Yes another idea. I know, I've had a few. But honestly this one would be more for people who desire diversity in the game. I've gone through many MMOs and the one thing I see as constant are gamers looking for diversity and unique builds. This game, while it gives you the option to do some unique builds...leaves you sectioned off in your own world doing overland content. God for bid you try to bring your unique build into a vet dungeon or trial, you will be laughed out.
A simple change, yet one that can be expanded on. How about we change the way resource regeneration works. Instead of it being based of your weapon type, why not just make it based of which stat you have the highest amount invested. This way if you'd like to be a magicka wielding sword and shield battle mage, or maybe a stamina staff wielding warrior you could still do it and possibly be viable by combining with some of the sets that are now available. I realize this is far fetched, but honestly I'm getting super bored with Elder Staves Online.
Server: PC-NA
Vincent Jurard - Breton - DK
Aronil Elsinwatch - Altmer - Templar
Ulfgar Stormbringer - Nord - Sorc
Ra'Jhera Mahrabi - Khajiit - NB
Kur Zahir - Imperial - Necro
Khur - Redguard - Warden
Lives-By-Sword - Argonian - DK
Sara Willowthorn - Bosmer - Templar
Elsa Bjariksen - Nord - NB
Soliril Elsinthar - Altmer - Sorc
Khargol Ogdum - Orc - Warden
Veros Sarvani - Dunmer - Necro
Vedran The Toxic - Dunmer - DK
Hafnar Ironbark - Nord Warden
Low - Level: Arcturus The Loyal - Templar
Guild:[Ninja Squirrels]