(Poll) How much do you parse?

  • ssewallb14_ESO
    ssewallb14_ESO
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    You aren't seeing parse dps in pugs because the trial dummy gives you a full set of raid buffs. You're lucky to get major breach in most pug groups.
  • Kingslayer513
    Kingslayer513
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    You aren't seeing parse dps in pugs because the trial dummy gives you a full set of raid buffs. You're lucky to get major breach in most pug groups.

    Yep. And it's like others said before, if I'm doing pledges I group with friends and people from raid guilds, not pugs. Better groups = better buffs & shorter fights. So I can end up with 150k+ boss burns while pugs can end up with 20 minute boss fights.
  • preevious
    preevious
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    Slightly over 60k on the trial dummy, and around 35k on the 6 mil dummy (though without using major breach)

    But yeah, those numbers are hardly representative if you bite the dust.
  • UGotBenched91
    UGotBenched91
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    Parsing nonsense is one of the things that made me leave the game. I should be able to just play the game without spending hours practicing a glitch on a test dummy so I can speed through the same boring bland combat over and over with no reward but a dumb title above my head. I don’t understand how anyone enjoys that.

    PvP for the win
  • Everest_Lionheart
    Everest_Lionheart
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    Parsing nonsense is one of the things that made me leave the game. I should be able to just play the game without spending hours practicing a glitch on a test dummy so I can speed through the same boring bland combat over and over with no reward but a dumb title above my head. I don’t understand how anyone enjoys that.

    PvP for the win

    There are also really cool skins, who doesn’t want cool skins?
  • Kingslayer513
    Kingslayer513
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    Parsing nonsense is one of the things that made me leave the game. I should be able to just play the game without spending hours practicing a glitch on a test dummy so I can speed through the same boring bland combat over and over with no reward but a dumb title above my head. I don’t understand how anyone enjoys that.

    PvP for the win

    So basically you left the game (and yet are still posting) because you were practicing dps for hours on a dummy in order to play content you hate and obtain rewards you don't find valuable.

    Sure thing.
  • Hapexamendios
    Hapexamendios
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    I don't pay attention to the numbers. Think they're meaningless. Dummy is good for practicing a new rotation and that's about it.
  • SirAndy
    SirAndy
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    I see all this big fancy numbers all of the time (especially on youtube) of people pulling 80-90-100k [/i]

    Since my definition of "i" means me, just me, and nobody else but me, all my parses are solo without anyone applying buffs for me in the background, no group buffs, no raid buffs, just me, myself and i.
    With that, i will never parse 80k.

    I do enjoy soloing group content though ...
    post-2-1445282250.gif
    Edited by SirAndy on August 17, 2020 7:07AM
  • TwinLamps
    TwinLamps
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    5-10k, since Im a tank
    Awake, but at what cost
  • Raudgrani
    Raudgrani
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    When people are asking this, these days you literally never know what kind of dummy they mean - like here, as a very good example. I do roughly 69-70k on my two primary characters, a Nord Stamplar and a Dunmer Magblade. On a TRIAL dummy.

    And no, I am no dummy fetishist, I spend perhaps an hour every month on dummies, mostly not even half of that. My parses can differ several thousand DPS, because I'm really not a dummy ***. But I still often get these "damn we got some badboy deeps in this group, is that you?" comments and such, so I guess I'm not total junk. Or, they are used to people who are very bad... ;-)

  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    W0lf_z13 wrote: »
    W0lf_z13 wrote: »
    This patch on my mDK on a trial dummy, I am right around 90k on average, with parses that flirt with 95k when I don't have any issues (either my fingers or performance) and decent crit RNG. My Stamplar was right around 95k last patch, but havent parsed with him at all this patch. My guild required a 90k parse to be top tier this patch, which I got on launch day pretty fast after making a few minor adjustments. I didnt realize for like an hour that Vamp increased your ulti cost, so I kept messing up and trying to cast an ult too soon. Haha

    80k is really not hard to achieve on a lot of classes, assuming you have BIS gear, and a decent LA/Second ratio (.8-.85). If you want to break 90k, you need a LA ratio north of .9 on most classes in the current meta from my experience, and your rotation needs to be pretty much error free. The difference between 80-90k is much bigger than the difference between 70-80k.

    Havent tried parsing with stranglers. I almost made a batch of 20 3 mil dummies for my house, you know, for science, but then I read the PTS patch notes...

    been trying to hit 90k+ on my mdk but i just cant seem to break from the 86k mark ( other than the 1 time i hit 88k )

    @W0lf_z13

    First question would be, what is your LA/Sec Ratio. The difference between 86-90k could be as simple as the pace of your rotation. This patch, it was nothing groundbreaking. Only real changes from last patch were to drop VAS staff for 5 piece siroria front bar (paired with elf bane), using the vamp spammable, and I did go to Maw for the parse, but I also think Zaan and ilambris will be with in a few hundred DPS. Really like ilambris in actual content this patch on mDK (if running elf bane). I also stopped bash canceling, because its more trouble than its worth now (truthfully, I think it's always been more trouble than its worth).

    Another thing that is helpful, not quite sure how you handle ultimates, but the best I have found is to go Standard, Meteor, Meteor, and Standard (which you hold until execute). 3 bloodthirsty is also important if trying to min/max a parse. That is more DPS than 3 standards, which is what you can also do, but the difference is a couple K. Having a standard for execute really helps when paired with bloodthirsty.

    My rotation is pretty straight forward. Talons is the centerpiece. Talons, 8 skills, talons , 8 skills. I always cast Elemental blockade, trap, embers and engulfing in order (back bar). I opt for blockade over unstable wall. The later is more damage, but makes the rotation more complicated. I also manage eruption dynamical on the back bar. On the front bar, I manage FOO and Scalding Rune, dynamically (never recast FOO early). I opt for inner light over orbs, because it gave me sustain issues on a dummy. I do usually run orbs in actual content. Talons is always every ninth skill, otherwise, i am using the vamp spam. No real changes in execute, other than to perhaps get a little spammy right at the end. No reason to cast a DOT that wont run its full course. I am able to sustain this with just max magic food (no regen), but the purple bi-stat food (health magic)is what I use in actual content. Truthfully, very little difference between the two. You shouldnt need regen food.

    usually la/s im at .88 , very interesting on using meteor instead of just having it slotted for passive, im gonna give that a try right now actually , currently im running 2x maw, 5x mothers sorrow ( jewels all bloodthirsty inferno staff precise ), 5x siroria, maelstrom infused inferno on bb... all golded body pieces all divines, ... fb layout is inner light, foo, rune, bfb, talons, ult meteor, bb is burning embers, trap, engulf, erupt, unstable wall and ult standard

    @W0lf_z13

    Sounds like we run identical bars other than Unstable wall vs Elemental Blockade (I only run blockade because with Elf Bane, its the same duration as Embers, engulfing and trap). I am not sure talons makes sense for ST DPS without elf bane, but I guess I am not 100% sure on that.

    I honestly don't know what the ceiling is going to be with let's say a .9 LA/Sec ratio and that gear setup. I think it is going to be lower than with elfbane, but not sure how much. I have a buddy that runs NMA/Siroria, and he can usually beat me in an actual raid by a bit (he is also better than me), so I am guessing the potential is really close. I just found a DK parse of mine that was 91k with a .89LA/sec ratio using elf bane and siroria. I usually sit right around .9 or so myself.

    The main difference is that the rotation with elf bane is significantly easier, so a lot less potential for human error. Half of my dots basically become static, where as with your setup, you really do need to manage just about everything dynamically. My guess is that it is more about DOT uptimes and maybe swap cancelling a little better than your LA Ratio.
    W0lf_z13 wrote: »
    This patch on my mDK on a trial dummy, I am right around 90k on average, with parses that flirt with 95k when I don't have any issues (either my fingers or performance) and decent crit RNG. My Stamplar was right around 95k last patch, but havent parsed with him at all this patch. My guild required a 90k parse to be top tier this patch, which I got on launch day pretty fast after making a few minor adjustments. I didnt realize for like an hour that Vamp increased your ulti cost, so I kept messing up and trying to cast an ult too soon. Haha

    80k is really not hard to achieve on a lot of classes, assuming you have BIS gear, and a decent LA/Second ratio (.8-.85). If you want to break 90k, you need a LA ratio north of .9 on most classes in the current meta from my experience, and your rotation needs to be pretty much error free. The difference between 80-90k is much bigger than the difference between 70-80k.

    Havent tried parsing with stranglers. I almost made a batch of 20 3 mil dummies for my house, you know, for science, but then I read the PTS patch notes...

    been trying to hit 90k+ on my mdk but i just cant seem to break from the 86k mark ( other than the 1 time i hit 88k )

    @W0lf_z13

    First question would be, what is your LA/Sec Ratio. The difference between 86-90k could be as simple as the pace of your rotation. This patch, it was nothing groundbreaking. Only real changes from last patch were to drop VAS staff for 5 piece siroria front bar (paired with elf bane), using the vamp spammable, and I did go to Maw for the parse, but I also think Zaan and ilambris will be with in a few hundred DPS. Really like ilambris in actual content this patch on mDK (if running elf bane). I also stopped bash canceling, because its more trouble than its worth now (truthfully, I think it's always been more trouble than its worth).

    Another thing that is helpful, not quite sure how you handle ultimates, but the best I have found is to go Standard, Meteor, Meteor, and Standard (which you hold until execute). 3 bloodthirsty is also important if trying to min/max a parse. That is more DPS than 3 standards, which is what you can also do, but the difference is a couple K. Having a standard for execute really helps when paired with bloodthirsty.

    My rotation is pretty straight forward. Talons is the centerpiece. Talons, 8 skills, talons , 8 skills. I always cast Elemental blockade, trap, embers and engulfing in order (back bar). I opt for blockade over unstable wall. The later is more damage, but makes the rotation more complicated. I also manage eruption dynamical on the back bar. On the front bar, I manage FOO and Scalding Rune, dynamically (never recast FOO early). I opt for inner light over orbs, because it gave me sustain issues on a dummy. I do usually run orbs in actual content. Talons is always every ninth skill, otherwise, i am using the vamp spam. No real changes in execute, other than to perhaps get a little spammy right at the end. No reason to cast a DOT that wont run its full course. I am able to sustain this with just max magic food (no regen), but the purple bi-stat food (health magic)is what I use in actual content. Truthfully, very little difference between the two. You shouldnt need regen food.

    I’m stuck at 53-57K on MagDK. Non vamp, no monster set but 1 piece slimecraw. running MS/Julianos (5 pc active both sets on both bars) Maelstrom backbar, gold weapons, purple body, blue jewelry 1 arcane and 2 BT. CP540

    Rotation starting on backbar:
    Trap>wall>scalding rune>Eruption>barswap
    Embers>engulfing>FOO>whip> 3x Unreleting grip>whip>barswap

    Repeat.

    I’m using unrelenting grip for the sustain and procing max stacks on seething fury for my whip each time. I have inner light slotted on the backbar for the crit passive so both bars have it slotted and I can parse with cheap potions!

    I like the idea of using burning talons but have no idea how to fit it in. I also have no idea how it works other than beyond what the tooltip says about the 4 second DOT. Are you using it to guarantee the burning proc? Is that something I could get from BSW in place of Julianos?

    Unfortunately I’m on XB1 so no add ons to help so it’s all trying to read the crazy boxes in screen making dynamic rotations crazy hard. I find I overcast eruption 18 second dot but I get it down roughly every 14 seconds. I use the longer version of wall also because the 14 second MagDK dots just line up better so it’s one less timer to manage.

    Anyway anything I should be doing differently other than selling out the the vamp meta just to change back in a few weeks?

    @Everest_Lionheart

    On most classes, a purely static rotation (meaning its the same over and over) is going to have a lower floor than if you manage things dynamically (meaning you cast them when they need to be cast). Some classes are better suited for static rotations than others. (you can play stamplar perfectly statically for example, but a mageblade needs to be played dynamically or it will be lousy).

    If you want to play DK with a static rotation, I strongly advise you use elf bane in the current meta. Right now you are wildly over casting some skills and/or under-casting others. Elfbane wont make it perfect, but it makes a static rotation much closer to ideal. As stated earlier, I am just not sure talons makes sense without elf bane. It is such a short duration skill, but elf bane takes it from 4 seconds to 9 seconds.

    As to the whole whip and chains combo, that is one of those things that looks good on paper, but I don't see it working all that well in practice. Personally, I would drop whip and chains for either the vamp spam or Force Pulse.

    I also like scalding rune on my front bar for two reasons. It's better mages guild passives on your front bar, and it's usually the first thing I drop if I need a shield/heal, which I prefer to be on the front bar if possible.

    All that said, your DPS isnt bad at your CP and gear. Things you are clearly missing:

    More CP
    -Gold Jewelry (this really matters with blood thirsty, with arcane, not so much)
    -1 more piece of bloodthirsty
    -Minor Slayer (get from a trial set like siroria or FG). More important than most think.
    -A 2 piece monster set. You can get 5k+ out of a monster set these days. Hard to leave that on the table.

    If you want a static rotation without elfbane, check this out. It is performed nearly perfectly, but can get you to 90k (no elfbane, no talons). LA ratio is off the charts at .97 or so.

    https://liko.gg/content/3081/sparrow-greymoor-pts-magicka-dragonknight-88-90k-static-rotation



    Edited by Oreyn_Bearclaw on August 17, 2020 6:20PM
  • ayu_fever
    ayu_fever
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    i just dont have the time to go dummy [snip] and cheesing the results with food i wouldnt use in actual content.
    i put on my meta gear and do the best i can while focusing on having fun.
    mashing buttons in an efficient pattern to kill it quick is just not what i am interested in.
    i have no idea what my parse results are.
    i just cant be bothered by such nonsense.
    i know i dont pull 80k. it might even be just 30k and i do not care.
    i could practice and get better but i dont do vet trials on a dps anyway so it literally doesnt matter.

    i stick to heals and tanking when i do the harder content since i am all about being a support player.
    i much rather prefer having responsibility. i find it much more rewarding than just mashing buttons.

    [Edited to remove Inappropriate Content]
    Edited by ZOS_ConnorG on August 18, 2020 1:00PM
    PS4 NA

    all characters are members of the ebonheart pact master race
    BLOOD FOR THE PACT

    main character:
    Rebekah Straight-Fire, breton templar healer: THE FATEBRINGER (dungeons, trials, pvp)
    —MERIDIA’S LUSTRANT— 1100+CP; alliance rank 21 (major grade 1); Rebekah is the most devoted and loyal follower of the lady of infinite energies and the highest ascendant of meridia’s purified legion and was forged from meridia’s brilliant radiance of purity.

    other meta toons-
    Alexa Straight-Fire, breton warden healer: THE ALCHEMIST (dungeons, trials)
    Sasha Straight-Fire, nord dragonknight tank: THE UNBREAKABLE (dungeons, trials)
    Freyja Straight-Fire, nord warden tank: THE ICEBERG (dungeons, trials)
    Ororo Straight-Fire, dark elf magsorc: THE SHOCKWAVE (dungeons, trials)
    Michonne Straight-Fire, redguard stamDK: THE EVISCERATOR (dungeons, trials)

    just for fun toons-
    Rhea Straight-Fire, wood elf warden stam healer: THE RANGER
    Shiva Straight-Fire, high elf warden ice mage: THE CRYOMANCER
    Morgana Straight-Fire, dark elf necromancer solo play: THE DEATHSINGER
    Lucille Straight-Fire, dark elf nightblade solo play: THE VOIDWALKER
    Diana Straight-Fire, nord templar tank: THE CLERIC
    Falsetto Straight-Fire, orc stamsorc werewolf: THE THUNDERHOWL
  • Everest_Lionheart
    Everest_Lionheart
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    W0lf_z13 wrote: »
    W0lf_z13 wrote: »
    This patch on my mDK on a trial dummy, I am right around 90k on average, with parses that flirt with 95k when I don't have any issues (either my fingers or performance) and decent crit RNG. My Stamplar was right around 95k last patch, but havent parsed with him at all this patch. My guild required a 90k parse to be top tier this patch, which I got on launch day pretty fast after making a few minor adjustments. I didnt realize for like an hour that Vamp increased your ulti cost, so I kept messing up and trying to cast an ult too soon. Haha

    80k is really not hard to achieve on a lot of classes, assuming you have BIS gear, and a decent LA/Second ratio (.8-.85). If you want to break 90k, you need a LA ratio north of .9 on most classes in the current meta from my experience, and your rotation needs to be pretty much error free. The difference between 80-90k is much bigger than the difference between 70-80k.

    Havent tried parsing with stranglers. I almost made a batch of 20 3 mil dummies for my house, you know, for science, but then I read the PTS patch notes...

    been trying to hit 90k+ on my mdk but i just cant seem to break from the 86k mark ( other than the 1 time i hit 88k )

    @W0lf_z13

    First question would be, what is your LA/Sec Ratio. The difference between 86-90k could be as simple as the pace of your rotation. This patch, it was nothing groundbreaking. Only real changes from last patch were to drop VAS staff for 5 piece siroria front bar (paired with elf bane), using the vamp spammable, and I did go to Maw for the parse, but I also think Zaan and ilambris will be with in a few hundred DPS. Really like ilambris in actual content this patch on mDK (if running elf bane). I also stopped bash canceling, because its more trouble than its worth now (truthfully, I think it's always been more trouble than its worth).

    Another thing that is helpful, not quite sure how you handle ultimates, but the best I have found is to go Standard, Meteor, Meteor, and Standard (which you hold until execute). 3 bloodthirsty is also important if trying to min/max a parse. That is more DPS than 3 standards, which is what you can also do, but the difference is a couple K. Having a standard for execute really helps when paired with bloodthirsty.

    My rotation is pretty straight forward. Talons is the centerpiece. Talons, 8 skills, talons , 8 skills. I always cast Elemental blockade, trap, embers and engulfing in order (back bar). I opt for blockade over unstable wall. The later is more damage, but makes the rotation more complicated. I also manage eruption dynamical on the back bar. On the front bar, I manage FOO and Scalding Rune, dynamically (never recast FOO early). I opt for inner light over orbs, because it gave me sustain issues on a dummy. I do usually run orbs in actual content. Talons is always every ninth skill, otherwise, i am using the vamp spam. No real changes in execute, other than to perhaps get a little spammy right at the end. No reason to cast a DOT that wont run its full course. I am able to sustain this with just max magic food (no regen), but the purple bi-stat food (health magic)is what I use in actual content. Truthfully, very little difference between the two. You shouldnt need regen food.

    usually la/s im at .88 , very interesting on using meteor instead of just having it slotted for passive, im gonna give that a try right now actually , currently im running 2x maw, 5x mothers sorrow ( jewels all bloodthirsty inferno staff precise ), 5x siroria, maelstrom infused inferno on bb... all golded body pieces all divines, ... fb layout is inner light, foo, rune, bfb, talons, ult meteor, bb is burning embers, trap, engulf, erupt, unstable wall and ult standard

    @W0lf_z13

    Sounds like we run identical bars other than Unstable wall vs Elemental Blockade (I only run blockade because with Elf Bane, its the same duration as Embers, engulfing and trap). I am not sure talons makes sense for ST DPS without elf bane, but I guess I am not 100% sure on that.

    I honestly don't know what the ceiling is going to be with let's say a .9 LA/Sec ratio and that gear setup. I think it is going to be lower than with elfbane, but not sure how much. I have a buddy that runs NMA/Siroria, and he can usually beat me in an actual raid by a bit (he is also better than me), so I am guessing the potential is really close. I just found a DK parse of mine that was 91k with a .89LA/sec ratio using elf bane and siroria. I usually sit right around .9 or so myself.

    The main difference is that the rotation with elf bane is significantly easier, so a lot less potential for human error. Half of my dots basically become static, where as with your setup, you really do need to manage just about everything dynamically. My guess is that it is more about DOT uptimes and maybe swap cancelling a little better than your LA Ratio.
    W0lf_z13 wrote: »
    This patch on my mDK on a trial dummy, I am right around 90k on average, with parses that flirt with 95k when I don't have any issues (either my fingers or performance) and decent crit RNG. My Stamplar was right around 95k last patch, but havent parsed with him at all this patch. My guild required a 90k parse to be top tier this patch, which I got on launch day pretty fast after making a few minor adjustments. I didnt realize for like an hour that Vamp increased your ulti cost, so I kept messing up and trying to cast an ult too soon. Haha

    80k is really not hard to achieve on a lot of classes, assuming you have BIS gear, and a decent LA/Second ratio (.8-.85). If you want to break 90k, you need a LA ratio north of .9 on most classes in the current meta from my experience, and your rotation needs to be pretty much error free. The difference between 80-90k is much bigger than the difference between 70-80k.

    Havent tried parsing with stranglers. I almost made a batch of 20 3 mil dummies for my house, you know, for science, but then I read the PTS patch notes...

    been trying to hit 90k+ on my mdk but i just cant seem to break from the 86k mark ( other than the 1 time i hit 88k )

    @W0lf_z13

    First question would be, what is your LA/Sec Ratio. The difference between 86-90k could be as simple as the pace of your rotation. This patch, it was nothing groundbreaking. Only real changes from last patch were to drop VAS staff for 5 piece siroria front bar (paired with elf bane), using the vamp spammable, and I did go to Maw for the parse, but I also think Zaan and ilambris will be with in a few hundred DPS. Really like ilambris in actual content this patch on mDK (if running elf bane). I also stopped bash canceling, because its more trouble than its worth now (truthfully, I think it's always been more trouble than its worth).

    Another thing that is helpful, not quite sure how you handle ultimates, but the best I have found is to go Standard, Meteor, Meteor, and Standard (which you hold until execute). 3 bloodthirsty is also important if trying to min/max a parse. That is more DPS than 3 standards, which is what you can also do, but the difference is a couple K. Having a standard for execute really helps when paired with bloodthirsty.

    My rotation is pretty straight forward. Talons is the centerpiece. Talons, 8 skills, talons , 8 skills. I always cast Elemental blockade, trap, embers and engulfing in order (back bar). I opt for blockade over unstable wall. The later is more damage, but makes the rotation more complicated. I also manage eruption dynamical on the back bar. On the front bar, I manage FOO and Scalding Rune, dynamically (never recast FOO early). I opt for inner light over orbs, because it gave me sustain issues on a dummy. I do usually run orbs in actual content. Talons is always every ninth skill, otherwise, i am using the vamp spam. No real changes in execute, other than to perhaps get a little spammy right at the end. No reason to cast a DOT that wont run its full course. I am able to sustain this with just max magic food (no regen), but the purple bi-stat food (health magic)is what I use in actual content. Truthfully, very little difference between the two. You shouldnt need regen food.

    I’m stuck at 53-57K on MagDK. Non vamp, no monster set but 1 piece slimecraw. running MS/Julianos (5 pc active both sets on both bars) Maelstrom backbar, gold weapons, purple body, blue jewelry 1 arcane and 2 BT. CP540

    Rotation starting on backbar:
    Trap>wall>scalding rune>Eruption>barswap
    Embers>engulfing>FOO>whip> 3x Unreleting grip>whip>barswap

    Repeat.

    I’m using unrelenting grip for the sustain and procing max stacks on seething fury for my whip each time. I have inner light slotted on the backbar for the crit passive so both bars have it slotted and I can parse with cheap potions!

    I like the idea of using burning talons but have no idea how to fit it in. I also have no idea how it works other than beyond what the tooltip says about the 4 second DOT. Are you using it to guarantee the burning proc? Is that something I could get from BSW in place of Julianos?

    Unfortunately I’m on XB1 so no add ons to help so it’s all trying to read the crazy boxes in screen making dynamic rotations crazy hard. I find I overcast eruption 18 second dot but I get it down roughly every 14 seconds. I use the longer version of wall also because the 14 second MagDK dots just line up better so it’s one less timer to manage.

    Anyway anything I should be doing differently other than selling out the the vamp meta just to change back in a few weeks?

    @Everest_Lionheart

    On most classes, a purely static rotation (meaning its the same over and over) is going to have a lower floor than if you manage things dynamically (meaning you cast them when they need to be cast). Some classes are better suited for static rotations than others. (you can play stamplar perfectly statically for example, but a mageblade needs to be played dynamically or it will be lousy).

    If you want to play DK with a static rotation, I strongly advise you use elf bane in the current meta. Right now you are wildly over casting some skills and/or under-casting others. Elfbane wont make it perfect, but it makes a static rotation much closer to ideal. As stated earlier, I am just not sure talons makes sense without elf bane. It is such a short duration skill, but elf bane takes it from 4 seconds to 9 seconds.

    As to the whole whip and chains combo, that is one of those things that looks good on paper, but I don't see it working all that well in practice. Personally, I would drop whip and chains for either the vamp spam or Force Pulse.

    I also like scalding rune on my front bar for two reasons. It's better mages guild passives on your front bar, and it's usually the first thing I drop if I need a shield/heal, which I prefer to be on the front bar if possible.

    All that said, your DPS isnt bad at your CP and gear. Things you are clearly missing:

    More CP
    -Gold Jewelry (this really matters with blood thirsty, with arcane, not so much)
    -1 more piece of bloodthirsty
    -Minor Slayer (get from a trial set like siroria or FG). More important than most think.
    -A 2 piece monster set. You can get 5k+ out of a monster set these days. Hard to leave that on the table.

    If you want a static rotation without elfbane, check this out. It is performed nearly perfectly, but can get you to 90k (no elfbane, no talons). LA ratio is off the charts at .97 or so.

    https://liko.gg/content/3081/sparrow-greymoor-pts-magicka-dragonknight-88-90k-static-rotation



    @Oreyn_Bearclaw

    I’ll take a look at that build after I get back from Vacation thanks. I’m trying to avoid BFB though because of the incoming nerf. Working on Grothdarr and Zann monster sets now have shoulders in horrible traits (training and sturdy) and I need to farm some helms. My guild raid leaders are willing to help with both so that’s a plus.

    Looking at force pulse for both my DK and magplar now. Especially on magplar because the elemental weapons and sweeps both feel clunky to me. Both are outstanding for damage but I’m looking for something more smooth. Your right about static rotation I end up overcasting eruption for sure on DK and it’s an expensive overcast but I prefer the damage of the initial hit to losing a few ticks. I’m using blockade instead of unstable because the 14 seconds lines up with all the DK dot timers plus the barbed trap timer.

    Just happy to have all my toons over the 50K Mark now. MagDK @ 57k, magplar @ 54k (I am awful at execute phase need to practice that for an hour just to get the timing) and finally got my Stamden up to 54K last night. All static rotations, time to learn more dynamics next.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    ayu_fever wrote: »
    i just dont have the time to go dummy [snip] and cheesing the results with food i wouldnt use in actual content.
    i put on my meta gear and do the best i can while focusing on having fun.
    mashing buttons in an efficient pattern to kill it quick is just not what i am interested in.
    i have no idea what my parse results are.
    i just cant be bothered by such nonsense.
    i know i dont pull 80k. it might even be just 30k and i do not care.
    i could practice and get better but i dont do vet trials on a dps anyway so it literally doesnt matter.

    i stick to heals and tanking when i do the harder content since i am all about being a support player.
    i much rather prefer having responsibility. i find it much more rewarding than just mashing buttons.

    People love to attack what they don't understand. A dynamic rotation is the opposite of button mashing. As many people have stated, people run parse food on dummies because you actually have bettter sustain in an organized raid. These reads like the bitter rantings of someone that has tried and failed, or worse, is scared to try. But hey, you do you.

    Edited by ZOS_ConnorG on August 18, 2020 1:00PM
  • azjuwelz
    azjuwelz
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    I hit a ceiling for a while at 39k, transmuted a 2nd jewelry to wpn dmg/bloodthirsty and immediately jumped to 48k. Now I've reached 810, but I'm at another plateau with the 48-49k. As a stamblade, I know one of my obstacles to higher dps is the not-so-static class rotation. I also recently realized I'm spending way too much time on the front bar on the dummy, letting my dots run out. Funny thing is I don't do that in actual content because things are much more dynamic.

    Also funny is that this is wearing Rele, Selene, and Hundings. I have Lokke but it's not fully golded so my dps drops with it. I'm on Xbox so no combat metrics.

    To increase further I probably need to transmute my last ring to bloodthirsty but I've been resisting because I l like my stamina pool to be higher. But it's either that or keep golding the Lokke, I suppose. No maelstrom bow yet since rng has not been kind.

    I'd like to add I'm in a core vet progression trials team and we.'re trying to tackle vcr.
    Xbox-NA
    Guildmaster of Nightmothers Deadly Deals

    PVE/PVP Stamblade: Ylandra Silverthorn
    PVE Magwarden healer: Raw'zl Dah Zel
    PVE DK Tank: Greta Feuerwerk
    PVP StamDK: Helga Feuerwerk
    PVP Necro Healer: Dratha Helbain
    PVE Magcro: Dorian Fey
    PVE Magblade: Arivssa Thaoral
    PVE Magsorc: Eldara Birchwood
  • Giraffon
    Giraffon
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    Those few times over the years where I felt like I was soaring with the DPS eagles, the dreaded nerf hammer would smash my gear into Oblivion and leave me stuck in a place I call "Casual Land".

    It's a nice place. I decorate houses, farm for gold, play dress up, and buy crap from the crown store I don't need.

    Livin' the dream!
    Giraffon - Beta Lizard - For the Pact!
  • Shantu
    Shantu
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    After 4 years I'm pretty much a parse monkey running vet content...who dabbles in enough trade to never have to worry about my pot habit. :wink: Everything else bores me to tears.
  • josiahva
    josiahva
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    I am a bad DPS, but to be fair, last time I tried to play a DPS toon was years ago, might break 40k if I tried again....still bad though, one of the reasons I tank.
  • gatekeeper13
    gatekeeper13
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    65k max on my stamplar, 52k max on my magsorc. No matter how I have tried, I cant get them higher than that.

    Truth is high parses mean nothing if you cant do them in challenging content. Not all bosses are sitting trial dummies.
  • Thannazzar
    Thannazzar
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    I only parse, the duchy to the left hand side!
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    65k max on my stamplar, 52k max on my magsorc. No matter how I have tried, I cant get them higher than that.

    Truth is high parses mean nothing if you cant do them in challenging content. Not all bosses are sitting trial dummies.

    It is fair to say that just because you can parse high, it doesn't mean you can automatically pull good numbers when following mechanics. In my experience, however, there is a very strong correlation between people that can parse well and play well.

    It is also fair to say that if you cant parse well, you wont pull good numbers in actual content. True, your DPS may potentially get worse in actual content, but I know 100% that it aint getting better.
  • Cerotonin
    Cerotonin
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    I don’t consider myself an active PvE player. I try to do a trial at least once a week, but things sometimes fall through. I rarely ever do pledges and I don’t remember the last time I did. I mostly do PvP since I find it difficult to align my schedule for veteran content with the people that I know.

    — On my Magicka Necromancer (Altmer/High Elf) I get about 73K-75K. I use Maw of Infernal, False God’s (Non-Perfected), MS, and Maelstrom Inferno.
    — On my Magicka Nightblade (Dunmer/Dark Elf) I get about 71-72K using the same build as above.
    — On my Stamina Templar (Bosmer/Wood Elf), I get about 80K-82K DPS. I use Selenes, Relequen (Non-Perfected), Deadly Strike, and Maelstrom Bow

    This is all on the trial dummy. I use the Shadow mundus stone, parse food, all divine body pieces, and bloodthirsty jewelry on all of these characters. I don’t use the Blood for Blood spammable.

    Stamina Templar doesn’t seem to have much of a difficult rotation if I’m being honest, the only challenge being skill failure. I find it harder to sustain my Magicka Nightblade over my Magicka Necromancer while parsing and even when playing it. I enjoy Magicka Necromancer even though it’s fairly clunky, but I don’t have an actual set rotation for it and I just recast my AoEs/abilities as soon as they’re about to expire.
  • JanTanhide
    JanTanhide
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    on a good day 35K.
  • gatekeeper13
    gatekeeper13
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    65k max on my stamplar, 52k max on my magsorc. No matter how I have tried, I cant get them higher than that.

    Truth is high parses mean nothing if you cant do them in challenging content. Not all bosses are sitting trial dummies.

    It is fair to say that just because you can parse high, it doesn't mean you can automatically pull good numbers when following mechanics. In my experience, however, there is a very strong correlation between people that can parse well and play well.

    It is also fair to say that if you cant parse well, you wont pull good numbers in actual content. True, your DPS may potentially get worse in actual content, but I know 100% that it aint getting better.

    I agree. Only saying that just because some may pull 90k in a trial dummy, doesnt mean they are top tier players who can do end game content and put their parse in actual use. High parse is useless if you cant stay out of aoe or if you cant do it where many thing are going on around you.

    Also, high dps is necessary for specific content where time is necessary. e.g high dps is useless in bosses like Vykosa in vMHK or vSCP HM but very very helpful against Alkosh Fate's in vSS last boss (adds phase) or Azureblight tree boss in vLoM.

    Edited by gatekeeper13 on August 18, 2020 8:34AM
  • zvavi
    zvavi
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    65k max on my stamplar, 52k max on my magsorc. No matter how I have tried, I cant get them higher than that.

    Truth is high parses mean nothing if you cant do them in challenging content. Not all bosses are sitting trial dummies.

    It is fair to say that just because you can parse high, it doesn't mean you can automatically pull good numbers when following mechanics. In my experience, however, there is a very strong correlation between people that can parse well and play well.

    It is also fair to say that if you cant parse well, you wont pull good numbers in actual content. True, your DPS may potentially get worse in actual content, but I know 100% that it aint getting better.

    I agree. Only saying that just because some may pull 90k in a trial dummy, doesnt mean they are top tier players who can do end game content and put their parse in actual use. High parse is useless if you cant stay out of aoe or if you cant do it where many thing are going on around you.

    Also, high dps is necessary for specific content where time is necessary. e.g high dps is useless in bosses like Vykosa in vMHK or vSCP HM but very very helpful against Alkosh Fate's in vSS last boss (adds phase) or Azureblight tree boss in vLoM.

    while for vMHK hm you are probably right, vSCP HM becomes so much easier with more dmg. Me and my boys went 4 dd on that one and you will be surprised how fast the boss was dropping.
  • Raudgrani
    Raudgrani
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    W0lf_z13 wrote: »
    W0lf_z13 wrote: »
    This patch on my mDK on a trial dummy, I am right around 90k on average, with parses that flirt with 95k when I don't have any issues (either my fingers or performance) and decent crit RNG. My Stamplar was right around 95k last patch, but havent parsed with him at all this patch. My guild required a 90k parse to be top tier this patch, which I got on launch day pretty fast after making a few minor adjustments. I didnt realize for like an hour that Vamp increased your ulti cost, so I kept messing up and trying to cast an ult too soon. Haha

    80k is really not hard to achieve on a lot of classes, assuming you have BIS gear, and a decent LA/Second ratio (.8-.85). If you want to break 90k, you need a LA ratio north of .9 on most classes in the current meta from my experience, and your rotation needs to be pretty much error free. The difference between 80-90k is much bigger than the difference between 70-80k.

    Havent tried parsing with stranglers. I almost made a batch of 20 3 mil dummies for my house, you know, for science, but then I read the PTS patch notes...

    been trying to hit 90k+ on my mdk but i just cant seem to break from the 86k mark ( other than the 1 time i hit 88k )

    @W0lf_z13

    First question would be, what is your LA/Sec Ratio. The difference between 86-90k could be as simple as the pace of your rotation. This patch, it was nothing groundbreaking. Only real changes from last patch were to drop VAS staff for 5 piece siroria front bar (paired with elf bane), using the vamp spammable, and I did go to Maw for the parse, but I also think Zaan and ilambris will be with in a few hundred DPS. Really like ilambris in actual content this patch on mDK (if running elf bane). I also stopped bash canceling, because its more trouble than its worth now (truthfully, I think it's always been more trouble than its worth).

    Another thing that is helpful, not quite sure how you handle ultimates, but the best I have found is to go Standard, Meteor, Meteor, and Standard (which you hold until execute). 3 bloodthirsty is also important if trying to min/max a parse. That is more DPS than 3 standards, which is what you can also do, but the difference is a couple K. Having a standard for execute really helps when paired with bloodthirsty.

    My rotation is pretty straight forward. Talons is the centerpiece. Talons, 8 skills, talons , 8 skills. I always cast Elemental blockade, trap, embers and engulfing in order (back bar). I opt for blockade over unstable wall. The later is more damage, but makes the rotation more complicated. I also manage eruption dynamical on the back bar. On the front bar, I manage FOO and Scalding Rune, dynamically (never recast FOO early). I opt for inner light over orbs, because it gave me sustain issues on a dummy. I do usually run orbs in actual content. Talons is always every ninth skill, otherwise, i am using the vamp spam. No real changes in execute, other than to perhaps get a little spammy right at the end. No reason to cast a DOT that wont run its full course. I am able to sustain this with just max magic food (no regen), but the purple bi-stat food (health magic)is what I use in actual content. Truthfully, very little difference between the two. You shouldnt need regen food.

    usually la/s im at .88 , very interesting on using meteor instead of just having it slotted for passive, im gonna give that a try right now actually , currently im running 2x maw, 5x mothers sorrow ( jewels all bloodthirsty inferno staff precise ), 5x siroria, maelstrom infused inferno on bb... all golded body pieces all divines, ... fb layout is inner light, foo, rune, bfb, talons, ult meteor, bb is burning embers, trap, engulf, erupt, unstable wall and ult standard

    @W0lf_z13

    Sounds like we run identical bars other than Unstable wall vs Elemental Blockade (I only run blockade because with Elf Bane, its the same duration as Embers, engulfing and trap). I am not sure talons makes sense for ST DPS without elf bane, but I guess I am not 100% sure on that.

    I honestly don't know what the ceiling is going to be with let's say a .9 LA/Sec ratio and that gear setup. I think it is going to be lower than with elfbane, but not sure how much. I have a buddy that runs NMA/Siroria, and he can usually beat me in an actual raid by a bit (he is also better than me), so I am guessing the potential is really close. I just found a DK parse of mine that was 91k with a .89LA/sec ratio using elf bane and siroria. I usually sit right around .9 or so myself.

    The main difference is that the rotation with elf bane is significantly easier, so a lot less potential for human error. Half of my dots basically become static, where as with your setup, you really do need to manage just about everything dynamically. My guess is that it is more about DOT uptimes and maybe swap cancelling a little better than your LA Ratio.
    W0lf_z13 wrote: »
    This patch on my mDK on a trial dummy, I am right around 90k on average, with parses that flirt with 95k when I don't have any issues (either my fingers or performance) and decent crit RNG. My Stamplar was right around 95k last patch, but havent parsed with him at all this patch. My guild required a 90k parse to be top tier this patch, which I got on launch day pretty fast after making a few minor adjustments. I didnt realize for like an hour that Vamp increased your ulti cost, so I kept messing up and trying to cast an ult too soon. Haha

    80k is really not hard to achieve on a lot of classes, assuming you have BIS gear, and a decent LA/Second ratio (.8-.85). If you want to break 90k, you need a LA ratio north of .9 on most classes in the current meta from my experience, and your rotation needs to be pretty much error free. The difference between 80-90k is much bigger than the difference between 70-80k.

    Havent tried parsing with stranglers. I almost made a batch of 20 3 mil dummies for my house, you know, for science, but then I read the PTS patch notes...

    been trying to hit 90k+ on my mdk but i just cant seem to break from the 86k mark ( other than the 1 time i hit 88k )

    @W0lf_z13

    First question would be, what is your LA/Sec Ratio. The difference between 86-90k could be as simple as the pace of your rotation. This patch, it was nothing groundbreaking. Only real changes from last patch were to drop VAS staff for 5 piece siroria front bar (paired with elf bane), using the vamp spammable, and I did go to Maw for the parse, but I also think Zaan and ilambris will be with in a few hundred DPS. Really like ilambris in actual content this patch on mDK (if running elf bane). I also stopped bash canceling, because its more trouble than its worth now (truthfully, I think it's always been more trouble than its worth).

    Another thing that is helpful, not quite sure how you handle ultimates, but the best I have found is to go Standard, Meteor, Meteor, and Standard (which you hold until execute). 3 bloodthirsty is also important if trying to min/max a parse. That is more DPS than 3 standards, which is what you can also do, but the difference is a couple K. Having a standard for execute really helps when paired with bloodthirsty.

    My rotation is pretty straight forward. Talons is the centerpiece. Talons, 8 skills, talons , 8 skills. I always cast Elemental blockade, trap, embers and engulfing in order (back bar). I opt for blockade over unstable wall. The later is more damage, but makes the rotation more complicated. I also manage eruption dynamical on the back bar. On the front bar, I manage FOO and Scalding Rune, dynamically (never recast FOO early). I opt for inner light over orbs, because it gave me sustain issues on a dummy. I do usually run orbs in actual content. Talons is always every ninth skill, otherwise, i am using the vamp spam. No real changes in execute, other than to perhaps get a little spammy right at the end. No reason to cast a DOT that wont run its full course. I am able to sustain this with just max magic food (no regen), but the purple bi-stat food (health magic)is what I use in actual content. Truthfully, very little difference between the two. You shouldnt need regen food.

    I’m stuck at 53-57K on MagDK. Non vamp, no monster set but 1 piece slimecraw. running MS/Julianos (5 pc active both sets on both bars) Maelstrom backbar, gold weapons, purple body, blue jewelry 1 arcane and 2 BT. CP540

    Rotation starting on backbar:
    Trap>wall>scalding rune>Eruption>barswap
    Embers>engulfing>FOO>whip> 3x Unreleting grip>whip>barswap

    Repeat.

    I’m using unrelenting grip for the sustain and procing max stacks on seething fury for my whip each time. I have inner light slotted on the backbar for the crit passive so both bars have it slotted and I can parse with cheap potions!

    I like the idea of using burning talons but have no idea how to fit it in. I also have no idea how it works other than beyond what the tooltip says about the 4 second DOT. Are you using it to guarantee the burning proc? Is that something I could get from BSW in place of Julianos?

    Unfortunately I’m on XB1 so no add ons to help so it’s all trying to read the crazy boxes in screen making dynamic rotations crazy hard. I find I overcast eruption 18 second dot but I get it down roughly every 14 seconds. I use the longer version of wall also because the 14 second MagDK dots just line up better so it’s one less timer to manage.

    Anyway anything I should be doing differently other than selling out the the vamp meta just to change back in a few weeks?

    @Everest_Lionheart

    On most classes, a purely static rotation (meaning its the same over and over) is going to have a lower floor than if you manage things dynamically (meaning you cast them when they need to be cast). Some classes are better suited for static rotations than others. (you can play stamplar perfectly statically for example, but a mageblade needs to be played dynamically or it will be lousy).

    If you want to play DK with a static rotation, I strongly advise you use elf bane in the current meta. Right now you are wildly over casting some skills and/or under-casting others. Elfbane wont make it perfect, but it makes a static rotation much closer to ideal. As stated earlier, I am just not sure talons makes sense without elf bane. It is such a short duration skill, but elf bane takes it from 4 seconds to 9 seconds.

    As to the whole whip and chains combo, that is one of those things that looks good on paper, but I don't see it working all that well in practice. Personally, I would drop whip and chains for either the vamp spam or Force Pulse.

    I also like scalding rune on my front bar for two reasons. It's better mages guild passives on your front bar, and it's usually the first thing I drop if I need a shield/heal, which I prefer to be on the front bar if possible.

    All that said, your DPS isnt bad at your CP and gear. Things you are clearly missing:

    More CP
    -Gold Jewelry (this really matters with blood thirsty, with arcane, not so much)
    -1 more piece of bloodthirsty
    -Minor Slayer (get from a trial set like siroria or FG). More important than most think.
    -A 2 piece monster set. You can get 5k+ out of a monster set these days. Hard to leave that on the table.

    If you want a static rotation without elfbane, check this out. It is performed nearly perfectly, but can get you to 90k (no elfbane, no talons). LA ratio is off the charts at .97 or so.

    https://liko.gg/content/3081/sparrow-greymoor-pts-magicka-dragonknight-88-90k-static-rotation



    Yes. MagBlade is hard to play in an actual "sharp situation". When stacked with all the other DD's, with all kinds of sounds and visual effects. I can easily "out-DPS" my Stamplar on my MagBlade - on a dummy, but I have a comparatively super static rotation on the Stamplar (I know the durations "by heart", I only need to see/listen to POTL exploding), and it probably literally does twice the actual DPS in such a scenario. Like just timing Incap with spectral arrow is quite crucial on the magblade, and LA's not going off properly by lag etc., will really mess upp the rotation/DPS significantly. A few missed LA's on the Stamplar isn't a terribly big deal, while it really is on the Magblade.
  • Recent
    Recent
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    I've never parsed and never will parse.
  • mairwen85
    mairwen85
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    Consistently around the 75K mark, either just below or just above with ~200ms ping, although I do get the occasionally mid-parse spike which decimates my parse. I'm certain I could do better with less lag, or maybe not as I won't be playing in treacle anymore and have to relearn to dps with decent connectivity :wink:
  • W0lf_z13
    W0lf_z13
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    Sounds like we run identical bars other than Unstable wall vs Elemental Blockade (I only run blockade because with Elf Bane, its the same duration as Embers, engulfing and trap). I am not sure talons makes sense for ST DPS without elf bane, but I guess I am not 100% sure on that.

    I honestly don't know what the ceiling is going to be with let's say a .9 LA/Sec ratio and that gear setup. I think it is going to be lower than with elfbane, but not sure how much. I have a buddy that runs NMA/Siroria, and he can usually beat me in an actual raid by a bit (he is also better than me), so I am guessing the potential is really close. I just found a DK parse of mine that was 91k with a .89LA/sec ratio using elf bane and siroria. I usually sit right around .9 or so myself.

    The main difference is that the rotation with elf bane is significantly easier, so a lot less potential for human error. Half of my dots basically become static, where as with your setup, you really do need to manage just about everything dynamically. My guess is that it is more about DOT uptimes and maybe swap cancelling a little better than your LA Ratio.

    I think tonight when i get home from work i may re parse with elf bane, swapped from elfbane to ms and was seeing higher numbers due to more crits... but i may also try replacing talons with orb with the ms/sir setup as well
    Breton Nightblade ~ Fang of the Wolf ~ (50)   |   Altmer Dragonknight ~ Ðårk Ŵølf ~ (50)   |   Altmer Necro ~ Ðeåth Ŵølf ~ (50)

    ☣☣☣   |     Alliance ~Daggerfall Covenant~     |     Server ~NA PC~     |     CP's ~2156~     |     ☣☣☣
  • pauld1_ESO
    pauld1_ESO
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    I don't how it is possible to get 90k single target, my weaving and animation cancel can certainly improve....but not enough to jump to 90k. Is this some special trial gear or something? Can you guys get 90k with your builds on regular dungeon/overland/crafted gear?

    The things some people can do in this game make me feel like I have half the game disabled or there is some secret button I don't know about. Most ridiculous game on the planet when it comes to this.
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