So remove XP scrolls and add another 100% to Enlightenment? (like make enlightenment give you x5 XP instead of x4)?
I don't particularly care for XP scrolls. I use them mostly when I have a dozen master writs to hand in, and then the rest of the time just runs out.
But if you want the buffs to be XP based rather than time based, then you'd have to remove them and add them to enlightenment, because imagine trying to keep track of several different XP bars at once (for the different XP buff levels from the different scrolls we have now)
VaranisArano wrote: »Then I suspect that exp scrolls would become rarer.
Right now, ZOS hands them out like candy. In part that's to help new players to catch up, but it also helps make the whole problem of "My exp scroll is about to run out!" less punishing because they are freebies that we get frequently. I've got a not-so-small stockpile of them sitting in my bank from the daily login rewards, and I doubt I'm alone in that.
And yet, I am surprised nobody has said the obvious here...
When a player is outside of battle, stop the timer 1-5 minutes ( I would say after 1 minute but in cyro pvp the server waits to give exp and AP for some reason...i am not sure if you can use exp scrolls in cyro) after the last the battle. When they go into battle start the timer instantly.
Although in pvp ZoS in battle mode has been known to hang for a while.
And yet, I am surprised nobody has said the obvious here...
When a player is outside of battle, stop the timer 1-5 minutes ( I would say after 1 minute but in cyro pvp the server waits to give exp and AP for some reason...i am not sure if you can use exp scrolls in cyro) after the last the battle. When they go into battle start the timer instantly.
Although in pvp ZoS in battle mode has been known to hang for a while.
redspecter23 wrote: »I prefer them time based as it allows high xp/minute activities to provide maximum benefit. Basically, I like them the way they are for the same reasons you don't.
OP you're already not realising potential exp bonuses by doing low rewarding quests and you're asking for a change that will punish stronger players.
The suggested change is one that penalises those that are more efficient than you.
Taleof2Cities wrote: »