So looking for some insight here as to when this is going to become an issue, I would assume at the VR levels, so tanks....chime in.
I built an AoE DK, my take on a battle-mage.
Destruction Staff is the only weapon, the two bars are a swap from AoE to Single target all fire based to create the synergy. Statistic splits at 6:4 Magicka:Health every 10 levels....Stamina is dumped (kept mildly alive through gear bonuses and crafted Blue/Epic food. *I am aware there are only 49 points...just a rough estimate on the 6:4 split*
So the routine on Dungeons.....Run in, pop Fiery Talons, Dragons Breath, drop a couple unstable walls of flames, and finish them off with an impulse, or Inhale, and most importantly, survive long enough to take the beating from 5-10 trash mobs at a time.
Now....I have never expected a Sword and Board tank to hold aggro on trash and I feel it the groups job to burn them down, and I do it very effectively without the healer having to pay too much attention to me....but.....I am now being considered a "Tank" of types. I tried a few test runs, and holding single target Aggro (the bosses) was an issue for me, so I picked up the Inner Beast on the undaunted line and ...snap....I have single target threat easily held.
Here is the issue: I use evasion tactics, and can possibly block 1-2 big hits that I cant avoid due to the stamina dump. I see my weakness here. I've picked up some of the heavy armor perks just to fulfill my "Battle-Mage" role and increase survivability, but....I am mostly "tanking" in Light Armor 5:2 Light:Heavy, so those heavy passives are not doing much more than 4% on anything. Still, I am finding it to get the job done.
As I said before, this was not my intention. My intention was to make an AoE "Clean-up" Build, and then let the REAL tank step up and take on the bosses...yet I still find tanks dropping on the bosses due to lack of skills or poor builds and I am stepping up yet again, to ....Tank. It almost begins to seem logical to just grab a third DPS, and roll out. However, I do believe this is going to be short lived with the Stamina dump and is going to inevitably end.
I have had no issues in any dungeon up to final 3 before VR levels. Alas....I am built DPS first/Survive second. Every Skill I took from the DK lines is morphed to cause more Damage over increased Survivability, but I am far from a Glass Cannon.
What I would like to see is input from VR tanks, when will this adventure in tanking come to an end? With the Stamina Dump like this, surely there will come a time when something is going to eat me if I stand in front of it without being able to block/evade numerous hits. Regardless, it has proven to be a very fun build and completely does exactly what I envisioned from it...its just a curiosity though....how far can I go as a "Tank"?
Thanks in advance for the input!
Edited by Covyn on April 21, 2014 2:27PM Gyxx (VR1) Templar
Quidd (VR5) Nightblade
Kadzien (15) Sorc
Covyn (VR12) DragonKnight (now spends his days crafting)