ssewallb14_ESO wrote: »You aren't seeing parse dps in pugs because the trial dummy gives you a full set of raid buffs. You're lucky to get major breach in most pug groups.
UGotBenched91 wrote: »Parsing nonsense is one of the things that made me leave the game. I should be able to just play the game without spending hours practicing a glitch on a test dummy so I can speed through the same boring bland combat over and over with no reward but a dumb title above my head. I don’t understand how anyone enjoys that.
PvP for the win
UGotBenched91 wrote: »Parsing nonsense is one of the things that made me leave the game. I should be able to just play the game without spending hours practicing a glitch on a test dummy so I can speed through the same boring bland combat over and over with no reward but a dumb title above my head. I don’t understand how anyone enjoys that.
PvP for the win
Grandchamp1989 wrote: »I see all this big fancy numbers all of the time (especially on youtube) of people pulling 80-90-100k [/i]
Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »This patch on my mDK on a trial dummy, I am right around 90k on average, with parses that flirt with 95k when I don't have any issues (either my fingers or performance) and decent crit RNG. My Stamplar was right around 95k last patch, but havent parsed with him at all this patch. My guild required a 90k parse to be top tier this patch, which I got on launch day pretty fast after making a few minor adjustments. I didnt realize for like an hour that Vamp increased your ulti cost, so I kept messing up and trying to cast an ult too soon. Haha
80k is really not hard to achieve on a lot of classes, assuming you have BIS gear, and a decent LA/Second ratio (.8-.85). If you want to break 90k, you need a LA ratio north of .9 on most classes in the current meta from my experience, and your rotation needs to be pretty much error free. The difference between 80-90k is much bigger than the difference between 70-80k.
Havent tried parsing with stranglers. I almost made a batch of 20 3 mil dummies for my house, you know, for science, but then I read the PTS patch notes...
been trying to hit 90k+ on my mdk but i just cant seem to break from the 86k mark ( other than the 1 time i hit 88k )
@W0lf_z13
First question would be, what is your LA/Sec Ratio. The difference between 86-90k could be as simple as the pace of your rotation. This patch, it was nothing groundbreaking. Only real changes from last patch were to drop VAS staff for 5 piece siroria front bar (paired with elf bane), using the vamp spammable, and I did go to Maw for the parse, but I also think Zaan and ilambris will be with in a few hundred DPS. Really like ilambris in actual content this patch on mDK (if running elf bane). I also stopped bash canceling, because its more trouble than its worth now (truthfully, I think it's always been more trouble than its worth).
Another thing that is helpful, not quite sure how you handle ultimates, but the best I have found is to go Standard, Meteor, Meteor, and Standard (which you hold until execute). 3 bloodthirsty is also important if trying to min/max a parse. That is more DPS than 3 standards, which is what you can also do, but the difference is a couple K. Having a standard for execute really helps when paired with bloodthirsty.
My rotation is pretty straight forward. Talons is the centerpiece. Talons, 8 skills, talons , 8 skills. I always cast Elemental blockade, trap, embers and engulfing in order (back bar). I opt for blockade over unstable wall. The later is more damage, but makes the rotation more complicated. I also manage eruption dynamical on the back bar. On the front bar, I manage FOO and Scalding Rune, dynamically (never recast FOO early). I opt for inner light over orbs, because it gave me sustain issues on a dummy. I do usually run orbs in actual content. Talons is always every ninth skill, otherwise, i am using the vamp spam. No real changes in execute, other than to perhaps get a little spammy right at the end. No reason to cast a DOT that wont run its full course. I am able to sustain this with just max magic food (no regen), but the purple bi-stat food (health magic)is what I use in actual content. Truthfully, very little difference between the two. You shouldnt need regen food.
usually la/s im at .88 , very interesting on using meteor instead of just having it slotted for passive, im gonna give that a try right now actually , currently im running 2x maw, 5x mothers sorrow ( jewels all bloodthirsty inferno staff precise ), 5x siroria, maelstrom infused inferno on bb... all golded body pieces all divines, ... fb layout is inner light, foo, rune, bfb, talons, ult meteor, bb is burning embers, trap, engulf, erupt, unstable wall and ult standard
Everest_Lionheart wrote: »Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »This patch on my mDK on a trial dummy, I am right around 90k on average, with parses that flirt with 95k when I don't have any issues (either my fingers or performance) and decent crit RNG. My Stamplar was right around 95k last patch, but havent parsed with him at all this patch. My guild required a 90k parse to be top tier this patch, which I got on launch day pretty fast after making a few minor adjustments. I didnt realize for like an hour that Vamp increased your ulti cost, so I kept messing up and trying to cast an ult too soon. Haha
80k is really not hard to achieve on a lot of classes, assuming you have BIS gear, and a decent LA/Second ratio (.8-.85). If you want to break 90k, you need a LA ratio north of .9 on most classes in the current meta from my experience, and your rotation needs to be pretty much error free. The difference between 80-90k is much bigger than the difference between 70-80k.
Havent tried parsing with stranglers. I almost made a batch of 20 3 mil dummies for my house, you know, for science, but then I read the PTS patch notes...
been trying to hit 90k+ on my mdk but i just cant seem to break from the 86k mark ( other than the 1 time i hit 88k )
@W0lf_z13
First question would be, what is your LA/Sec Ratio. The difference between 86-90k could be as simple as the pace of your rotation. This patch, it was nothing groundbreaking. Only real changes from last patch were to drop VAS staff for 5 piece siroria front bar (paired with elf bane), using the vamp spammable, and I did go to Maw for the parse, but I also think Zaan and ilambris will be with in a few hundred DPS. Really like ilambris in actual content this patch on mDK (if running elf bane). I also stopped bash canceling, because its more trouble than its worth now (truthfully, I think it's always been more trouble than its worth).
Another thing that is helpful, not quite sure how you handle ultimates, but the best I have found is to go Standard, Meteor, Meteor, and Standard (which you hold until execute). 3 bloodthirsty is also important if trying to min/max a parse. That is more DPS than 3 standards, which is what you can also do, but the difference is a couple K. Having a standard for execute really helps when paired with bloodthirsty.
My rotation is pretty straight forward. Talons is the centerpiece. Talons, 8 skills, talons , 8 skills. I always cast Elemental blockade, trap, embers and engulfing in order (back bar). I opt for blockade over unstable wall. The later is more damage, but makes the rotation more complicated. I also manage eruption dynamical on the back bar. On the front bar, I manage FOO and Scalding Rune, dynamically (never recast FOO early). I opt for inner light over orbs, because it gave me sustain issues on a dummy. I do usually run orbs in actual content. Talons is always every ninth skill, otherwise, i am using the vamp spam. No real changes in execute, other than to perhaps get a little spammy right at the end. No reason to cast a DOT that wont run its full course. I am able to sustain this with just max magic food (no regen), but the purple bi-stat food (health magic)is what I use in actual content. Truthfully, very little difference between the two. You shouldnt need regen food.
I’m stuck at 53-57K on MagDK. Non vamp, no monster set but 1 piece slimecraw. running MS/Julianos (5 pc active both sets on both bars) Maelstrom backbar, gold weapons, purple body, blue jewelry 1 arcane and 2 BT. CP540
Rotation starting on backbar:
Trap>wall>scalding rune>Eruption>barswap
Embers>engulfing>FOO>whip> 3x Unreleting grip>whip>barswap
Repeat.
I’m using unrelenting grip for the sustain and procing max stacks on seething fury for my whip each time. I have inner light slotted on the backbar for the crit passive so both bars have it slotted and I can parse with cheap potions!
I like the idea of using burning talons but have no idea how to fit it in. I also have no idea how it works other than beyond what the tooltip says about the 4 second DOT. Are you using it to guarantee the burning proc? Is that something I could get from BSW in place of Julianos?
Unfortunately I’m on XB1 so no add ons to help so it’s all trying to read the crazy boxes in screen making dynamic rotations crazy hard. I find I overcast eruption 18 second dot but I get it down roughly every 14 seconds. I use the longer version of wall also because the 14 second MagDK dots just line up better so it’s one less timer to manage.
Anyway anything I should be doing differently other than selling out the the vamp meta just to change back in a few weeks?
Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »This patch on my mDK on a trial dummy, I am right around 90k on average, with parses that flirt with 95k when I don't have any issues (either my fingers or performance) and decent crit RNG. My Stamplar was right around 95k last patch, but havent parsed with him at all this patch. My guild required a 90k parse to be top tier this patch, which I got on launch day pretty fast after making a few minor adjustments. I didnt realize for like an hour that Vamp increased your ulti cost, so I kept messing up and trying to cast an ult too soon. Haha
80k is really not hard to achieve on a lot of classes, assuming you have BIS gear, and a decent LA/Second ratio (.8-.85). If you want to break 90k, you need a LA ratio north of .9 on most classes in the current meta from my experience, and your rotation needs to be pretty much error free. The difference between 80-90k is much bigger than the difference between 70-80k.
Havent tried parsing with stranglers. I almost made a batch of 20 3 mil dummies for my house, you know, for science, but then I read the PTS patch notes...
been trying to hit 90k+ on my mdk but i just cant seem to break from the 86k mark ( other than the 1 time i hit 88k )
@W0lf_z13
First question would be, what is your LA/Sec Ratio. The difference between 86-90k could be as simple as the pace of your rotation. This patch, it was nothing groundbreaking. Only real changes from last patch were to drop VAS staff for 5 piece siroria front bar (paired with elf bane), using the vamp spammable, and I did go to Maw for the parse, but I also think Zaan and ilambris will be with in a few hundred DPS. Really like ilambris in actual content this patch on mDK (if running elf bane). I also stopped bash canceling, because its more trouble than its worth now (truthfully, I think it's always been more trouble than its worth).
Another thing that is helpful, not quite sure how you handle ultimates, but the best I have found is to go Standard, Meteor, Meteor, and Standard (which you hold until execute). 3 bloodthirsty is also important if trying to min/max a parse. That is more DPS than 3 standards, which is what you can also do, but the difference is a couple K. Having a standard for execute really helps when paired with bloodthirsty.
My rotation is pretty straight forward. Talons is the centerpiece. Talons, 8 skills, talons , 8 skills. I always cast Elemental blockade, trap, embers and engulfing in order (back bar). I opt for blockade over unstable wall. The later is more damage, but makes the rotation more complicated. I also manage eruption dynamical on the back bar. On the front bar, I manage FOO and Scalding Rune, dynamically (never recast FOO early). I opt for inner light over orbs, because it gave me sustain issues on a dummy. I do usually run orbs in actual content. Talons is always every ninth skill, otherwise, i am using the vamp spam. No real changes in execute, other than to perhaps get a little spammy right at the end. No reason to cast a DOT that wont run its full course. I am able to sustain this with just max magic food (no regen), but the purple bi-stat food (health magic)is what I use in actual content. Truthfully, very little difference between the two. You shouldnt need regen food.
usually la/s im at .88 , very interesting on using meteor instead of just having it slotted for passive, im gonna give that a try right now actually , currently im running 2x maw, 5x mothers sorrow ( jewels all bloodthirsty inferno staff precise ), 5x siroria, maelstrom infused inferno on bb... all golded body pieces all divines, ... fb layout is inner light, foo, rune, bfb, talons, ult meteor, bb is burning embers, trap, engulf, erupt, unstable wall and ult standard
@W0lf_z13
Sounds like we run identical bars other than Unstable wall vs Elemental Blockade (I only run blockade because with Elf Bane, its the same duration as Embers, engulfing and trap). I am not sure talons makes sense for ST DPS without elf bane, but I guess I am not 100% sure on that.
I honestly don't know what the ceiling is going to be with let's say a .9 LA/Sec ratio and that gear setup. I think it is going to be lower than with elfbane, but not sure how much. I have a buddy that runs NMA/Siroria, and he can usually beat me in an actual raid by a bit (he is also better than me), so I am guessing the potential is really close. I just found a DK parse of mine that was 91k with a .89LA/sec ratio using elf bane and siroria. I usually sit right around .9 or so myself.
The main difference is that the rotation with elf bane is significantly easier, so a lot less potential for human error. Half of my dots basically become static, where as with your setup, you really do need to manage just about everything dynamically. My guess is that it is more about DOT uptimes and maybe swap cancelling a little better than your LA Ratio.Everest_Lionheart wrote: »Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »This patch on my mDK on a trial dummy, I am right around 90k on average, with parses that flirt with 95k when I don't have any issues (either my fingers or performance) and decent crit RNG. My Stamplar was right around 95k last patch, but havent parsed with him at all this patch. My guild required a 90k parse to be top tier this patch, which I got on launch day pretty fast after making a few minor adjustments. I didnt realize for like an hour that Vamp increased your ulti cost, so I kept messing up and trying to cast an ult too soon. Haha
80k is really not hard to achieve on a lot of classes, assuming you have BIS gear, and a decent LA/Second ratio (.8-.85). If you want to break 90k, you need a LA ratio north of .9 on most classes in the current meta from my experience, and your rotation needs to be pretty much error free. The difference between 80-90k is much bigger than the difference between 70-80k.
Havent tried parsing with stranglers. I almost made a batch of 20 3 mil dummies for my house, you know, for science, but then I read the PTS patch notes...
been trying to hit 90k+ on my mdk but i just cant seem to break from the 86k mark ( other than the 1 time i hit 88k )
@W0lf_z13
First question would be, what is your LA/Sec Ratio. The difference between 86-90k could be as simple as the pace of your rotation. This patch, it was nothing groundbreaking. Only real changes from last patch were to drop VAS staff for 5 piece siroria front bar (paired with elf bane), using the vamp spammable, and I did go to Maw for the parse, but I also think Zaan and ilambris will be with in a few hundred DPS. Really like ilambris in actual content this patch on mDK (if running elf bane). I also stopped bash canceling, because its more trouble than its worth now (truthfully, I think it's always been more trouble than its worth).
Another thing that is helpful, not quite sure how you handle ultimates, but the best I have found is to go Standard, Meteor, Meteor, and Standard (which you hold until execute). 3 bloodthirsty is also important if trying to min/max a parse. That is more DPS than 3 standards, which is what you can also do, but the difference is a couple K. Having a standard for execute really helps when paired with bloodthirsty.
My rotation is pretty straight forward. Talons is the centerpiece. Talons, 8 skills, talons , 8 skills. I always cast Elemental blockade, trap, embers and engulfing in order (back bar). I opt for blockade over unstable wall. The later is more damage, but makes the rotation more complicated. I also manage eruption dynamical on the back bar. On the front bar, I manage FOO and Scalding Rune, dynamically (never recast FOO early). I opt for inner light over orbs, because it gave me sustain issues on a dummy. I do usually run orbs in actual content. Talons is always every ninth skill, otherwise, i am using the vamp spam. No real changes in execute, other than to perhaps get a little spammy right at the end. No reason to cast a DOT that wont run its full course. I am able to sustain this with just max magic food (no regen), but the purple bi-stat food (health magic)is what I use in actual content. Truthfully, very little difference between the two. You shouldnt need regen food.
I’m stuck at 53-57K on MagDK. Non vamp, no monster set but 1 piece slimecraw. running MS/Julianos (5 pc active both sets on both bars) Maelstrom backbar, gold weapons, purple body, blue jewelry 1 arcane and 2 BT. CP540
Rotation starting on backbar:
Trap>wall>scalding rune>Eruption>barswap
Embers>engulfing>FOO>whip> 3x Unreleting grip>whip>barswap
Repeat.
I’m using unrelenting grip for the sustain and procing max stacks on seething fury for my whip each time. I have inner light slotted on the backbar for the crit passive so both bars have it slotted and I can parse with cheap potions!
I like the idea of using burning talons but have no idea how to fit it in. I also have no idea how it works other than beyond what the tooltip says about the 4 second DOT. Are you using it to guarantee the burning proc? Is that something I could get from BSW in place of Julianos?
Unfortunately I’m on XB1 so no add ons to help so it’s all trying to read the crazy boxes in screen making dynamic rotations crazy hard. I find I overcast eruption 18 second dot but I get it down roughly every 14 seconds. I use the longer version of wall also because the 14 second MagDK dots just line up better so it’s one less timer to manage.
Anyway anything I should be doing differently other than selling out the the vamp meta just to change back in a few weeks?
@Everest_Lionheart
On most classes, a purely static rotation (meaning its the same over and over) is going to have a lower floor than if you manage things dynamically (meaning you cast them when they need to be cast). Some classes are better suited for static rotations than others. (you can play stamplar perfectly statically for example, but a mageblade needs to be played dynamically or it will be lousy).
If you want to play DK with a static rotation, I strongly advise you use elf bane in the current meta. Right now you are wildly over casting some skills and/or under-casting others. Elfbane wont make it perfect, but it makes a static rotation much closer to ideal. As stated earlier, I am just not sure talons makes sense without elf bane. It is such a short duration skill, but elf bane takes it from 4 seconds to 9 seconds.
As to the whole whip and chains combo, that is one of those things that looks good on paper, but I don't see it working all that well in practice. Personally, I would drop whip and chains for either the vamp spam or Force Pulse.
I also like scalding rune on my front bar for two reasons. It's better mages guild passives on your front bar, and it's usually the first thing I drop if I need a shield/heal, which I prefer to be on the front bar if possible.
All that said, your DPS isnt bad at your CP and gear. Things you are clearly missing:
More CP
-Gold Jewelry (this really matters with blood thirsty, with arcane, not so much)
-1 more piece of bloodthirsty
-Minor Slayer (get from a trial set like siroria or FG). More important than most think.
-A 2 piece monster set. You can get 5k+ out of a monster set these days. Hard to leave that on the table.
If you want a static rotation without elfbane, check this out. It is performed nearly perfectly, but can get you to 90k (no elfbane, no talons). LA ratio is off the charts at .97 or so.
https://liko.gg/content/3081/sparrow-greymoor-pts-magicka-dragonknight-88-90k-static-rotation
i just dont have the time to go dummy [snip] and cheesing the results with food i wouldnt use in actual content.
i put on my meta gear and do the best i can while focusing on having fun.
mashing buttons in an efficient pattern to kill it quick is just not what i am interested in.
i have no idea what my parse results are.
i just cant be bothered by such nonsense.
i know i dont pull 80k. it might even be just 30k and i do not care.
i could practice and get better but i dont do vet trials on a dps anyway so it literally doesnt matter.
i stick to heals and tanking when i do the harder content since i am all about being a support player.
i much rather prefer having responsibility. i find it much more rewarding than just mashing buttons.
gatekeeper13 wrote: »65k max on my stamplar, 52k max on my magsorc. No matter how I have tried, I cant get them higher than that.
Truth is high parses mean nothing if you cant do them in challenging content. Not all bosses are sitting trial dummies.
Oreyn_Bearclaw wrote: »gatekeeper13 wrote: »65k max on my stamplar, 52k max on my magsorc. No matter how I have tried, I cant get them higher than that.
Truth is high parses mean nothing if you cant do them in challenging content. Not all bosses are sitting trial dummies.
It is fair to say that just because you can parse high, it doesn't mean you can automatically pull good numbers when following mechanics. In my experience, however, there is a very strong correlation between people that can parse well and play well.
It is also fair to say that if you cant parse well, you wont pull good numbers in actual content. True, your DPS may potentially get worse in actual content, but I know 100% that it aint getting better.
gatekeeper13 wrote: »Oreyn_Bearclaw wrote: »gatekeeper13 wrote: »65k max on my stamplar, 52k max on my magsorc. No matter how I have tried, I cant get them higher than that.
Truth is high parses mean nothing if you cant do them in challenging content. Not all bosses are sitting trial dummies.
It is fair to say that just because you can parse high, it doesn't mean you can automatically pull good numbers when following mechanics. In my experience, however, there is a very strong correlation between people that can parse well and play well.
It is also fair to say that if you cant parse well, you wont pull good numbers in actual content. True, your DPS may potentially get worse in actual content, but I know 100% that it aint getting better.
I agree. Only saying that just because some may pull 90k in a trial dummy, doesnt mean they are top tier players who can do end game content and put their parse in actual use. High parse is useless if you cant stay out of aoe or if you cant do it where many thing are going on around you.
Also, high dps is necessary for specific content where time is necessary. e.g high dps is useless in bosses like Vykosa in vMHK or vSCP HM but very very helpful against Alkosh Fate's in vSS last boss (adds phase) or Azureblight tree boss in vLoM.
Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »This patch on my mDK on a trial dummy, I am right around 90k on average, with parses that flirt with 95k when I don't have any issues (either my fingers or performance) and decent crit RNG. My Stamplar was right around 95k last patch, but havent parsed with him at all this patch. My guild required a 90k parse to be top tier this patch, which I got on launch day pretty fast after making a few minor adjustments. I didnt realize for like an hour that Vamp increased your ulti cost, so I kept messing up and trying to cast an ult too soon. Haha
80k is really not hard to achieve on a lot of classes, assuming you have BIS gear, and a decent LA/Second ratio (.8-.85). If you want to break 90k, you need a LA ratio north of .9 on most classes in the current meta from my experience, and your rotation needs to be pretty much error free. The difference between 80-90k is much bigger than the difference between 70-80k.
Havent tried parsing with stranglers. I almost made a batch of 20 3 mil dummies for my house, you know, for science, but then I read the PTS patch notes...
been trying to hit 90k+ on my mdk but i just cant seem to break from the 86k mark ( other than the 1 time i hit 88k )
@W0lf_z13
First question would be, what is your LA/Sec Ratio. The difference between 86-90k could be as simple as the pace of your rotation. This patch, it was nothing groundbreaking. Only real changes from last patch were to drop VAS staff for 5 piece siroria front bar (paired with elf bane), using the vamp spammable, and I did go to Maw for the parse, but I also think Zaan and ilambris will be with in a few hundred DPS. Really like ilambris in actual content this patch on mDK (if running elf bane). I also stopped bash canceling, because its more trouble than its worth now (truthfully, I think it's always been more trouble than its worth).
Another thing that is helpful, not quite sure how you handle ultimates, but the best I have found is to go Standard, Meteor, Meteor, and Standard (which you hold until execute). 3 bloodthirsty is also important if trying to min/max a parse. That is more DPS than 3 standards, which is what you can also do, but the difference is a couple K. Having a standard for execute really helps when paired with bloodthirsty.
My rotation is pretty straight forward. Talons is the centerpiece. Talons, 8 skills, talons , 8 skills. I always cast Elemental blockade, trap, embers and engulfing in order (back bar). I opt for blockade over unstable wall. The later is more damage, but makes the rotation more complicated. I also manage eruption dynamical on the back bar. On the front bar, I manage FOO and Scalding Rune, dynamically (never recast FOO early). I opt for inner light over orbs, because it gave me sustain issues on a dummy. I do usually run orbs in actual content. Talons is always every ninth skill, otherwise, i am using the vamp spam. No real changes in execute, other than to perhaps get a little spammy right at the end. No reason to cast a DOT that wont run its full course. I am able to sustain this with just max magic food (no regen), but the purple bi-stat food (health magic)is what I use in actual content. Truthfully, very little difference between the two. You shouldnt need regen food.
usually la/s im at .88 , very interesting on using meteor instead of just having it slotted for passive, im gonna give that a try right now actually , currently im running 2x maw, 5x mothers sorrow ( jewels all bloodthirsty inferno staff precise ), 5x siroria, maelstrom infused inferno on bb... all golded body pieces all divines, ... fb layout is inner light, foo, rune, bfb, talons, ult meteor, bb is burning embers, trap, engulf, erupt, unstable wall and ult standard
@W0lf_z13
Sounds like we run identical bars other than Unstable wall vs Elemental Blockade (I only run blockade because with Elf Bane, its the same duration as Embers, engulfing and trap). I am not sure talons makes sense for ST DPS without elf bane, but I guess I am not 100% sure on that.
I honestly don't know what the ceiling is going to be with let's say a .9 LA/Sec ratio and that gear setup. I think it is going to be lower than with elfbane, but not sure how much. I have a buddy that runs NMA/Siroria, and he can usually beat me in an actual raid by a bit (he is also better than me), so I am guessing the potential is really close. I just found a DK parse of mine that was 91k with a .89LA/sec ratio using elf bane and siroria. I usually sit right around .9 or so myself.
The main difference is that the rotation with elf bane is significantly easier, so a lot less potential for human error. Half of my dots basically become static, where as with your setup, you really do need to manage just about everything dynamically. My guess is that it is more about DOT uptimes and maybe swap cancelling a little better than your LA Ratio.Everest_Lionheart wrote: »Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »This patch on my mDK on a trial dummy, I am right around 90k on average, with parses that flirt with 95k when I don't have any issues (either my fingers or performance) and decent crit RNG. My Stamplar was right around 95k last patch, but havent parsed with him at all this patch. My guild required a 90k parse to be top tier this patch, which I got on launch day pretty fast after making a few minor adjustments. I didnt realize for like an hour that Vamp increased your ulti cost, so I kept messing up and trying to cast an ult too soon. Haha
80k is really not hard to achieve on a lot of classes, assuming you have BIS gear, and a decent LA/Second ratio (.8-.85). If you want to break 90k, you need a LA ratio north of .9 on most classes in the current meta from my experience, and your rotation needs to be pretty much error free. The difference between 80-90k is much bigger than the difference between 70-80k.
Havent tried parsing with stranglers. I almost made a batch of 20 3 mil dummies for my house, you know, for science, but then I read the PTS patch notes...
been trying to hit 90k+ on my mdk but i just cant seem to break from the 86k mark ( other than the 1 time i hit 88k )
@W0lf_z13
First question would be, what is your LA/Sec Ratio. The difference between 86-90k could be as simple as the pace of your rotation. This patch, it was nothing groundbreaking. Only real changes from last patch were to drop VAS staff for 5 piece siroria front bar (paired with elf bane), using the vamp spammable, and I did go to Maw for the parse, but I also think Zaan and ilambris will be with in a few hundred DPS. Really like ilambris in actual content this patch on mDK (if running elf bane). I also stopped bash canceling, because its more trouble than its worth now (truthfully, I think it's always been more trouble than its worth).
Another thing that is helpful, not quite sure how you handle ultimates, but the best I have found is to go Standard, Meteor, Meteor, and Standard (which you hold until execute). 3 bloodthirsty is also important if trying to min/max a parse. That is more DPS than 3 standards, which is what you can also do, but the difference is a couple K. Having a standard for execute really helps when paired with bloodthirsty.
My rotation is pretty straight forward. Talons is the centerpiece. Talons, 8 skills, talons , 8 skills. I always cast Elemental blockade, trap, embers and engulfing in order (back bar). I opt for blockade over unstable wall. The later is more damage, but makes the rotation more complicated. I also manage eruption dynamical on the back bar. On the front bar, I manage FOO and Scalding Rune, dynamically (never recast FOO early). I opt for inner light over orbs, because it gave me sustain issues on a dummy. I do usually run orbs in actual content. Talons is always every ninth skill, otherwise, i am using the vamp spam. No real changes in execute, other than to perhaps get a little spammy right at the end. No reason to cast a DOT that wont run its full course. I am able to sustain this with just max magic food (no regen), but the purple bi-stat food (health magic)is what I use in actual content. Truthfully, very little difference between the two. You shouldnt need regen food.
I’m stuck at 53-57K on MagDK. Non vamp, no monster set but 1 piece slimecraw. running MS/Julianos (5 pc active both sets on both bars) Maelstrom backbar, gold weapons, purple body, blue jewelry 1 arcane and 2 BT. CP540
Rotation starting on backbar:
Trap>wall>scalding rune>Eruption>barswap
Embers>engulfing>FOO>whip> 3x Unreleting grip>whip>barswap
Repeat.
I’m using unrelenting grip for the sustain and procing max stacks on seething fury for my whip each time. I have inner light slotted on the backbar for the crit passive so both bars have it slotted and I can parse with cheap potions!
I like the idea of using burning talons but have no idea how to fit it in. I also have no idea how it works other than beyond what the tooltip says about the 4 second DOT. Are you using it to guarantee the burning proc? Is that something I could get from BSW in place of Julianos?
Unfortunately I’m on XB1 so no add ons to help so it’s all trying to read the crazy boxes in screen making dynamic rotations crazy hard. I find I overcast eruption 18 second dot but I get it down roughly every 14 seconds. I use the longer version of wall also because the 14 second MagDK dots just line up better so it’s one less timer to manage.
Anyway anything I should be doing differently other than selling out the the vamp meta just to change back in a few weeks?
@Everest_Lionheart
On most classes, a purely static rotation (meaning its the same over and over) is going to have a lower floor than if you manage things dynamically (meaning you cast them when they need to be cast). Some classes are better suited for static rotations than others. (you can play stamplar perfectly statically for example, but a mageblade needs to be played dynamically or it will be lousy).
If you want to play DK with a static rotation, I strongly advise you use elf bane in the current meta. Right now you are wildly over casting some skills and/or under-casting others. Elfbane wont make it perfect, but it makes a static rotation much closer to ideal. As stated earlier, I am just not sure talons makes sense without elf bane. It is such a short duration skill, but elf bane takes it from 4 seconds to 9 seconds.
As to the whole whip and chains combo, that is one of those things that looks good on paper, but I don't see it working all that well in practice. Personally, I would drop whip and chains for either the vamp spam or Force Pulse.
I also like scalding rune on my front bar for two reasons. It's better mages guild passives on your front bar, and it's usually the first thing I drop if I need a shield/heal, which I prefer to be on the front bar if possible.
All that said, your DPS isnt bad at your CP and gear. Things you are clearly missing:
More CP
-Gold Jewelry (this really matters with blood thirsty, with arcane, not so much)
-1 more piece of bloodthirsty
-Minor Slayer (get from a trial set like siroria or FG). More important than most think.
-A 2 piece monster set. You can get 5k+ out of a monster set these days. Hard to leave that on the table.
If you want a static rotation without elfbane, check this out. It is performed nearly perfectly, but can get you to 90k (no elfbane, no talons). LA ratio is off the charts at .97 or so.
https://liko.gg/content/3081/sparrow-greymoor-pts-magicka-dragonknight-88-90k-static-rotation
Oreyn_Bearclaw wrote: »
Sounds like we run identical bars other than Unstable wall vs Elemental Blockade (I only run blockade because with Elf Bane, its the same duration as Embers, engulfing and trap). I am not sure talons makes sense for ST DPS without elf bane, but I guess I am not 100% sure on that.
I honestly don't know what the ceiling is going to be with let's say a .9 LA/Sec ratio and that gear setup. I think it is going to be lower than with elfbane, but not sure how much. I have a buddy that runs NMA/Siroria, and he can usually beat me in an actual raid by a bit (he is also better than me), so I am guessing the potential is really close. I just found a DK parse of mine that was 91k with a .89LA/sec ratio using elf bane and siroria. I usually sit right around .9 or so myself.
The main difference is that the rotation with elf bane is significantly easier, so a lot less potential for human error. Half of my dots basically become static, where as with your setup, you really do need to manage just about everything dynamically. My guess is that it is more about DOT uptimes and maybe swap cancelling a little better than your LA Ratio.