Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »This patch on my mDK on a trial dummy, I am right around 90k on average, with parses that flirt with 95k when I don't have any issues (either my fingers or performance) and decent crit RNG. My Stamplar was right around 95k last patch, but havent parsed with him at all this patch. My guild required a 90k parse to be top tier this patch, which I got on launch day pretty fast after making a few minor adjustments. I didnt realize for like an hour that Vamp increased your ulti cost, so I kept messing up and trying to cast an ult too soon. Haha
80k is really not hard to achieve on a lot of classes, assuming you have BIS gear, and a decent LA/Second ratio (.8-.85). If you want to break 90k, you need a LA ratio north of .9 on most classes in the current meta from my experience, and your rotation needs to be pretty much error free. The difference between 80-90k is much bigger than the difference between 70-80k.
Havent tried parsing with stranglers. I almost made a batch of 20 3 mil dummies for my house, you know, for science, but then I read the PTS patch notes...
been trying to hit 90k+ on my mdk but i just cant seem to break from the 86k mark ( other than the 1 time i hit 88k )
@W0lf_z13
First question would be, what is your LA/Sec Ratio. The difference between 86-90k could be as simple as the pace of your rotation. This patch, it was nothing groundbreaking. Only real changes from last patch were to drop VAS staff for 5 piece siroria front bar (paired with elf bane), using the vamp spammable, and I did go to Maw for the parse, but I also think Zaan and ilambris will be with in a few hundred DPS. Really like ilambris in actual content this patch on mDK (if running elf bane). I also stopped bash canceling, because its more trouble than its worth now (truthfully, I think it's always been more trouble than its worth).
Another thing that is helpful, not quite sure how you handle ultimates, but the best I have found is to go Standard, Meteor, Meteor, and Standard (which you hold until execute). 3 bloodthirsty is also important if trying to min/max a parse. That is more DPS than 3 standards, which is what you can also do, but the difference is a couple K. Having a standard for execute really helps when paired with bloodthirsty.
My rotation is pretty straight forward. Talons is the centerpiece. Talons, 8 skills, talons , 8 skills. I always cast Elemental blockade, trap, embers and engulfing in order (back bar). I opt for blockade over unstable wall. The later is more damage, but makes the rotation more complicated. I also manage eruption dynamical on the back bar. On the front bar, I manage FOO and Scalding Rune, dynamically (never recast FOO early). I opt for inner light over orbs, because it gave me sustain issues on a dummy. I do usually run orbs in actual content. Talons is always every ninth skill, otherwise, i am using the vamp spam. No real changes in execute, other than to perhaps get a little spammy right at the end. No reason to cast a DOT that wont run its full course. I am able to sustain this with just max magic food (no regen), but the purple bi-stat food (health magic)is what I use in actual content. Truthfully, very little difference between the two. You shouldnt need regen food.
Everest_Lionheart wrote: »Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »This patch on my mDK on a trial dummy, I am right around 90k on average, with parses that flirt with 95k when I don't have any issues (either my fingers or performance) and decent crit RNG. My Stamplar was right around 95k last patch, but havent parsed with him at all this patch. My guild required a 90k parse to be top tier this patch, which I got on launch day pretty fast after making a few minor adjustments. I didnt realize for like an hour that Vamp increased your ulti cost, so I kept messing up and trying to cast an ult too soon. Haha
80k is really not hard to achieve on a lot of classes, assuming you have BIS gear, and a decent LA/Second ratio (.8-.85). If you want to break 90k, you need a LA ratio north of .9 on most classes in the current meta from my experience, and your rotation needs to be pretty much error free. The difference between 80-90k is much bigger than the difference between 70-80k.
Havent tried parsing with stranglers. I almost made a batch of 20 3 mil dummies for my house, you know, for science, but then I read the PTS patch notes...
been trying to hit 90k+ on my mdk but i just cant seem to break from the 86k mark ( other than the 1 time i hit 88k )
@W0lf_z13
First question would be, what is your LA/Sec Ratio. The difference between 86-90k could be as simple as the pace of your rotation. This patch, it was nothing groundbreaking. Only real changes from last patch were to drop VAS staff for 5 piece siroria front bar (paired with elf bane), using the vamp spammable, and I did go to Maw for the parse, but I also think Zaan and ilambris will be with in a few hundred DPS. Really like ilambris in actual content this patch on mDK (if running elf bane). I also stopped bash canceling, because its more trouble than its worth now (truthfully, I think it's always been more trouble than its worth).
Another thing that is helpful, not quite sure how you handle ultimates, but the best I have found is to go Standard, Meteor, Meteor, and Standard (which you hold until execute). 3 bloodthirsty is also important if trying to min/max a parse. That is more DPS than 3 standards, which is what you can also do, but the difference is a couple K. Having a standard for execute really helps when paired with bloodthirsty.
My rotation is pretty straight forward. Talons is the centerpiece. Talons, 8 skills, talons , 8 skills. I always cast Elemental blockade, trap, embers and engulfing in order (back bar). I opt for blockade over unstable wall. The later is more damage, but makes the rotation more complicated. I also manage eruption dynamical on the back bar. On the front bar, I manage FOO and Scalding Rune, dynamically (never recast FOO early). I opt for inner light over orbs, because it gave me sustain issues on a dummy. I do usually run orbs in actual content. Talons is always every ninth skill, otherwise, i am using the vamp spam. No real changes in execute, other than to perhaps get a little spammy right at the end. No reason to cast a DOT that wont run its full course. I am able to sustain this with just max magic food (no regen), but the purple bi-stat food (health magic)is what I use in actual content. Truthfully, very little difference between the two. You shouldnt need regen food.
I’m stuck at 53-57K on MagDK. Non vamp, no monster set but 1 piece slimecraw. running MS/Julianos (5 pc active both sets on both bars) Maelstrom backbar, gold weapons, purple body, blue jewelry 1 arcane and 2 BT. CP540
Rotation starting on backbar:
Trap>wall>scalding rune>Eruption>barswap
Embers>engulfing>FOO>whip> 3x Unreleting grip>whip>barswap
Repeat.
I’m using unrelenting grip for the sustain and procing max stacks on seething fury for my whip each time. I have inner light slotted on the backbar for the crit passive so both bars have it slotted and I can parse with cheap potions!
I like the idea of using burning talons but have no idea how to fit it in. I also have no idea how it works other than beyond what the tooltip says about the 4 second DOT. Are you using it to guarantee the burning proc? Is that something I could get from BSW in place of Julianos?
Unfortunately I’m on XB1 so no add ons to help so it’s all trying to read the crazy boxes in screen making dynamic rotations crazy hard. I find I overcast eruption 18 second dot but I get it down roughly every 14 seconds. I use the longer version of wall also because the 14 second MagDK dots just line up better so it’s one less timer to manage.
Anyway anything I should be doing differently other than selling out the the vamp meta just to change back in a few weeks?
Grandchamp1989 wrote: »Hi everybody
Most of us are men and we've been known too stretch the truth on certain things just a tiny bit throughout history, in favor of a little ego boost lol XD
[/i]
Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »This patch on my mDK on a trial dummy, I am right around 90k on average, with parses that flirt with 95k when I don't have any issues (either my fingers or performance) and decent crit RNG. My Stamplar was right around 95k last patch, but havent parsed with him at all this patch. My guild required a 90k parse to be top tier this patch, which I got on launch day pretty fast after making a few minor adjustments. I didnt realize for like an hour that Vamp increased your ulti cost, so I kept messing up and trying to cast an ult too soon. Haha
80k is really not hard to achieve on a lot of classes, assuming you have BIS gear, and a decent LA/Second ratio (.8-.85). If you want to break 90k, you need a LA ratio north of .9 on most classes in the current meta from my experience, and your rotation needs to be pretty much error free. The difference between 80-90k is much bigger than the difference between 70-80k.
Havent tried parsing with stranglers. I almost made a batch of 20 3 mil dummies for my house, you know, for science, but then I read the PTS patch notes...
been trying to hit 90k+ on my mdk but i just cant seem to break from the 86k mark ( other than the 1 time i hit 88k )
@W0lf_z13
First question would be, what is your LA/Sec Ratio. The difference between 86-90k could be as simple as the pace of your rotation. This patch, it was nothing groundbreaking. Only real changes from last patch were to drop VAS staff for 5 piece siroria front bar (paired with elf bane), using the vamp spammable, and I did go to Maw for the parse, but I also think Zaan and ilambris will be with in a few hundred DPS. Really like ilambris in actual content this patch on mDK (if running elf bane). I also stopped bash canceling, because its more trouble than its worth now (truthfully, I think it's always been more trouble than its worth).
Another thing that is helpful, not quite sure how you handle ultimates, but the best I have found is to go Standard, Meteor, Meteor, and Standard (which you hold until execute). 3 bloodthirsty is also important if trying to min/max a parse. That is more DPS than 3 standards, which is what you can also do, but the difference is a couple K. Having a standard for execute really helps when paired with bloodthirsty.
My rotation is pretty straight forward. Talons is the centerpiece. Talons, 8 skills, talons , 8 skills. I always cast Elemental blockade, trap, embers and engulfing in order (back bar). I opt for blockade over unstable wall. The later is more damage, but makes the rotation more complicated. I also manage eruption dynamical on the back bar. On the front bar, I manage FOO and Scalding Rune, dynamically (never recast FOO early). I opt for inner light over orbs, because it gave me sustain issues on a dummy. I do usually run orbs in actual content. Talons is always every ninth skill, otherwise, i am using the vamp spam. No real changes in execute, other than to perhaps get a little spammy right at the end. No reason to cast a DOT that wont run its full course. I am able to sustain this with just max magic food (no regen), but the purple bi-stat food (health magic)is what I use in actual content. Truthfully, very little difference between the two. You shouldnt need regen food.
Czekoludek wrote: »Usually ppl who do 70k+ on iron, don't bother to pug.
80k+ On classes that I play as DPS
70K+ on classes that I don't play as DPS
So lowest is 70K
I don't know why you have (Honest) though. It isn't like you can tell if they are.Czekoludek wrote: »Usually ppl who do 70k+ on iron, don't bother to pug.
I pug random on my tanks especially if they are new and I am just learning them. What better way to learn to play then when you have to struggle to actually kill something.
Last time I did a 21 mil with dual stat was 65k. I'm building up a redguard stamblade. Excited to parse with it one it's finished.
The poll isn't very useful since you didn't specify on what type of dummy. Using a prebuffed dummy will give you vastly different (and unrealistic) numbers verses a standard dummy. Most people also don't want to blow real $$ on buying the pre-buffed dummy either.
I cant get past 50k on trial dummy. Mag or Stam. Im stuck in that ballpark.
Everest_Lionheart wrote: »Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »This patch on my mDK on a trial dummy, I am right around 90k on average, with parses that flirt with 95k when I don't have any issues (either my fingers or performance) and decent crit RNG. My Stamplar was right around 95k last patch, but havent parsed with him at all this patch. My guild required a 90k parse to be top tier this patch, which I got on launch day pretty fast after making a few minor adjustments. I didnt realize for like an hour that Vamp increased your ulti cost, so I kept messing up and trying to cast an ult too soon. Haha
80k is really not hard to achieve on a lot of classes, assuming you have BIS gear, and a decent LA/Second ratio (.8-.85). If you want to break 90k, you need a LA ratio north of .9 on most classes in the current meta from my experience, and your rotation needs to be pretty much error free. The difference between 80-90k is much bigger than the difference between 70-80k.
Havent tried parsing with stranglers. I almost made a batch of 20 3 mil dummies for my house, you know, for science, but then I read the PTS patch notes...
been trying to hit 90k+ on my mdk but i just cant seem to break from the 86k mark ( other than the 1 time i hit 88k )
@W0lf_z13
First question would be, what is your LA/Sec Ratio. The difference between 86-90k could be as simple as the pace of your rotation. This patch, it was nothing groundbreaking. Only real changes from last patch were to drop VAS staff for 5 piece siroria front bar (paired with elf bane), using the vamp spammable, and I did go to Maw for the parse, but I also think Zaan and ilambris will be with in a few hundred DPS. Really like ilambris in actual content this patch on mDK (if running elf bane). I also stopped bash canceling, because its more trouble than its worth now (truthfully, I think it's always been more trouble than its worth).
Another thing that is helpful, not quite sure how you handle ultimates, but the best I have found is to go Standard, Meteor, Meteor, and Standard (which you hold until execute). 3 bloodthirsty is also important if trying to min/max a parse. That is more DPS than 3 standards, which is what you can also do, but the difference is a couple K. Having a standard for execute really helps when paired with bloodthirsty.
My rotation is pretty straight forward. Talons is the centerpiece. Talons, 8 skills, talons , 8 skills. I always cast Elemental blockade, trap, embers and engulfing in order (back bar). I opt for blockade over unstable wall. The later is more damage, but makes the rotation more complicated. I also manage eruption dynamical on the back bar. On the front bar, I manage FOO and Scalding Rune, dynamically (never recast FOO early). I opt for inner light over orbs, because it gave me sustain issues on a dummy. I do usually run orbs in actual content. Talons is always every ninth skill, otherwise, i am using the vamp spam. No real changes in execute, other than to perhaps get a little spammy right at the end. No reason to cast a DOT that wont run its full course. I am able to sustain this with just max magic food (no regen), but the purple bi-stat food (health magic)is what I use in actual content. Truthfully, very little difference between the two. You shouldnt need regen food.
I’m stuck at 53-57K on MagDK. Non vamp, no monster set but 1 piece slimecraw. running MS/Julianos (5 pc active both sets on both bars) Maelstrom backbar, gold weapons, purple body, blue jewelry 1 arcane and 2 BT. CP540
Rotation starting on backbar:
Trap>wall>scalding rune>Eruption>barswap
Embers>engulfing>FOO>whip> 3x Unreleting grip>whip>barswap
Repeat.
I’m using unrelenting grip for the sustain and procing max stacks on seething fury for my whip each time. I have inner light slotted on the backbar for the crit passive so both bars have it slotted and I can parse with cheap potions!
I like the idea of using burning talons but have no idea how to fit it in. I also have no idea how it works other than beyond what the tooltip says about the 4 second DOT. Are you using it to guarantee the burning proc? Is that something I could get from BSW in place of Julianos?
Unfortunately I’m on XB1 so no add ons to help so it’s all trying to read the crazy boxes in screen making dynamic rotations crazy hard. I find I overcast eruption 18 second dot but I get it down roughly every 14 seconds. I use the longer version of wall also because the 14 second MagDK dots just line up better so it’s one less timer to manage.
Anyway anything I should be doing differently other than selling out the the vamp meta just to change back in a few weeks?
If you are using chains to manage to sustain, I recommend understanding that not using chains but only whip will bring you more damage, so make sure you have enough resources by using chains, but you don't have to get to 3 stacks every time before whipping, because whipping early = more damage overall. Dropping them all together is the dream.
Burning talons are strong only if you use elfbane (making them from 4 second dot to 8 second dot essentially making them useful).
Everest_Lionheart wrote: »
So if I complete my false god’s I should be able to get rid of my chain sustain crutch and whip more often. In place of chains would I slot inner light for parsing or molten armaments so I can use cheap trash pots? Or would another DOT be more appropriate?
Also good to know regarding talons and elf bane. I’m not sure I want to commit to the heavy set.
I can do around 60k with my StamCro or MagCro/MagDK, but can't come up higher. Light attack weaving/animation cancelling is absolutely not mine so might be why it's not possible to make more.
But I also don't see the point at the moment in trying to make my fingers worse by just trying to pushing the LA weaving. Personally would be nicer to see HA weaving coming back, but well... I am probably alone with this thought. ^^