Ectheliontnacil wrote: »Literally no decent player will get 1 bursted down immediately upon starting a 1v1. You don't know eso pvp very well if you compare it to shooter games. If you can't sustain you are dead in pvp.
This was mentioned before by me and other posters on PvP forums. And I completely agree, before the patch the use of defensives was something, now they barely count, just farm a bunch of proc sets and you are a good player.... I was really liking this game before, now it's crap. Also I will give you a hint, you can actually by pass GCD by spamming so called combo by hitting different abilities fast, and that will give you the burst of bunch of abilities in less then 3 seconds. Apparently it is a thing, and when mentioned on ESO forums, people say it's desync or lag or whatever. One poster was kind enough to share that "skill" and now it all made sense. Since I never experienced lag in the game despite countless posts mentioning it, and I was really wondering when this happened:
I was in BG and was dueling countless times one dude, he was close to killing me each time, but I won every round, then after some loosing rounds on his part, he came at me and was able to down me in seconds, I was like okay, maybe I got the famous desync, but then he did it again and again, and I knew something was fishy. I posted about it on the forums and got replies about desync and lag. Other players also mentioned countless abilities at the same time and they got the same replies. Until one broke the sacred oath and told how to do it. And the "best" part is, ZOS doesn't care, because players enjoy that implemented hack.... If PvP was a joke before, now it's a joke you can die laughing to....
I once played a 4 v 4 3rd person shooter game called syphon filter logans shadow back in 2006. As you ranked up, you got stronger weapons. If you started new, it was truly an unbalanced bloodbath for a newer player going into it. However, over time, as once got acquainted with the mechanics and weapons at their disposal, the game showed it's amazing depth. They had things like tripwires, bouncing betty mines, grenades, knives, emp. smoke grenades, etc. So me and my bro, over time used these beginner weapons and started to get better and better. It wasn't just about getting the headshot. You could win just by using the tripwires strategically, make them follow you to their deaths lol. (if they shot one, it could trigger another that they didn't see lol) If not that you could stealth and wait for them and use a knife from behind to kill them. If all my data was wiped out, I could easily get back into the game using the starter weapons and still be effective.
This, unfortunately simply cannot happen in ESO. You MUST have certain types of sets to be in pvp/pve.
The reason why? is because ESO promotes the DPS meter. Both in pvp and pve it's about burst damage/DPS. This makes the game more like CoD rather than Syphon Filter. Who ever blows their damage out faster and harder is the winner. There is no strategy, no tricks, no skill. Just out damage people. Just like in CoD how its whoever gets the headshot first, a twich reaction. This applies to the zergs, who ever get's their ultis out before the server gives out are automatically the winners and these ball groups thing they are so good its laughable.
I am not sure where I am going with this but something has to change with this "I got high dps/burst damage therefor I win/am good" mentality/system.
The removal of sustain will just encourage burst damage builds even more throwing it closer to CoD type gameplay. You would think, they would say "let me manage my resources" but really they will do what they do now. Let the other guy use his resources pop potion clevar alchemist, vigor/other heal, heavy attack and burst them to death.
I am not sure I said this before but I realized, if you can kill your opponent fast, why care for resources? This is what causes sustain to mean nothing in this game.
snip
Lazarus_Rising wrote: »This was mentioned before by me and other posters on PvP forums. And I completely agree, before the patch the use of defensives was something, now they barely count, just farm a bunch of proc sets and you are a good player.... I was really liking this game before, now it's crap. Also I will give you a hint, you can actually by pass GCD by spamming so called combo by hitting different abilities fast, and that will give you the burst of bunch of abilities in less then 3 seconds. Apparently it is a thing, and when mentioned on ESO forums, people say it's desync or lag or whatever. One poster was kind enough to share that "skill" and now it all made sense. Since I never experienced lag in the game despite countless posts mentioning it, and I was really wondering when this happened:
I was in BG and was dueling countless times one dude, he was close to killing me each time, but I won every round, then after some loosing rounds on his part, he came at me and was able to down me in seconds, I was like okay, maybe I got the famous desync, but then he did it again and again, and I knew something was fishy. I posted about it on the forums and got replies about desync and lag. Other players also mentioned countless abilities at the same time and they got the same replies. Until one broke the sacred oath and told how to do it. And the "best" part is, ZOS doesn't care, because players enjoy that implemented hack.... If PvP was a joke before, now it's a joke you can die laughing to....
can you provide the explanation from the "sacred oath". I know about skill-queue-combos with stamina two-handed but i never quite got how it works properly. Somehow the skill doesnt go off in time so it allignes with the other skill and creates a combo. I guess you using these technique too now right?
edit: or was it not something with allining skills and bug it out with weapon swap so all go off at once?
edit: took me a bit but i found what you meant: its the macro slice you refering to right?
Knightpanther wrote: »I once played a 4 v 4 3rd person shooter game called syphon filter logans shadow back in 2006. As you ranked up, you got stronger weapons. If you started new, it was truly an unbalanced bloodbath for a newer player going into it. However, over time, as once got acquainted with the mechanics and weapons at their disposal, the game showed it's amazing depth. They had things like tripwires, bouncing betty mines, grenades, knives, emp. smoke grenades, etc. So me and my bro, over time used these beginner weapons and started to get better and better. It wasn't just about getting the headshot. You could win just by using the tripwires strategically, make them follow you to their deaths lol. (if they shot one, it could trigger another that they didn't see lol) If not that you could stealth and wait for them and use a knife from behind to kill them. If all my data was wiped out, I could easily get back into the game using the starter weapons and still be effective.
This, unfortunately simply cannot happen in ESO. You MUST have certain types of sets to be in pvp/pve.
The reason why? is because ESO promotes the DPS meter. Both in pvp and pve it's about burst damage/DPS. This makes the game more like CoD rather than Syphon Filter. Who ever blows their damage out faster and harder is the winner. There is no strategy, no tricks, no skill. Just out damage people. Just like in CoD how its whoever gets the headshot first, a twich reaction. This applies to the zergs, who ever get's their ultis out before the server gives out are automatically the winners and these ball groups thing they are so good its laughable.
I am not sure where I am going with this but something has to change with this "I got high dps/burst damage therefor I win/am good" mentality/system.
The removal of sustain will just encourage burst damage builds even more throwing it closer to CoD type gameplay. You would think, they would say "let me manage my resources" but really they will do what they do now. Let the other guy use his resources pop potion clevar alchemist, vigor/other heal, heavy attack and burst them to death.
I am not sure I said this before but I realized, if you can kill your opponent fast, why care for resources? This is what causes sustain to mean nothing in this game.
Completely wrong for Cyrodiil PVP, you dont HAVE to have anything, some of the cheapest, easiest to obtain/craft gear is still pretty decent in PvP, its more about the player skill.
Be Safe
OP is comparing mechanics of a single-player game to an MMORPG and those mechanics make no sense here.
In any MMORPG that DPS meter is there and top groups working to clear the most challenging content will often have DPS requirements and in that certain sets of gear are the go-to choices to help obtain that DPS. FF14, SWTOR, and WoW all have the means to track ones DPS with both FF14 and SWTOR having the ability for a raid to track everyone's actions. I expect WoW does but could not stand the game enough to get into raiding.
So what OP is complaining about is life for anyone who wants to get into serious raiding groups in an MMORPG. With all this, player skill is still the most important factor in a players DPS.
As for the comments about PvP, they do not seem very appropriate to this game. Gear is far from the most significant aspect of a build (ok, except tank builds). Player skill is by far the most significant factor in a player's survival and killing other players. I have never been burst down in 1v1 as is suggested to be the case in ESO unless it is a large group all focusing on me.
https://www.youtube.com/watch?v=JMrE2sXJhno
I did have a different comment here with a deep explanation, but then I realized you want ESO to be exactly like every other MMO. It makes it easier for you to jump around different MMOs and know what you are doing. I want ESO to be what it could be. I realize that your thoughts may be the majority and shared with the eso staff.
I might have simply grew out of ESO. So I am making my own game, 2D for simplicity.
The only reason why I am here is because I randomly saw this vid today.https://www.youtube.com/watch?v=JMrE2sXJhno
Its funny because after the ESO portion he plays some third person shooter game and uses mines to kill somebody...
Then I finally realized, ESO is not the game for me. I gravitate towards games like Dark Souls and Syphon Filter. (Not CoD).
Dark souls I can beat a boss with a broken sword no armors similar with Syphon Filter.
I'll probably stay in ESO, but I won't try to play it to enjoy it. I give up. I am going to just follow the meta and do what everybody else is doing for progress.
Actually no can't do it..who enjoyed going down the same path everybody else does? If humans were like that we'd have made no progress.
"And the Scrolls have foretold, of black wings in the cold,That when brothers wage war come unfurled!Alduin, Bane of Kings, ancient shadow unbound,With a hunger to swallow the world!"
OP is comparing mechanics of a single-player game to an MMORPG and those mechanics make no sense here.
In any MMORPG that DPS meter is there and top groups working to clear the most challenging content will often have DPS requirements and in that certain sets of gear are the go-to choices to help obtain that DPS. FF14, SWTOR, and WoW all have the means to track ones DPS with both FF14 and SWTOR having the ability for a raid to track everyone's actions. I expect WoW does but could not stand the game enough to get into raiding.
So what OP is complaining about is life for anyone who wants to get into serious raiding groups in an MMORPG. With all this, player skill is still the most important factor in a players DPS.
As for the comments about PvP, they do not seem very appropriate to this game. Gear is far from the most significant aspect of a build (ok, except tank builds). Player skill is by far the most significant factor in a player's survival and killing other players. I have never been burst down in 1v1 as is suggested to be the case in ESO unless it is a large group all focusing on me.
I did have a different comment here with a deep explanation, but then I realized you want ESO to be exactly like every other MMO. It makes it easier for you to jump around different MMOs and know what you are doing.
@Auroan
Giantdad was never meta. Havelmom with ninja flip was until they patched DWGR. Giants+MoM is now a good choice for medium rolls, but Chaos Blade with ninja flip is generally accepted to be the best setup.
Meta in DS2 is the Ice Rapier, in DS3 it's Lothric Knight or Gotthard sword, dark infused. Chaos infusion was never the best for the Dark Sword. It was heavy, I believe.
Overall, the meta in the Souls games is defined by weapons and some rings more than armor. ESO takes all your slots into your build, for better or worse.
The comparison to the broken sword is wrong. It takes a lot of boss knowledge to kill it with a weak weapon. In ESO, it works the other way round. You need the best gear for peak performance, but you can then attempt hard modes or solo group content, which... takes a lot of knowledge. The Souls games don't have those options. Midir on NG10 will always be the same. That is why DS veterans create their own challenge runs. And this is the same in ESO, ZOS even design challenges for us.
"And the Scrolls have foretold, of black wings in the cold,That when brothers wage war come unfurled!Alduin, Bane of Kings, ancient shadow unbound,With a hunger to swallow the world!"
You MUST have certain types of sets to be in pvp/pve.
The reason why? is because ESO promotes the DPS meter. Both in pvp and pve it's about burst damage/DPS.
I once played a 4 v 4 3rd person shooter game called syphon filter logans shadow back in 2006. As you ranked up, you got stronger weapons. If you started new, it was truly an unbalanced bloodbath for a newer player going into it. However, over time, as once got acquainted with the mechanics and weapons at their disposal, the game showed it's amazing depth. They had things like tripwires, bouncing betty mines, grenades, knives, emp. smoke grenades, etc. So me and my bro, over time used these beginner weapons and started to get better and better. It wasn't just about getting the headshot. You could win just by using the tripwires strategically, make them follow you to their deaths lol. (if they shot one, it could trigger another that they didn't see lol) If not that you could stealth and wait for them and use a knife from behind to kill them. If all my data was wiped out, I could easily get back into the game using the starter weapons and still be effective.
This, unfortunately simply cannot happen in ESO. You MUST have certain types of sets to be in pvp/pve.
The reason why? is because ESO promotes the DPS meter. Both in pvp and pve it's about burst damage/DPS. This makes the game more like CoD rather than Syphon Filter. Who ever blows their damage out faster and harder is the winner. There is no strategy, no tricks, no skill. Just out damage people. Just like in CoD how its whoever gets the headshot first, a twich reaction. This applies to the zergs, who ever get's their ultis out before the server gives out are automatically the winners and these ball groups thing they are so good its laughable.
I am not sure where I am going with this but something has to change with this "I got high dps/burst damage therefor I win/am good" mentality/system.
The removal of sustain will just encourage burst damage builds even more throwing it closer to CoD type gameplay. You would think, they would say "let me manage my resources" but really they will do what they do now. Let the other guy use his resources pop potion clevar alchemist, vigor/other heal, heavy attack and burst them to death.
I am not sure I said this before but I realized, if you can kill your opponent fast, why care for resources? This is what causes sustain to mean nothing in this game.
SeaGtGruff wrote: »You MUST have certain types of sets to be in pvp/pve.
The reason why? is because ESO promotes the DPS meter. Both in pvp and pve it's about burst damage/DPS.
This is not true in PvE. I have very poopy DPS on my two mains, terrible stamina regen, and they use 2H weapons and attacks that require getting in close to land a hit-- and staying close (often having to stand in red circles) to keep landing hits, because they must use HAW to keep restoring stamina-- and they are only moderately tanky; but I can still solo certain dungeons and world bosses with them.
Well, I can with my PC NA main, because he's a PetSorc who can use his Clannfear for burst healing; but my PC EU main has a much tougher time because he doesn't have any good burst healing skills-- and neither of them use a lot of potions for burst healing, nor even much food and drink of any kind, because I prefer to play without "alchemical crutches" if possible.
Yes, this means it usually takes a long time to whittle down some bosses before finally landing the killing blow, and some are too powerful to kill at all, especially if there are two or more powerful bosses who fight as one. But it can be a lot of fun when a fight takes 5 minutes or longer and my character is nearly wiped out several times.
I once had a final dungeon boss fight last well over 30 minutes-- possibly an hour or longer-- and my character wiped out and nearly gave up halfway through, but I worked out a strategy for handling the adds, and the fight turned out to be immense fun. This was actually on my PC EU primary alt, because my main wouldn't have even made it past the first boss.
Anyway, maybe what you said is true in random group dungeons, where many players will kick you in a heartbeat if you don't measure up to their standards; but not in solo PvE where no one can kick you and you only need to please yourself. True, you won't be able to solo all PvE content; but you can still solo a good bit of difficult content with lousy DPS, low sustain and slow regen, and no slotting of long-range attacks or heavy-duty AoEs.
Lazarus_Rising wrote: »This was mentioned before by me and other posters on PvP forums. And I completely agree, before the patch the use of defensives was something, now they barely count, just farm a bunch of proc sets and you are a good player.... I was really liking this game before, now it's crap. Also I will give you a hint, you can actually by pass GCD by spamming so called combo by hitting different abilities fast, and that will give you the burst of bunch of abilities in less then 3 seconds. Apparently it is a thing, and when mentioned on ESO forums, people say it's desync or lag or whatever. One poster was kind enough to share that "skill" and now it all made sense. Since I never experienced lag in the game despite countless posts mentioning it, and I was really wondering when this happened:
I was in BG and was dueling countless times one dude, he was close to killing me each time, but I won every round, then after some loosing rounds on his part, he came at me and was able to down me in seconds, I was like okay, maybe I got the famous desync, but then he did it again and again, and I knew something was fishy. I posted about it on the forums and got replies about desync and lag. Other players also mentioned countless abilities at the same time and they got the same replies. Until one broke the sacred oath and told how to do it. And the "best" part is, ZOS doesn't care, because players enjoy that implemented hack.... If PvP was a joke before, now it's a joke you can die laughing to....
can you provide the explanation from the "sacred oath". I know about skill-queue-combos with stamina two-handed but i never quite got how it works properly. Somehow the skill doesnt go off in time so it allignes with the other skill and creates a combo. I guess you using these technique too now right?
edit: or was it not something with allining skills and bug it out with weapon swap so all go off at once?
edit: took me a bit but i found what you meant: its the macro slice you refering to right?
Honestly I didn't bother to get into it as I quit playing for now. Got too frustrated with the changes. And I don't care to find out, because I don't find that kind of gameplay exciting. But basically it is used by most stamina classes, it's a combination of some specific abilities which allow you to by pass GCD, again, don't know which. Honestly now that I know about it, it makes sense now what I have been experiencing, I refereed to it as a "sacred oath" because I asked about this countless times on the forums, complaining about how in the hell I get one or two animations from player but then in recount it shows many abilities, and despite it is being widely used, no one ever explained it to me and blamed lag and desync, until accidentally, in one recent post about PvP I saw a reply with instructions on how to do it.
Who ever blows their damage out faster and harder is the winner. There is no strategy, no tricks, no skill. Just out damage people.
Who ever blows their damage out faster and harder is the winner. There is no strategy, no tricks, no skill. Just out damage people.
This is a bigger issue then you think, and the solution to the problem is very easy, however, there is an underlying issue that is at hand that is at the very heart of the philosophy of this game.
You see, there is a massive war of sorts raging on with players and developers, and that war is what we can coin as "the war of power". This is not about position or authority or that type of power, it is about the power that comes from statistical power, namely things on your gear like +1000 armor pen, or +1000 crit.
As i have said in the past "the power designed into eso is an ancient way of thinking something we did with games years and years ago because we, the designers/developers of games through the industry could not solve the problem of engaging players with "options" as opposed to "power" ".
This brings us to eso. You see this power has a direct appeal to egotism and arrogance. Some may be offended by this but its truth. In essence we as a species are more damaged then we think, due to this we need to get on the internet to validate ourselves to help our self esteem. So the solution to this problem is really that we need to fix ourselves as a species but that would likely involve invalidation of the games we are playing/making, and more to the point its beyond practicality for us devs/designers to do.
So we can sum this up to those of us designers/developers that are far beyond zenimax's design capability know about this and balance games around "choice and tools" as opposed to "power and egotism". We have invalidated our games for the player base that plays them and designed (and or changed) them for the upcoming generations. This places the games we are working on in a strange position where we have alienated our own player base and it is because of that games like eso are still alive.
You are advocating that we shift eso to wow's level of power, and as a player i do not disagree with you at all but as a designer i question if this is a good move for the game, and ultimately zenimax.
I'd rather make a few changes to the current games structure and see where that takes us. what i'd like to see done is
- Obviously add pvp group queues or fix the problem.
- Redesign the CP system to give no more then 25 points, and make the talents you can spec into them 1/1 for the most part, and none of them should be power based, rather should alter the mechanical operation of things.
Some examples of that are:
- you can now mount and gather resources
- you gather 50% faster
- your light attacks deal more damage but your heavy attacks deal less
- your heavy attacks charge faster, but your light attacks deal less damage
- your light attacks generate resource, but your heavy generates less
- when you roll you stealth for 3 seconds
- your block consumes 80% less resource
-
Also, the game needs global cool downs on all abilities to 0.5 seconds.
Additionally, and probably a significant one is to add a weighted stat system. Basically the concept of this is that when you stack one thing, it decreases in value. This as far as i know is in effect in a way in eso, but it wow it works in a good way where you cant really go beyond this hardcap, and going beyond the soft cap often hurts you. This ends up being that you want all stats to roughly be equal, with one or two slightly over the others. For example, if i have 100 crit, when i get 150 my penetration value doubles so if i get +100 pen (on an armor piece)i actually get +200 in character stats (gui).
Lastly, some things are far to easily stacked of the things that need a hard cap the most is damage reduction (resistance) and especially that relating to crit resist.
Imo gear should not really grant any of this but i am not opposed to a talent (with the above conditionts of 1 point) granting more (+15% more of your crit resist value added to crit resist) Its important to note that when you can push +100 points into 1 thing it adds way to much power. the +1 point / talent option is far better and more balanced. With mechanical operation in the game the talents will have power, with out having power in stats.
@Auroan
The Zweihänder is too slow to be dangerous to any skilled player. The Chaos Blade, being a katana, is practically unpunishable, especially with the flip ring. A Zweihänder user will never hit a good CB user. In fact, you'll have to try to connect with Black Flame or Great Combustion to catch a fast player.
As for Giantdad, it is not min-maxed. Slap on the Mask of Mother for more HP and put a couple more points in endurance. You can even take points out of vitality for that, you'll still have more HP than Giantdad. But this comes at the cost of a medium roll, making you vulnerable if you need to dodge. If you wanna backstab, use a Bandit's Knife, btw. And chaos infusion was nerfed a long time ago, non-infused weapons give you the most damage.
You don't seem to understand the meta in that game. Reddit has a couple posts explaining things thoroughly, you should check those out.
As for the connection to ESO, my point still stands. Yes, you can "beat" DS1 and ESO with any gear. But if you wanna push the boundaries, you need the best. You're not speedrunning DS1 with the Broken Sword Hilt. You need the Black Knight Halberd from Darkroot Basin or similar. Those challenge runs are your single player competition, btw. Same in ESO, you're not soloing vet DLC dungeons in CP50 gear with a fun build. You build the best, the "meta" setup and then see how much you can perform with it.
"And the Scrolls have foretold, of black wings in the cold,That when brothers wage war come unfurled!Alduin, Bane of Kings, ancient shadow unbound,With a hunger to swallow the world!"
@Auroan
The Zweihänder is too slow to be dangerous to any skilled player. The Chaos Blade, being a katana, is practically unpunishable, especially with the flip ring. A Zweihänder user will never hit a good CB user. In fact, you'll have to try to connect with Black Flame or Great Combustion to catch a fast player.
As for Giantdad, it is not min-maxed. Slap on the Mask of Mother for more HP and put a couple more points in endurance. You can even take points out of vitality for that, you'll still have more HP than Giantdad. But this comes at the cost of a medium roll, making you vulnerable if you need to dodge. If you wanna backstab, use a Bandit's Knife, btw. And chaos infusion was nerfed a long time ago, non-infused weapons give you the most damage.
You don't seem to understand the meta in that game. Reddit has a couple posts explaining things thoroughly, you should check those out.
As for the connection to ESO, my point still stands. Yes, you can "beat" DS1 and ESO with any gear. But if you wanna push the boundaries, you need the best. You're not speedrunning DS1 with the Broken Sword Hilt. You need the Black Knight Halberd from Darkroot Basin or similar. Those challenge runs are your single player competition, btw. Same in ESO, you're not soloing vet DLC dungeons in CP50 gear with a fun build. You build the best, the "meta" setup and then see how much you can perform with it.
"And the Scrolls have foretold, of black wings in the cold,That when brothers wage war come unfurled!Alduin, Bane of Kings, ancient shadow unbound,With a hunger to swallow the world!"