VaranisArano wrote: »aetherial_heavenn wrote: »If you play a team sport and join a team, and the coach says, 'make this play when x happens', or 'focus on x player' or do a specific form of training, most people would have no issues and certainly wouldn't see a problem with complying with the request. Seems to me you don't see trials as a team game.
There are lots of chill social guilds that do trials, but even those guilds ask players to work together and complement each other's gear and skills to make it fun for all. They generally help people get what they need and often suggest assistant add-ons or even use logs to help everyone improve, on the assumption that people who do vet trials are interested in improving themselves for the benefit of the team.
By the time most people do vet DLC Trials content in even the most chill guilds, they understand they are working together to get the optimal combination and are pleased to bring their best to the game to help their team mates. It makes everything smoother, easier, quicker and as a result , more satisfying.
So it's up to you: play as a team player and the other 11 people will be chill. Play how you want, ignore what the team leader/coach wants and it will frustrate the rest of the team who won't see how meeting some pretty minimal requirements is such a deal breaker for you.
Perhaps trials just don't suit your individualistic solipsistic play style.
I think you are confusing multiplayer games for team sports.
If you play a team sport you are generally accepting a more intense, serious, rule-based, authoritarian experience, but I think it's fair to say that most people don't view multiplayer games in that way.
A few do, though, as we can see here...
A number of guilds DO approach PVE end game content as a team based sport. If you are looking for a backyard pickup game, maybe try a different guild.
My PVP guild treats raiding like a team based sport. We're upfront about it that we're not a great fit for people who don't want to work as a team or equip certain skills to support the team. Those of us who enjoy that playstyle really like it.
You say most players don't play like that, and that's true...so why not join guilds with those players? Why try to change a guild who likes that more serious, rules-based playstyle to fit your preferences?
It is team sports. You have a group with a common goal. That makes them a team. They have to work together to reach that goal. This means that everyone has to get to a certain level of performance to do so.
VaranisArano wrote: »aetherial_heavenn wrote: »If you play a team sport and join a team, and the coach says, 'make this play when x happens', or 'focus on x player' or do a specific form of training, most people would have no issues and certainly wouldn't see a problem with complying with the request. Seems to me you don't see trials as a team game.
There are lots of chill social guilds that do trials, but even those guilds ask players to work together and complement each other's gear and skills to make it fun for all. They generally help people get what they need and often suggest assistant add-ons or even use logs to help everyone improve, on the assumption that people who do vet trials are interested in improving themselves for the benefit of the team.
By the time most people do vet DLC Trials content in even the most chill guilds, they understand they are working together to get the optimal combination and are pleased to bring their best to the game to help their team mates. It makes everything smoother, easier, quicker and as a result , more satisfying.
So it's up to you: play as a team player and the other 11 people will be chill. Play how you want, ignore what the team leader/coach wants and it will frustrate the rest of the team who won't see how meeting some pretty minimal requirements is such a deal breaker for you.
Perhaps trials just don't suit your individualistic solipsistic play style.
I think you are confusing multiplayer games for team sports.
If you play a team sport you are generally accepting a more intense, serious, rule-based, authoritarian experience, but I think it's fair to say that most people don't view multiplayer games in that way.
A few do, though, as we can see here...
A number of guilds DO approach PVE end game content as a team based sport. If you are looking for a backyard pickup game, maybe try a different guild.
My PVP guild treats raiding like a team based sport. We're upfront about it that we're not a great fit for people who don't want to work as a team or equip certain skills to support the team. Those of us who enjoy that playstyle really like it.
You say most players don't play like that, and that's true...so why not join guilds with those players? Why try to change a guild who likes that more serious, rules-based playstyle to fit your preferences?
Well, clearly, that is what I do.
But, we're not talking about me, we're talking about people who might be new to the genre and are just shocked that anyone would take a game so seriously and think it's OK to act like a dictator to a complete stranger.
Playboy_Shrek wrote: »I was literally bullied from like 2 trial guilds that i got invited to because I didn't want to specifically use the items they wanted or codes/notifier, am not sure why is it a requirement. why are average guilds expecting people to gear up and get ready like they are beating world records and speedrun records?. like, can we chill for a moment here. I cleared vSS as MT a while ago at cp 390 and I had to pretend I had notifier to get in and people said I did pretty good. and it was a pug lol.
Playboy_Shrek wrote: »I was literally bullied from like 2 trial guilds that i got invited to because I didn't want to specifically use the items they wanted or codes/notifier, am not sure why is it a requirement. why are average guilds expecting people to gear up and get ready like they are beating world records and speedrun records?. like, can we chill for a moment here. I cleared vSS as MT a while ago at cp 390 and I had to pretend I had notifier to get in and people said I did pretty good. and it was a pug lol.
Playboy_Shrek wrote: »I was literally bullied from like 2 trial guilds that i got invited to because I didn't want to specifically use the items they wanted or codes/notifier, am not sure why is it a requirement. why are average guilds expecting people to gear up and get ready like they are beating world records and speedrun records?. like, can we chill for a moment here. I cleared vSS as MT a while ago at cp 390 and I had to pretend I had notifier to get in and people said I did pretty good. and it was a pug lol.
Well, I disagree.
I don't think of it as a sport and I never will.
It's just a game, to me...
I raided in WoW, to a fairly high level and I never once viewed it as a sport.
{edits)
A game, on the other hand, is supposed to be fun.
Obviously, you don't view it that way and that is fine, but considering these games are called GAMES and not sports, most people will expect them to be more like games and not sports.
...and games are supposed to be fun and not just a complete, dictatorial, chore.
Obviously, you should do whatever makes you happy (or happily miserable!), with like-minded people and that is fine.
But, the problems come when people are acting like someone is thinking wrongly about the GAME when they don't think that way, too.
furiouslog wrote: »
Well, I disagree.
I don't think of it as a sport and I never will.
It's just a game, to me...
I raided in WoW, to a fairly high level and I never once viewed it as a sport.
{edits)
A game, on the other hand, is supposed to be fun.
Obviously, you don't view it that way and that is fine, but considering these games are called GAMES and not sports, most people will expect them to be more like games and not sports.
...and games are supposed to be fun and not just a complete, dictatorial, chore.
Obviously, you should do whatever makes you happy (or happily miserable!), with like-minded people and that is fine.
But, the problems come when people are acting like someone is thinking wrongly about the GAME when they don't think that way, too.
I found this page useful for articulating the difference between games and sports:
https://english.stackexchange.com/questions/139670/difference-between-game-and-sport
As that article mentions, there is a lot of overlap. The difference comes down to how the individual player perceives the activity, which is why there is disagreement in this thread. Some guilds treat the activity like a sport (they score push, they try to get on in-game and ESOLogs leaderboards), others view it as a game (they just want to complete content because they enjoy the process of achieving that challenge).
In the latter group (the game group), there are still subsets of players who will choose to enforce gear and skill builds, because they will not be able to achieve the goals of their gaming activity if other players on the team are causing them to fail at achieving those goals in the game, and relying on tested builds and performance benchmarks saves a lot of time in going through the process of goal achievement. Saying "it's just a game" does not mitigate differences in the individual goals for people engaging in that gaming activity. The "fun" for some is in completing content. If someone on the team prevents the team from achieving that goal, then they are ruining the "fun" for the team.
No one is going to successfully convince a group of people that they should be enjoying a game in only one way, so this thread is ultimately pointless because it will not cause anyone to change their behavior or perception of what is fun. The problem is not that many trial guilds are too tightly wound, it's that the OP has not found a group of people who are like him or her, whose approach to ESO gaming is the same as the OP. I think you are saying that, but I'd put it to you that there is no "wrong" way to think about the game. There are only different ways to think about the game, and just because someone does not share your perceptions in that regard does not make them wrong, it just means you have different ways you derive enjoyment from gaming activities.
Playboy_Shrek wrote: »I was literally bullied from like 2 trial guilds that i got invited to because I didn't want to specifically use the items they wanted or codes/notifier, am not sure why is it a requirement. why are average guilds expecting people to gear up and get ready like they are beating world records and speedrun records?. like, can we chill for a moment here. I cleared vSS as MT a while ago at cp 390 and I had to pretend I had notifier to get in and people said I did pretty good. and it was a pug lol.
RogueShark wrote: »I'll never understand people who feel it necessary to try and blanket-degrade people who run efficient trial groups.
"This isn't real life."
"I care about things that are ACTUALLY important."
"They're just no-lifers/it's all they have."
When the "sports" comparison is made, it's done so because it is a cooperative GAME, like trials are. In a trial setting, there are 11 other real human beings who have lives and obligations just like you. If you choose to deliberately handicap a group, that shows how selfish you are and how disrespectful you are of these other people's time. Every trial guild I have ever been a part of has listed their expectations and requirements up front and easy to read. There are plenty guilds out there who are more casual who don't care what you play or how; if that's your speed, find one of those. To opt to, instead, bash other playstyles because an entire guild didn't conform to your specific playstyle is rather petty.
amm7sb14_ESO wrote: »RogueShark wrote: »I'll never understand people who feel it necessary to try and blanket-degrade people who run efficient trial groups.
"This isn't real life."
"I care about things that are ACTUALLY important."
"They're just no-lifers/it's all they have."
When the "sports" comparison is made, it's done so because it is a cooperative GAME, like trials are. In a trial setting, there are 11 other real human beings who have lives and obligations just like you. If you choose to deliberately handicap a group, that shows how selfish you are and how disrespectful you are of these other people's time. Every trial guild I have ever been a part of has listed their expectations and requirements up front and easy to read. There are plenty guilds out there who are more casual who don't care what you play or how; if that's your speed, find one of those. To opt to, instead, bash other playstyles because an entire guild didn't conform to your specific playstyle is rather petty.
Another invalid comparison to the sports world: sports teams have players of differing skill sets and skill levels. Even on the professional level. Some players are good at very specific roles, and some contribute in lesser qualities. In football, different running backs have different skill sets and are used for different purposes. Different wide receivers excel in specific areas while lacking in others. Some defensive linemen rush the passer, some are meant to just hold up blockers.
But in ESO, these trial groups expect every single person to be excelling at top capacity at all times and there is no room for mistakes or a drop in performance. In trials, it is expected to roll with 12 Tom Brady's, yet that is wholly unnecessary to complete trials.
So that's great that these trial guilds have "standards", but these trial guilds also take this thing way too seriously and have demands and expectations that are not necessary for successful completion
So yes, taking away a player's opportunity for independent and creative character design in the name of unnecessary performance expectation is rather selfish of the trial lead making such demands to wear specific gear and run specific skills.
The expectation should be "can you do the job?", NOT "you have to have x skill and y set and z add on to participate"
So yes, trial guilds "need to chill"
SidraWillowsky wrote: »amm7sb14_ESO wrote: »RogueShark wrote: »I'll never understand people who feel it necessary to try and blanket-degrade people who run efficient trial groups.
"This isn't real life."
"I care about things that are ACTUALLY important."
"They're just no-lifers/it's all they have."
When the "sports" comparison is made, it's done so because it is a cooperative GAME, like trials are. In a trial setting, there are 11 other real human beings who have lives and obligations just like you. If you choose to deliberately handicap a group, that shows how selfish you are and how disrespectful you are of these other people's time. Every trial guild I have ever been a part of has listed their expectations and requirements up front and easy to read. There are plenty guilds out there who are more casual who don't care what you play or how; if that's your speed, find one of those. To opt to, instead, bash other playstyles because an entire guild didn't conform to your specific playstyle is rather petty.
Another invalid comparison to the sports world: sports teams have players of differing skill sets and skill levels. Even on the professional level. Some players are good at very specific roles, and some contribute in lesser qualities. In football, different running backs have different skill sets and are used for different purposes. Different wide receivers excel in specific areas while lacking in others. Some defensive linemen rush the passer, some are meant to just hold up blockers.
But in ESO, these trial groups expect every single person to be excelling at top capacity at all times and there is no room for mistakes or a drop in performance. In trials, it is expected to roll with 12 Tom Brady's, yet that is wholly unnecessary to complete trials.
So that's great that these trial guilds have "standards", but these trial guilds also take this thing way too seriously and have demands and expectations that are not necessary for successful completion
So yes, taking away a player's opportunity for independent and creative character design in the name of unnecessary performance expectation is rather selfish of the trial lead making such demands to wear specific gear and run specific skills.
The expectation should be "can you do the job?", NOT "you have to have x skill and y set and z add on to participate"
So yes, trial guilds "need to chill"
How exactly is that different? Different DPS roles are good at different things- Wardens provide minor vuln; necros can provide major; stamplars give minor fracture; nightblades and magplars have their insane executes.
"But in ESO, these trial groups expect every single person to be excelling at top capacity at all times and there is no room for mistakes or a drop in performance. In trials, it is expected to roll with 12 Tom Brady's, yet that is wholly unnecessary to complete trials."
This isn't at all true and wasn't even the point of OP's post. Even Tom Brady can't walk onto the field and decide to do only what Tom Brady wants, rest of the team be damned. We are talking about the importance of working for the greater good of the group, not the expectation that everyone needs to be a DPS god.
And part of "doing the job" is being able and willing to follow orders if need be. If someone is this unwilling to work with group requirements straight out of the gate, it makes it hard to want to see if they can other wise do their "job".
amm7sb14_ESO wrote: »SidraWillowsky wrote: »amm7sb14_ESO wrote: »RogueShark wrote: »I'll never understand people who feel it necessary to try and blanket-degrade people who run efficient trial groups.
"This isn't real life."
"I care about things that are ACTUALLY important."
"They're just no-lifers/it's all they have."
When the "sports" comparison is made, it's done so because it is a cooperative GAME, like trials are. In a trial setting, there are 11 other real human beings who have lives and obligations just like you. If you choose to deliberately handicap a group, that shows how selfish you are and how disrespectful you are of these other people's time. Every trial guild I have ever been a part of has listed their expectations and requirements up front and easy to read. There are plenty guilds out there who are more casual who don't care what you play or how; if that's your speed, find one of those. To opt to, instead, bash other playstyles because an entire guild didn't conform to your specific playstyle is rather petty.
Another invalid comparison to the sports world: sports teams have players of differing skill sets and skill levels. Even on the professional level. Some players are good at very specific roles, and some contribute in lesser qualities. In football, different running backs have different skill sets and are used for different purposes. Different wide receivers excel in specific areas while lacking in others. Some defensive linemen rush the passer, some are meant to just hold up blockers.
But in ESO, these trial groups expect every single person to be excelling at top capacity at all times and there is no room for mistakes or a drop in performance. In trials, it is expected to roll with 12 Tom Brady's, yet that is wholly unnecessary to complete trials.
So that's great that these trial guilds have "standards", but these trial guilds also take this thing way too seriously and have demands and expectations that are not necessary for successful completion
So yes, taking away a player's opportunity for independent and creative character design in the name of unnecessary performance expectation is rather selfish of the trial lead making such demands to wear specific gear and run specific skills.
The expectation should be "can you do the job?", NOT "you have to have x skill and y set and z add on to participate"
So yes, trial guilds "need to chill"
How exactly is that different? Different DPS roles are good at different things- Wardens provide minor vuln; necros can provide major; stamplars give minor fracture; nightblades and magplars have their insane executes.
"But in ESO, these trial groups expect every single person to be excelling at top capacity at all times and there is no room for mistakes or a drop in performance. In trials, it is expected to roll with 12 Tom Brady's, yet that is wholly unnecessary to complete trials."
This isn't at all true and wasn't even the point of OP's post. Even Tom Brady can't walk onto the field and decide to do only what Tom Brady wants, rest of the team be damned. We are talking about the importance of working for the greater good of the group, not the expectation that everyone needs to be a DPS god.
And part of "doing the job" is being able and willing to follow orders if need be. If someone is this unwilling to work with group requirements straight out of the gate, it makes it hard to want to see if they can other wise do their "job".
"Follow orders"
lol
It's a game. Y'all make it way more than it is.
amm7sb14_ESO wrote: »SidraWillowsky wrote: »amm7sb14_ESO wrote: »RogueShark wrote: »I'll never understand people who feel it necessary to try and blanket-degrade people who run efficient trial groups.
"This isn't real life."
"I care about things that are ACTUALLY important."
"They're just no-lifers/it's all they have."
When the "sports" comparison is made, it's done so because it is a cooperative GAME, like trials are. In a trial setting, there are 11 other real human beings who have lives and obligations just like you. If you choose to deliberately handicap a group, that shows how selfish you are and how disrespectful you are of these other people's time. Every trial guild I have ever been a part of has listed their expectations and requirements up front and easy to read. There are plenty guilds out there who are more casual who don't care what you play or how; if that's your speed, find one of those. To opt to, instead, bash other playstyles because an entire guild didn't conform to your specific playstyle is rather petty.
Another invalid comparison to the sports world: sports teams have players of differing skill sets and skill levels. Even on the professional level. Some players are good at very specific roles, and some contribute in lesser qualities. In football, different running backs have different skill sets and are used for different purposes. Different wide receivers excel in specific areas while lacking in others. Some defensive linemen rush the passer, some are meant to just hold up blockers.
But in ESO, these trial groups expect every single person to be excelling at top capacity at all times and there is no room for mistakes or a drop in performance. In trials, it is expected to roll with 12 Tom Brady's, yet that is wholly unnecessary to complete trials.
So that's great that these trial guilds have "standards", but these trial guilds also take this thing way too seriously and have demands and expectations that are not necessary for successful completion
So yes, taking away a player's opportunity for independent and creative character design in the name of unnecessary performance expectation is rather selfish of the trial lead making such demands to wear specific gear and run specific skills.
The expectation should be "can you do the job?", NOT "you have to have x skill and y set and z add on to participate"
So yes, trial guilds "need to chill"
How exactly is that different? Different DPS roles are good at different things- Wardens provide minor vuln; necros can provide major; stamplars give minor fracture; nightblades and magplars have their insane executes.
"But in ESO, these trial groups expect every single person to be excelling at top capacity at all times and there is no room for mistakes or a drop in performance. In trials, it is expected to roll with 12 Tom Brady's, yet that is wholly unnecessary to complete trials."
This isn't at all true and wasn't even the point of OP's post. Even Tom Brady can't walk onto the field and decide to do only what Tom Brady wants, rest of the team be damned. We are talking about the importance of working for the greater good of the group, not the expectation that everyone needs to be a DPS god.
And part of "doing the job" is being able and willing to follow orders if need be. If someone is this unwilling to work with group requirements straight out of the gate, it makes it hard to want to see if they can other wise do their "job".
"Follow orders"
lol
It's a game. Y'all make it way more than it is.
11 other people have a goal in mind. If one person can't follow the leadership then they should be dropped. Simple as that.
amm7sb14_ESO wrote: »snipped
furiouslog wrote: »amm7sb14_ESO wrote: »snipped
I think you entirely missed my point. I was commenting on the difference between games and sports as applied to this issue. I'm not making a comment on meta sets or bullying. Honestly, I am not sure what you are reading into my comments or how what I wrote fed into that wall of text.
But I will say this: I agree that meta sets are not the cure all to clearing content. They are just optimized and published based on the investigations of a number of theory crafters and their experience, but there is always more than one way to skin a cat.
I have also experienced toxicity in the game, and hypocritical raid leadership. I just don't play with those guys, and I know that I don't have the same conception of fun in the game as they probably do.
If you perform well within the confines of your gear and abilities, any reasonable raid leader will work with you. However, if you put on a bunch of crazy sets as an experiment without broadcasting the fact, the time and effort of the other participants in the activity needs to be considered and understood. If you can't meet certain benchmarks or flexibly make tweaks to meet a particular challenge, that consumes time. Not everyone has enough free time to throw at that.
I actually co-lead a social guild, and we have standards for DPS benchmarks, but we don't dictate gear - if you meet the requirements then you understand your gear and skills well enough to optimize your performance. We do dictate gear availability for support roles, because different raids call for certain requirements that require that flexibility based on our collective experiences in clearing trials. For specific situations and add-on requirements, our raid leaders ultimately make those calls, hopefully with a robust understanding of gear, skills, and mechanics and with a clear approach to team coordination. I have also seen our raid leaders experiment with different approaches and role requirements given the trial mechanics. As a DPS, I've been given direction to use certain skills and builds in specific situations - I don't complain, I try it, and if it works, I keep it, and if it doesn't, we talk about why. If I can show that what I want do works better for the team, we do that.
If you personally like experimenting and failing, definitely have fun with that, but that is not what everyone finds fun. The team needs to be aligned on the purpose of the gaming activity. If the OP ran into the cited negative behaviors, it is useless to try to change that behavior because it is driven by a fundamental difference in the approach to the game, and possibly also by any one of a number of anti-social psychological disorders. Either way, my point is this: the solution is to move on and find people who share your values, priorities and objectives.
Mettaricana wrote: »Can we get a aggro aoe one shot rampaging dummy to simulate dodging blocking and parsing see how many 92k-112k parses we get lol
So yes, taking away a player's opportunity for independent and creative character design in the name of unnecessary performance expectation is rather selfish of the trial lead making such demands to wear specific gear and run specific skills.