Why? its an instance with no combat outside of duels and no loot granted you can craft.They have explained many times why there is a furniture limit and why the collectibles are treated separate from other furnishings. Raising the limits would cause performance issues.
You are correct that if we were allowed more slots for collectibles it would translate to more money for ZoS. Knowing that you also know if they thought they could give us more slots without impacting the game in a negative way they would. If it were something that could easily be done it would be done.
Why? its an instance with no combat outside of duels and no loot granted you can craft.They have explained many times why there is a furniture limit and why the collectibles are treated separate from other furnishings. Raising the limits would cause performance issues.
You are correct that if we were allowed more slots for collectibles it would translate to more money for ZoS. Knowing that you also know if they thought they could give us more slots without impacting the game in a negative way they would. If it were something that could easily be done it would be done.
Server side they could store an house as an blob, Item id, x,y,z and the 3 rotation axes, activated flag.
Pretty sure delves has more items in them than houses, they also has enemies and are not instances.
For client performance well 300 detailed items like trees and 300 lights will be much harder to handle than 600 books or stone blocks. Also client performance is your own problem.
Now I get that the game can treat an dungeon as one object, outside of stuff you can interact with. books, bookshelf, chairs and anything loo able and why this don't work in houses. Still its an client problem, not an server one.Why? its an instance with no combat outside of duels and no loot granted you can craft.They have explained many times why there is a furniture limit and why the collectibles are treated separate from other furnishings. Raising the limits would cause performance issues.
You are correct that if we were allowed more slots for collectibles it would translate to more money for ZoS. Knowing that you also know if they thought they could give us more slots without impacting the game in a negative way they would. If it were something that could easily be done it would be done.
Server side they could store an house as an blob, Item id, x,y,z and the 3 rotation axes, activated flag.
Pretty sure delves has more items in them than houses, they also has enemies and are not instances.
For client performance well 300 detailed items like trees and 300 lights will be much harder to handle than 600 books or stone blocks. Also client performance is your own problem.
This was explained long ago in a thread in the housing forum. The gist of it is all those things you see in a dungeon are not individual items. Each item in your house has to be referenced in relation to every other item in your house. You see a table, four chairs, four cups, six plates, and 10 assorted other items in a dungeon the server sees one item. If one moves they all move. In your house that is 25 items. Delves are instanced. We see a loading screen when we enter them. If all those items were treated like housing items the loading screens would be much longer than they are now.
Because you can move all those items independent of each other the server treats them much different.
The other thread explains it much better than I have.
They have explained many times why there is a furniture limit and why the collectibles are treated separate from other furnishings. Raising the limits would cause performance issues.
You are correct that if we were allowed more slots for collectibles it would translate to more money for ZoS. Knowing that you also know if they thought they could give us more slots without impacting the game in a negative way they would. If it were something that could easily be done it would be done.