I have tanked most of the vet DLCs multiple times and done 5 on hardmode.
I know my way around tanking, but I'm not the best and don't claim to be.
What lead up to this thread?:
Lately I've been experiencing one of the most annoying bugs for tanks, the block bug.
I literally had to re-log during a vet DLC because my character couldn't block at all
At other times my guy got stamina but randomly drop his block which is so freaking frustrating lol
But this isn't a thread about Zos buggy game, the experience have lead to realize that tanks on Vet DLC does NOT feel like tanks at all, and the problem goes deeper than that.
The Challenge:
It literally doesn't matter if you got 30k health or 60k health, 33k resistances or 20k resistances EVERYTHING and their mother one-shots you.
Heavy attacks from elite adds one shot you, bosses one-shot you, most quick-timed events one-shot you.
Your "tank" is soooo squishy on Vet DLC it's literally just holding block and hoping by your by your lucky star, that your DD's clear the room before your stamina runs out.
You hold 3-4 elite adds and a boss whom all switches between heavy attacking you. And if you get hit ONE TIME your guy falls over... That does not feel like a tank at all....
I know Zos is trying to compete with itself to make every new Vet dungeon harder than the previous and it has basicly reached a point where most Vet DLC in so punishing the vast majority of the playerbase will not complete it, but worst of all... Constantly being one shotted utterly screw over the support roles.
Healers just stand there and watch people get one-shotted, you can not react to it at all. So if 90% of the mechanics one-shot your team you're basicly just standing there like "Nuttin' I could do?" And for good reason.. Why have a healer over a third DD (where everyone sustain themselves) if everything is a one-shot anyway? This is not argumenting against healers, this is calling for making dungeonsinclude the support role in a much more meaningful way.
Tanking is a fight between the stamina meter and hoping Zos game doesn't bug out during important fights
How to change it?
All of these one-shot mechanics make the supports feel less and less relevant, and when everyone is already struggling with finding enough people to play support roles why not "empower" the support classes a bit instead of punishing them. Make them feel needed instead of useless or squishy. I think Zos is really struggling with Support roles, I really do, everything cater to the damage dealing side of the game.