kosef
    ✭✭✭✭
    I don't do the furnishing side of the game..but isn't it fairly easy to get 2 houses. So can't you set one as your crafting house with all the stations and then have another that is mostly for show?
    Server: PC-NA

    Vincent Jurard - Breton - DK
    Aronil Elsinwatch - Altmer - Templar
    Ulfgar Stormbringer - Nord - Sorc
    Ra'Jhera Mahrabi - Khajiit - NB
    Kur Zahir - Imperial - Necro
    Khur - Redguard - Warden
    Lives-By-Sword - Argonian - DK
    Sara Willowthorn - Bosmer - Templar
    Elsa Bjariksen - Nord - NB
    Soliril Elsinthar - Altmer - Sorc
    Khargol Ogdum - Orc - Warden
    Veros Sarvani - Dunmer - Necro
    Vedran The Toxic - Dunmer - DK
    Hafnar Ironbark - Nord Warden
    Low - Level: Arcturus The Loyal - Templar
    Guild:
    [Ninja Squirrels]
  • Blacknight841
    Blacknight841
    ✭✭✭✭✭
    Why ... so the crafting sets at this new station could also be organized in some asinine order like the style materials?
  • Linaleah
    Linaleah
    ✭✭✭✭✭
    ✭✭✭✭✭
    Kosef wrote: »
    I don't do the furnishing side of the game..but isn't it fairly easy to get 2 houses. So can't you set one as your crafting house with all the stations and then have another that is mostly for show?

    on pc, we have port to friend addon, so this MIGHT be viable for guild housing where you use one house for community events and the other for functionality. not great, but doable. on console though.. you can only travel to player when they are online and in a specific house, or to their primary home and ONLY primary home whenever.

    that is not even going into how annoying the fact that there is no actual genuine guild housing in this game and rather its individual's home repurposed as guild house, but that's just compounding above issue.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
    ✭✭✭✭✭
    ✭✭
    NaomiHutt wrote: »
    So currently there is 59 different craftable sets in the game.

    Each set requires 4 stations.

    Blacksmithing
    Clothing
    Jewelry
    Woodworking

    Making the total number of stations 236

    Then when you add

    Enchanting
    Provisioning
    Alchemy
    Dye Station

    That number goes up to 240

    Now you get a total of 700 slots in the larger homes so this shouldn't be a problem.

    However trying to make a home that is not only functional but also pretty is not as easy.

    As let's face it, that many stations in rows just looks fooking ugly and kind of feels emersion breaking.

    Wouldn't it be much better if instead of having to buy attuneable stations you instead bought knowledge crystals.

    1 crystal would allow you to unlock the knowledge of all 4 stations to 1 craftable set.

    However the crystals would only work if you had the correct amount of trait's learnt to craft said set.

    Once you have learnt the knowledge of each set around the world you can than access any advanced crafting stations which can be placed in homes.

    There would be 4 stations.

    Blacksmithing
    Clothing
    Jewelry
    Woodworking

    Once you access one of the 4 stations there would be a drop down box of all the different craftable sets you have learnt the knowledge of.

    Totalling up to 59 current sets in the game currently which would be listed in alphabetical order.

    Anyone can use the advance stations, however for each player it will only show the sets that they have learnt the knowledge of.

    This would make crafting houses look a thousand times better as you would only need a total of 4 advanced stations rather then 236 that we currently have in the game.

    This would also allow people to turn smaller homes into crafting houses too.

    People with bigger homes would now have a lot more access to more available slots which would allow them to do so much more with the extra space.

    Please let me know what you think of this idea.

    Thank you for reading.

    Edit: You could even have it so that the advance stations come in lots of different designs.

    Racial / Zone based styles giving you a different feel depending on the home they are in.

    You could even add rare ones to the scrying system and exclusive ones to the crown store.

    (All advance stations would be functionally ideatical)

    Just no
    The purpose of a crafting house is to have every member of the owner's guild t have easy access to the crafting set

    Having member need to unlock them would defeat that purpose as it would be easier/less grindy in most case to run to the crafting area

    On the other end if the table owner knoledge would make anyone using your table able to craft in it (if egough trait) it would be acceptable
  • Evilspock
    Evilspock
    ✭✭✭✭
    Agree this is a problem they need to address. Most people are not happy with the 700 item cap, so that could be raised.

    Alternatively make crafting stations a different category that don't count towards your item limit.

    I don't think replacing the standard stations is a good solution, considering most guilds have invested tens of millions in them, it's probably over 30 million gold for all the craftable stations.
    🖖 @EvilSpock |PC/NA| ✦ Guildmaster: Vulcan Commandos |AD| ✦ https://youtube.com/@vulcan_commando
  • Katahdin
    Katahdin
    ✭✭✭✭✭
    ✭✭✭✭✭
    My suggestion would be to make it so you could combine all 4 stations of a set into one master station where you could craft anything from that set on that one station.

    So 1 jewlery + 1blacksmith + 1clothing + 1 woodworking station of the same set = 1 master station.

    It would cut the number of slots needed by crafting stations by 75%
    Edited by Katahdin on August 20, 2020 9:40PM
    Beta tester November 2013
  • Scrollup
    Scrollup
    ✭✭✭
    Don't you know upcoming crown store item upgrade is extra SLOTS for housing. /s
  • NaomiHutt
    NaomiHutt
    ✭✭✭✭
    Scrollup wrote: »
    Don't you know upcoming crown store item upgrade is extra SLOTS for housing. /s

    Nope not heard this, but that would be amazing if it's true, to you happen to have a link where I can read this please.
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    First off, Zos might not consider someone wanting to put all crafting stations in a home and decorate the home as though it is not a crafting home a goal to be concerned with. It is a choice to try to fill a home with crafting stations.

    So the solution is, use one home for crafting and another home for whatever else.

    There are two bigger issues. The first is the cost of the new crafting station being proposed would be fairly costly as it would replace many and hence reduce crown store sales. It will not be cheap. The second is that it seems the suggestion is that each person would need to get a gem for each set they would want to be able to craft in order to be able to see it at a crafting station in a home. I think that is to complex of an idea to be considered.

    In the end, it is a choice to deck out a home in all crafting stations or deck it out to look like a home. I think it works well as it is.
  • NaomiHutt
    NaomiHutt
    ✭✭✭✭
    idk wrote: »
    First off, Zos might not consider someone wanting to put all crafting stations in a home and decorate the home as though it is not a crafting home a goal to be concerned with. It is a choice to try to fill a home with crafting stations.

    So the solution is, use one home for crafting and another home for whatever else.

    There are two bigger issues. The first is the cost of the new crafting station being proposed would be fairly costly as it would replace many and hence reduce crown store sales. It will not be cheap. The second is that it seems the suggestion is that each person would need to get a gem for each set they would want to be able to craft in order to be able to see it at a crafting station in a home. I think that is to complex of an idea to be considered.

    In the end, it is a choice to deck out a home in all crafting stations or deck it out to look like a home. I think it works well as it is.

    If you had read all the replies we had already decided to go with an attuneable crystals idea, where only the home owner would need to learn each set for the advanced stations.

    Also if you're currently buying attuneable stations of the crown store, then in my opinion you are doing it all wrong, as you can get them with writ vouchers or buy each station for as cheap as 115k from other people selling them on traders.
Sign In or Register to comment.