LuxiasCaelum13 wrote: »Second: Recognizing skills is crucial for all content. In PvE you want to know where you can step and where you can't without crowding the screen with effects. If you have red, green, purple, yellow, orange and god knows how many colored circles in the ground you won't see anything. The same goes for PvP, where you need to know what skills are your enemies and teammates casting, to respond accordingly. This only would make things more confusing.
Skykaiser_Ọlọrun wrote: »LuxiasCaelum13 wrote: »Second: Recognizing skills is crucial for all content. In PvE you want to know where you can step and where you can't without crowding the screen with effects. If you have red, green, purple, yellow, orange and god knows how many colored circles in the ground you won't see anything. The same goes for PvP, where you need to know what skills are your enemies and teammates casting, to respond accordingly. This only would make things more confusing.
[snip] Seriously...
Hell, games like Path of Exile and WoW have had this very thing for years now. Believe it or not, it doesn't take a genius to figure out that, "fire bad" even if said fire is green now.
[edited for baiting]