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Best PVE Solo Class

  • Everest_Lionheart
    Everest_Lionheart
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    ccfeeling wrote: »
    Body 5L , Heavy helm , Medium shoulder , all 64 magicka

    Like most 5-1-1 advice, that assumes you've already built your Undaunted rank high. Correct?

    You still get some decent mitigation from passives in the heavy line even if your undaunted isn’t maxed. I don’t find the medium lines particularly useful on magicka toons. Considering going to 5-2 setup when solo or even 6-1 for extra magicka.
  • Ye_Olde_Crowe
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    My stamsorc main solo-tanked PvE stuff for five years, and he did surprisingly well. Now I decided to rebuild him into a DD recently - I'm getting older and just don't want to spend hours to clear a group dungeon anmyore. Well, as long as I don't forget that he shouldn't stand in stupid now, he's doing pretty well.
    PC EU.

    =primarily PvH (Player vs. House)=
  • Zodiarkslayer
    Zodiarkslayer
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    I understand "soloing a class" as follows:
    • Surviving on you own, no help from other players
    • Using the the toolkit the class provides
    At the same time please understand that all gear sets, all consumables and all other (non-class) skills are available anytime you wish for it (except maybe emperor ;-) ).
    So the real questions are:
    • Why does everybody think a MagickaClass is different from a StaminaClass? Because classwise they aren't. (It's not like you'd expect a football (it's NOT soccer) player to play only with his right foot, completly ignoring the left)
    • Why does everbody assume any given content gets easier with a specific class? Because the content stays the same.
    • And why do people think they are still playing a class, when they are only using 3 or 4 class skills out of 12 total?

    With that in mind I can come only to one conclusion:

    The best class is the class with the most complete overall package (toolkit).

    For example Templars may have the minor Sorcery buff, but still no source of MAJOR Fracture, Breach, Brutality or Sorcery. That makes them an inferior class for soloing. True, they can compensate by other means. But that doesn't change the fact that they only have access to 1 of the 5 most important MAJOR Buffs/Debuffs. And please do keep in mind that this compensation takes up ressources in other slots and thus you'll always end up less efficient overall.
    Extend that logic to the minor buffs/debuffs and... well, you know...
    Or all other important stuff for soloing... damage mitigation, healing, diversity of attack types and damage types, class spammable...

    I hope you'll agree on the principle.

    If you get my point, you'll understand why I arrive at a slightly different list:
    1 Wardens
    2 Necromancers
    3 Nightblades
    4 Sorcerers
    5 Templars
    6 Dragonknights

    Edit: After a good nights sleep, I've decided to demote sorcerers and nightblades. :*
    Edited by Zodiarkslayer on August 7, 2020 8:12AM
    No Effort, No Reward?
    No Reward, No Effort!
  • Everest_Lionheart
    Everest_Lionheart
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    I understand "soloing a class" as follows:
    • Surviving on you own, no help from other players
    • Using the the toolkit the class provides
    At the same time please understand that all gear sets, all consumables and all other (non-class) skills are available anytime you wish for it (except maybe emperor ;-) ).
    So the real questions are:
    • Why does everybody think a MagickaClass is different from a StaminaClass? Because classwise they aren't. (It's not like you'd expect a football (it's NOT soccer) player to play only with his right foot, completly ignoring the left)
    • Why does everbody assume any given content gets easier with a specific class? Because the content stays the same.
    • And why do people think they are still playing a class, when they are only using 3 or 4 class skills out of 12 total?

    With that in mind I can come only to one conclusion:

    The best class is the class with the most complete overall package (toolkit).

    For example Templars may have the minor Sorcery buff, but still no source of MAJOR Fracture, Breach, Brutality or Sorcery. That makes them an inferior class for soloing. True, they can compensate by other means. But that doesn't change the fact that they only have access to 1 of the 5 most important MAJOR Buffs/Debuffs. And please do keep in mind that this compensation takes up ressources in other slots and thus you'll always end up less efficient overall.
    Extend that logic to the minor buffs/debuffs and... well, you know...
    Or all other important stuff for soloing... damage mitigation, healing, diversity of attack types and damage types, class spammable...

    I hope you'll agree on the principle.

    If you get my point, you'll understand why I arrive at a slightly different list:
    1 Wardens
    2 Necromancers
    3 Nightblades
    4 Sorcerers
    5 Templars
    6 Dragonknights

    Edit: After a good nights sleep, I've decided to demote sorcerers and nightblades. :*

    Stamwarden is my favourite, but I find Magplar way easier to play.

    Warden does have the bigger and badder toolkit for sure the dynamic rotations make it fun to play. It adapts to all content with a simple swap of a class skill or two. I’m running 7 class skills plus the bear and sometimes 8 depending on the content. In order to be effective you have to use them all.

    Magplar is an AoE death machine. It’s what I call a one trick pony. Over load the AOE’s and stab everything in the face, rinse and repeat. It’s easy mode. Great for farming stuff though because those trash mobs don’t stand a chance. The play style is very vanilla. Same buttons in the same order every single time. Easiest one bar setup by far though many will argue pet sorc.

    My other tomb is MagDK this is in a class by itself. I’ve built mine pretty much using the ardent flame skill line as the basis for damage. You can grab some survivability from the other two lines if you wish but I use mine for group play to push the most damage possible. I may expand the build for solo play later because I can solo the same content with her that I do both my warden (adaptable to solo and group) and Templar (solo setup only) but the problem is the overall squishiness of MagDK if you aren’t slotting the extra heals and shields.

    But I agree best toolkit hands down goes to warden, but ease of use IMO goes to Templar (haven’t played sorc yet.)
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    I would move mageblade way up that list, probably second behind mag sorc, but they do have a bit of a skill threshold. I always use my mageblade during events that require killing things like world bosses. Makes it easy to solo just about any of them.

    If you are talking soling things like 4 man vet dungeons, hard to be a pet sorc. People underestimate the damage mitigation a pet gives you in PVE, even if they don't taunt like the used to. Assuming you arent wearing thrassian, crit surge is the most useful solo skill in the game. If using them (really only talking VMA before they get nerfed to uselessness), mageblade is better (or at least easier) because the heals scale with spell damage.

    I think the podium would be mag sorc, stam sorc, and mageblade, but the order is debatable.
    Edited by Oreyn_Bearclaw on August 7, 2020 7:50PM
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Stx wrote: »
    Swallow soul isnt a dot, the heal component is over time though.

    Mag nb is really underrated as a solo spec but it's not even close to mag sorc or magplar, their natural cleave, high damage, and high healing just blows everything away. Templar did lose heal on ritual of ret though.

    @Stx
    Umm... Sap essence? It does all those things.

    It does depend on what you are trying to solo, and you might be splitting hairs between those three, but saying it's not close to magplar is not really true.

    For example, if you want to farm a place like skyreach solo (or run carries), it's almost impossible to beat a mageblade. Sap with soul harvest allows you to stack destro ults on top of each other. PLENTY of AOE damage. Mageblade arguably has the most complete toolkit in the game. It does have a higher skill threshold, and some of the abilities are perhaps undertuned these days, but it's hard to beat the potential it has.
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