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should they make maul/maces the tank's backbar weapon?
I haven't seen many people use mauls, am sure some do, but not many, whenever I do an arena or a dungeon or a trial. people don't want the mauls. the passives aren't great. redundant.
I have an idea about mauls passive giving weapon damage and some cleave damage to tanks so that they can overcome some miniscule dps checks like the storm atros in WGT. am not saying the tank should be doing 30k dps. all am saying is probably make the 2h maul and maces have their damage increased by maximum health quite possibly? or armor? or both. so that its not enough where its doing as much damage as an average dps. but a bit below it
lets say average dps in vet dungeon does 25k dps. then a tank barring maul/maces should be doing like 18k dps. something like that.
the damage would be heavily capped due to the front bar obviously. and its also something for some of us that hate ice/staves in general.